BearishSun 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
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GLSL 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
Win32 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLBuffer.cpp 02dedf10dc Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace (Contd.) %!s(int64=9) %!d(string=hai) anos
BsGLCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLContext.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLFrameBufferObject.cpp 0dceeed61b OpenGL: Framebuffer with a depth only attachment is allowed %!s(int64=9) %!d(string=hai) anos
BsGLGpuBuffer.cpp 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
BsGLGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLPixelBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLPixelFormat.cpp a0ab82851c OpenGL: Fixes to ensure depth buffer with no stencil component can be properly bound %!s(int64=9) %!d(string=hai) anos
BsGLPlugin.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPI.cpp 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
BsGLRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI %!s(int64=9) %!d(string=hai) anos
BsGLRenderTexture.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies %!s(int64=9) %!d(string=hai) anos
BsGLRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLSLParamParser.cpp 718ed85258 OpenGL: Added support for shared storage blocks %!s(int64=9) %!d(string=hai) anos
BsGLSupport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures %!s(int64=9) %!d(string=hai) anos
BsGLTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLTextureView.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures %!s(int64=9) %!d(string=hai) anos
BsGLTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsGLVertexArrayObjectManager.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGLVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
glew.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos