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@@ -0,0 +1,1000 @@
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+#include <string>
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+
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+#include <zlib.h>
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+
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+#include "TMXSceneEncoder.h"
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+
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+using namespace gameplay;
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+using namespace tinyxml2;
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+using std::string;
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+
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+#ifdef GP_4_SPACE_TABS
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+#define TAB_STRING(count) string((count) * 4, ' ')
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+#else
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+#define TAB_STRING(count) string((count), '\t')
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+#endif
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+
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+#define BUFFER_SIZE 256
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+
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+#ifdef WIN32
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+#define snprintf(s, n, fmt, ...) sprintf((s), (fmt), __VA_ARGS__)
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+#endif
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+
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+TMXSceneEncoder::TMXSceneEncoder() :
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+ _tabCount(0)
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+{
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+}
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+
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+TMXSceneEncoder::~TMXSceneEncoder()
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+{
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+}
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+
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+void TMXSceneEncoder::write(const EncoderArguments& arguments)
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+{
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+ XMLDocument xmlDoc;
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+ XMLError err;
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+ if ((err = xmlDoc.LoadFile(arguments.getFilePath().c_str())) != XML_NO_ERROR)
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+ {
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+ LOG(1, "Call to XMLDocument::LoadFile() failed.\n");
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+ LOG(1, "Error returned: %d\n\n", err);
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+ return;
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+ }
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+
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+ // Parse the Tiled map
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+ TMXMap map;
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+ string inputDirectory = arguments.getFileDirPath();
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+
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+ LOG(2, "Parsing .tmx file.\n");
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+ if (!parseTmx(xmlDoc, map, inputDirectory))
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+ {
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+ return;
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+ }
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+
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+ // Apply a gutter, or skirt, around the tiles to prevent gaps
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+ if (arguments.generateTextureGutter())
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+ {
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+ LOG(2, "Bulding gutter tilesets.\n");
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+ buildTileGutter(map, inputDirectory, arguments.getOutputDirPath());
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+ }
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+
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+ // Write the tile map
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+ string fileName = arguments.getFileName();
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+ int pos = fileName.find_last_of('.');
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+
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+ LOG(2, "Writing .scene file.\n");
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+ writeScene(map, arguments.getOutputFilePath(), (pos == -1 ? fileName : fileName.substr(0, pos)));
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+}
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+
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+bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const string& inputDirectory) const
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+{
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+ const XMLElement* xmlMap = xmlDoc.FirstChildElement("map");
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+ if (!xmlMap)
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+ {
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+ LOG(1, "Missing root <map> element.\n");
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+ return false;
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+ }
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+
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+ // Read in the map values //XXX should compact this so XML attribute parsing is a little nicer
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+ unsigned int uiValue;
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+ int iValue;
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+ const char* attValue = xmlMap->Attribute("width");
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+ sscanf(attValue, "%u", &uiValue);
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+ map.setWidth(uiValue);
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+
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+ attValue = xmlMap->Attribute("height");
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+ sscanf(attValue, "%u", &uiValue);
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+ map.setHeight(uiValue);
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+
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+ float fValue;
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+ attValue = xmlMap->Attribute("tilewidth");
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+ sscanf(attValue, "%f", &fValue);
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+ map.setTileWidth(fValue);
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+
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+ attValue = xmlMap->Attribute("tileheight");
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+ sscanf(attValue, "%f", &fValue);
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+ map.setTileHeight(fValue);
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+
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+ // Now we load all tilesets
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+ const XMLElement* xmlTileSet = xmlMap->FirstChildElement("tileset");
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+ while (xmlTileSet)
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+ {
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+ TMXTileSet tileSet;
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+
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+ attValue = xmlTileSet->Attribute("firstgid");
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setFirstGid(uiValue);
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+
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+ XMLDocument sourceXmlDoc;
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+ const XMLElement* xmlTileSetToLoad;
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+ attValue = xmlTileSet->Attribute("source");
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+ if (attValue)
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+ {
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+ XMLError err;
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+ string tsxLocation = buildFilePath(inputDirectory, attValue);
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+ if ((err = sourceXmlDoc.LoadFile(tsxLocation.c_str())) != XML_NO_ERROR)
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+ {
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+ LOG(1, "Could not load tileset's source TSX.\n");
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+ return false;
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+ }
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+ xmlTileSetToLoad = sourceXmlDoc.RootElement();
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+ }
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+ else
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+ {
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+ xmlTileSetToLoad = xmlTileSet;
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+ }
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+
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+ // Maximum tile size
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+ attValue = xmlTileSetToLoad->Attribute("tilewidth");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setMaxTileWidth(uiValue);
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+ }
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+ else
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+ {
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+ tileSet.setMaxTileWidth(map.getTileWidth());
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+ }
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+ attValue = xmlTileSetToLoad->Attribute("tileheight");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setMaxTileHeight(uiValue);
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+ }
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+ else
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+ {
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+ tileSet.setMaxTileHeight(map.getTileHeight());
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+ }
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+
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+ // Spacing and margin
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+ attValue = xmlTileSetToLoad->Attribute("spacing");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setSpacing(uiValue);
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+ }
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+ attValue = xmlTileSetToLoad->Attribute("margin");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setMargin(uiValue);
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+ }
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+
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+ // Tile offset
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+ const XMLElement* xmlTileOffset = xmlTileSetToLoad->FirstChildElement("tileoffset");
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+ if (xmlTileOffset)
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+ {
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+ Vector2 offset;
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+
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+ attValue = xmlTileOffset->Attribute("x");
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+ sscanf(attValue, "%d", &iValue);
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+ offset.x = iValue;
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+ attValue = xmlTileOffset->Attribute("y");
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+ sscanf(attValue, "%d", &iValue);
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+ offset.y = iValue;
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+
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+ tileSet.setOffset(offset);
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+ }
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+
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+ // Load image source. Don't worry about <data> or trans
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+ const XMLElement* xmlTileSetImage = xmlTileSetToLoad->FirstChildElement("image");
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+ if (!xmlTileSetImage)
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+ {
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+ LOG(1, "Could not find <image> element for tileset.\n");
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+ return false;
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+ }
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+ tileSet.setImagePath(xmlTileSetImage->Attribute("source"));
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+
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+ if (xmlTileSetImage->Attribute("width") && xmlTileSetImage->Attribute("height"))
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+ {
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+ attValue = xmlTileSetImage->Attribute("width");
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setImageWidth(uiValue);
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+
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+ attValue = xmlTileSetImage->Attribute("height");
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+ sscanf(attValue, "%u", &uiValue);
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+ tileSet.setImageHeight(uiValue);
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+ }
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+ else
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+ {
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+ // Load the image itself to get the width
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+ string imageLocation = buildFilePath(inputDirectory, tileSet.getImagePath());
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+ int pos = imageLocation.find_last_of('.');
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+ if (imageLocation.substr(pos).compare(".png") != 0)
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+ {
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+ LOG(1, "TileSet image must be a PNG. %s\n", imageLocation.c_str());
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+ return false;
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+ }
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+
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+ Image* img = Image::create(imageLocation.c_str());
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+ if (!img)
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+ {
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+ LOG(1, "Could not load TileSet image. %s\n", imageLocation.c_str());
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+ return false;
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+ }
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+ tileSet.setImageWidth(img->getWidth());
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+ tileSet.setImageHeight(img->getHeight());
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+ SAFE_DELETE(img);
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+ }
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+
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+ //TODO: tiles (specifically, tile animations) if possible. May require marking tiles as special tiles, and spinning them off to Sprites
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+ //<tile id="relId"><animation><frame tileid="relId" duration="numInMS"></...></...></...>
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+
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+ // Save the tileset
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+ map.addTileSet(tileSet);
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+
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+ xmlTileSet = xmlTileSet->NextSiblingElement("tileset");
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+ }
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+
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+ // Load the layers
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+ const XMLElement* xmlLayer = xmlMap->FirstChildElement("layer");
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+ while (xmlLayer)
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+ {
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+ TMXLayer* layer = new TMXLayer();
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+
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+ parseBaseLayerProperties(xmlLayer, layer);
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+
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+ // Load properties
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+ attValue = xmlLayer->Attribute("width");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ layer->setWidth(uiValue);
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+ }
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+ else
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+ {
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+ layer->setWidth(map.getWidth());
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+ }
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+
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+ attValue = xmlLayer->Attribute("height");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ layer->setHeight(uiValue);
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+ }
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+ else
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+ {
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+ layer->setHeight(map.getHeight());
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+ }
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+
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+ // Load tiles
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+ layer->setupTiles();
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+ auto data = loadDataElement(xmlLayer->FirstChildElement("data"));
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+ size_t dataSize = data.size();
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+ for (int i = 0; i < dataSize; i++)
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+ {
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+ //XXX this might depend on map's renderorder... not sure
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+ unsigned int x = i % layer->getWidth();
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+ unsigned int y = i / layer->getWidth();
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+ layer->setTile(x, y, data[i]);
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+ }
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+
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+ // Save layer
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+ map.addLayer(layer);
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+
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+ xmlLayer = xmlLayer->NextSiblingElement("layer");
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+ }
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+
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+ // Load image layers
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+ const XMLElement* xmlImgLayer = xmlMap->FirstChildElement("imagelayer");
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+ while (xmlImgLayer)
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+ {
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+ TMXImageLayer* imgLayer = new TMXImageLayer();
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+
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+ parseBaseLayerProperties(xmlImgLayer, imgLayer);
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+
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+ // Load properties
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+ attValue = xmlImgLayer->Attribute("x");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%d", &iValue);
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+ imgLayer->setX(iValue);
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+ }
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+ attValue = xmlImgLayer->Attribute("y");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%d", &iValue);
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+ imgLayer->setY(iValue);
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+ }
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+
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+ // Load image source. Don't worry about <data>, trans, width, or height
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+ const XMLElement* xmlImage = xmlImgLayer->FirstChildElement("image");
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+ if (!xmlImage)
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+ {
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+ LOG(1, "Could not find <image> element for the image layer.\n");
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+ return false;
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+ }
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+ imgLayer->setImagePath(xmlImage->Attribute("source"));
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+
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+ // Save image layer
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+ map.addLayer(imgLayer);
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+
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+ xmlImgLayer = xmlImgLayer->NextSiblingElement("imagelayer");
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+ }
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+
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+ return true;
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+}
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+
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+void TMXSceneEncoder::parseBaseLayerProperties(const tinyxml2::XMLElement* xmlBaseLayer, gameplay::TMXBaseLayer* layer) const
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+{
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+ layer->setName(xmlBaseLayer->Attribute("name"));
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+
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+ float fValue;
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+ unsigned int uiValue;
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+
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+ const char* attValue = xmlBaseLayer->Attribute("opacity");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%f", &fValue);
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+ layer->setOpacity(fValue);
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+ }
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+
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+ attValue = xmlBaseLayer->Attribute("visible");
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+ if (attValue)
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+ {
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+ sscanf(attValue, "%u", &uiValue);
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+ layer->setVisible(uiValue == 1);
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+ }
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+
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+ const XMLElement* xmlProperties = xmlBaseLayer->FirstChildElement("properties");
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+ if (xmlProperties)
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+ {
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+ TMXProperties& properties = layer->getProperties();
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+ const XMLElement* xmlProperty = xmlProperties->FirstChildElement("property");
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+ while (xmlProperty)
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+ {
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+ properties[xmlProperty->Attribute("name")] = xmlProperty->Attribute("value");
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+
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+ xmlProperty = xmlProperty->NextSiblingElement("property");
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+ }
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+ }
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+}
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+
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+void TMXSceneEncoder::buildTileGutter(TMXMap& map, const string& inputDirectory, const string& outputDirectory)
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+{
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+#define ACTUAL_ADJUST_TILESET(imgPath, spacing, margin) tileset.setImagePath((imgPath)); \
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+ tileset.setSpacing(tileset.getSpacing() + (spacing), false); \
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+ tileset.setMargin(tileset.getMargin() + (margin), false); \
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+ tileset.setImageWidth(TMXTileSet::calculateImageDimension(tileset.getHorizontalTileCount(), tileset.getMaxTileWidth(), tileset.getSpacing(), tileset.getMargin())); \
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+ tileset.setImageHeight(TMXTileSet::calculateImageDimension(tileset.getVerticalTileCount(), tileset.getMaxTileHeight(), tileset.getSpacing(), tileset.getMargin()))
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+#define ADJUST_TILESET(imgPath) ACTUAL_ADJUST_TILESET(imgPath, 2, 1)
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+#define UNDO_ADJUST_TILESET(imgPath) ACTUAL_ADJUST_TILESET(imgPath, -2, -1)
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+
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+ std::unordered_map<std::string, std::string> processedFiles;
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+ std::unordered_map<std::string, std::string> reverseLookupProcessedFiles;
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+
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+ unsigned int tilesetCount = map.getTileSetCount();
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+ for (unsigned int i = 0; i < tilesetCount; i++)
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+ {
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+ TMXTileSet& tileset = map.getTileSet(i);
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+
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+ // See if the tileset was already processed. Then we can skip it
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+ auto potentialEasyProcess = processedFiles.find(tileset.getImagePath());
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+ if (potentialEasyProcess != processedFiles.end())
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+ {
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+ ADJUST_TILESET(potentialEasyProcess->second);
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+ continue;
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+ }
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+
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+ // Process tileset
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+ string orgImgPath = tileset.getImagePath();
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+ string imgPath = orgImgPath;
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+ string inputFile = buildFilePath(inputDirectory, imgPath);
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+ int pos = imgPath.find_last_of('.');
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+ if (pos == -1)
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+ {
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+ imgPath = imgPath + "_guttered";
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+ }
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+ else
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+ {
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+ imgPath = imgPath.substr(0, pos) + "_guttered" + imgPath.substr(pos);
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+ }
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+ string outputFile = buildFilePath(outputDirectory, imgPath);
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+
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+ if (buildTileGutterTileset(tileset, inputFile, outputFile))
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+ {
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+ // Update tileset
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+ ADJUST_TILESET(imgPath);
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+
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+ // Remember image paths
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+ processedFiles[orgImgPath] = imgPath;
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+ reverseLookupProcessedFiles[imgPath] = orgImgPath;
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+ }
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+ else
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+ {
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+ // Revert all processed tilemaps
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+ for (unsigned int k = 0; k < i; k++)
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+ {
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+ tileset = map.getTileSet(k);
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+
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+ // Revert to original image and settings
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+ orgImgPath = reverseLookupProcessedFiles[tileset.getImagePath()];
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+ UNDO_ADJUST_TILESET(orgImgPath);
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+
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+ // Delete the processed image, if they exist
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+ auto it = processedFiles.find(orgImgPath);
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+ if (it != processedFiles.end())
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+ {
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+ outputFile = buildFilePath(outputDirectory, it->second);
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+ if (remove(outputFile.c_str()) != 0)
|
|
|
+ {
|
|
|
+ LOG(3, "Could not remove '%s' during tileset revert.\n", outputFile.c_str());
|
|
|
+ }
|
|
|
+ processedFiles.erase(it);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ LOG(1, "Failed to process '%s'. Reverting all tileset gutters.\n", orgImgPath.c_str());
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+#undef UNDO_ADJUST_TILESET
|
|
|
+#undef ADJUST_TILESET
|
|
|
+#undef ACTUAL_ADJUST_TILESET
|
|
|
+}
|
|
|
+
|
|
|
+bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const string& inputFile, const string& outputFile)
|
|
|
+{
|
|
|
+#define COPY_CONTENTS(sx, sy, dx, dy, w, h) copyImage(outputData, static_cast<unsigned char*>(inputImage->getData()), \
|
|
|
+ inputImageWidth, outputImageWidth, bpp, \
|
|
|
+ (sx), (sy), (dx), (dy), (w), (h))
|
|
|
+
|
|
|
+ // Setup images
|
|
|
+ const Image* inputImage = Image::create(inputFile.c_str());
|
|
|
+ if (!inputImage)
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ unsigned int tilesetWidth = tileset.getHorizontalTileCount();
|
|
|
+ unsigned int tilesetHeight = tileset.getVerticalTileCount();
|
|
|
+ Vector2 tileSize = Vector2(tileset.getMaxTileWidth(), tileset.getMaxTileHeight());
|
|
|
+ unsigned int bpp = 0;
|
|
|
+ switch (inputImage->getFormat())
|
|
|
+ {
|
|
|
+ case Image::LUMINANCE:
|
|
|
+ bpp = 1;
|
|
|
+ break;
|
|
|
+ case Image::RGB:
|
|
|
+ bpp = 3;
|
|
|
+ break;
|
|
|
+ case Image::RGBA:
|
|
|
+ bpp = 4;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ LOG(4, "Unknown image format. Possibly need update by developer.\n")
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ Image* outputImage = Image::create(inputImage->getFormat(),
|
|
|
+ TMXTileSet::calculateImageDimension(tilesetWidth, tileSize.x, tileset.getSpacing() + 2, tileset.getMargin() + 1),
|
|
|
+ TMXTileSet::calculateImageDimension(tilesetHeight, tileSize.y, tileset.getSpacing() + 2, tileset.getMargin() + 1));
|
|
|
+
|
|
|
+ // Get a couple variables so we don't constantly call functions (they aren't inline)
|
|
|
+ unsigned int inputImageWidth = inputImage->getWidth();
|
|
|
+ unsigned int inputImageHeight = inputImage->getHeight();
|
|
|
+ unsigned int outputImageWidth = outputImage->getWidth();
|
|
|
+ unsigned int outputImageHeight = outputImage->getHeight();
|
|
|
+ unsigned char* outputData = static_cast<unsigned char*>(outputImage->getData());
|
|
|
+ unsigned int tilesetSpacing = tileset.getSpacing();
|
|
|
+ unsigned int tilesetMargin = tileset.getMargin();
|
|
|
+
|
|
|
+ // Copy margin
|
|
|
+ if (tilesetMargin != 0)
|
|
|
+ {
|
|
|
+ // Horizontal
|
|
|
+ unsigned int avaliable = inputImageWidth;
|
|
|
+ unsigned int remaining = outputImageWidth;
|
|
|
+ unsigned int use = min(avaliable, remaining);
|
|
|
+
|
|
|
+ while (remaining > 0)
|
|
|
+ {
|
|
|
+ // Top
|
|
|
+ COPY_CONTENTS(0, 0, outputImageWidth - remaining, 0, use, tilesetMargin);
|
|
|
+
|
|
|
+ // Bottom
|
|
|
+ COPY_CONTENTS(0, inputImageHeight - tilesetMargin - 1, outputImageWidth - remaining, outputImageHeight - tilesetMargin - 1, use, tilesetMargin);
|
|
|
+
|
|
|
+ remaining -= use;
|
|
|
+ use = min(avaliable, remaining);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Vertical
|
|
|
+ avaliable = inputImageHeight;
|
|
|
+ remaining = outputImageHeight;
|
|
|
+ use = min(avaliable, remaining);
|
|
|
+
|
|
|
+ while (remaining > 0)
|
|
|
+ {
|
|
|
+ // Left
|
|
|
+ COPY_CONTENTS(0, 0, 0, outputImageHeight - remaining, tilesetMargin, use);
|
|
|
+
|
|
|
+ // Right
|
|
|
+ COPY_CONTENTS(inputImageWidth - tilesetMargin - 1, 0, inputImageWidth - tilesetMargin - 1, outputImageHeight - remaining, tilesetMargin, use);
|
|
|
+
|
|
|
+ remaining -= use;
|
|
|
+ use = min(avaliable, remaining);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Copy the contents of each tile
|
|
|
+ for (unsigned int y = 0; y < tilesetHeight; y++)
|
|
|
+ {
|
|
|
+ for (unsigned int x = 0; x < tilesetWidth; x++)
|
|
|
+ {
|
|
|
+ Vector2 src = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing, tilesetMargin);
|
|
|
+ Vector2 dst = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
|
|
|
+
|
|
|
+ COPY_CONTENTS(src.x, src.y, dst.x, dst.y, tileSize.x, tileSize.y);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Extend the edges of the tiles to produce the "gutter"
|
|
|
+ unsigned int gutterContents = outputImageHeight - ((tilesetMargin + 1) * 2);
|
|
|
+ for (unsigned int x = 0; x < tilesetWidth; x++)
|
|
|
+ {
|
|
|
+ Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(x, 0), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
|
|
|
+
|
|
|
+ // Left
|
|
|
+ copyImage(outputData, outputData,
|
|
|
+ outputImageWidth, outputImageWidth, bpp,
|
|
|
+ pos.x, pos.y, pos.x - 1, pos.y, 1, gutterContents);
|
|
|
+
|
|
|
+ // Right
|
|
|
+ copyImage(outputData, outputData,
|
|
|
+ outputImageWidth, outputImageWidth, bpp,
|
|
|
+ pos.x + tileSize.x - 1, pos.y, pos.x + tileSize.x, pos.y, 1, gutterContents);
|
|
|
+ }
|
|
|
+ gutterContents = outputImageWidth - ((tilesetMargin + 1) * 2);
|
|
|
+ for (unsigned int y = 0; y < tilesetHeight; y++)
|
|
|
+ {
|
|
|
+ Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(0, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
|
|
|
+
|
|
|
+ // Top
|
|
|
+ copyImage(outputData, outputData,
|
|
|
+ outputImageWidth, outputImageWidth, bpp,
|
|
|
+ pos.x, pos.y, pos.x, pos.y - 1, gutterContents, 1);
|
|
|
+
|
|
|
+ // Bottom
|
|
|
+ copyImage(outputData, outputData,
|
|
|
+ outputImageWidth, outputImageWidth, bpp,
|
|
|
+ pos.x, pos.y + tileSize.y - 1, pos.x, pos.y + tileSize.y, gutterContents, 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Save and cleanup
|
|
|
+ outputImage->save(outputFile.c_str());
|
|
|
+ SAFE_DELETE(inputImage);
|
|
|
+ SAFE_DELETE(outputImage);
|
|
|
+
|
|
|
+ return true;
|
|
|
+
|
|
|
+#undef COPY_CONTENTS
|
|
|
+}
|
|
|
+
|
|
|
+//XXX could probably seperate the writing process to a seperate class (PropertyWriter...)
|
|
|
+#define WRITE_PROPERTY_BLOCK_START(str) writeLine(file, (str)); \
|
|
|
+ writeLine(file, "{"); \
|
|
|
+ _tabCount++
|
|
|
+#define WRITE_PROPERTY_BLOCK_END() _tabCount--; \
|
|
|
+ writeLine(file, "}")
|
|
|
+#define WRITE_PROPERTY_BLOCK_VALUE(name, value) writeLine(file, string(name) + " = " + (value))
|
|
|
+#define WRITE_PROPERTY_DIRECT(value) writeLine(file, (value))
|
|
|
+#define WRITE_PROPERTY_NEWLINE() file << std::endl
|
|
|
+
|
|
|
+void TMXSceneEncoder::writeScene(const TMXMap& map, const string& outputFilepath, const string& sceneName)
|
|
|
+{
|
|
|
+ // Prepare for writing the scene
|
|
|
+ std::ofstream file(outputFilepath.c_str(), std::ofstream::out | std::ofstream::trunc);
|
|
|
+
|
|
|
+ unsigned int layerCount = map.getLayerCount();
|
|
|
+
|
|
|
+ // Write initial scene
|
|
|
+ WRITE_PROPERTY_BLOCK_START("scene " + sceneName);
|
|
|
+
|
|
|
+ // Write all layers
|
|
|
+ for (unsigned int i = 0; i < layerCount; i++)
|
|
|
+ {
|
|
|
+ const TMXBaseLayer* layer = map.getLayer(i);
|
|
|
+ TMXLayerType type = layer->getType();
|
|
|
+ if (type == TMXLayerType::NormalLayer)
|
|
|
+ {
|
|
|
+ writeTileset(map, dynamic_cast<const TMXLayer*>(layer), file);
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ }
|
|
|
+ else if (type == TMXLayerType::ImageLayer)
|
|
|
+ {
|
|
|
+ writeSprite(dynamic_cast<const TMXImageLayer*>(layer), file);
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+
|
|
|
+ // Cleanup
|
|
|
+ file.flush();
|
|
|
+ file.close();
|
|
|
+}
|
|
|
+
|
|
|
+// This is actually a misnomer. What is a Layer in Tiled/TMX is a TileSet for GamePlay3d. TileSet in Tiled/TMX is something different.
|
|
|
+void TMXSceneEncoder::writeTileset(const TMXMap& map, const TMXLayer* tileset, std::ofstream& file)
|
|
|
+{
|
|
|
+ if (!tileset || !tileset->hasTiles())
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ std::set<unsigned int> tilesets = tileset->getTilesetsUsed(map);
|
|
|
+ if (tilesets.size() == 0)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ char buffer[BUFFER_SIZE];
|
|
|
+ WRITE_PROPERTY_BLOCK_START("node " + tileset->getName());
|
|
|
+
|
|
|
+ if (tilesets.size() > 1)
|
|
|
+ {
|
|
|
+ unsigned int i = 0;
|
|
|
+ for (auto it = tilesets.begin(); it != tilesets.end(); it++, i++)
|
|
|
+ {
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "node tileset_%d", i);
|
|
|
+ WRITE_PROPERTY_BLOCK_START(buffer);
|
|
|
+
|
|
|
+ const TMXTileSet& tmxTileset = map.getTileSet(*it);
|
|
|
+ writeSoloTileset(map, tmxTileset, *tileset, file, *it);
|
|
|
+
|
|
|
+ const Vector2& tileOffset = tmxTileset.getOffset();
|
|
|
+ if (!(tileOffset == Vector2::zero()))
|
|
|
+ {
|
|
|
+ // Tile offset moves the tiles, not the origin of each tile
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "translate = %d, %d, 0", static_cast<int>(tileOffset.x), static_cast<int>(tileOffset.y));
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+ if ((i + 1) != tilesets.size())
|
|
|
+ {
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ const TMXTileSet& tmxTileset = map.getTileSet(*(tilesets.begin()));
|
|
|
+ writeSoloTileset(map, tmxTileset, *tileset, file);
|
|
|
+
|
|
|
+ const Vector2& tileOffset = tmxTileset.getOffset();
|
|
|
+ if (!(tileOffset == Vector2::zero()))
|
|
|
+ {
|
|
|
+ // Tile offset moves the tiles, not the origin of each tile
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "translate = %d, %d, 0", static_cast<int>(tileOffset.x), static_cast<int>(tileOffset.y));
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ writeNodeProperties(tileset->getVisible(), tileset->getProperties(), file);
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+}
|
|
|
+
|
|
|
+void TMXSceneEncoder::writeSoloTileset(const TMXMap& map, const gameplay::TMXTileSet& tmxTileset, const TMXLayer& tileset, std::ofstream& file, unsigned int resultOnlyForTileset)
|
|
|
+{
|
|
|
+ WRITE_PROPERTY_BLOCK_START("tileset");
|
|
|
+
|
|
|
+ // Write tile path
|
|
|
+ WRITE_PROPERTY_BLOCK_VALUE("path", tmxTileset.getImagePath());
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+
|
|
|
+ // Write tile size
|
|
|
+ //XXX if tile sizes are incorrect, make sure to update TMXLayer::getTileStart too
|
|
|
+ char buffer[BUFFER_SIZE];
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "tileWidth = %u", tmxTileset.getMaxTileWidth());
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "tileHeight = %u", tmxTileset.getMaxTileHeight());
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+
|
|
|
+ // Write tileset size
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "columns = %u", tileset.getWidth());
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "rows = %u", tileset.getHeight());
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+
|
|
|
+ // Write opacity
|
|
|
+ if (tileset.getOpacity() < 1.0f)
|
|
|
+ {
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "opacity = %f", tileset.getOpacity());
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ }
|
|
|
+
|
|
|
+ // Write tiles
|
|
|
+ unsigned int tilesetHeight = tileset.getHeight();
|
|
|
+ unsigned int tilesetWidth = tileset.getWidth();
|
|
|
+ for (unsigned int y = 0; y < tilesetHeight; y++)
|
|
|
+ {
|
|
|
+ bool tilesWritten = false;
|
|
|
+ for (unsigned int x = 0; x < tilesetWidth; x++)
|
|
|
+ {
|
|
|
+ Vector2 startPos = tileset.getTileStart(x, y, map, resultOnlyForTileset);
|
|
|
+ if (startPos.x < 0 || startPos.y < 0)
|
|
|
+ {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ tilesWritten = true;
|
|
|
+ WRITE_PROPERTY_BLOCK_START("tile");
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "cell = %u, %u", x, y);
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "source = %u, %u", static_cast<unsigned int>(startPos.x), static_cast<unsigned int>(startPos.y));
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+ }
|
|
|
+ if (tilesWritten && ((y + 1) != tilesetHeight))
|
|
|
+ {
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+}
|
|
|
+
|
|
|
+void TMXSceneEncoder::writeSprite(const gameplay::TMXImageLayer* imageLayer, std::ofstream& file)
|
|
|
+{
|
|
|
+ if (!imageLayer)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ WRITE_PROPERTY_BLOCK_START("node " + imageLayer->getName());
|
|
|
+
|
|
|
+ // Sprite
|
|
|
+ {
|
|
|
+ WRITE_PROPERTY_BLOCK_START("sprite");
|
|
|
+
|
|
|
+ WRITE_PROPERTY_BLOCK_VALUE("path", imageLayer->getImagePath());
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+ }
|
|
|
+
|
|
|
+ writeNodeProperties(imageLayer->getVisible(), imageLayer->getPosition(), imageLayer->getProperties(), file);
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+}
|
|
|
+
|
|
|
+void TMXSceneEncoder::writeNodeProperties(bool enabled, const Vector2& pos, const TMXProperties& properties, std::ofstream& file, bool seperatorLineWritten)
|
|
|
+{
|
|
|
+ char buffer[BUFFER_SIZE];
|
|
|
+ if (!enabled)
|
|
|
+ {
|
|
|
+ // Default is true, so only write it false
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ seperatorLineWritten = true;
|
|
|
+ WRITE_PROPERTY_DIRECT("enabled = false");
|
|
|
+ }
|
|
|
+ if (!(pos == Vector2::zero()))
|
|
|
+ {
|
|
|
+ if (!seperatorLineWritten)
|
|
|
+ {
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ seperatorLineWritten = true;
|
|
|
+ }
|
|
|
+ snprintf(buffer, BUFFER_SIZE, "translate = %d, %d, 0", static_cast<int>(pos.x), static_cast<int>(pos.y));
|
|
|
+ WRITE_PROPERTY_DIRECT(buffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (properties.size() > 0)
|
|
|
+ {
|
|
|
+ WRITE_PROPERTY_NEWLINE();
|
|
|
+ WRITE_PROPERTY_BLOCK_START("tags");
|
|
|
+ for (auto it = properties.begin(); it != properties.end(); it++)
|
|
|
+ {
|
|
|
+ WRITE_PROPERTY_BLOCK_VALUE(it->first, it->second);
|
|
|
+ }
|
|
|
+ WRITE_PROPERTY_BLOCK_END();
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#undef WRITE_PROPERTY_NEWLINE
|
|
|
+#undef WRITE_PROPERTY_DIRECT
|
|
|
+#undef WRITE_PROPERTY_BLOCK_VALUE
|
|
|
+#undef WRITE_PROPERTY_BLOCK_END
|
|
|
+#undef WRITE_PROPERTY_BLOCK_START
|
|
|
+
|
|
|
+void TMXSceneEncoder::writeLine(std::ofstream& file, const string& line) const
|
|
|
+{
|
|
|
+ file << TAB_STRING(_tabCount) << line << std::endl;
|
|
|
+}
|
|
|
+
|
|
|
+bool isBase64(char c)
|
|
|
+{
|
|
|
+ return (c >= 'a' && c <= 'z') ||
|
|
|
+ (c >= 'A' && c <= 'Z') ||
|
|
|
+ (c >= '0' && c <= '9') ||
|
|
|
+ (c == '=');
|
|
|
+}
|
|
|
+
|
|
|
+std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* data)
|
|
|
+{
|
|
|
+ if (!data)
|
|
|
+ {
|
|
|
+ return std::vector<unsigned int>();
|
|
|
+ }
|
|
|
+
|
|
|
+ const char* encoding = data->Attribute("encoding");
|
|
|
+ const char* compression = data->Attribute("compression");
|
|
|
+
|
|
|
+ const char* attValue = "0";
|
|
|
+ unsigned int tileGid;
|
|
|
+ std::vector<unsigned int> tileData;
|
|
|
+
|
|
|
+ if (!compression && !encoding)
|
|
|
+ {
|
|
|
+ const XMLElement* xmlTile = data->FirstChildElement("tile");
|
|
|
+ while (xmlTile)
|
|
|
+ {
|
|
|
+ attValue = xmlTile->Attribute("gid");
|
|
|
+ sscanf(attValue, "%u", &tileGid);
|
|
|
+ tileData.push_back(tileGid);
|
|
|
+
|
|
|
+ xmlTile = xmlTile->NextSiblingElement("tile");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (strcmp(encoding, "csv") == 0)
|
|
|
+ {
|
|
|
+ if (compression)
|
|
|
+ {
|
|
|
+ LOG(1, "Compression is not supported with CSV encoding.\n");
|
|
|
+ exit(-1);
|
|
|
+ }
|
|
|
+
|
|
|
+ const char* rawCsvData = data->GetText();
|
|
|
+ int start = 0;
|
|
|
+ char* endptr;
|
|
|
+ // Skip everything before values
|
|
|
+ while (rawCsvData[start] == ' ' || rawCsvData[start] == '\n' || rawCsvData[start] == '\r' || rawCsvData[start] == '\t')
|
|
|
+ {
|
|
|
+ start++;
|
|
|
+ }
|
|
|
+ // Iterate through values. Skipping to next value when done
|
|
|
+ while (rawCsvData[start])
|
|
|
+ {
|
|
|
+ tileData.push_back(strtoul(rawCsvData + start, &endptr, 10));
|
|
|
+ start = endptr - rawCsvData;
|
|
|
+ while (rawCsvData[start] == ' ' || rawCsvData[start] == ',' || rawCsvData[start] == '\n' || rawCsvData[start] == '\r' || rawCsvData[start] == '\t')
|
|
|
+ {
|
|
|
+ start++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (strcmp(encoding, "base64") == 0)
|
|
|
+ {
|
|
|
+ string base64Data = data->GetText();
|
|
|
+ if (base64Data.size() > 0 && (!isBase64(base64Data[0]) || !isBase64(base64Data[base64Data.size() - 1])))
|
|
|
+ {
|
|
|
+ int start = 0;
|
|
|
+ size_t end = base64Data.size() - 1;
|
|
|
+ while (!isBase64(base64Data[start]))
|
|
|
+ {
|
|
|
+ start++;
|
|
|
+ }
|
|
|
+ while (!isBase64(base64Data[end]))
|
|
|
+ {
|
|
|
+ end--;
|
|
|
+ }
|
|
|
+ base64Data = base64Data.substr(start, end - start + 1);
|
|
|
+ }
|
|
|
+ string byteData = base64_decode(base64Data);
|
|
|
+
|
|
|
+ if (compression)
|
|
|
+ {
|
|
|
+ int err;
|
|
|
+ const unsigned int buffer_size = 4096;
|
|
|
+ char buffer[buffer_size];
|
|
|
+ string decomData;
|
|
|
+
|
|
|
+ if (strcmp(compression, "zlib") == 0 || strcmp(compression, "gzip") == 0)
|
|
|
+ {
|
|
|
+ z_stream dString;
|
|
|
+ dString.zalloc = Z_NULL;
|
|
|
+ dString.zfree = Z_NULL;
|
|
|
+ dString.opaque = Z_NULL;
|
|
|
+ dString.next_in = (Bytef*)byteData.c_str();
|
|
|
+ dString.avail_in = byteData.size();
|
|
|
+
|
|
|
+ if (strcmp(compression, "zlib") == 0)
|
|
|
+ {
|
|
|
+ // zlib
|
|
|
+ if ((err = inflateInit(&dString)) != Z_OK)
|
|
|
+ {
|
|
|
+ LOG(1, "ZLIB inflateInit failed. Error: %d.\n", err);
|
|
|
+ exit(-1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // gzip
|
|
|
+ if ((err = inflateInit2(&dString, 16+MAX_WBITS)) != Z_OK)
|
|
|
+ {
|
|
|
+ LOG(1, "ZLIB inflateInit2 failed. Error: %d.\n", err);
|
|
|
+ exit(-1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ do
|
|
|
+ {
|
|
|
+ dString.next_out = (Bytef*)buffer;
|
|
|
+ dString.avail_out = buffer_size;
|
|
|
+ err = inflate(&dString, Z_NO_FLUSH);
|
|
|
+ switch (err)
|
|
|
+ {
|
|
|
+ case Z_NEED_DICT:
|
|
|
+ case Z_DATA_ERROR:
|
|
|
+ case Z_MEM_ERROR:
|
|
|
+ inflateEnd(&dString);
|
|
|
+ LOG(1, "ZLIB inflate failed. Error: %d.\n", err);
|
|
|
+ exit(-1);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ string decomBlock(buffer, buffer_size - dString.avail_out);
|
|
|
+ decomData += decomBlock;
|
|
|
+ } while (err != Z_STREAM_END);
|
|
|
+
|
|
|
+ inflateEnd(&dString);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ LOG(1, "Unknown compression: %s.\n", compression);
|
|
|
+ exit(-1);
|
|
|
+ }
|
|
|
+
|
|
|
+ byteData = decomData;
|
|
|
+ }
|
|
|
+
|
|
|
+ size_t byteDataSize = byteData.size();
|
|
|
+ for (unsigned int i = 0; i < byteDataSize; i += 4)
|
|
|
+ {
|
|
|
+ unsigned int gid = static_cast<unsigned char>(byteData[i + 0]) |
|
|
|
+ (static_cast<unsigned char>(byteData[i + 1]) << 8u) |
|
|
|
+ (static_cast<unsigned char>(byteData[i + 2]) << 16u) |
|
|
|
+ (static_cast<unsigned char>(byteData[i + 3]) << 24u);
|
|
|
+ tileData.push_back(gid);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ LOG(1, "Unknown encoding: %s.\n", encoding);
|
|
|
+ exit(-1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return tileData;
|
|
|
+}
|
|
|
+
|
|
|
+std::string TMXSceneEncoder::buildFilePath(const std::string& directory, const std::string& file)
|
|
|
+{
|
|
|
+ return EncoderArguments::getRealPath(directory + "/" + file);
|
|
|
+}
|
|
|
+
|
|
|
+void TMXSceneEncoder::copyImage(unsigned char* dst, const unsigned char* src,
|
|
|
+ unsigned int srcWidth, unsigned int dstWidth, unsigned int bpp,
|
|
|
+ unsigned int srcx, unsigned int srcy, unsigned int dstx, unsigned int dsty, unsigned int width, unsigned int height)
|
|
|
+{
|
|
|
+ unsigned int sizePerRow = width * bpp;
|
|
|
+ for (unsigned int y = 0; y < height; y++)
|
|
|
+ {
|
|
|
+ const unsigned char* srcPtr = &src[((y + srcy) * srcWidth + srcx) * bpp];
|
|
|
+ unsigned char* dstPtr = &dst[((y + dsty) * dstWidth + dstx) * bpp];
|
|
|
+ if (src == dst)
|
|
|
+ {
|
|
|
+ memmove(dstPtr, srcPtr, sizePerRow);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ memcpy(dstPtr, srcPtr, sizePerRow);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|