GUIReimportButton.cs 1.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Text;
  5. using System.Threading.Tasks;
  6. namespace bs.Editor
  7. {
  8. /// <summary>
  9. /// Helper class for creating GUI elements used by various resource inspector windows.
  10. /// </summary>
  11. internal class GUIReimportButton
  12. {
  13. private string path;
  14. private GUIButton reimportButton = new GUIButton(new LocEdString("Reimport"));
  15. private GUITexture guiSpinner = new GUITexture(EditorBuiltin.GetSprite(EditorSprites.Spinner));
  16. /// <summary>
  17. /// Creates the reimport GUI elements in the provided layout.
  18. /// </summary>
  19. /// <param name="path">Path of the resource that can be reimported.</param>
  20. /// <param name="parent">Parent GUI layout to which to add the reimport GUI elements.</param>
  21. /// <param name="doReimport">User provided callback that triggers when the reimport button is clicked.</param>
  22. internal GUIReimportButton(string path, GUILayout parent, Action doReimport)
  23. {
  24. this.path = path;
  25. reimportButton.OnClick += () => doReimport();
  26. GUILayout reimportButtonLayout = parent.AddLayoutX();
  27. reimportButtonLayout.AddFlexibleSpace();
  28. reimportButtonLayout.AddElement(reimportButton);
  29. reimportButtonLayout.AddElement(guiSpinner);
  30. bool isImporting = ProjectLibrary.GetImportProgress(path) < 1.0f;
  31. guiSpinner.Active = isImporting;
  32. reimportButton.Active = !isImporting;
  33. }
  34. /// <summary>
  35. /// Checks the current state of import and updates the GUI elements accordingly.
  36. /// </summary>
  37. internal void Update()
  38. {
  39. bool isImporting = ProjectLibrary.GetImportProgress(path) < 1.0f;
  40. guiSpinner.Active = isImporting;
  41. reimportButton.Active = !isImporting;
  42. }
  43. }
  44. }