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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "Reflection/BsRTTIType.h"
- #include "GUI/BsGUIWindowFrameWidget.h"
- #include "Private/RTTI/BsGameObjectRTTI.h"
- namespace bs
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Editor
- * @{
- */
- class BS_ED_EXPORT WindowFrameWidgetRTTI : public RTTIType <WindowFrameWidget, CGUIWidget, WindowFrameWidgetRTTI>
- {
- private:
- public:
- WindowFrameWidgetRTTI()
- { }
- const String& getRTTIName() override
- {
- static String name = "WindowFrameWidget";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_WindowFrameWidget;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return SceneObject::createEmptyComponent<WindowFrameWidget>();
- }
- };
- /** @} */
- /** @endcond */
- }
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