BsGUIVector3Field.cpp 3.8 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector3Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel)
  16. {
  17. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(X_FIELD_STYLE_TYPE));
  18. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(Y_FIELD_STYLE_TYPE));
  19. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(Z_FIELD_STYLE_TYPE));
  20. mFieldX->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::X); });
  21. mFieldY->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Y); });
  22. mFieldZ->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Z); });
  23. mFieldX->onConfirm.connect([this]() { inputConfirmed(VectorComponent::X); });
  24. mFieldY->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Y); });
  25. mFieldZ->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Z); });
  26. mFieldX->onFocusChanged.connect([this](bool val) { onComponentFocusChanged(val, VectorComponent::X); });
  27. mFieldY->onFocusChanged.connect([this](bool val) { onComponentFocusChanged(val, VectorComponent::Y); });
  28. mFieldZ->onFocusChanged.connect([this](bool val) { onComponentFocusChanged(val, VectorComponent::Z); });
  29. mLayout->addElement(mFieldX);
  30. mLayout->addNewElement<GUIFixedSpace>(5);
  31. mLayout->addElement(mFieldY);
  32. mLayout->addNewElement<GUIFixedSpace>(5);
  33. mLayout->addElement(mFieldZ);
  34. }
  35. Vector3 GUIVector3Field::getValue() const
  36. {
  37. Vector3 value;
  38. value.x = mFieldX->getValue();
  39. value.y = mFieldY->getValue();
  40. value.z = mFieldZ->getValue();
  41. return value;
  42. }
  43. void GUIVector3Field::setValue(const Vector3& value)
  44. {
  45. mFieldX->setValue(value.x);
  46. mFieldY->setValue(value.y);
  47. mFieldZ->setValue(value.z);
  48. }
  49. bool GUIVector3Field::hasInputFocus() const
  50. {
  51. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  52. }
  53. void GUIVector3Field::setInputFocus(VectorComponent component, bool focus)
  54. {
  55. switch(component)
  56. {
  57. case VectorComponent::X: mFieldX->setFocus(focus, true); break;
  58. case VectorComponent::Y: mFieldY->setFocus(focus, true); break;
  59. case VectorComponent::Z: mFieldZ->setFocus(focus, true); break;
  60. default: break;
  61. }
  62. }
  63. void GUIVector3Field::setTint(const Color& color)
  64. {
  65. if (mLabel != nullptr)
  66. mLabel->setTint(color);
  67. mFieldX->setTint(color);
  68. mFieldY->setTint(color);
  69. mFieldZ->setTint(color);
  70. }
  71. void GUIVector3Field::styleUpdated()
  72. {
  73. if (mLabel != nullptr)
  74. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  75. mFieldX->setStyle(getSubStyleName(X_FIELD_STYLE_TYPE));
  76. mFieldY->setStyle(getSubStyleName(Y_FIELD_STYLE_TYPE));
  77. mFieldZ->setStyle(getSubStyleName(Z_FIELD_STYLE_TYPE));
  78. }
  79. void GUIVector3Field::valueChanged(float newValue, VectorComponent component)
  80. {
  81. onComponentChanged(newValue, component);
  82. Vector3 value = getValue();
  83. onValueChanged(value);
  84. }
  85. void GUIVector3Field::inputConfirmed(VectorComponent component)
  86. {
  87. onConfirm(component);
  88. }
  89. const String& GUIVector3Field::getGUITypeName()
  90. {
  91. static String typeName = "GUIVector3Field";
  92. return typeName;
  93. }
  94. }