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@@ -0,0 +1,33 @@
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+#include "Base.h"
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+#include "AbsoluteLayout.h"
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+
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+namespace gameplay
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+{
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+ AbsoluteLayout::AbsoluteLayout()
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+ {
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+ }
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+
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+ AbsoluteLayout::AbsoluteLayout(const AbsoluteLayout& copy)
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+ {
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+ }
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+
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+ AbsoluteLayout::~AbsoluteLayout()
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+ {
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+ }
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+
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+ AbsoluteLayout* AbsoluteLayout::create()
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+ {
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+ AbsoluteLayout* al = new AbsoluteLayout();
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+ return al;
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+ }
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+
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+ Layout::Type AbsoluteLayout::getType()
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+ {
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+ return Layout::LAYOUT_ABSOLUTE;
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+ }
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+
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+ void AbsoluteLayout::update(std::vector<Control*> controls, const Vector2& size)
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+ {
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+ // An AbsoluteLayout does nothing to modify the layout of Controls.
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+ }
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+}
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