SceneObjectDiffFlags.generated.cs 630 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using bs;
  7. namespace bs.Editor
  8. {
  9. /** @addtogroup Utility-Editor
  10. * @{
  11. */
  12. /// <summary>Flags that mark which portion of a scene-object is modified.</summary>
  13. public enum SceneObjectDiffFlags
  14. {
  15. Name = 1,
  16. Position = 2,
  17. Rotation = 4,
  18. Scale = 8,
  19. Active = 16
  20. }
  21. /** @} */
  22. }