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@@ -11,7 +11,6 @@ material box
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// uniforms
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u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
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u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
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- u_ambientColor = 0.2, 0.2, 0.2
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u_diffuseColor = 1.0, 1.0, 1.0, 1.0
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// render state
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