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@@ -61,7 +61,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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</div>
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<div class="header">
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<div class="headertitle">
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-<div class="title">gameplay - 3D Game Framework </div> </div>
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+<div class="title">gameplay3d - Game Framework</div> </div>
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</div><!--header-->
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<div class="contents">
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<div class="textblock"><h2><a class="anchor" id="intro"></a>
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@@ -69,7 +69,7 @@ Introduction</h2>
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<p>The gameplay framework is a cross-platform, C++, 3D game framework that includes a runtime library, tools, and learning content that allows developers to write games for mobile and desktop platforms without worrying about platform details.</p>
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<h2><a class="anchor" id="License"></a>
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License</h2>
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-<p>The project is open sourced under the Apache 2.0 license.</p>
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+<p>The project is open-source under Apache 2.0 license.</p>
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<h2><a class="anchor" id="Project"></a>
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Features</h2>
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<p>The gameplay C++ runtime library offers a simple, well-defined, 3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL ES 2.0, and OpenAL 1.1). These classes allow you to:</p>
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@@ -81,14 +81,14 @@ Features</h2>
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</ul>
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<p><b>Create game components with ease</b> </p>
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<ul>
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-<li>Add visuals with scene, node, camera, lights, mesh, texture, sprite, materials, animation, and physics classes. </li>
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-<li>Control and position the game using the viewport, camera, and audio listener. </li>
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+<li>Add visuals with scene, node, camera, lights, model, mesh, texture, sprite, materials, animation, and physics classes. </li>
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+<li>Control and position the game using the viewport, camera, and audio. </li>
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<li>Manage fundamental elements such as fonts, colors, and curves. </li>
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<li>Update game data with built-in math classes for vectors, matrices, rays, planes, bounding volumes and their associated operations.</li>
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</ul>
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<p><b>Improve your game and learn</b> </p>
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<ul>
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-<li>Supports TrueType fonts and the Khronos COLLADA and Autodesk FBX interchange scene formats to import and binary encode your 3D game assets. </li>
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+<li>Supports TrueType fonts and Autodesk FBX interchange scene formats to import and binary encode your 3D game assets. </li>
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<li>Built-in materials and shaders to enhance your game's rendering. </li>
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<li>Both mobile and desktop platforms are supported for ease of portability and tooling options. </li>
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<li>Documentation, tutorials, and code samples are provided. </li>
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