PlayInEditorState.generated.cs 575 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using bs;
  7. namespace bs.Editor
  8. {
  9. /** @addtogroup Editor-General
  10. * @{
  11. */
  12. /// <summary>States the game in editor can be in.</summary>
  13. public enum PlayInEditorState
  14. {
  15. Stopped = 0,
  16. Playing = 1,
  17. Paused = 2
  18. }
  19. /** @} */
  20. }