Jelajahi Sumber

Update VC++ projects

Nick Landry 11 tahun lalu
induk
melakukan
6169b78950

+ 3 - 3
gameplay/gameplay.vcxproj

@@ -628,7 +628,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;..\external-deps\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>
       </RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@@ -650,7 +650,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_LIB;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;..\external-deps\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
       <MultiProcessorCompilation>true</MultiProcessorCompilation>
@@ -674,7 +674,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>false</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;..\external-deps\include\bullet;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>$(ProjectDir)src;..\external-deps\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
       <DebugInformationFormat>
       </DebugInformationFormat>
       <MultiProcessorCompilation>true</MultiProcessorCompilation>

+ 6 - 6
samples/browser/sample-browser.vcxproj

@@ -79,7 +79,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
     </ClCompile>
@@ -87,7 +87,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>
@@ -110,7 +110,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
       <PreprocessToFile>false</PreprocessToFile>
@@ -120,7 +120,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>
@@ -145,7 +145,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -153,7 +153,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>

+ 6 - 6
samples/character/sample-character.vcxproj

@@ -86,7 +86,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>
       </RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@@ -95,7 +95,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -120,7 +120,7 @@ copy .\game.dxt.config .\game.config</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -128,7 +128,7 @@ copy .\game.dxt.config .\game.config</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -155,7 +155,7 @@ copy .\game.dxt.config .\game.config</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -163,7 +163,7 @@ copy .\game.dxt.config .\game.config</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>

+ 6 - 6
samples/racer/sample-racer.vcxproj

@@ -82,7 +82,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -90,7 +90,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -111,7 +111,7 @@ copy .\game.dxt.config .\game.config</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
       <PreprocessToFile>false</PreprocessToFile>
@@ -121,7 +121,7 @@ copy .\game.dxt.config .\game.config</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
@@ -144,7 +144,7 @@ copy .\game.dxt.config .\game.config</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -152,7 +152,7 @@ copy .\game.dxt.config .\game.config</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>

+ 6 - 6
samples/spaceship/sample-spaceship.vcxproj

@@ -74,14 +74,14 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>
@@ -108,7 +108,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -116,7 +116,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>
@@ -145,7 +145,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -153,7 +153,7 @@ copy ..\..\gameplay\res\logo_powered_white.png res</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>

+ 6 - 6
template/template.vcxproj

@@ -76,7 +76,7 @@
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;GAMEPLAY_PATH\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
     </ClCompile>
@@ -84,7 +84,7 @@
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\libs\Windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>
@@ -106,7 +106,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       <WarningLevel>Level3</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;GAMEPLAY_PATH\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include</AdditionalIncludeDirectories>
       <RuntimeTypeInfo>true</RuntimeTypeInfo>
       <ShowIncludes>false</ShowIncludes>
       <PreprocessToFile>false</PreprocessToFile>
@@ -116,7 +116,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       <SubSystem>Windows</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\libs\Windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Debug;GAMEPLAY_PATH\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>
@@ -140,7 +140,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include;GAMEPLAY_PATH\external-deps\include\bullet</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>GAMEPLAY_PATH\gameplay\src;GAMEPLAY_PATH\external-deps\include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Windows</SubSystem>
@@ -148,7 +148,7 @@ xcopy GAMEPLAY_PATH\gameplay\res\ui res\ui\* /s /y /d</Command>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\libs\Windows\x86_64\Release;GAMEPLAY_PATH\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>GAMEPLAY_PATH\external-deps\lib\windows\x86_64\Release;GAMEPLAY_PATH\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
     </Link>
     <CustomBuildStep>
       <Command>

+ 8 - 8
tools/encoder/gameplay-encoder.vcxproj

@@ -197,14 +197,14 @@
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=2;USE_FBX;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/include</AdditionalIncludeDirectories>
       <DisableLanguageExtensions>
       </DisableLanguageExtensions>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/debug;../../external-deps/freetype2/lib/windows/x86;../../external-deps/libs/Windows/x86/Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/debug;../../external-deps/lib/windows/x86/Debug</AdditionalLibraryDirectories>
       <AdditionalDependencies>libfbxsdk-md.lib;freetype245.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <IgnoreSpecificDefaultLibraries>MSVCRT</IgnoreSpecificDefaultLibraries>
     </Link>
@@ -220,14 +220,14 @@
       <WarningLevel>Level4</WarningLevel>
       <Optimization>Disabled</Optimization>
       <PreprocessorDefinitions>USE_FBX;WIN32;_DEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/include</AdditionalIncludeDirectories>
       <DisableLanguageExtensions>
       </DisableLanguageExtensions>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/debug;../../external-deps/freetype2/lib/windows/x64/Debug;../../external-deps/libs/Windows/x86_64/Debug</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/debug;../../external-deps/lib/windows/x86_64/Debug</AdditionalLibraryDirectories>
       <AdditionalDependencies>libfbxsdk-md.lib;freetype.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
       <IgnoreSpecificDefaultLibraries>MSVCRT</IgnoreSpecificDefaultLibraries>
     </Link>
@@ -245,7 +245,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>_ITERATOR_DEBUG_LEVEL=0;USE_FBX;WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/include;../../external-deps/include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
@@ -253,7 +253,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>libfbxsdk-md.lib;freetype245.lib;libpng.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/release;../../external-deps/freetype2/lib/windows/x86;../../external-deps/libs/Windows/x86/Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2014.2.1/lib/vs2012/x86/release;../../external-deps/lib/windows/x86/Release</AdditionalLibraryDirectories>
       <IgnoreSpecificDefaultLibraries>
       </IgnoreSpecificDefaultLibraries>
     </Link>
@@ -271,7 +271,7 @@
       <FunctionLevelLinking>true</FunctionLevelLinking>
       <IntrinsicFunctions>true</IntrinsicFunctions>
       <PreprocessorDefinitions>USE_FBX;WIN32;NDEBUG;_CONSOLE;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
-      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/freetype2/include;../../external-deps/include</AdditionalIncludeDirectories>
+      <AdditionalIncludeDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/include;../../external-deps/include</AdditionalIncludeDirectories>
     </ClCompile>
     <Link>
       <SubSystem>Console</SubSystem>
@@ -279,7 +279,7 @@
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
       <AdditionalDependencies>libfbxsdk-md.lib;freetype.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
-      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/release;../../external-deps/freetype2/lib/windows/x64/Release;../../external-deps/libs/Windows/x86_64/Release</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>C:/Program Files/Autodesk/FBX/FBX SDK/2015.1/lib/vs2013/x64/release;../../external-deps/lib/windows/x86_64/Release</AdditionalLibraryDirectories>
       <IgnoreSpecificDefaultLibraries>
       </IgnoreSpecificDefaultLibraries>
     </Link>

+ 4 - 4
tools/luagen/gameplay-luagen.vcxproj

@@ -119,7 +119,7 @@
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../external-deps/lib/windows/x86/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
@@ -148,7 +148,7 @@
     <Link>
       <SubSystem>Console</SubSystem>
       <GenerateDebugInformation>true</GenerateDebugInformation>
-      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86_64/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../external-deps/lib/windows/x86_64/Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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     <PreBuildEvent>
@@ -180,7 +180,7 @@
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../external-deps/lib/windows/x86/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>
@@ -218,7 +218,7 @@
       <GenerateDebugInformation>true</GenerateDebugInformation>
       <EnableCOMDATFolding>true</EnableCOMDATFolding>
       <OptimizeReferences>true</OptimizeReferences>
-      <AdditionalLibraryDirectories>../../external-deps/libs/Windows/x86_64/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+      <AdditionalLibraryDirectories>../../external-deps/lib/windows/x86_64/Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
       <AdditionalDependencies>gameplay-deps.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
     </Link>
     <PreBuildEvent>