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- ///////////////////////////////////////////////////////////////////////////////
- // Copyright (c) Electronic Arts Inc. All rights reserved.
- ///////////////////////////////////////////////////////////////////////////////
- #include <EABase/eabase.h>
- #include <EAMain/EAMain.h>
- EA_DISABLE_ALL_VC_WARNINGS()
- #include <new>
- EA_RESTORE_ALL_VC_WARNINGS()
- // Array new is a requirement brought in by EAStdC.
- void* operator new[](size_t size, const char* /*pName*/, int /*flags*/, unsigned /*debugFlags*/, const char* /*file*/, int /*line*/)
- {
- return ::operator new[](size);
- }
- ///////////////////////////////////////////////////////////////////////////////
- // EAMain
- //
- #if (defined(EA_PLATFORM_MICROSOFT) && !defined(CS_UNDEFINED_STRING) && !EA_WINAPI_FAMILY_PARTITION(EA_WINAPI_PARTITION_DESKTOP))
- [Platform::MTAThread]
- int main(Platform::Array<Platform::String^>^)
- #elif defined(EA_PLATFORM_IPHONE)
- extern "C" int iosMain(int, char **)
- #else
- int main(int, char**)
- #endif
- {
- using namespace EA::EAMain;
- Report("Test of EAMain without an entry point has succeeded.\n");
- return 0;
- }
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