title: Quick reference
Here are some common conventions used throughout bs::f:
- It uses right handed coordinate system
- Camera is looking towards the negative z axis
- Screen/window space origin is located in the top left corner
- Normalized device coordinates origin is located in the bottom left corner
- Normalized device coordinates range from -1 to 1 for x, y and depth
- Clockwise faces are considered as front facing
- Matrices are stored in row major format
- Vectors are interpreted as column vectors
- Default unit of length is meters (1 unit = 1 m)
- Default unit of mass is kilogram (1 unit = 1 kg)