Marko Pintera ff73fc789d Ability to specify size when changing window to windowed %!s(int64=11) %!d(string=hai) anos
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Win32 bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
BsCoreApplication.cpp bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
BsGPUProfiler.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParamBlock.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmBindableGpuParams.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmBlendState.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmCPUProfiler.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmCommandQueue.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmComponent.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmCoreObject.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmCoreObjectManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmCoreThread.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmCoreThreadAccessor.cpp ff73fc789d Ability to specify size when changing window to windowed %!s(int64=11) %!d(string=hai) anos
CmDefaultRenderQueue.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmDeferredCallManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmDepthStencilState.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmDrawOps.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmEventQuery.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmFont.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmFontImportOptions.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmFontManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGameObject.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGameObjectHandle.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGameObjectManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuBuffer.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuBufferView.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuParam.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuParamBlock.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuParamBlockBuffer.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuParams.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuProgInclude.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuProgIncludeImporter.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuProgram.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImportOptions.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuProgramImporter.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuProgramManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuResource.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmGpuResourceData.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmHardwareBufferManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmImportOptions.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmImporter.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmIndexBuffer.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmIndexData.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmInput.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmMaterial.cpp a745db8df7 Added some missing files after the big Camelot -> Banshee rename %!s(int64=11) %!d(string=hai) anos
CmMaterialManager.cpp a745db8df7 Added some missing files after the big Camelot -> Banshee rename %!s(int64=11) %!d(string=hai) anos
CmMaterialRTTI.cpp a745db8df7 Added some missing files after the big Camelot -> Banshee rename %!s(int64=11) %!d(string=hai) anos
CmMesh.cpp a745db8df7 Added some missing files after the big Camelot -> Banshee rename %!s(int64=11) %!d(string=hai) anos
CmMeshBase.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmMeshData.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmMeshHeap.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmMeshManager.cpp bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
CmMeshRTTI.h bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
CmMultiRenderTexture.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmOSInputHandler.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmOcclusionQuery.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmPass.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmPixelBuffer.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmPixelData.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmPixelUtil.cpp bb73926921 Refactored how are Application classes structured (they now derive from each other) %!s(int64=11) %!d(string=hai) anos
CmPixelVolume.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmPlatform.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmProfiler.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmQueryManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRasterizerState.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderQueue.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderStateManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderSystem.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderSystemCapabilities.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderSystemManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderTarget.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderTexture.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderWindow.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderWindowManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRenderer.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmRendererManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmResource.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmResourceHandle.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmResourceManifest.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmResources.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmSamplerState.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmSceneManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmSceneObject.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmShader.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmSpecificImporter.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTechnique.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTextData.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTexture.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTextureManager.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTextureView.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTimerQuery.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmTransientMesh.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmUUID.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmVertexBuffer.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmVertexData.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmVertexDataDesc.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmVertexDeclaration.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmVideoModeInfo.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos
CmViewport.cpp 47fcfd429d Renamed all projects from Camelot -> Banshee and moved them to appropriate folders %!s(int64=11) %!d(string=hai) anos