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@@ -1,242 +1,284 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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- <ClCompile Include="src\DAESceneEncoder.cpp" />
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- <ClCompile Include="src\main.cpp" />
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- <ClCompile Include="src\ReferenceTable.cpp" />
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- <ClCompile Include="src\TTFFontEncoder.cpp" />
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+ <ClCompile Include="src\Animation.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\AnimationChannel.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\Animations.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\Base.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\BoundingVolume.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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<ClCompile Include="src\Camera.cpp">
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- <Filter>Objects\Camera</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\CameraInstance.cpp">
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- <Filter>Objects\Camera</Filter>
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="..\gameplay\src\Curve.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\DAEChannelTarget.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\DAEOptimizer.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\DAESceneEncoder.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\DAEUtil.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\Effect.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\EncoderArguments.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\FBXSceneEncoder.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\FileIO.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Font.cpp">
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- <Filter>Objects\Font</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Glyph.cpp">
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- <Filter>Objects\Font</Filter>
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\GPBDecoder.cpp">
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\GPBFile.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Light.cpp">
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- <Filter>Objects\Light</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\LightInstance.cpp">
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- <Filter>Objects\Light</Filter>
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\main.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Material.cpp">
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- <Filter>Objects\Material</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\MaterialParameter.cpp">
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- <Filter>Objects\Material</Filter>
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+ <Filter>src</Filter>
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+ </ClCompile>
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+ <ClCompile Include="src\Matrix.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Mesh.cpp">
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- <Filter>Objects\Mesh</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\MeshPart.cpp">
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- <Filter>Objects\Mesh</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\MeshSkin.cpp">
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- <Filter>Objects\Mesh</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Node.cpp">
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- <Filter>Objects\Node</Filter>
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+ <ClCompile Include="src\Model.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Reference.cpp">
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- <Filter>Objects</Filter>
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+ <ClCompile Include="src\Node.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Object.cpp">
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- <Filter>Objects</Filter>
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- </ClCompile>
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- <ClCompile Include="src\Model.cpp">
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- <Filter>Objects\Mesh</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Scene.cpp">
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- <Filter>Objects</Filter>
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+ <ClCompile Include="src\Quaternion.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\GPBDecoder.cpp" />
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- <ClCompile Include="src\Animation.cpp">
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- <Filter>Objects\Animation</Filter>
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+ <ClCompile Include="src\Reference.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\AnimationChannel.cpp">
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- <Filter>Objects\Animation</Filter>
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+ <ClCompile Include="src\ReferenceTable.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\GPBFile.cpp" />
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- <ClCompile Include="src\DAEChannelTarget.cpp" />
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- <ClCompile Include="src\FileIO.cpp" />
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- <ClCompile Include="src\StringUtil.cpp" />
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- <ClCompile Include="src\Effect.cpp">
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- <Filter>Objects\Material</Filter>
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+ <ClCompile Include="src\Scene.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Vertex.cpp" />
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- <ClCompile Include="src\VertexElement.cpp" />
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- <ClCompile Include="src\Quaternion.cpp">
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- <Filter>Math</Filter>
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+ <ClCompile Include="src\StringUtil.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Vector4.cpp">
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- <Filter>Math</Filter>
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+ <ClCompile Include="src\Transform.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Vector3.cpp">
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- <Filter>Math</Filter>
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+ <ClCompile Include="src\TTFFontEncoder.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="src\Vector2.cpp">
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- <Filter>Math</Filter>
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Transform.cpp">
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- <Filter>Math</Filter>
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+ <ClCompile Include="src\Vector3.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Matrix.cpp">
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- <Filter>Math</Filter>
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+ <ClCompile Include="src\Vector4.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\DAEOptimizer.cpp" />
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- <ClCompile Include="src\DAEUtil.cpp" />
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- <ClCompile Include="src\EncoderArguments.cpp" />
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- <ClCompile Include="src\Animations.cpp">
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- <Filter>Objects\Animation</Filter>
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+ <ClCompile Include="src\Vertex.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="..\gameplay\src\Curve.cpp" />
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- <ClCompile Include="src\BoundingVolume.cpp">
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- <Filter>Math</Filter>
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+ <ClCompile Include="src\VertexElement.cpp">
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+ <Filter>src</Filter>
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</ClCompile>
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- <ClCompile Include="src\Base.cpp" />
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- <ClCompile Include="src\FBXSceneEncoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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- <ClInclude Include="src\DAESceneEncoder.h" />
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- <ClInclude Include="src\ReferenceTable.h" />
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- <ClInclude Include="src\TTFFontEncoder.h" />
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- <ClInclude Include="src\CameraInstance.h">
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- <Filter>Objects\Camera</Filter>
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+ <ClInclude Include="src\VertexElement.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\Animation.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\AnimationChannel.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\Animations.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\Base.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\BoundingVolume.h">
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Camera.h">
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- <Filter>Objects\Camera</Filter>
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\CameraInstance.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="..\gameplay\src\Curve.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\DAEChannelTarget.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\DAEOptimizer.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\DAESceneEncoder.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\DAEUtil.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\Effect.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\EncoderArguments.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\FBXSceneEncoder.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\FileIO.h">
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Font.h">
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- <Filter>Objects\Font</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Glyph.h">
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- <Filter>Objects\Font</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\LightInstance.h">
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- <Filter>Objects\Light</Filter>
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+ <ClInclude Include="src\GPBDecoder.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\GPBFile.h">
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Light.h">
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- <Filter>Objects\Light</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\MaterialParameter.h">
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- <Filter>Objects\Material</Filter>
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+ <ClInclude Include="src\LightInstance.h">
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Material.h">
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- <Filter>Objects\Material</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\MeshSkin.h">
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- <Filter>Objects\Mesh</Filter>
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+ <ClInclude Include="src\MaterialParameter.h">
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+ <Filter>src</Filter>
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+ </ClInclude>
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+ <ClInclude Include="src\Matrix.h">
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Mesh.h">
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- <Filter>Objects\Mesh</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\MeshPart.h">
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- <Filter>Objects\Mesh</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Node.h">
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- <Filter>Objects\Node</Filter>
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+ <ClInclude Include="src\MeshSkin.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Reference.h">
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- <Filter>Objects</Filter>
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+ <ClInclude Include="src\Model.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Object.h">
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- <Filter>Objects</Filter>
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+ <ClInclude Include="src\Node.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Model.h">
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- <Filter>Objects\Mesh</Filter>
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+ <ClInclude Include="src\Object.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Scene.h">
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- <Filter>Objects</Filter>
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+ <ClInclude Include="src\Quaternion.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\GPBDecoder.h" />
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- <ClInclude Include="src\AnimationChannel.h">
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- <Filter>Objects\Animation</Filter>
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+ <ClInclude Include="src\Reference.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Animation.h">
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- <Filter>Objects\Animation</Filter>
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+ <ClInclude Include="src\ReferenceTable.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\GPBFile.h" />
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- <ClInclude Include="src\DAEChannelTarget.h" />
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- <ClInclude Include="src\FileIO.h" />
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- <ClInclude Include="src\StringUtil.h" />
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- <ClInclude Include="src\Effect.h">
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- <Filter>Objects\Material</Filter>
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+ <ClInclude Include="src\Scene.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Vertex.h" />
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- <ClInclude Include="src\VertexElement.h" />
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- <ClInclude Include="src\Quaternion.h">
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- <Filter>Math</Filter>
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+ <ClInclude Include="src\StringUtil.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Vector4.h">
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- <Filter>Math</Filter>
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+ <ClInclude Include="src\Transform.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Vector3.h">
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- <Filter>Math</Filter>
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+ <ClInclude Include="src\TTFFontEncoder.h">
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+ <Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="src\Vector2.h">
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- <Filter>Math</Filter>
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Transform.h">
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- <Filter>Math</Filter>
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- </ClInclude>
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- <ClInclude Include="src\Matrix.h">
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- <Filter>Math</Filter>
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+ <ClInclude Include="src\Vector3.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\DAEOptimizer.h" />
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- <ClInclude Include="src\DAEUtil.h" />
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- <ClInclude Include="src\EncoderArguments.h" />
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- <ClInclude Include="src\Animations.h">
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- <Filter>Objects\Animation</Filter>
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+ <ClInclude Include="src\Vector4.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="..\gameplay\src\Curve.h" />
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- <ClInclude Include="src\BoundingVolume.h">
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- <Filter>Math</Filter>
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+ <ClInclude Include="src\Vertex.h">
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+ <Filter>src</Filter>
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</ClInclude>
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- <ClInclude Include="src\Base.h" />
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- <ClInclude Include="src\FBXSceneEncoder.h" />
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- </ItemGroup>
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- <ItemGroup>
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- <Filter Include="Objects">
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- <UniqueIdentifier>{3be0a9f1-9de7-42e9-b264-89400ccf3236}</UniqueIdentifier>
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- </Filter>
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- <Filter Include="Objects\Camera">
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- </Filter>
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- <Filter Include="Objects\Font">
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- </Filter>
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- <Filter Include="Objects\Light">
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