BearishSun 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size 9 éve
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 éve
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioSource.h ed349dbc99 More work on user manuals 9 éve
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBlendState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCamera.h e32b4ad844 Skybox rendering & cubemap import fixes 9 éve
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCamera.h f3c0d2e377 Reflection capture code 9 éve
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes 9 éve
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 éve
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 éve
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 éve
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 éve
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 éve
BsCorePrerequisites.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsCoreRenderer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 éve
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 éve
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDepthStencilState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFont.h edc5726aac More work on user manuals 9 éve
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 éve
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuPipelineParamInfo.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 éve
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 éve
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsInput.h 05e0207f0f More work on user manuals 9 éve
BsInputFwd.h ef59933827 More work on user manuals 9 éve
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsMaterialParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 éve
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPixelData.h f3c0d2e377 Reflection capture code 9 éve
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 éve
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 éve
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsRasterizerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderAPI.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 éve
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderTexture.h 76f39f1d85 Bugfix: When rendering to a specific mip level, use the proper mip level size for viewport extents, instead of base image size 9 éve
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRendererExtension.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRendererFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsRendererManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsRendererMeshData.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 éve
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 éve
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 éve
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 éve
BsTextureImportOptions.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 éve
BsTextureImportOptionsRTTI.h c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 éve
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 éve
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexDataDesc.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve