فهرست منبع

gameplay-encoder: Adds IgnoreSpecificDefaultLibraries MSVCRT back to the debug build config. It was only necessary to remove it for release.

Darryl Gough 14 سال پیش
والد
کامیت
2fc6dd01e3
1فایلهای تغییر یافته به همراه3 افزوده شده و 0 حذف شده
  1. 3 0
      gameplay-encoder/gameplay-encoder.vcxproj

+ 3 - 0
gameplay-encoder/gameplay-encoder.vcxproj

@@ -155,6 +155,7 @@
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalLibraryDirectories>;../external-deps/freetype2/lib/win32;../external-deps/collada-dom/lib/win32</AdditionalLibraryDirectories>
       <AdditionalDependencies>freetype245.lib;libcollada14dom22-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
+      <IgnoreSpecificDefaultLibraries>MSVCRT</IgnoreSpecificDefaultLibraries>
     </Link>
     <PostBuildEvent>
       <Command>copy /Y "$(ProjectDir)..\external-deps\collada-dom\lib\win32\*.dll" "$(TargetDir)"</Command>
@@ -178,6 +179,8 @@
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>freetype245.lib;libcollada14dom22-d.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <AdditionalLibraryDirectories>;../external-deps/freetype2/lib/win32;../external-deps/collada-dom/lib/win32</AdditionalLibraryDirectories>
+      <IgnoreSpecificDefaultLibraries>
+      </IgnoreSpecificDefaultLibraries>
     </Link>
     <PostBuildEvent>
       <Command>copy /Y "$(ProjectDir)..\external-deps\collada-dom\lib\win32\*.dll" "$(TargetDir)"</Command>