BsScriptSerializableField.h 1.5 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Interop class between C++ & CLR for ManagedSerializableFieldInfo.
  8. */
  9. class BS_SCR_BE_EXPORT ScriptSerializableField : public ScriptObject<ScriptSerializableField>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SerializableField")
  13. /**
  14. * @brief Creates a new serializable field interop object that references a specific field on
  15. * a specific object.
  16. *
  17. * @param parentObject Instance of the parent object the field belongs to.
  18. * @param fieldInfo Information about the field. Caller must ensure the type
  19. * matches the type of the provided parent object.
  20. */
  21. static ScriptSerializableField* create(MonoObject* parentObject, const ManagedSerializableFieldInfoPtr& fieldInfo);
  22. private:
  23. ScriptSerializableField(MonoObject* instance, const ManagedSerializableFieldInfoPtr& fieldInfo);
  24. ManagedSerializableFieldInfoPtr mFieldInfo;
  25. /************************************************************************/
  26. /* CLR HOOKS */
  27. /************************************************************************/
  28. static MonoObject* internal_createProperty(ScriptSerializableField* nativeInstance);
  29. static MonoObject* internal_getValue(ScriptSerializableField* nativeInstance, MonoObject* instance);
  30. static void internal_setValue(ScriptSerializableField* nativeInstance, MonoObject* instance, MonoObject* value);
  31. };
  32. }