OVR_CAPI_Keys.h 3.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061
  1. /********************************************************************************//**
  2. \file OVR_CAPI.h
  3. \brief Keys for CAPI calls
  4. \copyright Copyright 2014 Oculus VR, LLC All Rights reserved.
  5. ************************************************************************************/
  6. #ifndef OVR_CAPI_Keys_h
  7. #define OVR_CAPI_Keys_h
  8. #include "OVR_Version.h"
  9. #define OVR_KEY_USER "User" // string
  10. #define OVR_KEY_NAME "Name" // string
  11. #define OVR_KEY_GENDER "Gender" // string "Male", "Female", or "Unknown"
  12. #define OVR_KEY_PLAYER_HEIGHT "PlayerHeight" // float meters
  13. #define OVR_KEY_EYE_HEIGHT "EyeHeight" // float meters
  14. #define OVR_KEY_IPD "IPD" // float meters
  15. #define OVR_KEY_NECK_TO_EYE_DISTANCE "NeckEyeDistance" // float[2] meters
  16. #define OVR_KEY_EYE_RELIEF_DIAL "EyeReliefDial" // int in range of 0-10
  17. #define OVR_KEY_EYE_TO_NOSE_DISTANCE "EyeToNoseDist" // float[2] meters
  18. #define OVR_KEY_MAX_EYE_TO_PLATE_DISTANCE "MaxEyeToPlateDist" // float[2] meters
  19. #define OVR_KEY_EYE_CUP "EyeCup" // char[16] "A", "B", or "C"
  20. #define OVR_KEY_CUSTOM_EYE_RENDER "CustomEyeRender" // bool
  21. //Legacy profile value tied to the device and serial
  22. #define OVR_KEY_CAMERA_POSITION_1 "CenteredFromWorld" // double[7] ovrPosef quat rotation x, y, z, w, translation x, y, z
  23. //New value that now only ties to the device so that swapping headsets retains the offset from the tracker
  24. #define OVR_KEY_CAMERA_POSITION_2 "CenteredFromWorld2" // double[7] ovrPosef quat rotation x, y, z, w, translation x, y, z
  25. #define OVR_KEY_CAMERA_POSITION OVR_KEY_CAMERA_POSITION_2
  26. // Default measurements empirically determined at Oculus to make us happy
  27. // The neck model numbers were derived as an average of the male and female averages from ANSUR-88
  28. // NECK_TO_EYE_HORIZONTAL = H22 - H43 = INFRAORBITALE_BACK_OF_HEAD - TRAGION_BACK_OF_HEAD
  29. // NECK_TO_EYE_VERTICAL = H21 - H15 = GONION_TOP_OF_HEAD - ECTOORBITALE_TOP_OF_HEAD
  30. // These were determined to be the best in a small user study, clearly beating out the previous default values
  31. #define OVR_DEFAULT_GENDER "Unknown"
  32. #define OVR_DEFAULT_PLAYER_HEIGHT 1.778f
  33. #define OVR_DEFAULT_EYE_HEIGHT 1.675f
  34. #define OVR_DEFAULT_IPD 0.064f
  35. #define OVR_DEFAULT_NECK_TO_EYE_HORIZONTAL 0.0805f
  36. #define OVR_DEFAULT_NECK_TO_EYE_VERTICAL 0.075f
  37. #define OVR_DEFAULT_EYE_RELIEF_DIAL 3
  38. #define OVR_DEFAULT_CAMERA_POSITION {0,0,0,1,0,0,0}
  39. #define OVR_PERF_HUD_MODE "PerfHudMode" // allowed values are defined in enum ovrPerfHudMode
  40. #define OVR_LAYER_HUD_MODE "LayerHudMode" // allowed values are defined in enum ovrLayerHudMode
  41. #define OVR_LAYER_HUD_CURRENT_LAYER "LayerHudCurrentLayer" // The layer to show
  42. #define OVR_LAYER_HUD_SHOW_ALL_LAYERS "LayerHudShowAll" // Hide other layers when the hud is enabled
  43. #define OVR_DEBUG_HUD_STEREO_MODE "DebugHudStereoMode" // allowed values are defined in enum ovrDebugHudStereoMode
  44. #define OVR_DEBUG_HUD_STEREO_GUIDE_INFO_ENABLE "DebugHudStereoGuideInfoEnable" // bool
  45. #define OVR_DEBUG_HUD_STEREO_GUIDE_SIZE "DebugHudStereoGuideSize2f" // float[2]
  46. #define OVR_DEBUG_HUD_STEREO_GUIDE_POSITION "DebugHudStereoGuidePosition3f" // float[3]
  47. #define OVR_DEBUG_HUD_STEREO_GUIDE_YAWPITCHROLL "DebugHudStereoGuideYawPitchRoll3f" // float[3]
  48. #define OVR_DEBUG_HUD_STEREO_GUIDE_COLOR "DebugHudStereoGuideColor4f" // float[4]
  49. #endif // OVR_CAPI_Keys_h