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- #include "$ENGINE$\ShadowDepthBase.bslinc"
- shader ShadowDepth
- {
- mixin ShadowDepthBase;
- code
- {
- // Despite the shader name technically we do have a PS, but it doesn’t
- // do anything. It’s here just because macOS OpenGL implementation
- // complains when using a pipeline without one.
- float4 fsmain(ShadowVStoFS input) : SV_Target0
- {
- return 0;
- }
- };
- };
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