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- /******************************************************************************/
- class TerrainObj2 // Terrain Object for Embed Generation
- {
- MeshPtr mesh;
- PhysBodyPtr phys;
- operator bool()C;
- bool operator==(C TerrainObj2 &to)C;
- bool operator!=(C TerrainObj2 &to)C;
- void operator=(C Object &obj);
- TerrainObj2();
- TerrainObj2(C Object &obj);
- };
- /******************************************************************************/
- /******************************************************************************/
- /******************************************************************************/
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