|
|
@@ -1241,9 +1241,217 @@ int lua_Mesh_static_createQuad(lua_State* state)
|
|
|
}
|
|
|
break;
|
|
|
}
|
|
|
+ case 5:
|
|
|
+ {
|
|
|
+ if (lua_type(state, 1) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 5) == LUA_TNUMBER)
|
|
|
+ {
|
|
|
+ // Get parameter 1 off the stack.
|
|
|
+ float param1 = (float)luaL_checknumber(state, 1);
|
|
|
+
|
|
|
+ // Get parameter 2 off the stack.
|
|
|
+ float param2 = (float)luaL_checknumber(state, 2);
|
|
|
+
|
|
|
+ // Get parameter 3 off the stack.
|
|
|
+ float param3 = (float)luaL_checknumber(state, 3);
|
|
|
+
|
|
|
+ // Get parameter 4 off the stack.
|
|
|
+ float param4 = (float)luaL_checknumber(state, 4);
|
|
|
+
|
|
|
+ // Get parameter 5 off the stack.
|
|
|
+ float param5 = (float)luaL_checknumber(state, 5);
|
|
|
+
|
|
|
+ void* returnPtr = (void*)Mesh::createQuad(param1, param2, param3, param4, param5);
|
|
|
+ if (returnPtr)
|
|
|
+ {
|
|
|
+ ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
+ object->instance = returnPtr;
|
|
|
+ object->owns = true;
|
|
|
+ luaL_getmetatable(state, "Mesh");
|
|
|
+ lua_setmetatable(state, -2);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushnil(state);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushstring(state, "lua_Mesh_static_createQuad - Failed to match the given parameters to a valid function signature.");
|
|
|
+ lua_error(state);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 6:
|
|
|
+ {
|
|
|
+ if (lua_type(state, 1) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 5) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 6) == LUA_TNUMBER)
|
|
|
+ {
|
|
|
+ // Get parameter 1 off the stack.
|
|
|
+ float param1 = (float)luaL_checknumber(state, 1);
|
|
|
+
|
|
|
+ // Get parameter 2 off the stack.
|
|
|
+ float param2 = (float)luaL_checknumber(state, 2);
|
|
|
+
|
|
|
+ // Get parameter 3 off the stack.
|
|
|
+ float param3 = (float)luaL_checknumber(state, 3);
|
|
|
+
|
|
|
+ // Get parameter 4 off the stack.
|
|
|
+ float param4 = (float)luaL_checknumber(state, 4);
|
|
|
+
|
|
|
+ // Get parameter 5 off the stack.
|
|
|
+ float param5 = (float)luaL_checknumber(state, 5);
|
|
|
+
|
|
|
+ // Get parameter 6 off the stack.
|
|
|
+ float param6 = (float)luaL_checknumber(state, 6);
|
|
|
+
|
|
|
+ void* returnPtr = (void*)Mesh::createQuad(param1, param2, param3, param4, param5, param6);
|
|
|
+ if (returnPtr)
|
|
|
+ {
|
|
|
+ ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
+ object->instance = returnPtr;
|
|
|
+ object->owns = true;
|
|
|
+ luaL_getmetatable(state, "Mesh");
|
|
|
+ lua_setmetatable(state, -2);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushnil(state);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushstring(state, "lua_Mesh_static_createQuad - Failed to match the given parameters to a valid function signature.");
|
|
|
+ lua_error(state);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 7:
|
|
|
+ {
|
|
|
+ if (lua_type(state, 1) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 5) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 6) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 7) == LUA_TNUMBER)
|
|
|
+ {
|
|
|
+ // Get parameter 1 off the stack.
|
|
|
+ float param1 = (float)luaL_checknumber(state, 1);
|
|
|
+
|
|
|
+ // Get parameter 2 off the stack.
|
|
|
+ float param2 = (float)luaL_checknumber(state, 2);
|
|
|
+
|
|
|
+ // Get parameter 3 off the stack.
|
|
|
+ float param3 = (float)luaL_checknumber(state, 3);
|
|
|
+
|
|
|
+ // Get parameter 4 off the stack.
|
|
|
+ float param4 = (float)luaL_checknumber(state, 4);
|
|
|
+
|
|
|
+ // Get parameter 5 off the stack.
|
|
|
+ float param5 = (float)luaL_checknumber(state, 5);
|
|
|
+
|
|
|
+ // Get parameter 6 off the stack.
|
|
|
+ float param6 = (float)luaL_checknumber(state, 6);
|
|
|
+
|
|
|
+ // Get parameter 7 off the stack.
|
|
|
+ float param7 = (float)luaL_checknumber(state, 7);
|
|
|
+
|
|
|
+ void* returnPtr = (void*)Mesh::createQuad(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ if (returnPtr)
|
|
|
+ {
|
|
|
+ ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
+ object->instance = returnPtr;
|
|
|
+ object->owns = true;
|
|
|
+ luaL_getmetatable(state, "Mesh");
|
|
|
+ lua_setmetatable(state, -2);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushnil(state);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushstring(state, "lua_Mesh_static_createQuad - Failed to match the given parameters to a valid function signature.");
|
|
|
+ lua_error(state);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ case 8:
|
|
|
+ {
|
|
|
+ if (lua_type(state, 1) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 2) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 3) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 4) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 5) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 6) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 7) == LUA_TNUMBER &&
|
|
|
+ lua_type(state, 8) == LUA_TNUMBER)
|
|
|
+ {
|
|
|
+ // Get parameter 1 off the stack.
|
|
|
+ float param1 = (float)luaL_checknumber(state, 1);
|
|
|
+
|
|
|
+ // Get parameter 2 off the stack.
|
|
|
+ float param2 = (float)luaL_checknumber(state, 2);
|
|
|
+
|
|
|
+ // Get parameter 3 off the stack.
|
|
|
+ float param3 = (float)luaL_checknumber(state, 3);
|
|
|
+
|
|
|
+ // Get parameter 4 off the stack.
|
|
|
+ float param4 = (float)luaL_checknumber(state, 4);
|
|
|
+
|
|
|
+ // Get parameter 5 off the stack.
|
|
|
+ float param5 = (float)luaL_checknumber(state, 5);
|
|
|
+
|
|
|
+ // Get parameter 6 off the stack.
|
|
|
+ float param6 = (float)luaL_checknumber(state, 6);
|
|
|
+
|
|
|
+ // Get parameter 7 off the stack.
|
|
|
+ float param7 = (float)luaL_checknumber(state, 7);
|
|
|
+
|
|
|
+ // Get parameter 8 off the stack.
|
|
|
+ float param8 = (float)luaL_checknumber(state, 8);
|
|
|
+
|
|
|
+ void* returnPtr = (void*)Mesh::createQuad(param1, param2, param3, param4, param5, param6, param7, param8);
|
|
|
+ if (returnPtr)
|
|
|
+ {
|
|
|
+ ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
|
|
|
+ object->instance = returnPtr;
|
|
|
+ object->owns = true;
|
|
|
+ luaL_getmetatable(state, "Mesh");
|
|
|
+ lua_setmetatable(state, -2);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushnil(state);
|
|
|
+ }
|
|
|
+
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ lua_pushstring(state, "lua_Mesh_static_createQuad - Failed to match the given parameters to a valid function signature.");
|
|
|
+ lua_error(state);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
default:
|
|
|
{
|
|
|
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
|
|
|
+ lua_pushstring(state, "Invalid number of parameters (expected 4, 5, 6, 7 or 8).");
|
|
|
lua_error(state);
|
|
|
break;
|
|
|
}
|