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Merge pull request #990 from ablake/next

isInFocus() becomes hasFocus()
Sean Paul Taylor 12 lat temu
rodzic
commit
0eb6d38bd2

+ 5 - 5
gameplay/src/Container.cpp

@@ -645,7 +645,7 @@ bool Container::keyEvent(Keyboard::KeyEvent evt, int key)
             continue;
         }
 
-        if (control->isInFocus() && control->keyEvent(evt, key))
+        if (control->hasFocus() && control->keyEvent(evt, key))
         {
             release();
             return true;
@@ -677,7 +677,7 @@ void Container::guaranteeFocus(Control* inFocus)
         {
             ((Container*)control)->guaranteeFocus(inFocus);
         }
-        else if (control->isInFocus())
+        else if (control->hasFocus())
         {
             control->setState(NORMAL);
             return;
@@ -697,7 +697,7 @@ bool Container::moveFocus(Direction direction, Control* outsideControl)
         {
             Control* control = *it;
             GP_ASSERT(control);
-            if (control->isInFocus())
+            if (control->hasFocus())
             {
                 start = control;
                 break;
@@ -904,7 +904,7 @@ bool Container::moveFocus(Direction direction, Control* outsideControl)
 void Container::timeEvent(long timeDiff, void* cookie)
 {
     double time = Game::getAbsoluteTime();
-    if (_focusChangeRepeat && isInFocus() && _focusPressed &&
+    if (_focusChangeRepeat && hasFocus() && _focusPressed &&
         abs(time - timeDiff - _focusChangeRepeatDelay - _focusChangeStartTime) < 50)
     {
         ++_focusChangeCount;
@@ -961,7 +961,7 @@ bool Container::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsign
     {
         Control* control = *it;
         GP_ASSERT(control);
-        if (control->isInFocus() || control->getState() == Control::ACTIVE)
+        if (control->hasFocus() || control->getState() == Control::ACTIVE)
         {
             eventConsumed |= control->gamepadEvent(evt, gamepad, analogIndex);
             break;

+ 1 - 1
gameplay/src/Control.cpp

@@ -275,7 +275,7 @@ bool Control::isVisible() const
     return _visible;
 }
 
-bool Control::isInFocus() const
+bool Control::hasFocus() const
 {
     return (_state == FOCUS || (_state == HOVER && _previousState == FOCUS));
 }

+ 8 - 9
gameplay/src/Control.h

@@ -630,14 +630,6 @@ public:
      */
     bool isVisible() const;
 
-    /**
-     * Gets whether this control is in focus.
-     * Note that a control's state can be HOVER while the control is in focus.
-     * When the cursor leaves the control, it will return to the FOCUS state.
-     * This method will still return true in this case.
-     */
-    bool isInFocus() const;
-
     /**
      * Set the opacity of this control.
      *
@@ -964,7 +956,6 @@ protected:
      *
      * @param eventType The event to trigger.
      */
-    //void notifyListeners(Listener::EventType eventType);
     void notifyListeners(Control::Listener::EventType eventType);
 
     /**
@@ -975,6 +966,14 @@ protected:
      */
     static Alignment getAlignment(const char* alignment);
 
+    /**
+     * Gets whether this control is in focus.
+     * Note that a control's state can be HOVER while the control is in focus.
+     * When the cursor leaves the control, it will return to the FOCUS state.
+     * This method will still return true in this case.
+     */
+    bool hasFocus() const;
+
     /** 
      * The Control's ID.
      */ 

+ 2 - 2
gameplay/src/Form.cpp

@@ -659,7 +659,7 @@ bool Form::keyEventInternal(Keyboard::KeyEvent evt, int key)
     {
         Form* form = __forms[i];
         GP_ASSERT(form);
-        if (form->isEnabled() && form->isVisible() && form->getState() == Control::FOCUS)
+        if (form->isEnabled() && form->isVisible() && form->hasFocus())
         {
             if (form->keyEvent(evt, key))
                 return true;
@@ -727,7 +727,7 @@ void Form::gamepadEventInternal(Gamepad::GamepadEvent evt, Gamepad* gamepad, uns
         Form* form = __forms[i];
         GP_ASSERT(form);
 
-        if (form->isEnabled() && form->isVisible() && form->isInFocus())
+        if (form->isEnabled() && form->isVisible() && form->hasFocus())
         {
             if (form->gamepadEvent(evt, gamepad, analogIndex))
                 return;

+ 2 - 2
gameplay/src/Slider.cpp

@@ -262,7 +262,7 @@ bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
 
         case Mouse::MOUSE_WHEEL:
         {
-            if ((isInFocus() && _state == HOVER) || _state == ACTIVE)
+            if ((hasFocus() && _state == HOVER) || _state == ACTIVE)
             {
                 float total = _max - _min;
                 float oldValue = _value;
@@ -366,7 +366,7 @@ bool Slider::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned
         {
             _selectButtonDown = false;
 
-            if (isInFocus())
+            if (hasFocus())
                 setState(ACTIVE);
             else if (_state == ACTIVE)
                 setState(FOCUS);

+ 162 - 165
gameplay/src/TextBox.cpp

@@ -105,209 +105,206 @@ bool TextBox::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int conta
 
 bool TextBox::keyEvent(Keyboard::KeyEvent evt, int key)
 {
-    if (isInFocus())
+    switch (evt)
     {
-        switch (evt)
+        case Keyboard::KEY_PRESS:
         {
-            case Keyboard::KEY_PRESS:
+            switch (key)
             {
-                switch (key)
+                case Keyboard::KEY_HOME:
                 {
-                    case Keyboard::KEY_HOME:
-                    {
-                        // TODO: Move cursor to beginning of line.
-                        // This only works for left alignment...
+                    // TODO: Move cursor to beginning of line.
+                    // This only works for left alignment...
                         
-                        //_caretLocation.x = _viewportClipBounds.x;
-                        //_dirty = true;
-                        break;
-                    }
-                    case Keyboard::KEY_END:
-                    {
-                        // TODO: Move cursor to end of line.
-                        break;
-                    }
-                    case Keyboard::KEY_DELETE:
-                    {
-                        Font* font = getFont(_state);
-                        GP_ASSERT(font);
-                        unsigned int fontSize = getFontSize(_state);
-                        Font::Justify textAlignment = getTextAlignment(_state);
-                        bool rightToLeft = getTextRightToLeft(_state);
+                    //_caretLocation.x = _viewportClipBounds.x;
+                    //_dirty = true;
+                    break;
+                }
+                case Keyboard::KEY_END:
+                {
+                    // TODO: Move cursor to end of line.
+                    break;
+                }
+                case Keyboard::KEY_DELETE:
+                {
+                    Font* font = getFont(_state);
+                    GP_ASSERT(font);
+                    unsigned int fontSize = getFontSize(_state);
+                    Font::Justify textAlignment = getTextAlignment(_state);
+                    bool rightToLeft = getTextRightToLeft(_state);
 
-                        int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
-                            textAlignment, true, rightToLeft);
+                    int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+                        textAlignment, true, rightToLeft);
                         
-                        _text.erase(textIndex, 1);
-                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
-                            textAlignment, true, rightToLeft);
-                        _dirty = true;
-                        notifyListeners(Control::Listener::TEXT_CHANGED);
-                        break;
-                    }
-                    case Keyboard::KEY_LEFT_ARROW:
-                    {
-                        Font* font = getFont(_state);
-                        GP_ASSERT(font);
-                        unsigned int fontSize = getFontSize(_state);
-                        Font::Justify textAlignment = getTextAlignment(_state);
-                        bool rightToLeft = getTextRightToLeft(_state);
+                    _text.erase(textIndex, 1);
+                    font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
+                        textAlignment, true, rightToLeft);
+                    _dirty = true;
+                    notifyListeners(Control::Listener::TEXT_CHANGED);
+                    break;
+                }
+                case Keyboard::KEY_LEFT_ARROW:
+                {
+                    Font* font = getFont(_state);
+                    GP_ASSERT(font);
+                    unsigned int fontSize = getFontSize(_state);
+                    Font::Justify textAlignment = getTextAlignment(_state);
+                    bool rightToLeft = getTextRightToLeft(_state);
 
-                        int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
-                            textAlignment, true, rightToLeft);
-                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex - 1,
-                            textAlignment, true, rightToLeft);
-                        _dirty = true;
-                        break;
-                    }
-                    case Keyboard::KEY_RIGHT_ARROW:
-                    {
-                        Font* font = getFont(_state);
-                        GP_ASSERT(font);
-                        unsigned int fontSize = getFontSize(_state);
-                        Font::Justify textAlignment = getTextAlignment(_state);
-                        bool rightToLeft = getTextRightToLeft(_state);
+                    int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+                        textAlignment, true, rightToLeft);
+                    font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex - 1,
+                        textAlignment, true, rightToLeft);
+                    _dirty = true;
+                    break;
+                }
+                case Keyboard::KEY_RIGHT_ARROW:
+                {
+                    Font* font = getFont(_state);
+                    GP_ASSERT(font);
+                    unsigned int fontSize = getFontSize(_state);
+                    Font::Justify textAlignment = getTextAlignment(_state);
+                    bool rightToLeft = getTextRightToLeft(_state);
 
-                        int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
-                            textAlignment, true, rightToLeft);
-                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex + 1,
-                            textAlignment, true, rightToLeft);
-                        _dirty = true;
-                        break;
-                    }
-                    case Keyboard::KEY_UP_ARROW:
+                    int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+                        textAlignment, true, rightToLeft);
+                    font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex + 1,
+                        textAlignment, true, rightToLeft);
+                    _dirty = true;
+                    break;
+                }
+                case Keyboard::KEY_UP_ARROW:
+                {
+                    Font* font = getFont(_state);
+                    GP_ASSERT(font);
+                    unsigned int fontSize = getFontSize(_state);
+                    Font::Justify textAlignment = getTextAlignment(_state);
+                    bool rightToLeft = getTextRightToLeft(_state);
+                    _prevCaretLocation.set(_caretLocation);
+                    _caretLocation.y -= fontSize;
+                    int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+                        textAlignment, true, rightToLeft);
+                    if (textIndex == -1)
                     {
-                        Font* font = getFont(_state);
-                        GP_ASSERT(font);
-                        unsigned int fontSize = getFontSize(_state);
-                        Font::Justify textAlignment = getTextAlignment(_state);
-                        bool rightToLeft = getTextRightToLeft(_state);
-                        _prevCaretLocation.set(_caretLocation);
-                        _caretLocation.y -= fontSize;
-                        int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
-                            textAlignment, true, rightToLeft);
-                        if (textIndex == -1)
-                        {
-                            _caretLocation.set(_prevCaretLocation);
-                        }
-
-                        _dirty = true;
-                        break;
+                        _caretLocation.set(_prevCaretLocation);
                     }
-                    case Keyboard::KEY_DOWN_ARROW:
-                    {
-                        Font* font = getFont(_state);
-                        GP_ASSERT(font);
-                        unsigned int fontSize = getFontSize(_state);
-                        Font::Justify textAlignment = getTextAlignment(_state);
-                        bool rightToLeft = getTextRightToLeft(_state);
-                        _prevCaretLocation.set(_caretLocation);
-                        _caretLocation.y += fontSize;
-                        int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
-                            textAlignment, true, rightToLeft);
-                        if (textIndex == -1)
-                        {
-                            _caretLocation.set(_prevCaretLocation);
-                        }
 
-                        _dirty = true;
-                        break;
+                    _dirty = true;
+                    break;
+                }
+                case Keyboard::KEY_DOWN_ARROW:
+                {
+                    Font* font = getFont(_state);
+                    GP_ASSERT(font);
+                    unsigned int fontSize = getFontSize(_state);
+                    Font::Justify textAlignment = getTextAlignment(_state);
+                    bool rightToLeft = getTextRightToLeft(_state);
+                    _prevCaretLocation.set(_caretLocation);
+                    _caretLocation.y += fontSize;
+                    int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+                        textAlignment, true, rightToLeft);
+                    if (textIndex == -1)
+                    {
+                        _caretLocation.set(_prevCaretLocation);
                     }
+
+                    _dirty = true;
+                    break;
                 }
-                break;
             }
+            break;
+        }
 
-            case Keyboard::KEY_CHAR:
-            {
-                Font* font = getFont(_state);
-                GP_ASSERT(font);
-                unsigned int fontSize = getFontSize(_state);
-                Font::Justify textAlignment = getTextAlignment(_state);
-                bool rightToLeft = getTextRightToLeft(_state);
+        case Keyboard::KEY_CHAR:
+        {
+            Font* font = getFont(_state);
+            GP_ASSERT(font);
+            unsigned int fontSize = getFontSize(_state);
+            Font::Justify textAlignment = getTextAlignment(_state);
+            bool rightToLeft = getTextRightToLeft(_state);
 
-                int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+            int textIndex = font->getIndexAtLocation(_text.c_str(), _textBounds, fontSize, _caretLocation, &_caretLocation,
+                textAlignment, true, rightToLeft);
+            if (textIndex == -1)
+            {
+                textIndex = 0;
+                font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, 0,
                     textAlignment, true, rightToLeft);
-                if (textIndex == -1)
-                {
-                    textIndex = 0;
-                    font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, 0,
-                        textAlignment, true, rightToLeft);
-                }
+            }
 
-                switch (key)
+            switch (key)
+            {
+                case Keyboard::KEY_BACKSPACE:
                 {
-                    case Keyboard::KEY_BACKSPACE:
+                    if (textIndex > 0)
                     {
-                        if (textIndex > 0)
-                        {
-                            --textIndex;
-                            _text.erase(textIndex, 1);
-                            font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
-                                textAlignment, true, rightToLeft);
+                        --textIndex;
+                        _text.erase(textIndex, 1);
+                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
+                            textAlignment, true, rightToLeft);
 
-                            _dirty = true;
-                        }
-                        break;
+                        _dirty = true;
                     }
-                    case Keyboard::KEY_RETURN:
-                        // TODO: Handle line-break insertion correctly.
-                        break;
-                    case Keyboard::KEY_ESCAPE:
-                        break;
-                    case Keyboard::KEY_TAB:
-                        // Allow tab to move the focus forward.
-                        return false;
-                        break;
-                    default:
-                    {
-                        // Insert character into string.
-                        _text.insert(textIndex, 1, (char)key);
-
-                        // Get new location of caret.
-                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex + 1,
-                            textAlignment, true, rightToLeft);
+                    break;
+                }
+                case Keyboard::KEY_RETURN:
+                    // TODO: Handle line-break insertion correctly.
+                    break;
+                case Keyboard::KEY_ESCAPE:
+                    break;
+                case Keyboard::KEY_TAB:
+                    // Allow tab to move the focus forward.
+                    return false;
+                    break;
+                default:
+                {
+                    // Insert character into string.
+                    _text.insert(textIndex, 1, (char)key);
 
-                        if (key == ' ')
-                        {
-                            // If a space was entered, check that caret is still within bounds.
-                            if (_caretLocation.x >= _textBounds.x + _textBounds.width ||
-                                _caretLocation.y >= _textBounds.y + _textBounds.height)
-                            {
-                                // If not, undo the character insertion.
-                                _text.erase(textIndex, 1);
-                                font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
-                                    textAlignment, true, rightToLeft);
-
-                                // No need to check again.
-                                break;
-                            }
-                        }
+                    // Get new location of caret.
+                    font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex + 1,
+                        textAlignment, true, rightToLeft);
 
-                        // Always check that the text still fits within the clip region.
-                        Rectangle textBounds;
-                        font->measureText(_text.c_str(), _textBounds, fontSize, &textBounds, textAlignment, true, true);
-                        if (textBounds.x < _textBounds.x || textBounds.y < _textBounds.y ||
-                            textBounds.width >= _textBounds.width || textBounds.height >= _textBounds.height)
+                    if (key == ' ')
+                    {
+                        // If a space was entered, check that caret is still within bounds.
+                        if (_caretLocation.x >= _textBounds.x + _textBounds.width ||
+                            _caretLocation.y >= _textBounds.y + _textBounds.height)
                         {
                             // If not, undo the character insertion.
                             _text.erase(textIndex, 1);
                             font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
                                 textAlignment, true, rightToLeft);
 
-                            // TextBox is not dirty.
+                            // No need to check again.
                             break;
                         }
-                
-                        _dirty = true;
+                    }
+
+                    // Always check that the text still fits within the clip region.
+                    Rectangle textBounds;
+                    font->measureText(_text.c_str(), _textBounds, fontSize, &textBounds, textAlignment, true, true);
+                    if (textBounds.x < _textBounds.x || textBounds.y < _textBounds.y ||
+                        textBounds.width >= _textBounds.width || textBounds.height >= _textBounds.height)
+                    {
+                        // If not, undo the character insertion.
+                        _text.erase(textIndex, 1);
+                        font->getLocationAtIndex(_text.c_str(), _textBounds, fontSize, &_caretLocation, textIndex,
+                            textAlignment, true, rightToLeft);
+
+                        // TextBox is not dirty.
                         break;
                     }
-            
+                
+                    _dirty = true;
                     break;
                 }
-
-                notifyListeners(Control::Listener::TEXT_CHANGED);
+            
                 break;
             }
+
+            notifyListeners(Control::Listener::TEXT_CHANGED);
+            break;
         }
     }
 
@@ -326,7 +323,7 @@ void TextBox::update(const Control* container, const Vector2& offset)
 
 void TextBox::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
 {
-    if (_caretImage && (_state == ACTIVE || isInFocus()))
+    if (_caretImage && (_state == ACTIVE || hasFocus()))
     {
         // Draw the cursor at its current location.
         const Rectangle& region = _caretImage->getRegion();

+ 0 - 36
gameplay/src/lua/lua_Button.cpp

@@ -74,7 +74,6 @@ void luaRegister_Button()
         {"getZIndex", lua_Button_getZIndex},
         {"isContainer", lua_Button_isContainer},
         {"isEnabled", lua_Button_isEnabled},
-        {"isInFocus", lua_Button_isInFocus},
         {"isVisible", lua_Button_isVisible},
         {"release", lua_Button_release},
         {"removeListener", lua_Button_removeListener},
@@ -2603,41 +2602,6 @@ int lua_Button_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Button_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Button* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Button_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Button_isVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Button.h

@@ -54,7 +54,6 @@ int lua_Button_getY(lua_State* state);
 int lua_Button_getZIndex(lua_State* state);
 int lua_Button_isContainer(lua_State* state);
 int lua_Button_isEnabled(lua_State* state);
-int lua_Button_isInFocus(lua_State* state);
 int lua_Button_isVisible(lua_State* state);
 int lua_Button_release(lua_State* state);
 int lua_Button_removeListener(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_CheckBox.cpp

@@ -78,7 +78,6 @@ void luaRegister_CheckBox()
         {"isChecked", lua_CheckBox_isChecked},
         {"isContainer", lua_CheckBox_isContainer},
         {"isEnabled", lua_CheckBox_isEnabled},
-        {"isInFocus", lua_CheckBox_isInFocus},
         {"isVisible", lua_CheckBox_isVisible},
         {"release", lua_CheckBox_release},
         {"removeListener", lua_CheckBox_removeListener},
@@ -2723,41 +2722,6 @@ int lua_CheckBox_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_CheckBox_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                CheckBox* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_CheckBox_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_CheckBox_isVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_CheckBox.h

@@ -57,7 +57,6 @@ int lua_CheckBox_getZIndex(lua_State* state);
 int lua_CheckBox_isChecked(lua_State* state);
 int lua_CheckBox_isContainer(lua_State* state);
 int lua_CheckBox_isEnabled(lua_State* state);
-int lua_CheckBox_isInFocus(lua_State* state);
 int lua_CheckBox_isVisible(lua_State* state);
 int lua_CheckBox_release(lua_State* state);
 int lua_CheckBox_removeListener(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_Container.cpp

@@ -94,7 +94,6 @@ void luaRegister_Container()
         {"insertControl", lua_Container_insertControl},
         {"isContainer", lua_Container_isContainer},
         {"isEnabled", lua_Container_isEnabled},
-        {"isInFocus", lua_Container_isInFocus},
         {"isScrollBarsAutoHide", lua_Container_isScrollBarsAutoHide},
         {"isScrolling", lua_Container_isScrolling},
         {"isVisible", lua_Container_isVisible},
@@ -2984,41 +2983,6 @@ int lua_Container_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Container_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Container* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Container_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Container_isScrollBarsAutoHide(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Container.h

@@ -62,7 +62,6 @@ int lua_Container_getZIndex(lua_State* state);
 int lua_Container_insertControl(lua_State* state);
 int lua_Container_isContainer(lua_State* state);
 int lua_Container_isEnabled(lua_State* state);
-int lua_Container_isInFocus(lua_State* state);
 int lua_Container_isScrollBarsAutoHide(lua_State* state);
 int lua_Container_isScrolling(lua_State* state);
 int lua_Container_isVisible(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_Control.cpp

@@ -71,7 +71,6 @@ void luaRegister_Control()
         {"getZIndex", lua_Control_getZIndex},
         {"isContainer", lua_Control_isContainer},
         {"isEnabled", lua_Control_isEnabled},
-        {"isInFocus", lua_Control_isInFocus},
         {"isVisible", lua_Control_isVisible},
         {"release", lua_Control_release},
         {"removeListener", lua_Control_removeListener},
@@ -2598,41 +2597,6 @@ int lua_Control_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Control_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Control* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Control_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Control_isVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Control.h

@@ -54,7 +54,6 @@ int lua_Control_getY(lua_State* state);
 int lua_Control_getZIndex(lua_State* state);
 int lua_Control_isContainer(lua_State* state);
 int lua_Control_isEnabled(lua_State* state);
-int lua_Control_isInFocus(lua_State* state);
 int lua_Control_isVisible(lua_State* state);
 int lua_Control_release(lua_State* state);
 int lua_Control_removeListener(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_Form.cpp

@@ -99,7 +99,6 @@ void luaRegister_Form()
         {"insertControl", lua_Form_insertControl},
         {"isContainer", lua_Form_isContainer},
         {"isEnabled", lua_Form_isEnabled},
-        {"isInFocus", lua_Form_isInFocus},
         {"isScrollBarsAutoHide", lua_Form_isScrollBarsAutoHide},
         {"isScrolling", lua_Form_isScrolling},
         {"isVisible", lua_Form_isVisible},
@@ -3068,41 +3067,6 @@ int lua_Form_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Form_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Form* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Form_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Form_isScrollBarsAutoHide(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Form.h

@@ -64,7 +64,6 @@ int lua_Form_getZIndex(lua_State* state);
 int lua_Form_insertControl(lua_State* state);
 int lua_Form_isContainer(lua_State* state);
 int lua_Form_isEnabled(lua_State* state);
-int lua_Form_isInFocus(lua_State* state);
 int lua_Form_isScrollBarsAutoHide(lua_State* state);
 int lua_Form_isScrolling(lua_State* state);
 int lua_Form_isVisible(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_ImageControl.cpp

@@ -78,7 +78,6 @@ void luaRegister_ImageControl()
         {"getZIndex", lua_ImageControl_getZIndex},
         {"isContainer", lua_ImageControl_isContainer},
         {"isEnabled", lua_ImageControl_isEnabled},
-        {"isInFocus", lua_ImageControl_isInFocus},
         {"isVisible", lua_ImageControl_isVisible},
         {"release", lua_ImageControl_release},
         {"removeListener", lua_ImageControl_removeListener},
@@ -2733,41 +2732,6 @@ int lua_ImageControl_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_ImageControl_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                ImageControl* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_ImageControl_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_ImageControl_isVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_ImageControl.h

@@ -57,7 +57,6 @@ int lua_ImageControl_getY(lua_State* state);
 int lua_ImageControl_getZIndex(lua_State* state);
 int lua_ImageControl_isContainer(lua_State* state);
 int lua_ImageControl_isEnabled(lua_State* state);
-int lua_ImageControl_isInFocus(lua_State* state);
 int lua_ImageControl_isVisible(lua_State* state);
 int lua_ImageControl_release(lua_State* state);
 int lua_ImageControl_removeListener(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_Joystick.cpp

@@ -76,7 +76,6 @@ void luaRegister_Joystick()
         {"getZIndex", lua_Joystick_getZIndex},
         {"isContainer", lua_Joystick_isContainer},
         {"isEnabled", lua_Joystick_isEnabled},
-        {"isInFocus", lua_Joystick_isInFocus},
         {"isRelative", lua_Joystick_isRelative},
         {"isVisible", lua_Joystick_isVisible},
         {"release", lua_Joystick_release},
@@ -2775,41 +2774,6 @@ int lua_Joystick_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Joystick_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Joystick* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Joystick_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Joystick_isRelative(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Joystick.h

@@ -58,7 +58,6 @@ int lua_Joystick_getY(lua_State* state);
 int lua_Joystick_getZIndex(lua_State* state);
 int lua_Joystick_isContainer(lua_State* state);
 int lua_Joystick_isEnabled(lua_State* state);
-int lua_Joystick_isInFocus(lua_State* state);
 int lua_Joystick_isRelative(lua_State* state);
 int lua_Joystick_isVisible(lua_State* state);
 int lua_Joystick_release(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_Label.cpp

@@ -73,7 +73,6 @@ void luaRegister_Label()
         {"getZIndex", lua_Label_getZIndex},
         {"isContainer", lua_Label_isContainer},
         {"isEnabled", lua_Label_isEnabled},
-        {"isInFocus", lua_Label_isInFocus},
         {"isVisible", lua_Label_isVisible},
         {"release", lua_Label_release},
         {"removeListener", lua_Label_removeListener},
@@ -2637,41 +2636,6 @@ int lua_Label_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Label_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Label* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Label_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Label_isVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Label.h

@@ -55,7 +55,6 @@ int lua_Label_getY(lua_State* state);
 int lua_Label_getZIndex(lua_State* state);
 int lua_Label_isContainer(lua_State* state);
 int lua_Label_isEnabled(lua_State* state);
-int lua_Label_isInFocus(lua_State* state);
 int lua_Label_isVisible(lua_State* state);
 int lua_Label_release(lua_State* state);
 int lua_Label_removeListener(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_RadioButton.cpp

@@ -78,7 +78,6 @@ void luaRegister_RadioButton()
         {"getZIndex", lua_RadioButton_getZIndex},
         {"isContainer", lua_RadioButton_isContainer},
         {"isEnabled", lua_RadioButton_isEnabled},
-        {"isInFocus", lua_RadioButton_isInFocus},
         {"isSelected", lua_RadioButton_isSelected},
         {"isVisible", lua_RadioButton_isVisible},
         {"release", lua_RadioButton_release},
@@ -2725,41 +2724,6 @@ int lua_RadioButton_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_RadioButton_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                RadioButton* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_RadioButton_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_RadioButton_isSelected(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_RadioButton.h

@@ -57,7 +57,6 @@ int lua_RadioButton_getY(lua_State* state);
 int lua_RadioButton_getZIndex(lua_State* state);
 int lua_RadioButton_isContainer(lua_State* state);
 int lua_RadioButton_isEnabled(lua_State* state);
-int lua_RadioButton_isInFocus(lua_State* state);
 int lua_RadioButton_isSelected(lua_State* state);
 int lua_RadioButton_isVisible(lua_State* state);
 int lua_RadioButton_release(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_Slider.cpp

@@ -80,7 +80,6 @@ void luaRegister_Slider()
         {"getZIndex", lua_Slider_getZIndex},
         {"isContainer", lua_Slider_isContainer},
         {"isEnabled", lua_Slider_isEnabled},
-        {"isInFocus", lua_Slider_isInFocus},
         {"isValueTextVisible", lua_Slider_isValueTextVisible},
         {"isVisible", lua_Slider_isVisible},
         {"release", lua_Slider_release},
@@ -2862,41 +2861,6 @@ int lua_Slider_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_Slider_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                Slider* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_Slider_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_Slider_isValueTextVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_Slider.h

@@ -61,7 +61,6 @@ int lua_Slider_getY(lua_State* state);
 int lua_Slider_getZIndex(lua_State* state);
 int lua_Slider_isContainer(lua_State* state);
 int lua_Slider_isEnabled(lua_State* state);
-int lua_Slider_isInFocus(lua_State* state);
 int lua_Slider_isValueTextVisible(lua_State* state);
 int lua_Slider_isVisible(lua_State* state);
 int lua_Slider_release(lua_State* state);

+ 0 - 36
gameplay/src/lua/lua_TextBox.cpp

@@ -75,7 +75,6 @@ void luaRegister_TextBox()
         {"getZIndex", lua_TextBox_getZIndex},
         {"isContainer", lua_TextBox_isContainer},
         {"isEnabled", lua_TextBox_isEnabled},
-        {"isInFocus", lua_TextBox_isInFocus},
         {"isVisible", lua_TextBox_isVisible},
         {"release", lua_TextBox_release},
         {"removeListener", lua_TextBox_removeListener},
@@ -2674,41 +2673,6 @@ int lua_TextBox_isEnabled(lua_State* state)
     return 0;
 }
 
-int lua_TextBox_isInFocus(lua_State* state)
-{
-    // Get the number of parameters.
-    int paramCount = lua_gettop(state);
-
-    // Attempt to match the parameters to a valid binding.
-    switch (paramCount)
-    {
-        case 1:
-        {
-            if ((lua_type(state, 1) == LUA_TUSERDATA))
-            {
-                TextBox* instance = getInstance(state);
-                bool result = instance->isInFocus();
-
-                // Push the return value onto the stack.
-                lua_pushboolean(state, result);
-
-                return 1;
-            }
-
-            lua_pushstring(state, "lua_TextBox_isInFocus - Failed to match the given parameters to a valid function signature.");
-            lua_error(state);
-            break;
-        }
-        default:
-        {
-            lua_pushstring(state, "Invalid number of parameters (expected 1).");
-            lua_error(state);
-            break;
-        }
-    }
-    return 0;
-}
-
 int lua_TextBox_isVisible(lua_State* state)
 {
     // Get the number of parameters.

+ 0 - 1
gameplay/src/lua/lua_TextBox.h

@@ -56,7 +56,6 @@ int lua_TextBox_getY(lua_State* state);
 int lua_TextBox_getZIndex(lua_State* state);
 int lua_TextBox_isContainer(lua_State* state);
 int lua_TextBox_isEnabled(lua_State* state);
-int lua_TextBox_isInFocus(lua_State* state);
 int lua_TextBox_isVisible(lua_State* state);
 int lua_TextBox_release(lua_State* state);
 int lua_TextBox_removeListener(lua_State* state);

+ 1 - 0
samples/browser/res/common/forms/formBasicControls.form

@@ -58,6 +58,7 @@ form basicControls
         position = 20, 450
         size = 250, 80
         text = This is a text box.
+		consumeInputEvents = true
     }
 
 	container radioButtonContainer