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- /******************************************************************************/
- /******************************************************************************/
- class TerrainObj // Terrain Object for Embed Generation
- {
- EditObjectPtr obj; // object
- operator bool()C;
- bool operator==(C TerrainObj &to)C;
- bool operator!=(C TerrainObj &to)C;
- void set (OBJ_ACCESS access, C EditObjectPtr &obj);
- void operator=(C ObjData &obj );
- TerrainObj(OBJ_ACCESS access, C EditObjectPtr &obj);
- TerrainObj(C ObjData &obj );
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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