DepthInput.bslinc 287 B

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  1. mixin DepthInput
  2. {
  3. code
  4. {
  5. [alias(gDepthBufferTex)]
  6. SamplerState gDepthBufferSamp;
  7. #ifndef MSAA_COUNT
  8. #define MSAA_COUNT 1
  9. #endif
  10. #if MSAA_COUNT > 1
  11. [internal]
  12. Texture2DMS<float4> gDepthBufferTex;
  13. #else
  14. [internal]
  15. Texture2D gDepthBufferTex;
  16. #endif
  17. };
  18. };