BsGUIVector2Field.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector2Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector2Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector2Field::GUIVector2Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel)
  16. {
  17. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(X_FIELD_STYLE_TYPE));
  18. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(Y_FIELD_STYLE_TYPE));
  19. mFieldX->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::X); });
  20. mFieldY->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Y); });
  21. mFieldX->onConfirm.connect([this]() { inputConfirmed(VectorComponent::X); });
  22. mFieldY->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Y); });
  23. mFieldX->onFocusChanged.connect([this](bool val) { onComponentFocusChanged(val, VectorComponent::X); });
  24. mFieldY->onFocusChanged.connect([this](bool val) { onComponentFocusChanged(val, VectorComponent::Y); });
  25. mLayout->addElement(mFieldX);
  26. mLayout->addNewElement<GUIFixedSpace>(5);
  27. mLayout->addElement(mFieldY);
  28. }
  29. Vector2 GUIVector2Field::getValue() const
  30. {
  31. Vector2 value;
  32. value.x = mFieldX->getValue();
  33. value.y = mFieldY->getValue();
  34. return value;
  35. }
  36. void GUIVector2Field::setValue(const Vector2& value)
  37. {
  38. mFieldX->setValue(value.x);
  39. mFieldY->setValue(value.y);
  40. }
  41. bool GUIVector2Field::hasInputFocus() const
  42. {
  43. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus();
  44. }
  45. void GUIVector2Field::setInputFocus(VectorComponent component, bool focus)
  46. {
  47. switch(component)
  48. {
  49. case VectorComponent::X: mFieldX->setFocus(focus, true); break;
  50. case VectorComponent::Y: mFieldY->setFocus(focus, true); break;
  51. default: break;
  52. }
  53. }
  54. void GUIVector2Field::setTint(const Color& color)
  55. {
  56. if (mLabel != nullptr)
  57. mLabel->setTint(color);
  58. mFieldX->setTint(color);
  59. mFieldY->setTint(color);
  60. }
  61. void GUIVector2Field::valueChanged(float newValue, VectorComponent component)
  62. {
  63. onComponentChanged(newValue, component);
  64. Vector2 value = getValue();
  65. onValueChanged(value);
  66. }
  67. void GUIVector2Field::inputConfirmed(VectorComponent component)
  68. {
  69. onConfirm(component);
  70. }
  71. void GUIVector2Field::styleUpdated()
  72. {
  73. if (mLabel != nullptr)
  74. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  75. mFieldX->setStyle(getSubStyleName(X_FIELD_STYLE_TYPE));
  76. mFieldY->setStyle(getSubStyleName(Y_FIELD_STYLE_TYPE));
  77. }
  78. const String& GUIVector2Field::getGUITypeName()
  79. {
  80. static String typeName = "GUIVector2Field";
  81. return typeName;
  82. }
  83. }