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@@ -15,7 +15,7 @@ DepthStencilTarget::~DepthStencilTarget()
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{
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// Destroy GL resources.
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if (_renderBuffer)
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- GL_ASSERT( glDeleteTextures(1, &_renderBuffer) );
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+ GL_ASSERT( glDeleteRenderbuffers(1, &_renderBuffer) );
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// Remove from vector.
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std::vector<DepthStencilTarget*>::iterator it = std::find(__depthStencilTargets.begin(), __depthStencilTargets.end(), this);
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