GUIColorDistributionField.generated.cs 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using bs;
  7. namespace bs.Editor
  8. {
  9. /** @addtogroup GUIEditor
  10. * @{
  11. */
  12. /// <summary>
  13. /// A composite GUI object representing an editor field. Editor fields are a combination of a label and an input field.
  14. /// Label is optional. This specific implementation displays an input field for a color distribution.
  15. /// </summary>
  16. [ShowInInspector]
  17. public partial class GUIColorDistributionField : GUIElement
  18. {
  19. private GUIColorDistributionField(bool __dummy0) { }
  20. protected GUIColorDistributionField() { }
  21. /// <summary>Creates a new GUI editor field with a label.</summary>
  22. /// <param name="labelContent">Content to display in the editor field label.</param>
  23. /// <param name="labelWidth">Width of the label in pixels.</param>
  24. /// <param name="style">
  25. /// Optional style to use for the element. Style will be retrieved from GUISkin of the GUIWidget the element is used on.
  26. /// If not specified default style is used.
  27. /// </param>
  28. public GUIColorDistributionField(GUIContent labelContent, int labelWidth, string style = "")
  29. {
  30. Internal_create(this, ref labelContent, labelWidth, style);
  31. }
  32. /// <summary>Creates a new GUI editor field with a label.</summary>
  33. /// <param name="labelContent">Content to display in the editor field label.</param>
  34. /// <param name="style">
  35. /// Optional style to use for the element. Style will be retrieved from GUISkin of the GUIWidget the element is used on.
  36. /// If not specified default style is used.
  37. /// </param>
  38. public GUIColorDistributionField(GUIContent labelContent, string style = "")
  39. {
  40. Internal_create0(this, ref labelContent, style);
  41. }
  42. /// <summary>Creates a new GUI editor field with a label.</summary>
  43. /// <param name="labelText">String to display in the editor field label.</param>
  44. /// <param name="labelWidth">Width of the label in pixels.</param>
  45. /// <param name="style">
  46. /// Optional style to use for the element. Style will be retrieved from GUISkin of the GUIWidget the element is used on.
  47. /// If not specified default style is used.
  48. /// </param>
  49. public GUIColorDistributionField(LocString labelText, int labelWidth, string style = "")
  50. {
  51. Internal_create1(this, labelText, labelWidth, style);
  52. }
  53. /// <summary>Creates a new GUI editor field with a label.</summary>
  54. /// <param name="labelText">String to display in the editor field label.</param>
  55. /// <param name="style">
  56. /// Optional style to use for the element. Style will be retrieved from GUISkin of the GUIWidget the element is used on.
  57. /// If not specified default style is used.
  58. /// </param>
  59. public GUIColorDistributionField(LocString labelText, string style = "")
  60. {
  61. Internal_create2(this, labelText, style);
  62. }
  63. /// <summary>Creates a new GUI editor field without a label.</summary>
  64. /// <param name="style">
  65. /// Optional style to use for the element. Style will be retrieved from GUISkin of the GUIWidget the element is used on.
  66. /// If not specified default style is used.
  67. /// </param>
  68. public GUIColorDistributionField(string style = "")
  69. {
  70. Internal_create3(this, style);
  71. }
  72. /// <summary>Changes the value of the field.</summary>
  73. [ShowInInspector]
  74. [NotNull]
  75. [PassByCopy]
  76. [NativeWrapper]
  77. public ColorDistribution Value
  78. {
  79. get { return Internal_getValue(mCachedPtr); }
  80. set { Internal_setValue(mCachedPtr, value); }
  81. }
  82. /// <summary>Returns the type of the currently selected distribution.</summary>
  83. [NativeWrapper]
  84. public PropertyDistributionType DistributionType
  85. {
  86. get { return Internal_getType(mCachedPtr); }
  87. }
  88. /// <summary>Triggered when the user clicks on the minimum value display for the distribution.</summary>
  89. partial void Callback_OnMinClicked();
  90. /// <summary>Triggered when the user clicks on the maximum value display for the distribution.</summary>
  91. partial void Callback_OnMaxClicked();
  92. [MethodImpl(MethodImplOptions.InternalCall)]
  93. private static extern ColorDistribution Internal_getValue(IntPtr thisPtr);
  94. [MethodImpl(MethodImplOptions.InternalCall)]
  95. private static extern void Internal_setValue(IntPtr thisPtr, ColorDistribution value);
  96. [MethodImpl(MethodImplOptions.InternalCall)]
  97. private static extern PropertyDistributionType Internal_getType(IntPtr thisPtr);
  98. [MethodImpl(MethodImplOptions.InternalCall)]
  99. private static extern void Internal_create(GUIColorDistributionField managedInstance, ref GUIContent labelContent, int labelWidth, string style);
  100. [MethodImpl(MethodImplOptions.InternalCall)]
  101. private static extern void Internal_create0(GUIColorDistributionField managedInstance, ref GUIContent labelContent, string style);
  102. [MethodImpl(MethodImplOptions.InternalCall)]
  103. private static extern void Internal_create1(GUIColorDistributionField managedInstance, LocString labelText, int labelWidth, string style);
  104. [MethodImpl(MethodImplOptions.InternalCall)]
  105. private static extern void Internal_create2(GUIColorDistributionField managedInstance, LocString labelText, string style);
  106. [MethodImpl(MethodImplOptions.InternalCall)]
  107. private static extern void Internal_create3(GUIColorDistributionField managedInstance, string style);
  108. private void Internal_onMinClicked()
  109. {
  110. Callback_OnMinClicked();
  111. }
  112. private void Internal_onMaxClicked()
  113. {
  114. Callback_OnMaxClicked();
  115. }
  116. }
  117. /** @} */
  118. }