| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- using System.Runtime.CompilerServices;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup GUI-Editor
- * @{
- */
- /// <summary>
- /// Editor GUI element that displays a reference to a <see cref="GameObject"/> and an optional label. Game objects can
- /// be dragged and dropped onto the field to update the reference.
- /// </summary>
- public sealed class GUIGameObjectField : GUIElement
- {
- public delegate void OnChangedDelegate(GameObject newValue);
- /// <summary>
- /// Triggered when the value in the field changes.
- /// </summary>
- public event OnChangedDelegate OnChanged;
- /// <summary>
- /// <see cref="GameObject"/> referenced by the field.
- /// </summary>
- public GameObject Value
- {
- get
- {
- GameObject value;
- Internal_GetValue(mCachedPtr, out value);
- return value;
- }
- set { Internal_SetValue(mCachedPtr, value); }
- }
- /// <summary>
- /// Creates a new game object field element with a label.
- /// </summary>
- /// <param name="type">Specific type of <see cref="GameObject"/> this field accepts.</param>
- /// <param name="title">Content to display on the label.</param>
- /// <param name="titleWidth">Width of the title label in pixels.</param>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUIGameObjectField(Type type, GUIContent title, int titleWidth = 100, string style = "", params GUIOption[] options)
- {
- Internal_CreateInstance(this, type, ref title, titleWidth, style, options, true);
- }
- /// <summary>
- /// Creates a new game object field element without a label.
- /// </summary>
- /// <param name="type">Specific type of <see cref="GameObject"/> this field accepts.</param>
- /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
- /// default layout options. Style will be retrieved from the active GUISkin. If not specified
- /// default element style is used.</param>
- /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
- /// override any similar options set by style.</param>
- public GUIGameObjectField(Type type, string style = "", params GUIOption[] options)
- {
- GUIContent emptyContent = new GUIContent();
- Internal_CreateInstance(this, type, ref emptyContent, 0, style, options, false);
- }
- /// <summary>
- /// Colors the element with a specific tint.
- /// </summary>
- /// <param name="color">Tint to apply to the element.</param>
- public void SetTint(Color color)
- {
- Internal_SetTint(mCachedPtr, ref color);
- }
- /// <summary>
- /// Triggered by the runtime when the value of the field changes.
- /// </summary>
- /// <param name="newValue">New game object referenced by the field.</param>
- private void DoOnChanged(GameObject newValue)
- {
- if (OnChanged != null)
- OnChanged(newValue);
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_CreateInstance(GUIGameObjectField instance, Type type, ref GUIContent title,
- int titleWidth, string style, GUIOption[] options, bool withTitle);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_GetValue(IntPtr nativeInstance, out GameObject value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetValue(IntPtr nativeInstance, GameObject value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_SetTint(IntPtr nativeInstance, ref Color color);
- }
- /** @} */
- }
|