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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "GUI/BsGUIElementContainer.h"
- #include "Math/BsRect2I.h"
- #include "Utility/BsEvent.h"
- namespace bs
- {
- /** @addtogroup GUI-Editor-Internal
- * @{
- */
- /**
- * Tabbed title bar to be used in editor windows. Displays tabs that can be activated, reordered by dragging, or
- * dragged off and on to/on other title bars.
- */
- class GUITabbedTitleBar : public GUIElementContainer
- {
- public:
- /** Returns type name of the GUI element used for finding GUI element styles. */
- static const String& getGUITypeName();
- /**
- * Creates a new GUI foldout element.
- *
- * @param[in] backgroundStyle GUI style to display the background in. Keep as blank for default.
- * @param[in] tabBtnStyle GUI style to display the tab buttons in. Keep as blank for default.
- * @param[in] maxBtnStyle GUI style to display the maximize button in. Keep as blank for default.
- * @param[in] closeBtnStyle GUI style to display the close button in. Keep as blank for default.
- */
- static GUITabbedTitleBar* create(const String& backgroundStyle = StringUtil::BLANK, const String& tabBtnStyle = StringUtil::BLANK,
- const String& maxBtnStyle = StringUtil::BLANK, const String& closeBtnStyle = StringUtil::BLANK);
- /**
- * Creates a new GUI foldout element.
- *
- *
- * @param[in] options Options that allow you to control how is the element positioned and sized.
- * This will override any similar options set by style.
- * @param[in] backgroundStyle GUI style to display the background in. Keep as blank for default.
- * @param[in] tabBtnStyle GUI style to display the tab buttons in. Keep as blank for default.
- * @param[in] maxBtnStyle GUI style to display the maximize button in. Keep as blank for default.
- * @param[in] closeBtnStyle GUI style to display the close button in. Keep as blank for default.
- */
- static GUITabbedTitleBar* create(const GUIOptions& options,
- const String& backgroundStyle = StringUtil::BLANK, const String& tabBtnStyle = StringUtil::BLANK,
- const String& maxBtnStyle = StringUtil::BLANK, const String& closeBtnStyle = StringUtil::BLANK);
- /**
- * Adds a new tab to the end of the tab list.
- *
- * @param[in] name Title to display on the tab button.
- * @return A unique index (not sequential) that you may use for later identifying the tab.
- */
- UINT32 addTab(const HString& name);
- /**
- * Inserts a new tab button at the specified position.
- *
- * @param[in] position Sequential index to insert the tab button in. This will be clamped to a valid range.
- * @param[in] name Title to display on the tab button.
- * @return A unique index (not sequential) that you may use for later identifying the tab.
- */
- UINT32 insertTab(UINT32 position, const HString& name);
- /** Removes the tab button with the specified unique index. */
- void removeTab(UINT32 uniqueIdx);
- /** Activates the tab button with the specified unique index. */
- void setActive(UINT32 uniqueIdx);
- /** Finds the unique tab index from the provided sequential tab position. */
- UINT32 getTabIdx(UINT32 position) const;
- /** Returns the total number of display tab buttons. */
- UINT32 getNumTabs() const { return (UINT32)mTabButtons.size(); }
- /** Changes the displayed title for a tab with the specified index. */
- void updateTabName(UINT32 uniqueIdx, const HString& name);
- /**
- * Calculates areas between the tab buttons and other GUI elements on the title bar. These areas are normally used
- * for setting up valid areas the user can click on and drag the window the title bar belongs to.
- */
- Vector<Rect2I> calcDraggableAreas(INT32 x, INT32 y, UINT32 width, UINT32 height) const;
- /** Triggered when the active tab changes. Provided parameter is the unique index of the activated tab. */
- Event<void(UINT32)> onTabActivated;
- /** Triggered when a tab is closed. Provided parameter is the unique index of the closed tab. */
- Event<void(UINT32)> onTabClosed;
- /**
- * Triggered when a tab maximize button is clicked. Provided parameter is the unique index of the
- * maximized/restored tab.
- */
- Event<void(UINT32)> onTabMaximized;
- /**
- * Triggered when a tab gets dragged off the title bar. Provided parameter is the unique index of the activated tab.
- */
- Event<void(UINT32)> onTabDraggedOff;
- /**
- * Triggered when a new tab gets dragged on the title bar. Provided parameter is the sequential index of the
- * activated tab.
- */
- Event<void(UINT32)> onTabDraggedOn;
- protected:
- GUITabbedTitleBar(const String& backgroundStyle, const String& tabBtnStyle,
- const String& minBtnStyle, const String& closeBtnStyle, const GUIDimensions& dimensions);
- virtual ~GUITabbedTitleBar() = default;
- /** @copydoc GUIElementContainer::updateClippedBounds */
- void updateClippedBounds() override;
- /** @copydoc GUIElementContainer::_getOptimalSize */
- Vector2I _getOptimalSize() const override;
- /** @copydoc GUIElementContainer::_updateLayoutInternal */
- void _updateLayoutInternal(const GUILayoutData& data) override;
- /** @copydoc GUIElementContainer::_mouseEvent */
- virtual bool _mouseEvent(const GUIMouseEvent& ev) override;
- /**
- * Starts the internal drag and drop operation.
- *
- * @param[in] seqIdx Sequential index of the dragged tab.
- * @param[in] startDragPos Pointer position of where the drag originated, relative to parent widget.
- */
- void startDrag(UINT32 seqIdx, const Vector2I& startDragPos);
- /** Ends the internal drag and drop operation started with startDrag(). */
- void endDrag();
- /**
- * Triggered when a tab button is toggled on or off.
- *
- * @param[in] tabIdx Unique index of the tab.
- * @param[in] toggledOn Wether the tab was activated or deactivated.
- */
- void tabToggled(UINT32 tabIdx, bool toggledOn);
- /** Triggered when the close button is pressed. */
- void tabClosed();
- /** Triggered when the maximize button is pressed. */
- void tabMaximize();
- /**
- * Triggered every frame while a tab button is being dragged.
- *
- * @param[in] tabIdx Unique index of the dragged tab.
- * @param[in] dragPos Position of the pointer, relative to parent widget.
- */
- void tabDragged(UINT32 tabIdx, const Vector2I& dragPos);
- /**
- * Triggered when a drag operation on a tab button ends.
- *
- * @param[in] tabIdx Unique index of the dragged tab.
- * @param[in] dragPos Position of the pointer, relative to parent widget.
- */
- void tabDragEnd(UINT32 tabIdx, const Vector2I& dragPos);
- /** Converts unique tab index to a sequential index corresponding to the tab's position in the title bar. */
- INT32 uniqueIdxToSeqIdx(UINT32 uniqueIdx) const;
- static const INT32 TAB_SPACING;
- static const INT32 FIRST_TAB_OFFSET;
- static const INT32 OPTION_BTN_SPACING;
- static const INT32 OPTION_BTN_RIGHT_OFFSET;
- Vector<GUITabButton*> mTabButtons;
- UINT32 mUniqueTabIdx;
- UINT32 mActiveTabIdx;
- GUITexture* mBackgroundImage;
- GUIButton* mMaxBtn;
- GUIButton* mCloseBtn;
- SPtr<GUIToggleGroup> mTabToggleGroup;
- EditorWidgetBase* mTempDraggedWidget;
- UINT32 mTempDraggedTabIdx;
- bool mDragInProgress;
- GUITabButton* mDraggedBtn;
- INT32 mDragBtnOffset;
- INT32 mInitialDragOffset;
- String mBackgroundStyle;
- String mCloseBtnStyle;
- String mMaximizeBtnStyle;
- String mTabBtnStyle;
- };
- /** @} */
- }
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