Game.rc 3.5 KB

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  1. #include "BsFrameworkConfig.h"
  2. #include "BsEngineConfig.h"
  3. #include "resource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. #include "winres.h"
  6. #undef APSTUDIO_READONLY_SYMBOLS
  7. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_HRV)
  8. LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
  9. #ifdef APSTUDIO_INVOKED
  10. 1 TEXTINCLUDE
  11. BEGIN
  12. "resource.h\0"
  13. END
  14. 2 TEXTINCLUDE
  15. BEGIN
  16. "#include ""winres.h""\r\n"
  17. "\0"
  18. END
  19. 3 TEXTINCLUDE
  20. BEGIN
  21. "\r\n"
  22. "\0"
  23. END
  24. #endif
  25. IDI_ICON1 ICON "BansheeIcon.ico"
  26. #endif
  27. 1 VERSIONINFO
  28. FILEVERSION BS_B3D_VERSION_MAJOR,BS_B3D_VERSION_MINOR,BS_B3D_VERSION_PATCH,0
  29. PRODUCTVERSION BS_B3D_VERSION_MAJOR,BS_B3D_VERSION_MINOR,BS_B3D_VERSION_PATCH,0
  30. FILEOS VOS__WINDOWS32
  31. FILETYPE VFT_APP
  32. BEGIN
  33. BLOCK "StringFileInfo"
  34. BEGIN
  35. BLOCK "040904b0"
  36. BEGIN
  37. VALUE "CompanyName", "Marko Pintera and contributors"
  38. VALUE "FileDescription", "Banshee Engine application runtime"
  39. VALUE "FileVersion", BS_B3D_VERSION_STRING " (based on bs::framework " BS_VERSION_STRING ")"
  40. VALUE "ProductName", "Banshee Engine"
  41. VALUE "Licence", "Released under the under the GNU Lesser General Public License V3 or (at your option) any later version"
  42. VALUE "LegalCopyright", "Copyright (c) 2014-" _MKSTR(BS_B3D_CURRENT_RELEASE_YEAR) " Marko Pintera and contributors"
  43. VALUE "Info", "https://banshee3d.com"
  44. VALUE "ProductVersion", BS_B3D_VERSION_STRING
  45. END
  46. END
  47. BLOCK "VarFileInfo"
  48. BEGIN
  49. VALUE "Translation", 0x409, 1200
  50. END
  51. END
  52. #ifndef APSTUDIO_INVOKED
  53. #endif