Fixes #572
@@ -173,7 +173,7 @@ void Vector3::cross(const Vector3& v1, const Vector3& v2, Vector3* dst)
{
GP_ASSERT(dst);
- MathUtil::crossVector3((const float*)&v1, (const float*)&v2, (float*)dst);
+ MathUtil::crossVector3((const float*)&v1.x, (const float*)&v2.x, (float*)dst);
}
float Vector3::distance(const Vector3& v) const