ShadowDepthNormalNoPS.bsl 374 B

1234567891011121314151617
  1. #include "$ENGINE$\ShadowDepthBase.bslinc"
  2. shader ShadowDepth
  3. {
  4. mixin ShadowDepthBase;
  5. code
  6. {
  7. // Despite the shader name technically we do have a PS, but it doesn’t
  8. // do anything. It’s here just because macOS OpenGL implementation
  9. // complains when using a pipeline without one.
  10. float4 fsmain(ShadowVStoFS input) : SV_Target0
  11. {
  12. return 0;
  13. }
  14. };
  15. };