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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "Utility/BsModule.h"
- namespace bs
- {
- /** @addtogroup EditorWindow-Internal
- * @{
- */
- /** Handles opening and closing of a drop down window. Only a single drop down window can be open at a time. */
- class BS_ED_EXPORT DropDownWindowManager : public Module <DropDownWindowManager>
- {
- public:
- DropDownWindowManager();
- ~DropDownWindowManager();
- /**
- * Opens a new drop down window with the specified type and arguments.
- *
- * @param[in] parent Render window parent in which to open the drop down window.
- * @param[in] camera Camera in which to open the drop down window.
- * @param[in] position Position relative to the viewport at which to open the drop down window.
- * @param[in] ...args A set of arguments to be passed along to the drop down window constructor.
- * @return An instance of the newly created drop down window.
- *
- * @note This method will automatically close any existing drop down windows before opening a new one.
- */
- template<class T, class... Args>
- T* open(const SPtr<RenderWindow>& parent, const SPtr<Camera>& camera,
- const Vector2I& position, Args &&...args)
- {
- close();
- mOpenWindow = bs_new<T>(parent, camera, position, std::forward<Args>(args)...);
- return static_cast<T*>(mOpenWindow);
- }
- /** Closes a drop down window if one is open. */
- void close();
- /** To be called once per frame. Internal method. */
- void update();
- protected:
- DropDownWindow* mOpenWindow;
- };
- /** @} */
- }
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