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- #include "$EDITOR$/GizmoCommon.bslinc"
- mixin SolidGizmoBase
- {
- mixin GizmoCommon;
- code
- {
- void vsmain(
- in float3 inPos : POSITION,
- in float3 inNormal : NORMAL,
- in float4 color : COLOR0,
- out float4 oPosition : SV_Position,
- out float3 oNormal : NORMAL,
- out float4 oColor : COLOR0)
- {
- oPosition = mul(gMatViewProj, float4(inPos.xyz, 1));
- oNormal = inNormal;
- oColor = color;
- }
- float4 fsmain(in float4 inPos : SV_Position, in float3 normal : NORMAL, in float4 color : COLOR0) : SV_Target
- {
- float4 outColor = color * dot(normalize(normal), -gViewDir);
- outColor.a = color.a;
-
- return outColor;
- }
- };
- };
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