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- # CMakeList.txt : CMake project for vulkan_guide, include source and define
- # project specific logic here.
- #
- cmake_minimum_required (VERSION 3.8)
- project ("Coral3D")
- find_package(Vulkan REQUIRED)
- add_subdirectory(third_party)
- set (CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
- set (CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
- add_subdirectory(src)
- find_program(GLSL_VALIDATOR glslangValidator HINTS /usr/bin /usr/local/bin $ENV{VULKAN_SDK}/Bin/ $ENV{VULKAN_SDK}/Bin32/)
- file(GLOB_RECURSE GLSL_SOURCE_FILES
- "${PROJECT_SOURCE_DIR}/shaders/*.frag"
- "${PROJECT_SOURCE_DIR}/shaders/*.vert"
- "${PROJECT_SOURCE_DIR}/shaders/*.comp"
- )
- foreach(GLSL ${GLSL_SOURCE_FILES})
- message(STATUS "BUILDING SHADER")
- get_filename_component(FILE_NAME ${GLSL} NAME)
- set(SPIRV "${PROJECT_SOURCE_DIR}/shaders/${FILE_NAME}.spv")
- message(STATUS ${GLSL})
- add_custom_command(
- OUTPUT ${SPIRV}
- COMMAND ${GLSL_VALIDATOR} -V ${GLSL} -o ${SPIRV}
- DEPENDS ${GLSL})
- list(APPEND SPIRV_BINARY_FILES ${SPIRV})
- endforeach(GLSL)
- add_custom_target(
- Shaders
- DEPENDS ${SPIRV_BINARY_FILES}
- )
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