Jef Belmans
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08b8c60ced
Added basic environment mapping
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2 years ago |
Jef Belmans
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8ae6cae494
Added a bilboard renderer
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2 years ago |
Jef Belmans
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10bf6e11d9
Finished basic point light implementation
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2 years ago |
Jef Belmans
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14bcd1638d
Started work on a simple point light system
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2 years ago |
Jef Belmans
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8152a5f9d6
Tidied buffers, shaders and app class
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2 years ago |
Jef Belmans
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358da57c12
Added very basic Blinn Phong specular
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2 years ago |
Jef Belmans
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9d60801a30
It has been done, the normal mapping bug has been fixed
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2 years ago |
Jef Belmans
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6307196f83
Normal mapping still does not work
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2 years ago |
Jef Belmans
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c65005461a
Frag shader normal from ts to ws
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2 years ago |
Jef Belmans
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178da70fd4
Vertex shader light and view vec transformation
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2 years ago |
Jef Belmans
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fa9f6a08ab
Cleaned up shaders
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2 years ago |
Jef Belmans
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14b7e93ab9
Added tangent and bitangent calculation
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2 years ago |
Jef Belmans
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f8afa0d8ce
Fixed TBN calculations and added two new models
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2 years ago |
Jef Belmans
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ed9eca7b88
Fixed GLTF sponza mesh
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2 years ago |
Jef Belmans
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8d1b059f00
Added basic glTF support
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2 years ago |
Jef Belmans
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67e8d7fcc5
started work on glTF support.
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2 years ago |
Jef Belmans
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08e993e943
Started work on normal mapping
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2 years ago |
Jef Belmans
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4e9ef96fa0
Reworked render_system
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2 years ago |
Jef Belmans
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7f54bced0e
fully implemented textures
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2 years ago |
Jef Belmans
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b87b1089c9
added descriptor sets and a point light
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2 years ago |
Jef Belmans
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662d796a2e
Added camera movement and mesh loader
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2 years ago |
Jef Belmans
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0eacb4d35b
Added basic camera class
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2 years ago |
Jef Belmans
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2490842ebe
Added basic game object class and push constants
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2 years ago |
Jef Belmans
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30abc11364
Reworked swapchain class
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2 years ago |
Jef Belmans
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f673aa63bf
added mesh and swapchain
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2 years ago |