BsEditorWindow.cpp 2.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "EditorWindow/BsEditorWindow.h"
  4. #include "EditorWindow/BsEditorWidgetContainer.h"
  5. #include "EditorWindow/BsEditorWindowManager.h"
  6. #include "GUI/BsDragAndDropManager.h"
  7. #include "RenderAPI/BsRenderWindow.h"
  8. #include "GUI/BsCGUIWidget.h"
  9. #include "CoreThread/BsCoreThread.h"
  10. namespace bs
  11. {
  12. EditorWindow::EditorWindow()
  13. :EditorWindowBase(), mWidgets(bs_new<EditorWidgetContainer>(mGUI->_getInternal(), this))
  14. {
  15. updateSize();
  16. mWidgets->onWidgetAdded.connect(std::bind(&EditorWindow::widgetAdded, this));
  17. mWidgets->onWidgetClosed.connect(std::bind(&EditorWindow::widgetRemoved, this));
  18. mWidgets->onMaximized.connect(std::bind(&EditorWindow::maximizeClicked, this));
  19. }
  20. EditorWindow::~EditorWindow()
  21. {
  22. bs_delete(mWidgets);
  23. }
  24. void EditorWindow::update()
  25. {
  26. mWidgets->update();
  27. }
  28. void EditorWindow::resized()
  29. {
  30. EditorWindowBase::resized();
  31. updateSize();
  32. }
  33. void EditorWindow::updateSize()
  34. {
  35. mWidgets->setPosition(1, 1);
  36. UINT32 widgetWidth = (UINT32)std::max(0, (INT32)getWidth() - 2);
  37. UINT32 widgetHeight = (UINT32)std::max(0, (INT32)getHeight() - 2);
  38. mWidgets->setSize(widgetWidth, widgetHeight);
  39. Platform::setCaptionNonClientAreas(*mRenderWindow->getCore().get(), mWidgets->getDraggableAreas());
  40. }
  41. void EditorWindow::widgetAdded()
  42. {
  43. Platform::setCaptionNonClientAreas(*mRenderWindow->getCore().get(), mWidgets->getDraggableAreas());
  44. }
  45. void EditorWindow::widgetRemoved()
  46. {
  47. if(mWidgets->getNumWidgets() == 0)
  48. {
  49. // HACK - If widget is being handled by drag and drop we don't want to
  50. // destroy its parent window just yet because Windows doesn't approve of
  51. // windows being destroyed while mouse is being held down (some events won't get
  52. // fired). I should probably handle this at a lower level, in RenderWindowManager.
  53. if(DragAndDropManager::instance().isDragInProgress() && DragAndDropManager::instance().getDragTypeId() == (UINT32)DragAndDropType::EditorWidget)
  54. {
  55. hide();
  56. // Get notified when drag and drop is done
  57. DragAndDropManager::instance().addDropCallback(std::bind(&EditorWindow::closeWindowDelayed, this));
  58. }
  59. else
  60. close();
  61. }
  62. }
  63. void EditorWindow::maximizeClicked()
  64. {
  65. if (mRenderWindow->getProperties().isMaximized)
  66. mRenderWindow->restore();
  67. else
  68. mRenderWindow->maximize();
  69. }
  70. void EditorWindow::closeWindowDelayed()
  71. {
  72. close();
  73. }
  74. EditorWindow* EditorWindow::create()
  75. {
  76. return EditorWindowManager::instance().create();
  77. }
  78. }