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Removed FILEFORMAT_DAE
Converted majority of "auto" keywords to explicit types.

Rcmaniac25 11 years ago
parent
commit
30ea9dabc9

+ 0 - 4
tools/encoder/src/EncoderArguments.cpp

@@ -375,10 +375,6 @@ EncoderArguments::FileFormat EncoderArguments::getFileFormat() const
         ext[i] = (char)tolower(ext[i]);
         ext[i] = (char)tolower(ext[i]);
     
     
     // Match every supported extension with its format constant
     // Match every supported extension with its format constant
-    if (ext.compare("dae") == 0)
-    {
-        return FILEFORMAT_DAE;
-    }
     if (ext.compare("fbx") == 0)
     if (ext.compare("fbx") == 0)
     {
     {
         return FILEFORMAT_FBX;
         return FILEFORMAT_FBX;

+ 0 - 1
tools/encoder/src/EncoderArguments.h

@@ -18,7 +18,6 @@ public:
     enum FileFormat
     enum FileFormat
     {
     {
         FILEFORMAT_UNKNOWN,
         FILEFORMAT_UNKNOWN,
-        FILEFORMAT_DAE,
         FILEFORMAT_FBX,
         FILEFORMAT_FBX,
         FILEFORMAT_TMX,
         FILEFORMAT_TMX,
         FILEFORMAT_TTF,
         FILEFORMAT_TTF,

+ 67 - 67
tools/encoder/src/TMXSceneEncoder.cpp

@@ -67,7 +67,7 @@ void TMXSceneEncoder::write(const EncoderArguments& arguments)
 
 
 bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const string& inputDirectory) const
 bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const string& inputDirectory) const
 {
 {
-    auto xmlMap = xmlDoc.FirstChildElement("map");
+    const XMLElement* xmlMap = xmlDoc.FirstChildElement("map");
     if (!xmlMap)
     if (!xmlMap)
     {
     {
         LOG(1, "Missing root <map> element.\n");
         LOG(1, "Missing root <map> element.\n");
@@ -77,7 +77,7 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
     // Read in the map values //XXX should compact this so XML attribute parsing is a little nicer
     // Read in the map values //XXX should compact this so XML attribute parsing is a little nicer
     unsigned int uiValue;
     unsigned int uiValue;
     int iValue;
     int iValue;
-    auto attValue = xmlMap->Attribute("width");
+    const char* attValue = xmlMap->Attribute("width");
     sscanf(attValue, "%u", &uiValue);
     sscanf(attValue, "%u", &uiValue);
     map.setWidth(uiValue);
     map.setWidth(uiValue);
 
 
@@ -95,7 +95,7 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
     map.setTileHeight(fValue);
     map.setTileHeight(fValue);
 
 
     // Now we load all tilesets
     // Now we load all tilesets
-    auto xmlTileSet = xmlMap->FirstChildElement("tileset");
+    const XMLElement* xmlTileSet = xmlMap->FirstChildElement("tileset");
     while (xmlTileSet)
     while (xmlTileSet)
     {
     {
         TMXTileSet tileSet;
         TMXTileSet tileSet;
@@ -160,7 +160,7 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
         }
         }
 
 
         // Tile offset
         // Tile offset
-        auto xmlTileOffset = xmlTileSetToLoad->FirstChildElement("tileoffset");
+        const XMLElement* xmlTileOffset = xmlTileSetToLoad->FirstChildElement("tileoffset");
         if (xmlTileOffset)
         if (xmlTileOffset)
         {
         {
             Vector2 offset;
             Vector2 offset;
@@ -176,7 +176,7 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
         }
         }
 
 
         // Load image source. Don't worry about <data> or trans
         // Load image source. Don't worry about <data> or trans
-        auto xmlTileSetImage = xmlTileSetToLoad->FirstChildElement("image");
+        const XMLElement* xmlTileSetImage = xmlTileSetToLoad->FirstChildElement("image");
         if (!xmlTileSetImage)
         if (!xmlTileSetImage)
         {
         {
             LOG(1, "Could not find <image> element for tileset.\n");
             LOG(1, "Could not find <image> element for tileset.\n");
@@ -226,10 +226,10 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
     }
     }
 
 
     // Load the layers
     // Load the layers
-    auto xmlLayer = xmlMap->FirstChildElement("layer");
+    const XMLElement* xmlLayer = xmlMap->FirstChildElement("layer");
     while (xmlLayer)
     while (xmlLayer)
     {
     {
-        auto layer = new TMXLayer();
+        TMXLayer* layer = new TMXLayer();
 
 
         parseBaseLayerProperties(xmlLayer, layer);
         parseBaseLayerProperties(xmlLayer, layer);
 
 
@@ -259,12 +259,12 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
         // Load tiles
         // Load tiles
         layer->setupTiles();
         layer->setupTiles();
         auto data = loadDataElement(xmlLayer->FirstChildElement("data"));
         auto data = loadDataElement(xmlLayer->FirstChildElement("data"));
-        auto dataSize = data.size();
+        size_t dataSize = data.size();
         for (int i = 0; i < dataSize; i++)
         for (int i = 0; i < dataSize; i++)
         {
         {
-            //XXX this might depend on map's renderorder
-            auto x = i % layer->getWidth();
-            auto y = i / layer->getWidth();
+            //XXX this might depend on map's renderorder... not sure
+            unsigned int x = i % layer->getWidth();
+            unsigned int y = i / layer->getWidth();
             layer->setTile(x, y, data[i]);
             layer->setTile(x, y, data[i]);
         }
         }
 
 
@@ -275,10 +275,10 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
     }
     }
 
 
     // Load image layers
     // Load image layers
-    auto xmlImgLayer = xmlMap->FirstChildElement("imagelayer");
+    const XMLElement* xmlImgLayer = xmlMap->FirstChildElement("imagelayer");
     while (xmlImgLayer)
     while (xmlImgLayer)
     {
     {
-        auto imgLayer = new TMXImageLayer();
+        TMXImageLayer* imgLayer = new TMXImageLayer();
 
 
         parseBaseLayerProperties(xmlImgLayer, imgLayer);
         parseBaseLayerProperties(xmlImgLayer, imgLayer);
 
 
@@ -297,7 +297,7 @@ bool TMXSceneEncoder::parseTmx(const XMLDocument& xmlDoc, TMXMap& map, const str
         }
         }
 
 
         // Load image source. Don't worry about <data>, trans, width, or height
         // Load image source. Don't worry about <data>, trans, width, or height
-        auto xmlImage = xmlImgLayer->FirstChildElement("image");
+        const XMLElement* xmlImage = xmlImgLayer->FirstChildElement("image");
         if (!xmlImage)
         if (!xmlImage)
         {
         {
             LOG(1, "Could not find <image> element for the image layer.\n");
             LOG(1, "Could not find <image> element for the image layer.\n");
@@ -321,7 +321,7 @@ void TMXSceneEncoder::parseBaseLayerProperties(const tinyxml2::XMLElement* xmlBa
     float fValue;
     float fValue;
     unsigned int uiValue;
     unsigned int uiValue;
 
 
-    auto attValue = xmlBaseLayer->Attribute("opacity");
+    const char* attValue = xmlBaseLayer->Attribute("opacity");
     if (attValue)
     if (attValue)
     {
     {
         sscanf(attValue, "%f", &fValue);
         sscanf(attValue, "%f", &fValue);
@@ -335,11 +335,11 @@ void TMXSceneEncoder::parseBaseLayerProperties(const tinyxml2::XMLElement* xmlBa
         layer->setVisible(uiValue == 1);
         layer->setVisible(uiValue == 1);
     }
     }
 
 
-    auto xmlProperties = xmlBaseLayer->FirstChildElement("properties");
+    const XMLElement* xmlProperties = xmlBaseLayer->FirstChildElement("properties");
     if (xmlProperties)
     if (xmlProperties)
     {
     {
-        auto properties = layer->getProperties();
-        auto xmlProperty = xmlProperties->FirstChildElement("property");
+        TMXProperties& properties = layer->getProperties();
+        const XMLElement* xmlProperty = xmlProperties->FirstChildElement("property");
         while (xmlProperty)
         while (xmlProperty)
         {
         {
             properties[xmlProperty->Attribute("name")] = xmlProperty->Attribute("value");
             properties[xmlProperty->Attribute("name")] = xmlProperty->Attribute("value");
@@ -362,10 +362,10 @@ void TMXSceneEncoder::buildTileGutter(TMXMap& map, const string& inputDirectory,
     std::unordered_map<std::string, std::string> processedFiles;
     std::unordered_map<std::string, std::string> processedFiles;
     std::unordered_map<std::string, std::string> reverseLookupProcessedFiles;
     std::unordered_map<std::string, std::string> reverseLookupProcessedFiles;
 
 
-    auto tilesetCount = map.getTileSetCount();
-    for (auto i = 0u; i < tilesetCount; i++)
+    unsigned int tilesetCount = map.getTileSetCount();
+    for (unsigned int i = 0; i < tilesetCount; i++)
     {
     {
-        auto& tileset = map.getTileSet(i);
+        TMXTileSet& tileset = map.getTileSet(i);
 
 
         // See if the tileset was already processed. Then we can skip it
         // See if the tileset was already processed. Then we can skip it
         auto potentialEasyProcess = processedFiles.find(tileset.getImagePath());
         auto potentialEasyProcess = processedFiles.find(tileset.getImagePath());
@@ -376,9 +376,9 @@ void TMXSceneEncoder::buildTileGutter(TMXMap& map, const string& inputDirectory,
         }
         }
 
 
         // Process tileset
         // Process tileset
-        auto orgImgPath = tileset.getImagePath();
-        auto imgPath = orgImgPath;
-        auto inputFile = buildFilePath(inputDirectory, imgPath);
+        string orgImgPath = tileset.getImagePath();
+        string imgPath = orgImgPath;
+        string inputFile = buildFilePath(inputDirectory, imgPath);
         int pos = imgPath.find_last_of('.');
         int pos = imgPath.find_last_of('.');
         if (pos == -1)
         if (pos == -1)
         {
         {
@@ -388,7 +388,7 @@ void TMXSceneEncoder::buildTileGutter(TMXMap& map, const string& inputDirectory,
         {
         {
             imgPath = imgPath.substr(0, pos) + "_guttered" + imgPath.substr(pos);
             imgPath = imgPath.substr(0, pos) + "_guttered" + imgPath.substr(pos);
         }
         }
-        auto outputFile = buildFilePath(outputDirectory, imgPath);
+        string outputFile = buildFilePath(outputDirectory, imgPath);
 
 
         if (buildTileGutterTileset(tileset, inputFile, outputFile))
         if (buildTileGutterTileset(tileset, inputFile, outputFile))
         {
         {
@@ -402,7 +402,7 @@ void TMXSceneEncoder::buildTileGutter(TMXMap& map, const string& inputDirectory,
         else
         else
         {
         {
             // Revert all processed tilemaps
             // Revert all processed tilemaps
-            for (auto k = 0u; k < i; k++)
+            for (unsigned int k = 0; k < i; k++)
             {
             {
                 tileset = map.getTileSet(k);
                 tileset = map.getTileSet(k);
 
 
@@ -445,9 +445,9 @@ bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const st
         return false;
         return false;
     }
     }
 
 
-    auto tilesetWidth = tileset.getHorizontalTileCount();
-    auto tilesetHeight = tileset.getVerticalTileCount();
-    auto tileSize = Vector2(tileset.getMaxTileWidth(), tileset.getMaxTileHeight());
+    unsigned int tilesetWidth = tileset.getHorizontalTileCount();
+    unsigned int tilesetHeight = tileset.getVerticalTileCount();
+    Vector2 tileSize = Vector2(tileset.getMaxTileWidth(), tileset.getMaxTileHeight());
     unsigned int bpp = 0;
     unsigned int bpp = 0;
     switch (inputImage->getFormat())
     switch (inputImage->getFormat())
     {
     {
@@ -470,21 +470,21 @@ bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const st
         TMXTileSet::calculateImageDimension(tilesetHeight, tileSize.y, tileset.getSpacing() + 2, tileset.getMargin() + 1));
         TMXTileSet::calculateImageDimension(tilesetHeight, tileSize.y, tileset.getSpacing() + 2, tileset.getMargin() + 1));
 
 
     // Get a couple variables so we don't constantly call functions (they aren't inline)
     // Get a couple variables so we don't constantly call functions (they aren't inline)
-    auto inputImageWidth = inputImage->getWidth();
-    auto inputImageHeight = inputImage->getHeight();
-    auto outputImageWidth = outputImage->getWidth();
-    auto outputImageHeight = outputImage->getHeight();
-    auto outputData = static_cast<unsigned char*>(outputImage->getData());
-    auto tilesetSpacing = tileset.getSpacing();
-    auto tilesetMargin = tileset.getMargin();
+    unsigned int inputImageWidth = inputImage->getWidth();
+    unsigned int inputImageHeight = inputImage->getHeight();
+    unsigned int outputImageWidth = outputImage->getWidth();
+    unsigned int outputImageHeight = outputImage->getHeight();
+    unsigned char* outputData = static_cast<unsigned char*>(outputImage->getData());
+    unsigned int tilesetSpacing = tileset.getSpacing();
+    unsigned int tilesetMargin = tileset.getMargin();
 
 
     // Copy margin
     // Copy margin
     if (tilesetMargin != 0)
     if (tilesetMargin != 0)
     {
     {
         // Horizontal
         // Horizontal
-        auto avaliable = inputImageWidth;
-        auto remaining = outputImageWidth;
-        auto use = min(avaliable, remaining);
+        unsigned int avaliable = inputImageWidth;
+        unsigned int remaining = outputImageWidth;
+        unsigned int use = min(avaliable, remaining);
 
 
         while (remaining > 0)
         while (remaining > 0)
         {
         {
@@ -517,9 +517,9 @@ bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const st
     }
     }
 
 
     // Copy the contents of each tile
     // Copy the contents of each tile
-    for (auto y = 0u; y < tilesetHeight; y++)
+    for (unsigned int y = 0; y < tilesetHeight; y++)
     {
     {
-        for (auto x = 0u; x < tilesetWidth; x++)
+        for (unsigned int x = 0; x < tilesetWidth; x++)
         {
         {
             Vector2 src = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing, tilesetMargin);
             Vector2 src = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing, tilesetMargin);
             Vector2 dst = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
             Vector2 dst = TMXTileSet::calculateTileOrigin(Vector2(x, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
@@ -529,8 +529,8 @@ bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const st
     }
     }
     
     
     // Extend the edges of the tiles to produce the "gutter"
     // Extend the edges of the tiles to produce the "gutter"
-    auto gutterContents = outputImageHeight - ((tilesetMargin + 1) * 2);
-    for (auto x = 0u; x < tilesetWidth; x++)
+    unsigned int gutterContents = outputImageHeight - ((tilesetMargin + 1) * 2);
+    for (unsigned int x = 0; x < tilesetWidth; x++)
     {
     {
         Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(x, 0), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
         Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(x, 0), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
         
         
@@ -545,7 +545,7 @@ bool TMXSceneEncoder::buildTileGutterTileset(const TMXTileSet& tileset, const st
             pos.x + tileSize.x - 1, pos.y, pos.x + tileSize.x, pos.y, 1, gutterContents);
             pos.x + tileSize.x - 1, pos.y, pos.x + tileSize.x, pos.y, 1, gutterContents);
     }
     }
     gutterContents = outputImageWidth - ((tilesetMargin + 1) * 2);
     gutterContents = outputImageWidth - ((tilesetMargin + 1) * 2);
-    for (auto y = 0u; y < tilesetHeight; y++)
+    for (unsigned int y = 0; y < tilesetHeight; y++)
     {
     {
         Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(0, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
         Vector2 pos = TMXTileSet::calculateTileOrigin(Vector2(0, y), tileSize, tilesetSpacing + 2, tilesetMargin + 1);
 
 
@@ -585,16 +585,16 @@ void TMXSceneEncoder::writeScene(const TMXMap& map, const string& outputFilepath
     // Prepare for writing the scene
     // Prepare for writing the scene
     std::ofstream file(outputFilepath.c_str(), std::ofstream::out | std::ofstream::trunc);
     std::ofstream file(outputFilepath.c_str(), std::ofstream::out | std::ofstream::trunc);
 
 
-    auto layerCount = map.getLayerCount();
+    unsigned int layerCount = map.getLayerCount();
 
 
     // Write initial scene
     // Write initial scene
     WRITE_PROPERTY_BLOCK_START("scene " + sceneName);
     WRITE_PROPERTY_BLOCK_START("scene " + sceneName);
 
 
     // Write all layers
     // Write all layers
-    for (auto i = 0u; i < layerCount; i++)
+    for (unsigned int i = 0; i < layerCount; i++)
     {
     {
-        auto layer = map.getLayer(i);
-        auto type = layer->getType();
+        const TMXBaseLayer* layer = map.getLayer(i);
+        TMXLayerType type = layer->getType();
         if (type == TMXLayerType::NormalLayer)
         if (type == TMXLayerType::NormalLayer)
         {
         {
             writeTileset(map, dynamic_cast<const TMXLayer*>(layer), file);
             writeTileset(map, dynamic_cast<const TMXLayer*>(layer), file);
@@ -622,7 +622,7 @@ void TMXSceneEncoder::writeTileset(const TMXMap& map, const TMXLayer* tileset, s
         return;
         return;
     }
     }
 
 
-    auto tilesets = tileset->getTilesetsUsed(map);
+    std::set<unsigned int> tilesets = tileset->getTilesetsUsed(map);
     if (tilesets.size() == 0)
     if (tilesets.size() == 0)
     {
     {
         return;
         return;
@@ -633,16 +633,16 @@ void TMXSceneEncoder::writeTileset(const TMXMap& map, const TMXLayer* tileset, s
 
 
     if (tilesets.size() > 1)
     if (tilesets.size() > 1)
     {
     {
-        auto i = 0u;
+        unsigned int i = 0;
         for (auto it = tilesets.begin(); it != tilesets.end(); it++, i++)
         for (auto it = tilesets.begin(); it != tilesets.end(); it++, i++)
         {
         {
             snprintf(buffer, BUFFER_SIZE, "node tileset_%d", i);
             snprintf(buffer, BUFFER_SIZE, "node tileset_%d", i);
             WRITE_PROPERTY_BLOCK_START(buffer);
             WRITE_PROPERTY_BLOCK_START(buffer);
 
 
-            auto tmxTileset = map.getTileSet(*it);
+            const TMXTileSet& tmxTileset = map.getTileSet(*it);
             writeSoloTileset(map, tmxTileset, *tileset, file, *it);
             writeSoloTileset(map, tmxTileset, *tileset, file, *it);
 
 
-            auto tileOffset = tmxTileset.getOffset();
+            const Vector2& tileOffset = tmxTileset.getOffset();
             if (!(tileOffset == Vector2::zero()))
             if (!(tileOffset == Vector2::zero()))
             {
             {
                 // Tile offset moves the tiles, not the origin of each tile
                 // Tile offset moves the tiles, not the origin of each tile
@@ -660,10 +660,10 @@ void TMXSceneEncoder::writeTileset(const TMXMap& map, const TMXLayer* tileset, s
     }
     }
     else
     else
     {
     {
-        auto tmxTileset = map.getTileSet(*(tilesets.begin()));
+        const TMXTileSet& tmxTileset = map.getTileSet(*(tilesets.begin()));
         writeSoloTileset(map, tmxTileset, *tileset, file);
         writeSoloTileset(map, tmxTileset, *tileset, file);
 
 
-        auto tileOffset = tmxTileset.getOffset();
+        const Vector2& tileOffset = tmxTileset.getOffset();
         if (!(tileOffset == Vector2::zero()))
         if (!(tileOffset == Vector2::zero()))
         {
         {
             // Tile offset moves the tiles, not the origin of each tile
             // Tile offset moves the tiles, not the origin of each tile
@@ -709,12 +709,12 @@ void TMXSceneEncoder::writeSoloTileset(const TMXMap& map, const gameplay::TMXTil
     }
     }
 
 
     // Write tiles
     // Write tiles
-    auto tilesetHeight = tileset.getHeight();
-    auto tilesetWidth = tileset.getWidth();
-    for (auto y = 0u; y < tilesetHeight; y++)
+    unsigned int tilesetHeight = tileset.getHeight();
+    unsigned int tilesetWidth = tileset.getWidth();
+    for (unsigned int y = 0; y < tilesetHeight; y++)
     {
     {
         bool tilesWritten = false;
         bool tilesWritten = false;
-        for (auto x = 0u; x < tilesetWidth; x++)
+        for (unsigned int x = 0; x < tilesetWidth; x++)
         {
         {
             Vector2 startPos = tileset.getTileStart(x, y, map, resultOnlyForTileset);
             Vector2 startPos = tileset.getTileStart(x, y, map, resultOnlyForTileset);
             if (startPos.x < 0 || startPos.y < 0)
             if (startPos.x < 0 || startPos.y < 0)
@@ -830,7 +830,7 @@ std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* dat
 
 
     if (!compression && !encoding)
     if (!compression && !encoding)
     {
     {
-        auto xmlTile = data->FirstChildElement("tile");
+        const XMLElement* xmlTile = data->FirstChildElement("tile");
         while (xmlTile)
         while (xmlTile)
         {
         {
             attValue = xmlTile->Attribute("gid");
             attValue = xmlTile->Attribute("gid");
@@ -850,7 +850,7 @@ std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* dat
                 exit(-1);
                 exit(-1);
             }
             }
 
 
-            auto rawCsvData = data->GetText();
+            const char* rawCsvData = data->GetText();
             int start = 0;
             int start = 0;
             char* endptr;
             char* endptr;
             // Skip everything before values
             // Skip everything before values
@@ -875,7 +875,7 @@ std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* dat
             if (base64Data.size() > 0 && (!isBase64(base64Data[0]) || !isBase64(base64Data[base64Data.size() - 1])))
             if (base64Data.size() > 0 && (!isBase64(base64Data[0]) || !isBase64(base64Data[base64Data.size() - 1])))
             {
             {
                 int start = 0;
                 int start = 0;
-                auto end = base64Data.size() - 1;
+                size_t end = base64Data.size() - 1;
                 while (!isBase64(base64Data[start]))
                 while (!isBase64(base64Data[start]))
                 {
                 {
                     start++;
                     start++;
@@ -886,7 +886,7 @@ std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* dat
                 }
                 }
                 base64Data = base64Data.substr(start, end - start + 1);
                 base64Data = base64Data.substr(start, end - start + 1);
             }
             }
-            auto byteData = base64_decode(base64Data);
+            string byteData = base64_decode(base64Data);
 
 
             if (compression)
             if (compression)
             {
             {
@@ -954,7 +954,7 @@ std::vector<unsigned int> TMXSceneEncoder::loadDataElement(const XMLElement* dat
                 byteData = decomData;
                 byteData = decomData;
             }
             }
 
 
-            auto byteDataSize = byteData.size();
+            size_t byteDataSize = byteData.size();
             for (unsigned int i = 0; i < byteDataSize; i += 4)
             for (unsigned int i = 0; i < byteDataSize; i += 4)
             {
             {
                 unsigned int gid = static_cast<unsigned char>(byteData[i + 0]) |
                 unsigned int gid = static_cast<unsigned char>(byteData[i + 0]) |
@@ -983,11 +983,11 @@ void TMXSceneEncoder::copyImage(unsigned char* dst, const unsigned char* src,
     unsigned int srcWidth, unsigned int dstWidth, unsigned int bpp,
     unsigned int srcWidth, unsigned int dstWidth, unsigned int bpp,
     unsigned int srcx, unsigned int srcy, unsigned int dstx, unsigned int dsty, unsigned int width, unsigned int height)
     unsigned int srcx, unsigned int srcy, unsigned int dstx, unsigned int dsty, unsigned int width, unsigned int height)
 {
 {
-    auto sizePerRow = width * bpp;
-    for (auto y = 0u; y < height; y++)
+    unsigned int sizePerRow = width * bpp;
+    for (unsigned int y = 0; y < height; y++)
     {
     {
-        auto srcPtr = &src[((y + srcy) * srcWidth + srcx) * bpp];
-        auto dstPtr = &dst[((y + dsty) * dstWidth + dstx) * bpp];
+        const unsigned char* srcPtr = &src[((y + srcy) * srcWidth + srcx) * bpp];
+        unsigned char* dstPtr = &dst[((y + dsty) * dstWidth + dstx) * bpp];
         if (src == dst)
         if (src == dst)
         {
         {
             memmove(dstPtr, srcPtr, sizePerRow);
             memmove(dstPtr, srcPtr, sizePerRow);

+ 16 - 16
tools/encoder/src/TMXTypes.cpp

@@ -62,7 +62,7 @@ bool TMXMap::isValidTileId(unsigned int tileId) const
 {
 {
     if (tileId != 0)
     if (tileId != 0)
     {
     {
-        auto tileSet = findTileSet(tileId);
+        unsigned int tileSet = findTileSet(tileId);
         return tileSet < _tileSets.size();
         return tileSet < _tileSets.size();
     }
     }
 
 
@@ -261,8 +261,8 @@ unsigned int TMXTileSet::calculateImageDimension(unsigned int tileCount, unsigne
 
 
 Vector2 TMXTileSet::calculateTileOrigin(const Vector2& pos, const Vector2& tileSize, unsigned int spacing, unsigned int margin)
 Vector2 TMXTileSet::calculateTileOrigin(const Vector2& pos, const Vector2& tileSize, unsigned int spacing, unsigned int margin)
 {
 {
-    auto xpos = (tileSize.x + spacing) * pos.x;
-    auto ypos = (tileSize.y + spacing) * pos.y;
+    float xpos = (tileSize.x + spacing) * pos.x;
+    float ypos = (tileSize.y + spacing) * pos.y;
 
 
     return Vector2(xpos + margin, ypos + margin);
     return Vector2(xpos + margin, ypos + margin);
 }
 }
@@ -371,7 +371,7 @@ void TMXLayer::setTile(unsigned int x, unsigned int y, unsigned int gid)
     bool flipHorz = (gid & FLIPPED_HORIZONTALLY_FLAG) != 0;
     bool flipHorz = (gid & FLIPPED_HORIZONTALLY_FLAG) != 0;
     bool flipVert = (gid & FLIPPED_VERTICALLY_FLAG) != 0;
     bool flipVert = (gid & FLIPPED_VERTICALLY_FLAG) != 0;
     bool flipDiag = (gid & FLIPPED_DIAGONALLY_FLAG) != 0;
     bool flipDiag = (gid & FLIPPED_DIAGONALLY_FLAG) != 0;
-    auto flaglessGid = gid & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG);
+    unsigned int flaglessGid = gid & ~(FLIPPED_HORIZONTALLY_FLAG | FLIPPED_VERTICALLY_FLAG | FLIPPED_DIAGONALLY_FLAG);
     _tiles[x + y * _width] = { flaglessGid, flipHorz, flipVert, flipDiag };
     _tiles[x + y * _width] = { flaglessGid, flipHorz, flipVert, flipDiag };
 }
 }
 
 
@@ -393,28 +393,28 @@ bool TMXLayer::isEmptyTile(unsigned int x, unsigned int y) const
 Vector2 TMXLayer::getTileStart(unsigned int x, unsigned int y, const TMXMap& map, unsigned int resultOnlyForTileset) const
 Vector2 TMXLayer::getTileStart(unsigned int x, unsigned int y, const TMXMap& map, unsigned int resultOnlyForTileset) const
 {
 {
     // Get the tile
     // Get the tile
-    auto gid = getTileStruct(x, y).gid;
+    unsigned int gid = getTileStruct(x, y).gid;
     if (gid == 0)
     if (gid == 0)
     {
     {
         return Vector2(-1, -1);
         return Vector2(-1, -1);
     }
     }
 
 
     // Get the tileset for the tile
     // Get the tileset for the tile
-    auto tileset_id = map.findTileSet(gid);
+    unsigned int tileset_id = map.findTileSet(gid);
     if (tileset_id == map.getTileSetCount() || 
     if (tileset_id == map.getTileSetCount() || 
         (resultOnlyForTileset != TMX_INVALID_ID && tileset_id != resultOnlyForTileset))
         (resultOnlyForTileset != TMX_INVALID_ID && tileset_id != resultOnlyForTileset))
     {
     {
         return Vector2(-1, -1);
         return Vector2(-1, -1);
     }
     }
-    auto tileset = map.getTileSet(tileset_id);
+    const TMXTileSet& tileset = map.getTileSet(tileset_id);
     if (tileset.getHorizontalTileCount() == 0)
     if (tileset.getHorizontalTileCount() == 0)
     {
     {
         return Vector2(-1, -1);
         return Vector2(-1, -1);
     }
     }
 
 
     // Calculate the tile position
     // Calculate the tile position
-    auto horzTileCount = tileset.getHorizontalTileCount();
-    auto adjusted_gid = gid - tileset.getFirstGid();
+    unsigned int horzTileCount = tileset.getHorizontalTileCount();
+    unsigned int adjusted_gid = gid - tileset.getFirstGid();
 
 
     return TMXTileSet::calculateTileOrigin(Vector2(static_cast<float>(adjusted_gid % horzTileCount), static_cast<float>(adjusted_gid / horzTileCount)),
     return TMXTileSet::calculateTileOrigin(Vector2(static_cast<float>(adjusted_gid % horzTileCount), static_cast<float>(adjusted_gid / horzTileCount)),
         Vector2(static_cast<float>(tileset.getMaxTileWidth()), static_cast<float>(tileset.getMaxTileHeight())),
         Vector2(static_cast<float>(tileset.getMaxTileWidth()), static_cast<float>(tileset.getMaxTileHeight())),
@@ -424,8 +424,8 @@ Vector2 TMXLayer::getTileStart(unsigned int x, unsigned int y, const TMXMap& map
 
 
 bool TMXLayer::hasTiles() const
 bool TMXLayer::hasTiles() const
 {
 {
-    auto tile_size = _tiles.size();
-    for (auto i = 0u; i < tile_size; i++)
+    size_t tile_size = _tiles.size();
+    for (unsigned int i = 0; i < tile_size; i++)
     {
     {
         if (_tiles[i].gid != 0)
         if (_tiles[i].gid != 0)
         {
         {
@@ -439,17 +439,17 @@ std::set<unsigned int> TMXLayer::getTilesetsUsed(const TMXMap& map) const
 {
 {
     std::set<unsigned int> tilesets;
     std::set<unsigned int> tilesets;
 
 
-    auto tileset_size = map.getTileSetCount();
-    auto tile_size = _tiles.size();
-    for (auto i = 0u; i < tile_size; i++)
+    unsigned int tileset_size = map.getTileSetCount();
+    size_t tile_size = _tiles.size();
+    for (unsigned int i = 0; i < tile_size; i++)
     {
     {
-        auto gid = _tiles[i].gid;
+        unsigned int gid = _tiles[i].gid;
         if (gid == 0)
         if (gid == 0)
         {
         {
             // Empty tile
             // Empty tile
             continue;
             continue;
         }
         }
-        auto tileset = map.findTileSet(gid);
+        unsigned int tileset = map.findTileSet(gid);
         if (tileset == tileset_size)
         if (tileset == tileset_size)
         {
         {
             // Could not find tileset
             // Could not find tileset

+ 0 - 5
tools/encoder/src/main.cpp

@@ -100,11 +100,6 @@ int main(int argc, const char** argv)
 
 
     switch (arguments.getFileFormat())
     switch (arguments.getFileFormat())
     {
     {
-    case EncoderArguments::FILEFORMAT_DAE:
-        {
-            LOG(1, "Error: Collada support has been removed. Convert your DAE file to FBX.\n");
-            return -1;
-        }
     case EncoderArguments::FILEFORMAT_FBX:
     case EncoderArguments::FILEFORMAT_FBX:
         {
         {
             std::string realpath(arguments.getFilePath());
             std::string realpath(arguments.getFilePath());