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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup Importer
- * @{
- */
- /// <summary>Contains import options you may use to control how is a texture imported.</summary>
- [ShowInInspector]
- public partial class TextureImportOptions : ImportOptions
- {
- private TextureImportOptions(bool __dummy0) { }
- /// <summary>Creates a new import options object that allows you to customize how are textures imported.</summary>
- public TextureImportOptions()
- {
- Internal_create(this);
- }
- /// <summary>Pixel format to import as.</summary>
- [ShowInInspector]
- [NativeWrapper]
- public PixelFormat Format
- {
- get { return Internal_getformat(mCachedPtr); }
- set { Internal_setformat(mCachedPtr, value); }
- }
- /// <summary>Enables or disables mipmap generation for the texture.</summary>
- [ShowInInspector]
- [NativeWrapper]
- public bool GenerateMips
- {
- get { return Internal_getgenerateMips(mCachedPtr); }
- set { Internal_setgenerateMips(mCachedPtr, value); }
- }
- /// <summary>
- /// Maximum mip level to generate when generating mipmaps. If 0 then maximum amount of mip levels will be generated.
- /// </summary>
- [ShowInInspector]
- [NativeWrapper]
- public int MaxMip
- {
- get { return Internal_getmaxMip(mCachedPtr); }
- set { Internal_setmaxMip(mCachedPtr, value); }
- }
- /// <summary>Determines whether the texture data is also stored in main memory, available for fast CPU access.</summary>
- [ShowInInspector]
- [NativeWrapper]
- public bool CpuCached
- {
- get { return Internal_getcpuCached(mCachedPtr); }
- set { Internal_setcpuCached(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines whether the texture data should be treated as if its in sRGB (gamma) space. Such texture will be converted
- /// by hardware to linear space before use on the GPU.
- /// </summary>
- [ShowInInspector]
- [NativeWrapper]
- public bool SRGB
- {
- get { return Internal_getsRGB(mCachedPtr); }
- set { Internal_setsRGB(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines should the texture be imported as a cubemap. See setCubemapSource to choose how will the source texture be
- /// converted to a cubemap.
- /// </summary>
- [ShowInInspector]
- [NativeWrapper]
- public bool Cubemap
- {
- get { return Internal_getcubemap(mCachedPtr); }
- set { Internal_setcubemap(mCachedPtr, value); }
- }
- /// <summary>
- /// Determines how should the source texture be interpreted when generating a cubemap. Only relevant when <see
- /// cref="cubemap"/> is set to true.
- /// </summary>
- [ShowInInspector]
- [NativeWrapper]
- public CubemapSourceType CubemapSourceType
- {
- get { return Internal_getcubemapSourceType(mCachedPtr); }
- set { Internal_setcubemapSourceType(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern PixelFormat Internal_getformat(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setformat(IntPtr thisPtr, PixelFormat value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getgenerateMips(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setgenerateMips(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern int Internal_getmaxMip(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setmaxMip(IntPtr thisPtr, int value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getcpuCached(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setcpuCached(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getsRGB(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setsRGB(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_getcubemap(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setcubemap(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern CubemapSourceType Internal_getcubemapSourceType(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_setcubemapSourceType(IntPtr thisPtr, CubemapSourceType value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_create(TextureImportOptions managedInstance);
- }
- /** @} */
- }
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