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Updated the docs using doxygen 1.7.6.1

Darryl Gough 13 năm trước cách đây
mục cha
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100 tập tin đã thay đổi với 7060 bổ sung8487 xóa
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@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
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@@ -49,13 +52,154 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
-</div><!-- top -->
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">Class List</div>  </div>
+</div><!--header-->
+<div class="contents">
+<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><table>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_controller.html">gameplay::AnimationController</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_buffer.html">gameplay::AudioBuffer</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_controller.html">gameplay::AudioController</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_script_target_1_1_callback.html">gameplay::ScriptTarget::Callback</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_listener.html">gameplay::PhysicsCollisionObject::CollisionListener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object_1_1_collision_pair.html">gameplay::PhysicsCollisionObject::CollisionPair</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_controller_1_1_debug_drawer_1_1_debug_vertex.html">gameplay::PhysicsController::DebugDrawer::DebugVertex</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_collision_shape_1_1_definition.html">gameplay::PhysicsCollisionShape::Definition</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertex_format_1_1_element.html">gameplay::VertexFormat::Element</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_gamepad.html">gameplay::Gamepad</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_gesture.html">gameplay::Gesture</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_height_field.html">gameplay::HeightField</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_controller_1_1_hit_filter.html">gameplay::PhysicsController::HitFilter</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_controller_1_1_hit_result.html">gameplay::PhysicsController::HitResult</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_image.html">gameplay::Image</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_joint.html">gameplay::Joint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_joystick.html">gameplay::Joystick</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_keyboard.html">gameplay::Keyboard</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_light.html">gameplay::Light</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_controller_1_1_listener.html">gameplay::PhysicsController::Listener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_logger.html">gameplay::Logger</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">gameplay::ScriptUtil::LuaArray&lt; T &gt;</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">gameplay::ScriptUtil::LuaObject</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_material.html">gameplay::Material</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_material_parameter.html">gameplay::MaterialParameter</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_math_util.html">gameplay::MathUtil</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_matrix.html">gameplay::Matrix</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh.html">gameplay::Mesh</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh_batch.html">gameplay::MeshBatch</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh_part.html">gameplay::MeshPart</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mesh_skin.html">gameplay::MeshSkin</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_model.html">gameplay::Model</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_mouse.html">gameplay::Mouse</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_node.html">gameplay::Node</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_node_clone_context.html">gameplay::NodeCloneContext</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_rigid_body_1_1_parameters.html">gameplay::PhysicsRigidBody::Parameters</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_particle_emitter.html">gameplay::ParticleEmitter</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_pass.html">gameplay::Pass</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_character.html">gameplay::PhysicsCharacter</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_object.html">gameplay::PhysicsCollisionObject</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_collision_shape.html">gameplay::PhysicsCollisionShape</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_constraint.html">gameplay::PhysicsConstraint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_controller.html">gameplay::PhysicsController</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_fixed_constraint.html">gameplay::PhysicsFixedConstraint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_generic_constraint.html">gameplay::PhysicsGenericConstraint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_ghost_object.html">gameplay::PhysicsGhostObject</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_hinge_constraint.html">gameplay::PhysicsHingeConstraint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_rigid_body.html">gameplay::PhysicsRigidBody</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_socket_constraint.html">gameplay::PhysicsSocketConstraint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_spring_constraint.html">gameplay::PhysicsSpringConstraint</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_vehicle.html">gameplay::PhysicsVehicle</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_physics_vehicle_wheel.html">gameplay::PhysicsVehicleWheel</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_plane.html">gameplay::Plane</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_platform.html">gameplay::Platform</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_properties.html">gameplay::Properties</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_quaternion.html">gameplay::Quaternion</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_radio_button.html">gameplay::RadioButton</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_ray.html">gameplay::Ray</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_rectangle.html">gameplay::Rectangle</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_render_state.html">gameplay::RenderState</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_render_target.html">gameplay::RenderTarget</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">gameplay::Texture::Sampler</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_scene.html">gameplay::Scene</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_scene_loader.html">gameplay::SceneLoader</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_screen_displayer.html">gameplay::ScreenDisplayer</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_controller.html">gameplay::ScriptController</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_physics_collision_object_1_1_script_listener.html">gameplay::PhysicsCollisionObject::ScriptListener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_theme_1_1_side_regions.html">gameplay::Theme::SideRegions</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_slider.html">gameplay::Slider</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_sprite_batch.html">gameplay::SpriteBatch</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_render_state_1_1_state_block.html">gameplay::RenderState::StateBlock</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_stream.html">gameplay::Stream</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">gameplay::Theme::Style</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_technique.html">gameplay::Technique</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_terrain.html">gameplay::Terrain</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_terrain_patch.html">gameplay::TerrainPatch</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_text_box.html">gameplay::TextBox</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_texture.html">gameplay::Texture</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_theme.html">gameplay::Theme</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">gameplay::Theme::ThemeImage</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_time_listener.html">gameplay::TimeListener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_touch.html">gameplay::Touch</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_transform.html">gameplay::Transform</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_transform_1_1_transform_listener.html">gameplay::Transform::TransformListener</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_uniform.html">gameplay::Uniform</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_node_1_1_user_data.html">gameplay::Node::UserData</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="structgameplay_1_1_theme_1_1_u_vs.html">gameplay::Theme::UVs</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vector2.html">gameplay::Vector2</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vector3.html">gameplay::Vector3</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vector4.html">gameplay::Vector4</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertex_attribute_binding.html">gameplay::VertexAttributeBinding</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertex_format.html">gameplay::VertexFormat</a></td><td class="indexvalue"></td></tr>
+  <tr><td class="indexkey"><a class="el" href="classgameplay_1_1_vertical_layout.html">gameplay::VerticalLayout</a></td><td class="indexvalue"></td></tr>
+</table>
+</div><!-- contents -->
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-<div class="header">
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-<div class="title">Class List</div>  </div>
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-<div class="contents">
-<div class="textblock">Here are the classes, structs, unions and interfaces with brief descriptions:</div><div class="directory">
-<div class="levels">[detail level <span onclick="javascript:toggleLevel(1);">1</span><span onclick="javascript:toggleLevel(2);">2</span><span onclick="javascript:toggleLevel(3);">3</span>]</div><table class="directory">
-<tr id="row_0_" class="even"><td class="entry"><img id="arr_0_" src="ftv2plastnode.png" alt="\" width="16" height="22" onclick="toggleFolder('0_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><b>gameplay</b></td><td class="desc"></td></tr>
-<tr id="row_0_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_0_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_0_')"/><img src="ftv2ns.png" alt="N" width="24" height="22" /><a class="el" href="namespacegameplay_1_1_script_util.html" target="_self">ScriptUtil</a></td><td class="desc"></td></tr>
-<tr id="row_0_0_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html" target="_self">LuaObject</a></td><td class="desc"></td></tr>
-<tr id="row_0_0_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html" target="_self">LuaArray</a></td><td class="desc"></td></tr>
-<tr id="row_0_1_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_absolute_layout.html" target="_self">AbsoluteLayout</a></td><td class="desc"></td></tr>
-<tr id="row_0_2_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_2_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_2_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_agent.html" target="_self">AIAgent</a></td><td class="desc"></td></tr>
-<tr id="row_0_2_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html" target="_self">Listener</a></td><td class="desc"></td></tr>
-<tr id="row_0_3_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_controller.html" target="_self">AIController</a></td><td class="desc"></td></tr>
-<tr id="row_0_4_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_message.html" target="_self">AIMessage</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_5_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_5_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_state.html" target="_self">AIState</a></td><td class="desc"></td></tr>
-<tr id="row_0_5_0_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2vertline.png" alt="|" width="16" height="22" /><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html" target="_self">Listener</a></td><td class="desc"></td></tr>
-<tr id="row_0_6_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_a_i_state_machine.html" target="_self">AIStateMachine</a></td><td class="desc"></td></tr>
-<tr id="row_0_7_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation.html" target="_self">Animation</a></td><td class="desc"></td></tr>
-<tr id="row_0_8_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img id="arr_0_8_" src="ftv2pnode.png" alt="o" width="16" height="22" onclick="toggleFolder('0_8_')"/><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_clip.html" target="_self">AnimationClip</a></td><td class="desc"></td></tr>
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-<tr id="row_0_9_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_controller.html" target="_self">AnimationController</a></td><td class="desc"></td></tr>
-<tr id="row_0_10_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_target.html" target="_self">AnimationTarget</a></td><td class="desc"></td></tr>
-<tr id="row_0_11_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_animation_value.html" target="_self">AnimationValue</a></td><td class="desc"></td></tr>
-<tr id="row_0_12_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_buffer.html" target="_self">AudioBuffer</a></td><td class="desc"></td></tr>
-<tr id="row_0_13_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_controller.html" target="_self">AudioController</a></td><td class="desc"></td></tr>
-<tr id="row_0_14_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_listener.html" target="_self">AudioListener</a></td><td class="desc"></td></tr>
-<tr id="row_0_15_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_audio_source.html" target="_self">AudioSource</a></td><td class="desc"></td></tr>
-<tr id="row_0_16_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_bounding_box.html" target="_self">BoundingBox</a></td><td class="desc"></td></tr>
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-<tr id="row_0_18_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_bundle.html" target="_self">Bundle</a></td><td class="desc"></td></tr>
-<tr id="row_0_19_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_button.html" target="_self">Button</a></td><td class="desc"></td></tr>
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-<tr id="row_0_22_" style="display:none;"><td class="entry"><img src="ftv2blank.png" alt="&#160;" width="16" height="22" /><img src="ftv2node.png" alt="o" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="classgameplay_1_1_container.html" target="_self">Container</a></td><td class="desc"></td></tr>
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-</table>
-</div><!-- directory -->
-</div><!-- contents -->
-<!-- start footer part -->
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:21 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:24 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 25 - 20
api/classes.html

@@ -4,18 +4,21 @@
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+
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+
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-     onmouseout="return searchBox.OnSearchSelectHide()"
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-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
-
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-
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@@ -84,8 +73,8 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">LuaArray</a> (<a class="el" href="namespacegameplay_1_1_script_util.html">gameplay::ScriptUtil</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle.html">PhysicsVehicle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_terrain_patch.html">TerrainPatch</a> (gameplay)&#160;&#160;&#160;</td></tr>
-<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">LuaObject</a> (<a class="el" href="namespacegameplay_1_1_script_util.html">gameplay::ScriptUtil</a>)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle_wheel.html">PhysicsVehicleWheel</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Font::Text</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_script_util_1_1_lua_array.html">LuaArray</a> (gameplay::ScriptUtil)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle.html">PhysicsVehicle</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_terrain_patch.html">TerrainPatch</a> (gameplay)&#160;&#160;&#160;</td></tr>
+<tr><td valign="top"><a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font.html">Font</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="structgameplay_1_1_script_util_1_1_lua_object.html">LuaObject</a> (gameplay::ScriptUtil)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_physics_vehicle_wheel.html">PhysicsVehicleWheel</a> (gameplay)&#160;&#160;&#160;</td><td valign="top"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Font::Text</a> (gameplay)&#160;&#160;&#160;</td></tr>
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 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:21 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:24 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

+ 44 - 39
api/classgameplay_1_1_a_i_agent-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,47 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AIAgent Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a050524bf39b0be568ed2870786d786cf">create</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a7d0935bafd15097d1dd8ce127eee0059">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#aa30c6fc91e85ec11f1883b2a88f77fb1">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a100bf88bc378c85b6a4d1d59541200b0">getStateMachine</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#aade44c9f976dea8c9a87b71b49f88831">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent.html#a0c7f7d0e8fc0632f14b196a71adec581">setListener</a>(Listener *listener)</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -63,46 +101,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AIAgent Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html#a100bf88bc378c85b6a4d1d59541200b0">getStateMachine</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_agent.html">gameplay::AIAgent</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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-</table></div><!-- contents -->
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+
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-<tr class="memitem:a002a621b5d7466ebd3bd0e443f531481 inherit pro_methods_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a> (const std::string &amp;eventName, const char *argsString=NULL)</td></tr>
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-<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplParams" colspan="2">template&lt;typename T &gt; </td></tr>
-<tr class="memitem:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memTemplItemLeft" align="right" valign="top">T&#160;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a> (const char *eventName,...)</td></tr>
-<tr class="separator:a1399600b66d222fae0a1c5766dcfd473 inherit pro_methods_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memitem:ac88e927741e89f2674dad7370db79943 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memItemLeft" align="right" valign="top">std::map&lt; std::string, <br class="typebreak"/>
-std::string &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td></tr>
-<tr class="separator:ac88e927741e89f2674dad7370db79943 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:ad7bcfea531105aa84d475f6ad1ada218 inherit pro_attribs_classgameplay_1_1_script_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_agent.html#a050524bf39b0be568ed2870786d786cf">create</a> ()</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines an AI agent that can be added to nodes in a scene.</p>
 <p>Agents represent a unit of intelligence in a game and can be used to program logic for a character or object in a game, using constructs such as state machines. By default, an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> has an empty state machine. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a050524bf39b0be568ed2870786d786cf"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a050524bf39b0be568ed2870786d786cf"></a><!-- doxytag: member="gameplay::AIAgent::create" ref="a050524bf39b0be568ed2870786d786cf" args="()" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
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         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* gameplay::AIAgent::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* <a class="el" href="classgameplay_1_1_a_i_agent.html#a050524bf39b0be568ed2870786d786cf">gameplay::AIAgent::create</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.  </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7d0935bafd15097d1dd8ce127eee0059"></a>
+<a class="anchor" id="a7d0935bafd15097d1dd8ce127eee0059"></a><!-- doxytag: member="gameplay::AIAgent::getId" ref="a7d0935bafd15097d1dd8ce127eee0059" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::AIAgent::getId </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_a_i_agent.html#a7d0935bafd15097d1dd8ce127eee0059">gameplay::AIAgent::getId</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the identifier for the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
 <p>This method simply returns the ID of the <a class="el" href="classgameplay_1_1_node.html">Node</a> which this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is bound to. If this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is not bound to a <a class="el" href="classgameplay_1_1_node.html">Node</a>, this method returns an empty string.</p>
-<dl class="section return"><dt>Returns</dt><dd>The identifier for the agent. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The identifier for the agent. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aa30c6fc91e85ec11f1883b2a88f77fb1"></a>
+<a class="anchor" id="aa30c6fc91e85ec11f1883b2a88f77fb1"></a><!-- doxytag: member="gameplay::AIAgent::getNode" ref="aa30c6fc91e85ec11f1883b2a88f77fb1" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::AIAgent::getNode </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* <a class="el" href="classgameplay_1_1_a_i_agent.html#aa30c6fc91e85ec11f1883b2a88f77fb1">gameplay::AIAgent::getNode</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the <a class="el" href="classgameplay_1_1_node.html">Node</a> this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is assigned to.</p>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_node.html">Node</a> this agent is assigned to. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_node.html">Node</a> this agent is assigned to. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a100bf88bc378c85b6a4d1d59541200b0"></a>
+<a class="anchor" id="a100bf88bc378c85b6a4d1d59541200b0"></a><!-- doxytag: member="gameplay::AIAgent::getStateMachine" ref="a100bf88bc378c85b6a4d1d59541200b0" args="()" -->
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         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>* gameplay::AIAgent::getStateMachine </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>* <a class="el" href="classgameplay_1_1_a_i_agent.html#a100bf88bc378c85b6a4d1d59541200b0">gameplay::AIAgent::getStateMachine</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the state machine for the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd>The agent's state machine. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The agent's state machine. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aade44c9f976dea8c9a87b71b49f88831"></a>
+<a class="anchor" id="aade44c9f976dea8c9a87b71b49f88831"></a><!-- doxytag: member="gameplay::AIAgent::isEnabled" ref="aade44c9f976dea8c9a87b71b49f88831" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::AIAgent::isEnabled </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_a_i_agent.html#aade44c9f976dea8c9a87b71b49f88831">gameplay::AIAgent::isEnabled</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Determines if this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is currently enabled.</p>
 <p>Agents are always disabled until they have been associated with a valid <a class="el" href="classgameplay_1_1_node.html">Node</a> though <a class="el" href="classgameplay_1_1_node.html#a911dbfb0958f07c024c83d60393a6e36">Node::setAgent(AIAgent*)</a>. In addition, an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> can be explicitly enabled or disabled using the <a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">setEnabled(bool)</a> method.</p>
-<dl class="section return"><dt>Returns</dt><dd>true if the agent is enabled, false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the agent is enabled, false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a191c797b91675679a55c5a7efbcff97e"></a>
+<a class="anchor" id="a191c797b91675679a55c5a7efbcff97e"></a><!-- doxytag: member="gameplay::AIAgent::setEnabled" ref="a191c797b91675679a55c5a7efbcff97e" args="(bool enabled)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIAgent::setEnabled </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_agent.html#a191c797b91675679a55c5a7efbcff97e">gameplay::AIAgent::setEnabled</a> </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>enabled</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets whether this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> is enabled.</p>
 <p>By default, AIAgents are enabled and they can receive messages and state changes. When disabled, AIAgents stop receiving messages and their state machines are halted until they are re-enabled.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">enabled</td><td>true if the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> should be enabled, false otherwise. </td></tr>
   </table>
@@ -278,21 +233,22 @@ std::vector&lt; <a class="el" href="structgameplay_1_1_script_target_1_1_callbac
 
 </div>
 </div>
-<a class="anchor" id="a0c7f7d0e8fc0632f14b196a71adec581"></a>
+<a class="anchor" id="a0c7f7d0e8fc0632f14b196a71adec581"></a><!-- doxytag: member="gameplay::AIAgent::setListener" ref="a0c7f7d0e8fc0632f14b196a71adec581" args="(Listener *listener)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIAgent::setListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_agent.html#a0c7f7d0e8fc0632f14b196a71adec581">gameplay::AIAgent::setListener</a> </td>
           <td>(</td>
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           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets an event listener for this <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The new <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> listener, or NULL to remove any existing listener. </td></tr>
   </table>
@@ -302,11 +258,27 @@ std::vector&lt; <a class="el" href="structgameplay_1_1_script_target_1_1_callbac
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_a_i_agent.png


+ 26 - 20
api/classgameplay_1_1_a_i_agent_1_1_listener-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
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 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
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@@ -49,12 +52,29 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">Listener</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AIAgent::Listener Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a144ec1467f2b6472022839a2ef6eef3b">messageReceived</a>(AIMessage *message)=0</td><td><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html">gameplay::AIAgent::Listener</a></td><td><code> [pure virtual]</code></td></tr>
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 <div class="header">
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-<a href="#pub-methods">Public Member Functions</a> &#124;
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-<div class="title">gameplay::AIAgent::Listener Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
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 <div class="contents">
-
+<!-- doxytag: class="gameplay::AIAgent::Listener" -->
 <p><code>#include &lt;AIAgent.h&gt;</code></p>
+
+<p><a href="classgameplay_1_1_a_i_agent_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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-<tr class="memitem:a77dd14a2c722025b2595aa5a05437a14"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a77dd14a2c722025b2595aa5a05437a14">~Listener</a> ()</td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Interface for listening to <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> events. </p>
-</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a77dd14a2c722025b2595aa5a05437a14"></a>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a77dd14a2c722025b2595aa5a05437a14"></a><!-- doxytag: member="gameplay::AIAgent::Listener::~Listener" ref="a77dd14a2c722025b2595aa5a05437a14" args="()" -->
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-  <tr>
-  <td class="mlabels-left">
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-          <td class="memname">virtual gameplay::AIAgent::Listener::~Listener </td>
+          <td class="memname">virtual <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a77dd14a2c722025b2595aa5a05437a14">gameplay::AIAgent::Listener::~Listener</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [inline, virtual]</code></td>
         </tr>
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-  </td>
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 <p>Virtual destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a144ec1467f2b6472022839a2ef6eef3b"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a144ec1467f2b6472022839a2ef6eef3b"></a><!-- doxytag: member="gameplay::AIAgent::Listener::messageReceived" ref="a144ec1467f2b6472022839a2ef6eef3b" args="(AIMessage *message)=0" -->
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-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual bool gameplay::AIAgent::Listener::messageReceived </td>
+          <td class="memname">virtual bool <a class="el" href="classgameplay_1_1_a_i_agent_1_1_listener.html#a144ec1467f2b6472022839a2ef6eef3b">gameplay::AIAgent::Listener::messageReceived</a> </td>
           <td>(</td>
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           <td class="paramname"><em>message</em></td><td>)</td>
-          <td></td>
+          <td><code> [pure virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Called when a new message is sent to the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>.</p>
 <p>Both global/broadcast messages and messages sent explicitly to the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> are sent through this method. Returning true from this method will mark the message as handled and it will dispose of the message and prevent any other possible recipients from receiving the message. Alternatively, returning false allows the message to continue being routed though the AI system.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">message</td><td>The message received.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true to mark the message as handled, false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true to mark the message as handled, false otherwise. </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
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+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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     </ul>
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>      </li>
+    </ul>
+  </div>
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+<div class="title">gameplay::AIController Member List</div>  </div>
+</div><!--header-->
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_controller.html#a5259d420d4194576bab72d9bbd2f661f">sendMessage</a>(AIMessage *message, float delay=0)</td><td><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_controller.html#a5259d420d4194576bab72d9bbd2f661f">sendMessage</a>(AIMessage *message, float delay=0)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_controller.html">gameplay::AIController</a></td><td class="entry"></td></tr>
-</table></div><!-- contents -->
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 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a> &#124;
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+<a href="#pub-methods">Public Member Functions</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AIController Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AIController" -->
 <p><code>#include &lt;AIController.h&gt;</code></p>
+
+<p><a href="classgameplay_1_1_a_i_controller-members.html">List of all members.</a></p>
 <table class="memberdecls">
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>The <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> facilitates state machine execution and message passing between AI objects in the game. This class is generally not interfaced with directly. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a334a10efb6425a436f8dad0836251d6f"></a>
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       </table>
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-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The first agent matching the specified ID, or NULL if no matching agent could be found. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The first agent matching the specified ID, or NULL if no matching agent could be found. </dd></dl>
 
 </div>
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-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Routes the specified message to its intended recipient(s).</p>
 <p>Messages are arbitrary packets of data that are sent either to a single or to multiple recipients in the game.</p>
 <p>Once the specified message has been delivered, it is automatically destroyed by the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>. For this reason, <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> pointers should NOT be held or explicitly destroyed by any code after they are sent through the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">message</td><td>The message to send. </td></tr>
     <tr><td class="paramname">delay</td><td>The delay (in milliseconds) to wait before sending the message. </td></tr>
@@ -150,11 +156,27 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
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+     onmouseover="return searchBox.OnSearchSelectShow()"
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+  <div id="nav-path" class="navpath">
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+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>      </li>
+    </ul>
+  </div>
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+<div class="title">gameplay::AIMessage Member List</div>  </div>
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+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>, including all inherited members.<table>
+  <tr bgcolor="#f0f0f0"><td><b>BOOLEAN</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#ac2188d2e989ad233f4663716f8d65731">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">getReceiver</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a16443fba06874b40c96779db0548f310">getSender</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
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+  <tr bgcolor="#f0f0f0"><td><b>INTEGER</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>LONG</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#acc844589dcf3534642e421997fdb6741">setBoolean</a>(unsigned int index, bool value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a4df81cf8044a1f076ac4fd2c7cf9b6e3">setDouble</a>(unsigned int index, double value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">setFloat</a>(unsigned int index, float value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a8a1038b488d592e59b52735d71f4f64f">setInt</a>(unsigned int index, int value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a24118cb76001d3b6fe92bbe987fcf30f">setLong</a>(unsigned int index, long value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">setString</a>(unsigned int index, const char *value)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>STRING</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>UNDEFINED</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td></td></tr>
+</table></div><!-- contents -->
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AIMessage Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>, including all inherited members.</p>
-<table class="directory">
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>BOOLEAN</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a63954a6e7294a4bb67ef85c84f6bc064">create</a>(unsigned int id, const char *sender, const char *receiver, unsigned int parameterCount)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#acf366d4bb2dea174f9ebb7da76b9165a">destroy</a>(AIMessage *message)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>DOUBLE</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>FLOAT</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#ad42af41a370369baa663c8748c8e7470">getBoolean</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a768299ad97d0beed246da155f474c277">getDouble</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#ac9332a3597fe465babfbd61d2a7f9545">getFloat</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#ac2188d2e989ad233f4663716f8d65731">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#af67f4b734e631603b63e62daaf44bbf7">getInt</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a171ecd7fc072d15320084e2bd1641bcf">getLong</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a5ca1d35bea1719f0660ef72fc52a1349">getParameterCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a115809e4581f6f876869613cc287412c">getParameterType</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">getReceiver</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a16443fba06874b40c96779db0548f310">getSender</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a5031cd4bd59b8420dc8d2c5352a4c2d5">getString</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>INTEGER</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>LONG</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#acc844589dcf3534642e421997fdb6741">setBoolean</a>(unsigned int index, bool value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a4df81cf8044a1f076ac4fd2c7cf9b6e3">setDouble</a>(unsigned int index, double value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">setFloat</a>(unsigned int index, float value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a8a1038b488d592e59b52735d71f4f64f">setInt</a>(unsigned int index, int value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a24118cb76001d3b6fe92bbe987fcf30f">setLong</a>(unsigned int index, long value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">setString</a>(unsigned int index, const char *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>STRING</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>UNDEFINED</b> enum value (defined in <a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_message.html">gameplay::AIMessage</a></td><td class="entry"></td></tr>
-</table></div><!-- contents -->
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a></li>  </ul>
+  <div id="nav-path" class="navpath">
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 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AIMessage" -->
 <p><code>#include &lt;AIMessage.h&gt;</code></p>
+
+<p><a href="classgameplay_1_1_a_i_message-members.html">List of all members.</a></p>
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-<tr class="memitem:a5d25011b6d948c36094bac3e78a40f6a"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">getReceiver</a> () const </td></tr>
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+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
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-<tr class="separator:acf366d4bb2dea174f9ebb7da76b9165a"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#a63954a6e7294a4bb67ef85c84f6bc064">create</a> (unsigned int id, const char *sender, const char *receiver, unsigned int parameterCount)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_message.html#acf366d4bb2dea174f9ebb7da76b9165a">destroy</a> (<a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> *message)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a simple, flexible message structure used for passing messages through the AI system.</p>
 <p>Messages can store an arbitrary number of parameters. For the sake of simplicity, each parameter is stored as type double, which is flexible enough to store most data that needs to be passed. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="a3333d2208e200d3c57ace5acd117de02"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="a3333d2208e200d3c57ace5acd117de02"></a><!-- doxytag: member="gameplay::AIMessage::ParameterType" ref="a3333d2208e200d3c57ace5acd117de02" args="" -->
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@@ -153,21 +140,19 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">gameplay::AIMessage::ParameterType</a></td>
         </tr>
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+</div>
+<div class="memdoc">
 <p>Enumeration of supported <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> parameter types. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a63954a6e7294a4bb67ef85c84f6bc064"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a63954a6e7294a4bb67ef85c84f6bc064"></a><!-- doxytag: member="gameplay::AIMessage::create" ref="a63954a6e7294a4bb67ef85c84f6bc064" args="(unsigned int id, const char *sender, const char *receiver, unsigned int parameterCount)" -->
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         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>* gameplay::AIMessage::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>* <a class="el" href="classgameplay_1_1_a_i_message.html#a63954a6e7294a4bb67ef85c84f6bc064">gameplay::AIMessage::create</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -193,18 +178,14 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
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+</div>
+<div class="memdoc">
 <p>Creates a new message.</p>
 <p>Once a message is constructed and populated with data, it can be routed to its intended recipient(s) by calling AIController::sendMessage(AIMessage*). The <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> will then handle scheduling and delivery of the message and it will also destroy the message after it has been successfully delivered. For this reason, once a message has been sent through <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a>, it is unsafe to use or destroy the message pointer.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The message ID. </td></tr>
     <tr><td class="paramname">sender</td><td><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> sender ID (can be empty or null for an anonymous message). </td></tr>
@@ -213,278 +194,282 @@ Static Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A new <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="acf366d4bb2dea174f9ebb7da76b9165a"></a>
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       <table class="memname">
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+          <td class="memname">static void <a class="el" href="classgameplay_1_1_a_i_message.html#acf366d4bb2dea174f9ebb7da76b9165a">gameplay::AIMessage::destroy</a> </td>
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           <td class="paramname"><em>message</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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       </table>
-  </td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
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+</div>
+<div class="memdoc">
 <p>Destroys an <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a>.</p>
 <p>Under normal circumstances this method does not need to be called since the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> will automatically destroy an <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> once it has been sent. However, in the rare case where an <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> is constructed and not passed to <a class="el" href="classgameplay_1_1_a_i_controller.html#a5259d420d4194576bab72d9bbd2f661f">AIController::sendMessage</a>, this method should be called to destroy the message. </p>
 
 </div>
 </div>
-<a class="anchor" id="ad42af41a370369baa663c8748c8e7470"></a>
+<a class="anchor" id="ad42af41a370369baa663c8748c8e7470"></a><!-- doxytag: member="gameplay::AIMessage::getBoolean" ref="ad42af41a370369baa663c8748c8e7470" args="(unsigned int index) const " -->
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 <p>Returns the value of the specified parameter as a boolean.</p>
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+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a768299ad97d0beed246da155f474c277"></a>
+<a class="anchor" id="a768299ad97d0beed246da155f474c277"></a><!-- doxytag: member="gameplay::AIMessage::getDouble" ref="a768299ad97d0beed246da155f474c277" args="(unsigned int index) const " -->
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-          <td class="memname">double gameplay::AIMessage::getDouble </td>
+          <td class="memname">double <a class="el" href="classgameplay_1_1_a_i_message.html#a768299ad97d0beed246da155f474c277">gameplay::AIMessage::getDouble</a> </td>
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           <td> const</td>
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+</div>
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 <p>Returns the value of the specified parameter as a double.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter value. </dd></dl>
 
 </div>
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-<a class="anchor" id="ac9332a3597fe465babfbd61d2a7f9545"></a>
+<a class="anchor" id="ac9332a3597fe465babfbd61d2a7f9545"></a><!-- doxytag: member="gameplay::AIMessage::getFloat" ref="ac9332a3597fe465babfbd61d2a7f9545" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AIMessage::getFloat </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_a_i_message.html#ac9332a3597fe465babfbd61d2a7f9545">gameplay::AIMessage::getFloat</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the value of the specified parameter as a float.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ac2188d2e989ad233f4663716f8d65731"></a>
+<a class="anchor" id="ac2188d2e989ad233f4663716f8d65731"></a><!-- doxytag: member="gameplay::AIMessage::getId" ref="ac2188d2e989ad233f4663716f8d65731" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::AIMessage::getId </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_a_i_message.html#ac2188d2e989ad233f4663716f8d65731">gameplay::AIMessage::getId</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the message ID.</p>
-<dl class="section return"><dt>Returns</dt><dd>The message ID. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The message ID. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="af67f4b734e631603b63e62daaf44bbf7"></a>
+<a class="anchor" id="af67f4b734e631603b63e62daaf44bbf7"></a><!-- doxytag: member="gameplay::AIMessage::getInt" ref="af67f4b734e631603b63e62daaf44bbf7" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">int gameplay::AIMessage::getInt </td>
+          <td class="memname">int <a class="el" href="classgameplay_1_1_a_i_message.html#af67f4b734e631603b63e62daaf44bbf7">gameplay::AIMessage::getInt</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the value of the specified parameter as an integer.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a171ecd7fc072d15320084e2bd1641bcf"></a>
+<a class="anchor" id="a171ecd7fc072d15320084e2bd1641bcf"></a><!-- doxytag: member="gameplay::AIMessage::getLong" ref="a171ecd7fc072d15320084e2bd1641bcf" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">long gameplay::AIMessage::getLong </td>
+          <td class="memname">long <a class="el" href="classgameplay_1_1_a_i_message.html#a171ecd7fc072d15320084e2bd1641bcf">gameplay::AIMessage::getLong</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the value of the specified parameter as a long integer.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5ca1d35bea1719f0660ef72fc52a1349"></a>
+<a class="anchor" id="a5ca1d35bea1719f0660ef72fc52a1349"></a><!-- doxytag: member="gameplay::AIMessage::getParameterCount" ref="a5ca1d35bea1719f0660ef72fc52a1349" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::AIMessage::getParameterCount </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_a_i_message.html#a5ca1d35bea1719f0660ef72fc52a1349">gameplay::AIMessage::getParameterCount</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the number of parameters for this message.</p>
-<dl class="section return"><dt>Returns</dt><dd>The number of message parameters. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The number of message parameters. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a115809e4581f6f876869613cc287412c"></a>
+<a class="anchor" id="a115809e4581f6f876869613cc287412c"></a><!-- doxytag: member="gameplay::AIMessage::getParameterType" ref="a115809e4581f6f876869613cc287412c" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a> gameplay::AIMessage::getParameterType </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_message.html#a3333d2208e200d3c57ace5acd117de02">ParameterType</a> <a class="el" href="classgameplay_1_1_a_i_message.html#a115809e4581f6f876869613cc287412c">gameplay::AIMessage::getParameterType</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the type of the specified parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to query.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter type. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter type. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5d25011b6d948c36094bac3e78a40f6a"></a>
+<a class="anchor" id="a5d25011b6d948c36094bac3e78a40f6a"></a><!-- doxytag: member="gameplay::AIMessage::getReceiver" ref="a5d25011b6d948c36094bac3e78a40f6a" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::AIMessage::getReceiver </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_a_i_message.html#a5d25011b6d948c36094bac3e78a40f6a">gameplay::AIMessage::getReceiver</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the receiver for the message.</p>
-<dl class="section return"><dt>Returns</dt><dd>The message receiver. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The message receiver. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a16443fba06874b40c96779db0548f310"></a>
+<a class="anchor" id="a16443fba06874b40c96779db0548f310"></a><!-- doxytag: member="gameplay::AIMessage::getSender" ref="a16443fba06874b40c96779db0548f310" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::AIMessage::getSender </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_a_i_message.html#a16443fba06874b40c96779db0548f310">gameplay::AIMessage::getSender</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the sender for the message.</p>
-<dl class="section return"><dt>Returns</dt><dd>The message sender ID. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The message sender ID. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5031cd4bd59b8420dc8d2c5352a4c2d5"></a>
+<a class="anchor" id="a5031cd4bd59b8420dc8d2c5352a4c2d5"></a><!-- doxytag: member="gameplay::AIMessage::getString" ref="a5031cd4bd59b8420dc8d2c5352a4c2d5" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::AIMessage::getString </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_a_i_message.html#a5031cd4bd59b8420dc8d2c5352a4c2d5">gameplay::AIMessage::getString</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the value of the specified parameter as a string.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The parameter value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The parameter value. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="acc844589dcf3534642e421997fdb6741"></a>
+<a class="anchor" id="acc844589dcf3534642e421997fdb6741"></a><!-- doxytag: member="gameplay::AIMessage::setBoolean" ref="acc844589dcf3534642e421997fdb6741" args="(unsigned int index, bool value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIMessage::setBoolean </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#acc844589dcf3534642e421997fdb6741">gameplay::AIMessage::setBoolean</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -501,9 +486,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a long parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -513,12 +499,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a4df81cf8044a1f076ac4fd2c7cf9b6e3"></a>
+<a class="anchor" id="a4df81cf8044a1f076ac4fd2c7cf9b6e3"></a><!-- doxytag: member="gameplay::AIMessage::setDouble" ref="a4df81cf8044a1f076ac4fd2c7cf9b6e3" args="(unsigned int index, double value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIMessage::setDouble </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a4df81cf8044a1f076ac4fd2c7cf9b6e3">gameplay::AIMessage::setDouble</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -535,9 +521,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a double parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -547,12 +534,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a0ccb51ff81ce910ddf296c5c63814742"></a>
+<a class="anchor" id="a0ccb51ff81ce910ddf296c5c63814742"></a><!-- doxytag: member="gameplay::AIMessage::setFloat" ref="a0ccb51ff81ce910ddf296c5c63814742" args="(unsigned int index, float value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIMessage::setFloat </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a0ccb51ff81ce910ddf296c5c63814742">gameplay::AIMessage::setFloat</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -569,9 +556,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a float parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -581,12 +569,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a8a1038b488d592e59b52735d71f4f64f"></a>
+<a class="anchor" id="a8a1038b488d592e59b52735d71f4f64f"></a><!-- doxytag: member="gameplay::AIMessage::setInt" ref="a8a1038b488d592e59b52735d71f4f64f" args="(unsigned int index, int value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIMessage::setInt </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a8a1038b488d592e59b52735d71f4f64f">gameplay::AIMessage::setInt</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -603,9 +591,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets an integer parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -615,12 +604,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a24118cb76001d3b6fe92bbe987fcf30f"></a>
+<a class="anchor" id="a24118cb76001d3b6fe92bbe987fcf30f"></a><!-- doxytag: member="gameplay::AIMessage::setLong" ref="a24118cb76001d3b6fe92bbe987fcf30f" args="(unsigned int index, long value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIMessage::setLong </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a24118cb76001d3b6fe92bbe987fcf30f">gameplay::AIMessage::setLong</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -637,9 +626,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a long integer parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -649,12 +639,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a6e61d1c37a04dba7d9b0bf8e88436458"></a>
+<a class="anchor" id="a6e61d1c37a04dba7d9b0bf8e88436458"></a><!-- doxytag: member="gameplay::AIMessage::setString" ref="a6e61d1c37a04dba7d9b0bf8e88436458" args="(unsigned int index, const char *value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIMessage::setString </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_message.html#a6e61d1c37a04dba7d9b0bf8e88436458">gameplay::AIMessage::setString</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -671,9 +661,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a string parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the parameter to set. </td></tr>
     <tr><td class="paramname">value</td><td>The parameter value. </td></tr>
@@ -684,11 +675,27 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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api/classgameplay_1_1_a_i_state-members.html

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+
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+
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AIState Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state.html#a02c9debfc16ef2763e5e6c3ed80d2f34">create</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state.html#a4e6152c3e229ddc4c14cfe58c822bb65">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state.html#a05fc7669fb69d215d297781cc555b816">setListener</a>(Listener *listener)</td><td><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AIState Member List</div>  </div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a>, including all inherited members.</p>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html#a02c9debfc16ef2763e5e6c3ed80d2f34">create</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html#a4e6152c3e229ddc4c14cfe58c822bb65">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state.html">gameplay::AIState</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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+  <div id="nav-path" class="navpath">
+    <ul>
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 <div class="header">
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-
+<!-- doxytag: class="gameplay::AIState" --><!-- doxytag: inherits="gameplay::Ref,gameplay::ScriptTarget" -->
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Represents a single state in an <a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>.</p>
 <p>An <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> encapsulates a state and unit of work within an AI state machine. Events can be programmed or scripted when the state is entered, exited and each frame/tick in its update event. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a02c9debfc16ef2763e5e6c3ed80d2f34"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a02c9debfc16ef2763e5e6c3ed80d2f34"></a><!-- doxytag: member="gameplay::AIState::create" ref="a02c9debfc16ef2763e5e6c3ed80d2f34" args="(const char *id)" -->
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIState::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state.html#a02c9debfc16ef2763e5e6c3ed80d2f34">gameplay::AIState::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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-  </tr>
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+</div>
+<div class="memdoc">
 <p>Creates a new AISTate.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>.</td></tr>
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 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>.  </dd></dl>
 
 </div>
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-<a class="anchor" id="a4e6152c3e229ddc4c14cfe58c822bb65"></a>
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-          <td class="memname">const char* gameplay::AIState::getId </td>
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           <td>(</td>
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           <td> const</td>
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-</div><div class="memdoc">
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+<div class="memdoc">
 <p>Returns the ID of this state.</p>
-<dl class="section return"><dt>Returns</dt><dd>The state ID. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The state ID. </dd></dl>
 
 </div>
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-<a class="anchor" id="a05fc7669fb69d215d297781cc555b816"></a>
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-          <td class="memname">void gameplay::AIState::setListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_state.html#a05fc7669fb69d215d297781cc555b816">gameplay::AIState::setListener</a> </td>
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           <td class="paramname"><em>listener</em></td><td>)</td>
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+</div>
+<div class="memdoc">
 <p>Sets a listener to dispatch state events to.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a> to dispatch state events to, or NULL to disable event dispatching. </td></tr>
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-<!-- start footer part -->
+<!-- window showing the filter options -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 28 - 22
api/classgameplay_1_1_a_i_state_1_1_listener-members.html

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+
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+
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AIState::Listener Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">stateEnter</a>(AIAgent *agent, AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">stateExit</a>(AIAgent *agent, AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aaf31ca7ba4e939f294e14b4e7bf73eb1">stateUpdate</a>(AIAgent *agent, AIState *state, float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">~Listener</a>()</td><td><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td><code> [virtual]</code></td></tr>
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-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AIState::Listener Member List</div>  </div>
-</div><!--header-->
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a>, including all inherited members.</p>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">stateEnter</a>(AIAgent *agent, AIState *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">~Listener</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">gameplay::AIState::Listener</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html">Listener</a></li>  </ul>
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-<a href="#pub-methods">Public Member Functions</a> &#124;
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   <div class="headertitle">
 <div class="title">gameplay::AIState::Listener Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AIState::Listener" -->
 <p><code>#include &lt;AIState.h&gt;</code></p>
+
+<p><a href="classgameplay_1_1_a_i_state_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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-<tr class="memitem:a521e07b893c7cc10dd814ac4bd4fb5a4"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">~Listener</a> ()</td></tr>
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-<tr class="memitem:ad2978f48e6126e1a7735c091304e2205"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">stateExit</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
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-<tr class="memitem:aaf31ca7ba4e939f294e14b4e7bf73eb1"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aaf31ca7ba4e939f294e14b4e7bf73eb1">stateUpdate</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state, float elapsedTime)</td></tr>
-<tr class="separator:aaf31ca7ba4e939f294e14b4e7bf73eb1"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">stateEnter</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">stateExit</a> (<a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *agent, <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Interface for listening to <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> events. </p>
-</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a521e07b893c7cc10dd814ac4bd4fb5a4"></a>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a521e07b893c7cc10dd814ac4bd4fb5a4"></a><!-- doxytag: member="gameplay::AIState::Listener::~Listener" ref="a521e07b893c7cc10dd814ac4bd4fb5a4" args="()" -->
 <div class="memitem">
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-  <tr>
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+          <td class="memname">virtual <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#a521e07b893c7cc10dd814ac4bd4fb5a4">gameplay::AIState::Listener::~Listener</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
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-  </td>
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-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
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 <p>Virtual destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="aa32efbf7a9b78611f759e4b8e20ea419"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="aa32efbf7a9b78611f759e4b8e20ea419"></a><!-- doxytag: member="gameplay::AIState::Listener::stateEnter" ref="aa32efbf7a9b78611f759e4b8e20ea419" args="(AIAgent *agent, AIState *state)" -->
 <div class="memitem">
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-  <tr>
-  <td class="mlabels-left">
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-          <td class="memname">virtual void gameplay::AIState::Listener::stateEnter </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#aa32efbf7a9b78611f759e4b8e20ea419">gameplay::AIState::Listener::stateEnter</a> </td>
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         <tr>
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-          <td></td><td></td>
+          <td></td><td><code> [virtual]</code></td>
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-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
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+</div>
+<div class="memdoc">
 <p>Called when a state is entered.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">agent</td><td>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> this state event is for. </td></tr>
     <tr><td class="paramname">state</td><td>The state that was entered. </td></tr>
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 </div>
 </div>
-<a class="anchor" id="ad2978f48e6126e1a7735c091304e2205"></a>
+<a class="anchor" id="ad2978f48e6126e1a7735c091304e2205"></a><!-- doxytag: member="gameplay::AIState::Listener::stateExit" ref="ad2978f48e6126e1a7735c091304e2205" args="(AIAgent *agent, AIState *state)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::AIState::Listener::stateExit </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_a_i_state_1_1_listener.html#ad2978f48e6126e1a7735c091304e2205">gameplay::AIState::Listener::stateExit</a> </td>
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         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [virtual]</code></td>
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-  </td>
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-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Called when a state is exited.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">agent</td><td>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> this state event is for. </td></tr>
     <tr><td class="paramname">state</td><td>The state that was exited. </td></tr>
@@ -202,15 +184,12 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aaf31ca7ba4e939f294e14b4e7bf73eb1"></a>
+<a class="anchor" id="aaf31ca7ba4e939f294e14b4e7bf73eb1"></a><!-- doxytag: member="gameplay::AIState::Listener::stateUpdate" ref="aaf31ca7ba4e939f294e14b4e7bf73eb1" args="(AIAgent *agent, AIState *state, float elapsedTime)" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
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 <p>Called once per frame when for a state when it is active.</p>
 <p>This method is normally where the logic for a state is implemented.</p>
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+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">agent</td><td>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> this state event is for. </td></tr>
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+
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 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
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api/classgameplay_1_1_a_i_state_machine-members.html

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+
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+
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">AIStateMachine</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AIStateMachine Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">addState</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#abe55041cba5e256c9ec21c8f49a94853">addState</a>(AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">getActiveState</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a08ee93ba3ed65aee7a97529dbdff24d8">getAgent</a>() const </td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">getState</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">removeState</a>(AIState *state)</td><td><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">addState</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_a_i_state_machine.html">gameplay::AIStateMachine</a></td><td class="entry"></td></tr>
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-</table></div><!-- contents -->
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<tr class="separator:a91750e879146f9f3a40dd576b5ad1f1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ab413de56ce6a0c982266308a4c7cedfe"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ab413de56ce6a0c982266308a4c7cedfe">setState</a> (<a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
-<tr class="separator:ab413de56ce6a0c982266308a4c7cedfe"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a08ee93ba3ed65aee7a97529dbdff24d8">getAgent</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">addState</a> (const char *id)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#abe55041cba5e256c9ec21c8f49a94853">addState</a> (<a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">removeState</a> (<a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">getState</a> (const char *id) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">getActiveState</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">setState</a> (const char *id)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_a_i_state_machine.html#ab413de56ce6a0c982266308a4c7cedfe">setState</a> (<a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *state)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a simple AI state machine that can be used to program logic for an <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> in a game.</p>
 <p>A state machine uses <a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> objects to represent different states of an object in the game. The state machine provides access to the current state of an AI agent and it controls state changes as well. When a new state is set, the stateExited event will be called for the previous state, the stateEntered event will be called for the new state and then the stateUpdate event will begin to be called each frame while the new state is active.</p>
 <p>Communication of state changes is facilitated through the <a class="el" href="classgameplay_1_1_a_i_message.html">AIMessage</a> class. Messages are dispatched by the <a class="el" href="classgameplay_1_1_a_i_controller.html">AIController</a> and can be used for purposes other than state changes as well. Messages may be sent to the state machines of any other agents in a game and can contain any arbitrary information. This mechanism provides a simple, flexible and easily debuggable method for communicating between AI objects in a game. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a529c47a950791a47c947e5ab312ff8be"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a529c47a950791a47c947e5ab312ff8be"></a><!-- doxytag: member="gameplay::AIStateMachine::addState" ref="a529c47a950791a47c947e5ab312ff8be" args="(const char *id)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::addState </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">gameplay::AIStateMachine::addState</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates and adds a new state to the state machine.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>ID of the new state.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created and added state. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created and added state. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="abe55041cba5e256c9ec21c8f49a94853"></a>
+<a class="anchor" id="abe55041cba5e256c9ec21c8f49a94853"></a><!-- doxytag: member="gameplay::AIStateMachine::addState" ref="abe55041cba5e256c9ec21c8f49a94853" args="(AIState *state)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIStateMachine::addState </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a529c47a950791a47c947e5ab312ff8be">gameplay::AIStateMachine::addState</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td>
           <td class="paramname"><em>state</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds a state to the state machine.</p>
 <p>The specified state may be shared by other state machines. Its reference count is increased while it is held by this state machine.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">state</td><td>The state to add. </td></tr>
   </table>
@@ -151,79 +151,83 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a1642b512a2c9b145448b44278107fd2a"></a>
+<a class="anchor" id="a1642b512a2c9b145448b44278107fd2a"></a><!-- doxytag: member="gameplay::AIStateMachine::getActiveState" ref="a1642b512a2c9b145448b44278107fd2a" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::getActiveState </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a1642b512a2c9b145448b44278107fd2a">gameplay::AIStateMachine::getActiveState</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the active state for this state machine.</p>
-<dl class="section return"><dt>Returns</dt><dd>The active state for this state machine. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The active state for this state machine. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a08ee93ba3ed65aee7a97529dbdff24d8"></a>
+<a class="anchor" id="a08ee93ba3ed65aee7a97529dbdff24d8"></a><!-- doxytag: member="gameplay::AIStateMachine::getAgent" ref="a08ee93ba3ed65aee7a97529dbdff24d8" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* gameplay::AIStateMachine::getAgent </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a08ee93ba3ed65aee7a97529dbdff24d8">gameplay::AIStateMachine::getAgent</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that owns this state machine.</p>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that owns this state machine. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_a_i_agent.html">AIAgent</a> that owns this state machine. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ace2bcbc691e632e81c5ea2efc9d882e3"></a>
+<a class="anchor" id="ace2bcbc691e632e81c5ea2efc9d882e3"></a><!-- doxytag: member="gameplay::AIStateMachine::getState" ref="ace2bcbc691e632e81c5ea2efc9d882e3" args="(const char *id) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::getState </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#ace2bcbc691e632e81c5ea2efc9d882e3">gameplay::AIStateMachine::getState</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns a state registered with this state machine.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the state to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The state with the given ID, or NULL if no such state exists. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The state with the given ID, or NULL if no such state exists. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aff0cc3defda356f840bd107d57990d0e"></a>
+<a class="anchor" id="aff0cc3defda356f840bd107d57990d0e"></a><!-- doxytag: member="gameplay::AIStateMachine::removeState" ref="aff0cc3defda356f840bd107d57990d0e" args="(AIState *state)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AIStateMachine::removeState </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_a_i_state_machine.html#aff0cc3defda356f840bd107d57990d0e">gameplay::AIStateMachine::removeState</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td>
           <td class="paramname"><em>state</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Removes a state from the state machine.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">state</td><td>The state to remove. </td></tr>
   </table>
@@ -232,62 +236,80 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a91750e879146f9f3a40dd576b5ad1f1e"></a>
+<a class="anchor" id="a91750e879146f9f3a40dd576b5ad1f1e"></a><!-- doxytag: member="gameplay::AIStateMachine::setState" ref="a91750e879146f9f3a40dd576b5ad1f1e" args="(const char *id)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* gameplay::AIStateMachine::setState </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a>* <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">gameplay::AIStateMachine::setState</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Changes the state of this state machine to the given state.</p>
 <p>If no state with the given ID exists within this state machine, this method does nothing.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new state.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new state, or NULL if no matching state could be found. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new state, or NULL if no matching state could be found. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ab413de56ce6a0c982266308a4c7cedfe"></a>
+<a class="anchor" id="ab413de56ce6a0c982266308a4c7cedfe"></a><!-- doxytag: member="gameplay::AIStateMachine::setState" ref="ab413de56ce6a0c982266308a4c7cedfe" args="(AIState *state)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::AIStateMachine::setState </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_a_i_state_machine.html#a91750e879146f9f3a40dd576b5ad1f1e">gameplay::AIStateMachine::setState</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_a_i_state.html">AIState</a> *&#160;</td>
           <td class="paramname"><em>state</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Changes the state of this state machine to the given state.</p>
 <p>If the given state is not registered with this state machine, this method does nothing.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">state</td><td>The new state.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the state is successfully changed, false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the state is successfully changed, false otherwise. </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
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+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+</a> 1.7.6.1
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+
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+ 37 - 32
api/classgameplay_1_1_absolute_layout-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
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+
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+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
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@@ -49,12 +52,40 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AbsoluteLayout Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_absolute_layout.html#aa1f8d16d48ebae25be09c1d52ca8fbc6">getType</a>()</td><td><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update</a>(const Container *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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-</div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a>, including all inherited members.</p>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update</a>(const Container *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_absolute_layout.html">gameplay::AbsoluteLayout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
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-Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
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+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
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-<a href="classgameplay_1_1_absolute_layout-members.html">List of all members</a>  </div>
+<a href="#pro-methods">Protected Member Functions</a>  </div>
   <div class="headertitle">
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 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AbsoluteLayout" --><!-- doxytag: inherits="gameplay::Layout" -->
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 Inheritance diagram for gameplay::AbsoluteLayout:</div>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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+<tr><td colspan="2"><h2><a name="pro-methods"></a>
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-<tr class="memitem:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> { <a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a>, 
-<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a>, 
-<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a>
- }</td></tr>
-<tr class="separator:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update</a> (const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;offset)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a <a class="el" href="classgameplay_1_1_layout.html">Layout</a> for forms and containers that requires the user to specify absolute positions for all contained controls. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="aa1f8d16d48ebae25be09c1d52ca8fbc6"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="aa1f8d16d48ebae25be09c1d52ca8fbc6"></a><!-- doxytag: member="gameplay::AbsoluteLayout::getType" ref="aa1f8d16d48ebae25be09c1d52ca8fbc6" args="()" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
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-          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> gameplay::AbsoluteLayout::getType </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> <a class="el" href="classgameplay_1_1_absolute_layout.html#aa1f8d16d48ebae25be09c1d52ca8fbc6">gameplay::AbsoluteLayout::getType</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the type of this <a class="el" href="classgameplay_1_1_layout.html">Layout</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">Layout::LAYOUT_ABSOLUTE</a> </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">Layout::LAYOUT_ABSOLUTE</a> </dd></dl>
 
 <p>Implements <a class="el" href="classgameplay_1_1_layout.html#a0a682d326ce75d0551952b72d37491a2">gameplay::Layout</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a53902b33b978d55ae75d8597a52416fa"></a>
+<a class="anchor" id="a53902b33b978d55ae75d8597a52416fa"></a><!-- doxytag: member="gameplay::AbsoluteLayout::update" ref="a53902b33b978d55ae75d8597a52416fa" args="(const Container *container, const Vector2 &amp;offset)" -->
 <div class="memitem">
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-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AbsoluteLayout::update </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">gameplay::AbsoluteLayout::update</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_container.html">Container</a> *&#160;</td>
           <td class="paramname"><em>container</em>, </td>
@@ -173,18 +145,14 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [protected, virtual]</code></td>
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       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Update the controls contained by the specified container.</p>
 <p>An <a class="el" href="classgameplay_1_1_absolute_layout.html">AbsoluteLayout</a> does nothing to modify the layout of controls. It simply calls <a class="el" href="classgameplay_1_1_absolute_layout.html#a53902b33b978d55ae75d8597a52416fa">update()</a> on any control that is dirty.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">container</td><td>The container to update. </td></tr>
     <tr><td class="paramname">offset</td><td>The layout offset. </td></tr>
@@ -197,11 +165,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
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-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:16 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 40 - 35
api/classgameplay_1_1_animation-members.html

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 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
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 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
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+
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@@ -49,12 +52,43 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Animation Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">createClip</a>(const char *id, unsigned long start, unsigned long end)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a12c5352629600bb32d198325c2b15dab">createClips</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">getClip</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#abfaec081b9e9a8a66fd8298f086cf92a">getClip</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#af7cdad144190cfdc9ae25bfe5ec152c7">getClipCount</a>() const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a243766189b90b129549757fd4e059f97">getDuration</a>() const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a9a805577efd8802241ccdd33315aefdc">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">pause</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#aa4565774695201df19d3cf2118dffdc0">play</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">stop</a>(const char *clipId=NULL)</td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">targets</a>(AnimationTarget *target) const </td><td><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation.html">Animation</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Animation Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">createClip</a>(const char *id, unsigned long start, unsigned long end)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a12c5352629600bb32d198325c2b15dab">createClips</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">getClip</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#abfaec081b9e9a8a66fd8298f086cf92a">getClip</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#af7cdad144190cfdc9ae25bfe5ec152c7">getClipCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a243766189b90b129549757fd4e059f97">getDuration</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a9a805577efd8802241ccdd33315aefdc">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">pause</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#aa4565774695201df19d3cf2118dffdc0">play</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">stop</a>(const char *clipId=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">targets</a>(AnimationTarget *target) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation.html">gameplay::Animation</a></td><td class="entry"></td></tr>
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-</table></div><!-- contents -->
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+  <div id="nav-path" class="navpath">
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+<a href="#pub-methods">Public Member Functions</a>  </div>
   <div class="headertitle">
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 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::Animation" --><!-- doxytag: inherits="gameplay::Ref" -->
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 <div class="dynheader">
 Inheritance diagram for gameplay::Animation:</div>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#a12c5352629600bb32d198325c2b15dab">createClips</a> (const char *url)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">createClip</a> (const char *id, unsigned long start, unsigned long end)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">getClip</a> (const char *clipId=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#abfaec081b9e9a8a66fd8298f086cf92a">getClip</a> (unsigned int index) const </td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">stop</a> (const char *clipId=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">pause</a> (const char *clipId=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">targets</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target) const </td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a generic property animation.</p>
 <p>To run an animation you must play an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. Every <a class="el" href="classgameplay_1_1_animation.html">Animation</a> has the default clip which will run from begin-end time. You can create additional clips to run only parts of an animation and control various runtime characteristics, such as repeat count, etc. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a129b8a43ff68e352300364226867fe52"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a129b8a43ff68e352300364226867fe52"></a><!-- doxytag: member="gameplay::Animation::createClip" ref="a129b8a43ff68e352300364226867fe52" args="(const char *id, unsigned long start, unsigned long end)" -->
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+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* <a class="el" href="classgameplay_1_1_animation.html#a129b8a43ff68e352300364226867fe52">gameplay::Animation::createClip</a> </td>
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 <p>Creates an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> from the <a class="el" href="classgameplay_1_1_animation.html">Animation</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
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+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> already exists with the same ID.  </dd></dl>
 
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           <td>(</td>
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           <td class="paramname"><em>url</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" (and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object containing the clip definitions. </td></tr>
   </table>
@@ -200,45 +183,47 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ab5e8aec7207bf59a5e77bc97ca6aa0c1"></a>
+<a class="anchor" id="ab5e8aec7207bf59a5e77bc97ca6aa0c1"></a><!-- doxytag: member="gameplay::Animation::getClip" ref="ab5e8aec7207bf59a5e77bc97ca6aa0c1" args="(const char *clipId=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* gameplay::Animation::getClip </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* <a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">gameplay::Animation::getClip</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Finds the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name. If NULL, gets the default clip.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to get.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified ID; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the given ID is not found. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified ID; NULL if an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the given ID is not found. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="abfaec081b9e9a8a66fd8298f086cf92a"></a>
+<a class="anchor" id="abfaec081b9e9a8a66fd8298f086cf92a"></a><!-- doxytag: member="gameplay::Animation::getClip" ref="abfaec081b9e9a8a66fd8298f086cf92a" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* gameplay::Animation::getClip </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>* <a class="el" href="classgameplay_1_1_animation.html#ab5e8aec7207bf59a5e77bc97ca6aa0c1">gameplay::Animation::getClip</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> at the given index.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>Index of the clip to return. </td></tr>
   </table>
@@ -247,71 +232,75 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af7cdad144190cfdc9ae25bfe5ec152c7"></a>
+<a class="anchor" id="af7cdad144190cfdc9ae25bfe5ec152c7"></a><!-- doxytag: member="gameplay::Animation::getClipCount" ref="af7cdad144190cfdc9ae25bfe5ec152c7" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::Animation::getClipCount </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_animation.html#af7cdad144190cfdc9ae25bfe5ec152c7">gameplay::Animation::getClipCount</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the number of animation clips in this animation. </p>
 
 </div>
 </div>
-<a class="anchor" id="a243766189b90b129549757fd4e059f97"></a>
+<a class="anchor" id="a243766189b90b129549757fd4e059f97"></a><!-- doxytag: member="gameplay::Animation::getDuration" ref="a243766189b90b129549757fd4e059f97" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long gameplay::Animation::getDuration </td>
+          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation.html#a243766189b90b129549757fd4e059f97">gameplay::Animation::getDuration</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s duration.</p>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s duration (in milliseconds). </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s duration (in milliseconds). </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a9a805577efd8802241ccdd33315aefdc"></a>
+<a class="anchor" id="a9a805577efd8802241ccdd33315aefdc"></a><!-- doxytag: member="gameplay::Animation::getId" ref="a9a805577efd8802241ccdd33315aefdc" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::Animation::getId </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_animation.html#a9a805577efd8802241ccdd33315aefdc">gameplay::Animation::getId</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s ID.</p>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s ID. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a>'s ID. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ad9df1d952ef640c88f965622210c1c76"></a>
+<a class="anchor" id="ad9df1d952ef640c88f965622210c1c76"></a><!-- doxytag: member="gameplay::Animation::pause" ref="ad9df1d952ef640c88f965622210c1c76" args="(const char *clipId=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Animation::pause </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#ad9df1d952ef640c88f965622210c1c76">gameplay::Animation::pause</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Pauses the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to pause. If NULL, pauses the default clip. </td></tr>
   </table>
@@ -320,21 +309,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aa4565774695201df19d3cf2118dffdc0"></a>
+<a class="anchor" id="aa4565774695201df19d3cf2118dffdc0"></a><!-- doxytag: member="gameplay::Animation::play" ref="aa4565774695201df19d3cf2118dffdc0" args="(const char *clipId=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Animation::play </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#aa4565774695201df19d3cf2118dffdc0">gameplay::Animation::play</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Plays the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to play. If NULL, plays the default clip. </td></tr>
   </table>
@@ -343,21 +333,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aeedb35a423af3a3ba9c3ab038bdf2756"></a>
+<a class="anchor" id="aeedb35a423af3a3ba9c3ab038bdf2756"></a><!-- doxytag: member="gameplay::Animation::stop" ref="aeedb35a423af3a3ba9c3ab038bdf2756" args="(const char *clipId=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Animation::stop </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation.html#aeedb35a423af3a3ba9c3ab038bdf2756">gameplay::Animation::stop</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>clipId</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Stops the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> with the specified name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">clipId</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> to stop. If NULL, stops the default clip. </td></tr>
   </table>
@@ -366,29 +357,46 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a327077d285bbd001794cee63435815e3"></a>
+<a class="anchor" id="a327077d285bbd001794cee63435815e3"></a><!-- doxytag: member="gameplay::Animation::targets" ref="a327077d285bbd001794cee63435815e3" args="(AnimationTarget *target) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::Animation::targets </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_animation.html#a327077d285bbd001794cee63435815e3">gameplay::Animation::targets</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns true if this animation targets the given <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_animation.png


+ 55 - 50
api/classgameplay_1_1_animation_clip-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,58 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AnimationClip Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">addBeginListener</a>(AnimationClip::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#aca653dd7453eea98e31eea001f32e6c9">addBeginListener</a>(const char *function)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">addEndListener</a>(AnimationClip::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a247149e1d64d99afaf7483352e90a9b8">addEndListener</a>(const char *function)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">addListener</a>(AnimationClip::Listener *listener, unsigned long eventTime)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a99cba39780ba947ae9081d3eabae50d9">addListener</a>(const char *function, unsigned long eventTime)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a1a804917d2545152cb1885463fb53a0d">crossFade</a>(AnimationClip *clip, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac336294bfed721fecbe9520d103e993f">getActiveDuration</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a12c347102fdd8fdbe8e30804b1833742">getAnimation</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a87e1eb6ea8944308b8c3c6326565323f">getBlendWeight</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">getDuration</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">getElaspedTime</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">getEndTime</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a964b19aa8de84b2fa40ac07df7ffddff">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a006f61a1f72e9428b5d9717530de04c1">getRepeatCount</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a53442765a6241c12aedce275f7cf2248">getSpeed</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">getStartTime</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a5c94a21f0850ea1c91b5612571510027">isPlaying</a>() const </td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac74a4379207b09ec2f949b4bc64e88e9">pause</a>()</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ae3f523b557ddfdb3ef8b05bee79d090c">play</a>()</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">REPEAT_INDEFINITE</a></td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ac177842ec1730ce35cd02c47b03f8155">setActiveDuration</a>(unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a128747035d2e8797a7364494a597c77f">setBlendWeight</a>(float blendWeight)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#ab29326cd02dd538d28900b127896ab01">setRepeatCount</a>(float repeatCount)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a0881be549f9b6d833fc055bdd1af57d2">setSpeed</a>(float speed)</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip.html#a60b8be3ef809c7001a870daf460267ba">stop</a>()</td><td><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -63,57 +112,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AnimationClip Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">addBeginListener</a>(AnimationClip::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#aca653dd7453eea98e31eea001f32e6c9">addBeginListener</a>(const char *function)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">addEndListener</a>(AnimationClip::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a247149e1d64d99afaf7483352e90a9b8">addEndListener</a>(const char *function)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">addListener</a>(AnimationClip::Listener *listener, unsigned long eventTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a99cba39780ba947ae9081d3eabae50d9">addListener</a>(const char *function, unsigned long eventTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a1a804917d2545152cb1885463fb53a0d">crossFade</a>(AnimationClip *clip, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac336294bfed721fecbe9520d103e993f">getActiveDuration</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a12c347102fdd8fdbe8e30804b1833742">getAnimation</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a87e1eb6ea8944308b8c3c6326565323f">getBlendWeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">getDuration</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">getElaspedTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">getEndTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a964b19aa8de84b2fa40ac07df7ffddff">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a006f61a1f72e9428b5d9717530de04c1">getRepeatCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a53442765a6241c12aedce275f7cf2248">getSpeed</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">getStartTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a5c94a21f0850ea1c91b5612571510027">isPlaying</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac74a4379207b09ec2f949b4bc64e88e9">pause</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ae3f523b557ddfdb3ef8b05bee79d090c">play</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">REPEAT_INDEFINITE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ac177842ec1730ce35cd02c47b03f8155">setActiveDuration</a>(unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a128747035d2e8797a7364494a597c77f">setBlendWeight</a>(float blendWeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#ab29326cd02dd538d28900b127896ab01">setRepeatCount</a>(float repeatCount)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a0881be549f9b6d833fc055bdd1af57d2">setSpeed</a>(float speed)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html#a60b8be3ef809c7001a870daf460267ba">stop</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip.html">gameplay::AnimationClip</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
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+
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#nested-classes">Classes</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-attribs">Static Public Attributes</a> &#124;
-<a href="classgameplay_1_1_animation_clip-members.html">List of all members</a>  </div>
+<a href="#pub-static-attribs">Static Public Attributes</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AnimationClip Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AnimationClip" --><!-- doxytag: inherits="gameplay::Ref" -->
 <p><code>#include &lt;AnimationClip.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::AnimationClip:</div>
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  </div></div>
+
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 <table class="memberdecls">
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+<tr><td colspan="2"><h2><a name="nested-classes"></a>
 Classes</h2></td></tr>
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-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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+<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>ListenerEvent</b></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><b>ScriptListener</b></td></tr>
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
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-<tr class="memitem:a66b9cad3b41aba5a1695917489b6f92d"><td class="memItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">getStartTime</a> () const </td></tr>
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-<tr class="memitem:ae0898f2d6b4d3d886d1f2bba8ef0dbd5"><td class="memItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">getEndTime</a> () const </td></tr>
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-<tr class="memitem:a50deae8acd757bdde7c824b7297e95ed"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">getElaspedTime</a> () const </td></tr>
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-<tr class="memitem:a438b928a919fd2b0184c17c520bb2879"><td class="memItemLeft" align="right" valign="top">unsigned long&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">getDuration</a> () const </td></tr>
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 Static Public Attributes</h2></td></tr>
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-<tr class="separator:a32c79759c1e6a69d0d10db44579853b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
-Additional Inherited Members</h2></td></tr>
-<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
-<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
-<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static const unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">REPEAT_INDEFINITE</a> = 0</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines the runtime session of an <a class="el" href="classgameplay_1_1_animation.html">Animation</a> to be played. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="abf7d596e7960b8dfa7c79ace78aeaf71"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="abf7d596e7960b8dfa7c79ace78aeaf71"></a><!-- doxytag: member="gameplay::AnimationClip::addBeginListener" ref="abf7d596e7960b8dfa7c79ace78aeaf71" args="(AnimationClip::Listener *listener)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::addBeginListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">gameplay::AnimationClip::addBeginListener</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds an animation begin listener.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> begins. </td></tr>
   </table>
@@ -196,22 +159,23 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aca653dd7453eea98e31eea001f32e6c9"></a>
+<a class="anchor" id="aca653dd7453eea98e31eea001f32e6c9"></a><!-- doxytag: member="gameplay::AnimationClip::addBeginListener" ref="aca653dd7453eea98e31eea001f32e6c9" args="(const char *function)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::addBeginListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#abf7d596e7960b8dfa7c79ace78aeaf71">gameplay::AnimationClip::addBeginListener</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>function</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds an animation begin listener.</p>
 <p>Note: the given Lua function must have the same function signature as <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">AnimationClip::Listener::animationEvent</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">function</td><td>The Lua script function to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> begins. </td></tr>
   </table>
@@ -220,21 +184,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af1e38797873c3fa5a8921e6b43e40719"></a>
+<a class="anchor" id="af1e38797873c3fa5a8921e6b43e40719"></a><!-- doxytag: member="gameplay::AnimationClip::addEndListener" ref="af1e38797873c3fa5a8921e6b43e40719" args="(AnimationClip::Listener *listener)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::addEndListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">gameplay::AnimationClip::addEndListener</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds an animation end listener.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> ends. </td></tr>
   </table>
@@ -243,22 +208,23 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a247149e1d64d99afaf7483352e90a9b8"></a>
+<a class="anchor" id="a247149e1d64d99afaf7483352e90a9b8"></a><!-- doxytag: member="gameplay::AnimationClip::addEndListener" ref="a247149e1d64d99afaf7483352e90a9b8" args="(const char *function)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::addEndListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#af1e38797873c3fa5a8921e6b43e40719">gameplay::AnimationClip::addEndListener</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>function</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds an animation end listener.</p>
 <p>Note: the given Lua function must have the same function signature as <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">AnimationClip::Listener::animationEvent</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">function</td><td>The Lua script function to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> ends. </td></tr>
   </table>
@@ -267,12 +233,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ac1ffa1b5991a31c5810902f72c445e64"></a>
+<a class="anchor" id="ac1ffa1b5991a31c5810902f72c445e64"></a><!-- doxytag: member="gameplay::AnimationClip::addListener" ref="ac1ffa1b5991a31c5810902f72c445e64" args="(AnimationClip::Listener *listener, unsigned long eventTime)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::addListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">gameplay::AnimationClip::addListener</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">AnimationClip::Listener</a> *&#160;</td>
           <td class="paramname"><em>listener</em>, </td>
@@ -289,9 +255,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds an animation listener to be called back at the specified eventTime during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to be called when the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> reaches the specified time in its playback. </td></tr>
     <tr><td class="paramname">eventTime</td><td>The time the listener will be called during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. Must be between 0 and the duration of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
@@ -301,12 +268,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a99cba39780ba947ae9081d3eabae50d9"></a>
+<a class="anchor" id="a99cba39780ba947ae9081d3eabae50d9"></a><!-- doxytag: member="gameplay::AnimationClip::addListener" ref="a99cba39780ba947ae9081d3eabae50d9" args="(const char *function, unsigned long eventTime)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::addListener </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac1ffa1b5991a31c5810902f72c445e64">gameplay::AnimationClip::addListener</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>function</em>, </td>
@@ -323,10 +290,11 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds an animation listener to be called back at the specified eventTime during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
 <p>Note: the given Lua function must have the same function signature as <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">AnimationClip::Listener::animationEvent</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">function</td><td>The Lua script function to be called when an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> reaches the specified time in its playback. </td></tr>
     <tr><td class="paramname">eventTime</td><td>The time the listener will be called during the playback of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. Must be between 0 and the duration of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
@@ -336,12 +304,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a1a804917d2545152cb1885463fb53a0d"></a>
+<a class="anchor" id="a1a804917d2545152cb1885463fb53a0d"></a><!-- doxytag: member="gameplay::AnimationClip::crossFade" ref="a1a804917d2545152cb1885463fb53a0d" args="(AnimationClip *clip, unsigned long duration)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::crossFade </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a1a804917d2545152cb1885463fb53a0d">gameplay::AnimationClip::crossFade</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *&#160;</td>
           <td class="paramname"><em>clip</em>, </td>
@@ -358,9 +326,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Fades this clip out, and the specified clip in over the given duration.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">clip</td><td>The clip to fade into. </td></tr>
     <tr><td class="paramname">duration</td><td>The duration of the fade. </td></tr>
@@ -370,241 +339,255 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ac336294bfed721fecbe9520d103e993f"></a>
+<a class="anchor" id="ac336294bfed721fecbe9520d103e993f"></a><!-- doxytag: member="gameplay::AnimationClip::getActiveDuration" ref="ac336294bfed721fecbe9520d103e993f" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long gameplay::AnimationClip::getActiveDuration </td>
+          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#ac336294bfed721fecbe9520d103e993f">gameplay::AnimationClip::getActiveDuration</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration.</p>
-<dl class="section return"><dt>Returns</dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a12c347102fdd8fdbe8e30804b1833742"></a>
+<a class="anchor" id="a12c347102fdd8fdbe8e30804b1833742"></a><!-- doxytag: member="gameplay::AnimationClip::getAnimation" ref="a12c347102fdd8fdbe8e30804b1833742" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationClip::getAnimation </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_clip.html#a12c347102fdd8fdbe8e30804b1833742">gameplay::AnimationClip::getAnimation</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> that this <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> was created from.</p>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a> that this clip was created from. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_animation.html">Animation</a> that this clip was created from. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a87e1eb6ea8944308b8c3c6326565323f"></a>
+<a class="anchor" id="a87e1eb6ea8944308b8c3c6326565323f"></a><!-- doxytag: member="gameplay::AnimationClip::getBlendWeight" ref="a87e1eb6ea8944308b8c3c6326565323f" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AnimationClip::getBlendWeight </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a87e1eb6ea8944308b8c3c6326565323f">gameplay::AnimationClip::getBlendWeight</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the blend weight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd>The blendweight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The blendweight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a438b928a919fd2b0184c17c520bb2879"></a>
+<a class="anchor" id="a438b928a919fd2b0184c17c520bb2879"></a><!-- doxytag: member="gameplay::AnimationClip::getDuration" ref="a438b928a919fd2b0184c17c520bb2879" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long gameplay::AnimationClip::getDuration </td>
+          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#a438b928a919fd2b0184c17c520bb2879">gameplay::AnimationClip::getDuration</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s duration.</p>
-<dl class="section return"><dt>Returns</dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s duration, in milliseconds. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s duration, in milliseconds. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a50deae8acd757bdde7c824b7297e95ed"></a>
+<a class="anchor" id="a50deae8acd757bdde7c824b7297e95ed"></a><!-- doxytag: member="gameplay::AnimationClip::getElaspedTime" ref="a50deae8acd757bdde7c824b7297e95ed" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AnimationClip::getElaspedTime </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a50deae8acd757bdde7c824b7297e95ed">gameplay::AnimationClip::getElaspedTime</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s elapsed time.</p>
-<dl class="section return"><dt>Returns</dt><dd>The elapsed time of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (in milliseconds). </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The elapsed time of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> (in milliseconds). </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ae0898f2d6b4d3d886d1f2bba8ef0dbd5"></a>
+<a class="anchor" id="ae0898f2d6b4d3d886d1f2bba8ef0dbd5"></a><!-- doxytag: member="gameplay::AnimationClip::getEndTime" ref="ae0898f2d6b4d3d886d1f2bba8ef0dbd5" args="() const " -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname">unsigned long gameplay::AnimationClip::getEndTime </td>
+          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#ae0898f2d6b4d3d886d1f2bba8ef0dbd5">gameplay::AnimationClip::getEndTime</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s end time.</p>
-<dl class="section return"><dt>Returns</dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> will end. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> will end. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a964b19aa8de84b2fa40ac07df7ffddff"></a>
+<a class="anchor" id="a964b19aa8de84b2fa40ac07df7ffddff"></a><!-- doxytag: member="gameplay::AnimationClip::getId" ref="a964b19aa8de84b2fa40ac07df7ffddff" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::AnimationClip::getId </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_animation_clip.html#a964b19aa8de84b2fa40ac07df7ffddff">gameplay::AnimationClip::getId</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s ID.</p>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s ID. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s ID. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a006f61a1f72e9428b5d9717530de04c1"></a>
+<a class="anchor" id="a006f61a1f72e9428b5d9717530de04c1"></a><!-- doxytag: member="gameplay::AnimationClip::getRepeatCount" ref="a006f61a1f72e9428b5d9717530de04c1" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AnimationClip::getRepeatCount </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a006f61a1f72e9428b5d9717530de04c1">gameplay::AnimationClip::getRepeatCount</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s repeat count.</p>
-<dl class="section return"><dt>Returns</dt><dd>The repeat count that is set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The repeat count that is set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a53442765a6241c12aedce275f7cf2248"></a>
+<a class="anchor" id="a53442765a6241c12aedce275f7cf2248"></a><!-- doxytag: member="gameplay::AnimationClip::getSpeed" ref="a53442765a6241c12aedce275f7cf2248" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AnimationClip::getSpeed </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_clip.html#a53442765a6241c12aedce275f7cf2248">gameplay::AnimationClip::getSpeed</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the AninimationClip's running speed.</p>
-<dl class="section return"><dt>Returns</dt><dd>The AninimationClip's running speed. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The AninimationClip's running speed. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a66b9cad3b41aba5a1695917489b6f92d"></a>
+<a class="anchor" id="a66b9cad3b41aba5a1695917489b6f92d"></a><!-- doxytag: member="gameplay::AnimationClip::getStartTime" ref="a66b9cad3b41aba5a1695917489b6f92d" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned long gameplay::AnimationClip::getStartTime </td>
+          <td class="memname">unsigned long <a class="el" href="classgameplay_1_1_animation_clip.html#a66b9cad3b41aba5a1695917489b6f92d">gameplay::AnimationClip::getStartTime</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s start time.</p>
-<dl class="section return"><dt>Returns</dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> starts playing from. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The time (in milliseconds) that the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> starts playing from. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5c94a21f0850ea1c91b5612571510027"></a>
+<a class="anchor" id="a5c94a21f0850ea1c91b5612571510027"></a><!-- doxytag: member="gameplay::AnimationClip::isPlaying" ref="a5c94a21f0850ea1c91b5612571510027" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::AnimationClip::isPlaying </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_animation_clip.html#a5c94a21f0850ea1c91b5612571510027">gameplay::AnimationClip::isPlaying</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Checks if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is playing.</p>
-<dl class="section return"><dt>Returns</dt><dd>true if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is playing; false if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is not playing. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is playing; false if the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> is not playing. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ac74a4379207b09ec2f949b4bc64e88e9"></a>
+<a class="anchor" id="ac74a4379207b09ec2f949b4bc64e88e9"></a><!-- doxytag: member="gameplay::AnimationClip::pause" ref="ac74a4379207b09ec2f949b4bc64e88e9" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::pause </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac74a4379207b09ec2f949b4bc64e88e9">gameplay::AnimationClip::pause</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Pauses the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
 </div>
-<a class="anchor" id="ae3f523b557ddfdb3ef8b05bee79d090c"></a>
+<a class="anchor" id="ae3f523b557ddfdb3ef8b05bee79d090c"></a><!-- doxytag: member="gameplay::AnimationClip::play" ref="ae3f523b557ddfdb3ef8b05bee79d090c" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::play </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ae3f523b557ddfdb3ef8b05bee79d090c">gameplay::AnimationClip::play</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Plays the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
 </div>
-<a class="anchor" id="ac177842ec1730ce35cd02c47b03f8155"></a>
+<a class="anchor" id="ac177842ec1730ce35cd02c47b03f8155"></a><!-- doxytag: member="gameplay::AnimationClip::setActiveDuration" ref="ac177842ec1730ce35cd02c47b03f8155" args="(unsigned long duration)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::setActiveDuration </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ac177842ec1730ce35cd02c47b03f8155">gameplay::AnimationClip::setActiveDuration</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned long&#160;</td>
           <td class="paramname"><em>duration</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s active duration. Overrides repeat count.</p>
 <p>Use REPEAT_INDEFINITE to play the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> indefinitely.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">duration</td><td>The active duration that is set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>, in milliseconds. </td></tr>
   </table>
@@ -613,21 +596,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a128747035d2e8797a7364494a597c77f"></a>
+<a class="anchor" id="a128747035d2e8797a7364494a597c77f"></a><!-- doxytag: member="gameplay::AnimationClip::setBlendWeight" ref="a128747035d2e8797a7364494a597c77f" args="(float blendWeight)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::setBlendWeight </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a128747035d2e8797a7364494a597c77f">gameplay::AnimationClip::setBlendWeight</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>blendWeight</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the blend weight of the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">blendWeight</td><td>The blend weight to apply to the clip. </td></tr>
   </table>
@@ -636,22 +620,23 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ab29326cd02dd538d28900b127896ab01"></a>
+<a class="anchor" id="ab29326cd02dd538d28900b127896ab01"></a><!-- doxytag: member="gameplay::AnimationClip::setRepeatCount" ref="ab29326cd02dd538d28900b127896ab01" args="(float repeatCount)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::setRepeatCount </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#ab29326cd02dd538d28900b127896ab01">gameplay::AnimationClip::setRepeatCount</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>repeatCount</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s repeat count. Overrides repeat duration.</p>
 <p>Use REPEAT_INDEFINITE to play the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> indefinitely.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">repeatCount</td><td>The repeat count to set on the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </td></tr>
   </table>
@@ -660,21 +645,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a0881be549f9b6d833fc055bdd1af57d2"></a>
+<a class="anchor" id="a0881be549f9b6d833fc055bdd1af57d2"></a><!-- doxytag: member="gameplay::AnimationClip::setSpeed" ref="a0881be549f9b6d833fc055bdd1af57d2" args="(float speed)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::setSpeed </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a0881be549f9b6d833fc055bdd1af57d2">gameplay::AnimationClip::setSpeed</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>speed</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>'s running speed.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">speed</td><td>The clips running speed. </td></tr>
   </table>
@@ -683,50 +669,60 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a60b8be3ef809c7001a870daf460267ba"></a>
+<a class="anchor" id="a60b8be3ef809c7001a870daf460267ba"></a><!-- doxytag: member="gameplay::AnimationClip::stop" ref="a60b8be3ef809c7001a870daf460267ba" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationClip::stop </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_clip.html#a60b8be3ef809c7001a870daf460267ba">gameplay::AnimationClip::stop</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Stops the <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Data Documentation</h2>
-<a class="anchor" id="a32c79759c1e6a69d0d10db44579853b6"></a>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="a32c79759c1e6a69d0d10db44579853b6"></a><!-- doxytag: member="gameplay::AnimationClip::REPEAT_INDEFINITE" ref="a32c79759c1e6a69d0d10db44579853b6" args="" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const unsigned int gameplay::AnimationClip::REPEAT_INDEFINITE = 0</td>
+          <td class="memname">const unsigned int <a class="el" href="classgameplay_1_1_animation_clip.html#a32c79759c1e6a69d0d10db44579853b6">gameplay::AnimationClip::REPEAT_INDEFINITE</a> = 0<code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Defines a constant for indefinitely repeating an <a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_animation_clip.png


+ 31 - 25
api/classgameplay_1_1_animation_clip_1_1_listener-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,34 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">Listener</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AnimationClip::Listener Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a>(AnimationClip *clip, EventType type)=0</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td><code> [pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957">BEGIN</a> enum value</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa70ea20905b05f39b91ac7be3e4385f00">END</a> enum value</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa1487df56308351ab801345019d8df811">TIME</a> enum value</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
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-</div>
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-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AnimationClip::Listener Member List</div>  </div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>, including all inherited members.</p>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a>(AnimationClip *clip, EventType type)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html">gameplay::AnimationClip::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-  <ul>
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
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+    </ul>
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 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-types">Public Types</a> &#124;
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-<a href="classgameplay_1_1_animation_clip_1_1_listener-members.html">List of all members</a>  </div>
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-<div class="title">gameplay::AnimationClip::Listener Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
+<div class="title">gameplay::AnimationClip::Listener Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AnimationClip::Listener" -->
 <p><code>#include &lt;AnimationClip.h&gt;</code></p>
 
 <p>Inherited by gameplay::AnimationClip::ScriptListener.</p>
+
+<p><a href="classgameplay_1_1_animation_clip_1_1_listener-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
+<tr><td colspan="2"><h2><a name="pub-types"></a>
 Public Types</h2></td></tr>
-<tr class="memitem:ac3f0feda9c3b4c30bf9430e18a119d2a"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> { <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957">BEGIN</a>, 
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  }</td></tr>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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 Public Member Functions</h2></td></tr>
-<tr class="memitem:ae46b7010e5e5c64f61dcd55755e9c218"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a> (<a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *clip, <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> type)=0</td></tr>
-<tr class="separator:ae46b7010e5e5c64f61dcd55755e9c218"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">animationEvent</a> (<a class="el" href="classgameplay_1_1_animation_clip.html">AnimationClip</a> *clip, <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">EventType</a> type)=0</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines an animation event listener. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2a"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2a"></a><!-- doxytag: member="gameplay::AnimationClip::Listener::EventType" ref="ac3f0feda9c3b4c30bf9430e18a119d2a" args="" -->
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           <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ac3f0feda9c3b4c30bf9430e18a119d2a">gameplay::AnimationClip::Listener::EventType</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The type of animation event. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
-<tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957"></a>BEGIN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957"></a><!-- doxytag: member="BEGIN" ref="ac3f0feda9c3b4c30bf9430e18a119d2aa6ccc36d2001e5f24c7201ab56c897957" args="" -->BEGIN</em>&nbsp;</td><td>
 <p>Event fired when the clip begins. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa70ea20905b05f39b91ac7be3e4385f00"></a>END</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa70ea20905b05f39b91ac7be3e4385f00"></a><!-- doxytag: member="END" ref="ac3f0feda9c3b4c30bf9430e18a119d2aa70ea20905b05f39b91ac7be3e4385f00" args="" -->END</em>&nbsp;</td><td>
 <p>Event fired when the clip ends. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa1487df56308351ab801345019d8df811"></a>TIME</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ac3f0feda9c3b4c30bf9430e18a119d2aa1487df56308351ab801345019d8df811"></a><!-- doxytag: member="TIME" ref="ac3f0feda9c3b4c30bf9430e18a119d2aa1487df56308351ab801345019d8df811" args="" -->TIME</em>&nbsp;</td><td>
 <p>Event fired at a specified time during a clip update. </p>
 </td></tr>
 </table>
@@ -124,16 +129,13 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="ae46b7010e5e5c64f61dcd55755e9c218"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="ae46b7010e5e5c64f61dcd55755e9c218"></a><!-- doxytag: member="gameplay::AnimationClip::Listener::animationEvent" ref="ae46b7010e5e5c64f61dcd55755e9c218" args="(AnimationClip *clip, EventType type)=0" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::AnimationClip::Listener::animationEvent </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_clip_1_1_listener.html#ae46b7010e5e5c64f61dcd55755e9c218">gameplay::AnimationClip::Listener::animationEvent</a> </td>
           <td>(</td>
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@@ -147,25 +149,37 @@ Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [pure virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Handles when animation event occurs. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
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+    </ul>
+  </div>
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+<div class="header">
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+</div><!--header-->
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 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AnimationController" -->
 <p><code>#include &lt;AnimationController.h&gt;</code></p>
+
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 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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-<tr class="memitem:ae4ef23f5c0108eb158f055e0b61cba3a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_controller.html#ae4ef23f5c0108eb158f055e0b61cba3a">stopAllAnimations</a> ()</td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
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-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="ae4ef23f5c0108eb158f055e0b61cba3a"></a>
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+<a class="anchor" id="ae4ef23f5c0108eb158f055e0b61cba3a"></a><!-- doxytag: member="gameplay::AnimationController::stopAllAnimations" ref="ae4ef23f5c0108eb158f055e0b61cba3a" args="()" -->
 <div class="memitem">
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-          <td class="memname">void gameplay::AnimationController::stopAllAnimations </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_controller.html#ae4ef23f5c0108eb158f055e0b61cba3a">gameplay::AnimationController::stopAllAnimations</a> </td>
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-</div><div class="memdoc">
+</div>
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 <p>Stops all AnimationClips currently playing on the <a class="el" href="classgameplay_1_1_animation_controller.html">AnimationController</a>. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+ 44 - 39
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+  <div id="nav-path" class="navpath">
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+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AnimationTarget Member List</div>  </div>
+</div><!--header-->
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)=0</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,46 +101,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AnimationTarget Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">getAnimationPropertyComponentCount</a>(int propertyId) const =0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
 <a href="#pro-types">Protected Types</a> &#124;
 <a href="#pro-methods">Protected Member Functions</a> &#124;
-<a href="#pro-attribs">Protected Attributes</a> &#124;
-<a href="classgameplay_1_1_animation_target-members.html">List of all members</a>  </div>
+<a href="#pro-attribs">Protected Attributes</a>  </div>
   <div class="headertitle">
-<div class="title">gameplay::AnimationTarget Class Reference<span class="mlabels"><span class="mlabel">abstract</span></span></div>  </div>
+<div class="title">gameplay::AnimationTarget Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AnimationTarget" -->
 <p><code>#include &lt;AnimationTarget.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::AnimationTarget:</div>
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 <area href="classgameplay_1_1_radio_button.html" alt="gameplay::RadioButton" shape="rect" coords="279,224,455,248"/>
 </map>
  </div></div>
+
+<p><a href="classgameplay_1_1_animation_target-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
-<tr class="memitem:adece90a6580ca606de174aaf266c610c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a> (const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type)</td></tr>
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-<tr class="memitem:a6bd8537d47ad3de32bb0f72ef8748ed6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a> (const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type)</td></tr>
-<tr class="separator:a6bd8537d47ad3de32bb0f72ef8748ed6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:acf1d4b96c618f474826ddfe0a125e216"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a> (const char *id, const char *url)</td></tr>
-<tr class="separator:acf1d4b96c618f474826ddfe0a125e216"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ae9eac514a95b4dbab8db8d69e3f2f33c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a> (const char *id, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *animationProperties)</td></tr>
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-<tr class="memitem:a7a1e29d9e344cd43edbcbfcace02d7b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a> (const char *id, int propertyId, float *from, float *to, <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">Curve::InterpolationType</a> type, unsigned long duration)</td></tr>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-types"></a>
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+<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">getAnimationPropertyValue</a> (int propertyId, <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> *value)=0</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">setAnimationPropertyValue</a> (int propertyId, <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> *value, float blendWeight=1.0f)=0</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation.html">Animation</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a> (const char *id=NULL) const </td></tr>
+<tr><td colspan="2"><h2><a name="pro-types"></a>
 Protected Types</h2></td></tr>
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 <b>TRANSFORM</b>
  }</td></tr>
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-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
+<tr><td colspan="2"><h2><a name="pro-methods"></a>
 Protected Member Functions</h2></td></tr>
-<tr class="memitem:a03d383afb9045efee09ec661bceedf80"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a> ()</td></tr>
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-<tr class="memitem:ab8cedab6501d1908450814e6071f2155"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a> ()</td></tr>
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-<tr class="memitem:a67ef6f7b9d1761e1e9dc97ebdd2a79e1"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a> (Animation::Channel *channel)</td></tr>
-<tr class="separator:a67ef6f7b9d1761e1e9dc97ebdd2a79e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:ad731be35a3536bd7769fda268fbd6c1a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a> (Animation::Channel *channel)</td></tr>
-<tr class="separator:ad731be35a3536bd7769fda268fbd6c1a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a462900fcd93cf03982b63efca7afcbf6"><td class="memItemLeft" align="right" valign="top">Animation::Channel *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a> (const char *id) const </td></tr>
-<tr class="separator:a462900fcd93cf03982b63efca7afcbf6"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a24e4e3876f62ea8ed584bc01b934434e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target, <a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &amp;context) const </td></tr>
-<tr class="separator:a24e4e3876f62ea8ed584bc01b934434e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-attribs"></a>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a> (Animation::Channel *channel)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a> (Animation::Channel *channel)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">Animation::Channel *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a> (const char *id) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a> (<a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *target, <a class="el" href="classgameplay_1_1_node_clone_context.html">NodeCloneContext</a> &amp;context) const </td></tr>
+<tr><td colspan="2"><h2><a name="pro-attribs"></a>
 Protected Attributes</h2></td></tr>
-<tr class="memitem:a3427f0e388bbfed7b5ee9fdda24b60a8"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td></tr>
-<tr class="separator:a3427f0e388bbfed7b5ee9fdda24b60a8"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines an interface allowing animation to target an object for changing its animation properties. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="ac351f3b809938474d6688224a45aebcc"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="ac351f3b809938474d6688224a45aebcc"></a><!-- doxytag: member="gameplay::AnimationTarget::TargetType" ref="ac351f3b809938474d6688224a45aebcc" args="" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">gameplay::AnimationTarget::TargetType</a></td>
+          <td class="memname">enum <a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">gameplay::AnimationTarget::TargetType</a><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The type of animation target. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a03d383afb9045efee09ec661bceedf80"></a>
+<hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a03d383afb9045efee09ec661bceedf80"></a><!-- doxytag: member="gameplay::AnimationTarget::AnimationTarget" ref="a03d383afb9045efee09ec661bceedf80" args="()" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::AnimationTarget::AnimationTarget </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">gameplay::AnimationTarget::AnimationTarget</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructor. </p>
 
 </div>
 </div>
-<a class="anchor" id="ab8cedab6501d1908450814e6071f2155"></a>
+<a class="anchor" id="ab8cedab6501d1908450814e6071f2155"></a><!-- doxytag: member="gameplay::AnimationTarget::~AnimationTarget" ref="ab8cedab6501d1908450814e6071f2155" args="()" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual gameplay::AnimationTarget::~AnimationTarget </td>
+          <td class="memname">virtual <a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">gameplay::AnimationTarget::~AnimationTarget</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a67ef6f7b9d1761e1e9dc97ebdd2a79e1"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a67ef6f7b9d1761e1e9dc97ebdd2a79e1"></a><!-- doxytag: member="gameplay::AnimationTarget::addChannel" ref="a67ef6f7b9d1761e1e9dc97ebdd2a79e1" args="(Animation::Channel *channel)" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationTarget::addChannel </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">gameplay::AnimationTarget::addChannel</a> </td>
           <td>(</td>
           <td class="paramtype">Animation::Channel *&#160;</td>
           <td class="paramname"><em>channel</em></td><td>)</td>
-          <td></td>
+          <td><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Adds the given animation channel to this animation target.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">channel</td><td>The animation channel to add. </td></tr>
   </table>
@@ -261,15 +217,12 @@ Protected Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a24e4e3876f62ea8ed584bc01b934434e"></a>
+<a class="anchor" id="a24e4e3876f62ea8ed584bc01b934434e"></a><!-- doxytag: member="gameplay::AnimationTarget::cloneInto" ref="a24e4e3876f62ea8ed584bc01b934434e" args="(AnimationTarget *target, NodeCloneContext &amp;context) const " -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationTarget::cloneInto </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">gameplay::AnimationTarget::cloneInto</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em>, </td>
@@ -283,17 +236,13 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td> const</td>
+          <td></td><td> const<code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Copies data from this animation target into the given target for the purpose of cloning.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">target</td><td>The target to copy into. </td></tr>
     <tr><td class="paramname">context</td><td>The clone context. </td></tr>
@@ -303,12 +252,12 @@ Protected Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="adece90a6580ca606de174aaf266c610c"></a>
+<a class="anchor" id="adece90a6580ca606de174aaf266c610c"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="adece90a6580ca606de174aaf266c610c" args="(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -349,9 +298,10 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an animation on this target from a set of key value and key time pairs. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -362,16 +312,16 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a6bd8537d47ad3de32bb0f72ef8748ed6"></a>
+<a class="anchor" id="a6bd8537d47ad3de32bb0f72ef8748ed6"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="a6bd8537d47ad3de32bb0f72ef8748ed6" args="(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -424,9 +374,10 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an animation on this target from a set of key value and key time pairs.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -439,16 +390,16 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="acf1d4b96c618f474826ddfe0a125e216"></a>
+<a class="anchor" id="acf1d4b96c618f474826ddfe0a125e216"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="acf1d4b96c618f474826ddfe0a125e216" args="(const char *id, const char *url)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -465,25 +416,26 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an animation on this target using the data from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" (and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining the animation data.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ae9eac514a95b4dbab8db8d69e3f2f33c"></a>
+<a class="anchor" id="ae9eac514a95b4dbab8db8d69e3f2f33c"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimation" ref="ae9eac514a95b4dbab8db8d69e3f2f33c" args="(const char *id, Properties *animationProperties)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimation </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">gameplay::AnimationTarget::createAnimation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -500,25 +452,26 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an animation on this target using the data from the given properties object.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">animationProperties</td><td>The properties object defining the animation data.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a00be990fd84631e10ce40e9ca0b84f60"></a>
+<a class="anchor" id="a00be990fd84631e10ce40e9ca0b84f60"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimationFromBy" ref="a00be990fd84631e10ce40e9ca0b84f60" args="(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimationFromBy </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">gameplay::AnimationTarget::createAnimationFromBy</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -559,9 +512,10 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a simple two keyframe from-by animation. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -572,16 +526,16 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7a1e29d9e344cd43edbcbfcace02d7b1"></a>
+<a class="anchor" id="a7a1e29d9e344cd43edbcbfcace02d7b1"></a><!-- doxytag: member="gameplay::AnimationTarget::createAnimationFromTo" ref="a7a1e29d9e344cd43edbcbfcace02d7b1" args="(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::createAnimationFromTo </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">gameplay::AnimationTarget::createAnimationFromTo</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -622,9 +576,10 @@ Protected Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a simple two keyframe from-to animation. Cannot use <a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">Curve::BEZIER</a> or CURVE::HERMITE as the interpolation type since they require tangents/control points.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation. </td></tr>
     <tr><td class="paramname">propertyId</td><td>The property on this target to animate. </td></tr>
@@ -635,25 +590,26 @@ Protected Attributes</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created animation. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created animation. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7bc288605c05e88521448cae2f21e2bc"></a>
+<a class="anchor" id="a7bc288605c05e88521448cae2f21e2bc"></a><!-- doxytag: member="gameplay::AnimationTarget::destroyAnimation" ref="a7bc288605c05e88521448cae2f21e2bc" args="(const char *id=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationTarget::destroyAnimation </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">gameplay::AnimationTarget::destroyAnimation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destroys the animation with the specified ID. Destroys the first animation if ID is NULL.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the animation to destroy. </td></tr>
   </table>
@@ -662,72 +618,65 @@ Protected Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a8b08d7ad0b0fa52d9139dc931053a26f"></a>
+<a class="anchor" id="a8b08d7ad0b0fa52d9139dc931053a26f"></a><!-- doxytag: member="gameplay::AnimationTarget::getAnimation" ref="a8b08d7ad0b0fa52d9139dc931053a26f" args="(const char *id=NULL) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* gameplay::AnimationTarget::getAnimation </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_animation.html">Animation</a>* <a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">gameplay::AnimationTarget::getAnimation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em> = <code>NULL</code></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the animation with the specified ID. If the ID is NULL, this function will return the first animation it finds.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The name of the animation to get. </td></tr>
   </table>
   </dd>
 </dl>
 
+<p>Reimplemented in <a class="el" href="classgameplay_1_1_node.html#a18ccc842b846acee10da31419e29545d">gameplay::Node</a>, and <a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">gameplay::Container</a>.</p>
+
 </div>
 </div>
-<a class="anchor" id="a963d6a3f8e77c59cfb9ac2284d961c31"></a>
+<a class="anchor" id="a963d6a3f8e77c59cfb9ac2284d961c31"></a><!-- doxytag: member="gameplay::AnimationTarget::getAnimationPropertyComponentCount" ref="a963d6a3f8e77c59cfb9ac2284d961c31" args="(int propertyId) const =0" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual unsigned int gameplay::AnimationTarget::getAnimationPropertyComponentCount </td>
+          <td class="memname">virtual unsigned int <a class="el" href="classgameplay_1_1_animation_target.html#a963d6a3f8e77c59cfb9ac2284d961c31">gameplay::AnimationTarget::getAnimationPropertyComponentCount</a> </td>
           <td>(</td>
           <td class="paramtype">int&#160;</td>
           <td class="paramname"><em>propertyId</em></td><td>)</td>
-          <td> const</td>
+          <td> const<code> [pure virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Abstract method to return the property component count of the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to obtain the component count for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The property component count of the given property. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The property component count of the given property. </dd></dl>
 
 <p>Implemented in <a class="el" href="classgameplay_1_1_transform.html#a842ce88c27aaedb5b43e0ac675ba7b1f">gameplay::Transform</a>, <a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">gameplay::Control</a>, <a class="el" href="classgameplay_1_1_material_parameter.html#a6f898406a1e9390d7a26dba04e3b71e0">gameplay::MaterialParameter</a>, and <a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">gameplay::Container</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a9e29517739e99d940e119dc2ee5a4aae"></a>
+<a class="anchor" id="a9e29517739e99d940e119dc2ee5a4aae"></a><!-- doxytag: member="gameplay::AnimationTarget::getAnimationPropertyValue" ref="a9e29517739e99d940e119dc2ee5a4aae" args="(int propertyId, AnimationValue *value)=0" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::AnimationTarget::getAnimationPropertyValue </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_target.html#a9e29517739e99d940e119dc2ee5a4aae">gameplay::AnimationTarget::getAnimationPropertyValue</a> </td>
           <td>(</td>
           <td class="paramtype">int&#160;</td>
           <td class="paramname"><em>propertyId</em>, </td>
@@ -741,17 +690,13 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [pure virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Abstract method for getting the animation property value for the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to get the animation property value for. </td></tr>
     <tr><td class="paramname">value</td><td>The container to get the animation property value in. </td></tr>
@@ -763,29 +708,22 @@ Protected Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a462900fcd93cf03982b63efca7afcbf6"></a>
+<a class="anchor" id="a462900fcd93cf03982b63efca7afcbf6"></a><!-- doxytag: member="gameplay::AnimationTarget::getChannel" ref="a462900fcd93cf03982b63efca7afcbf6" args="(const char *id) const " -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">Animation::Channel* gameplay::AnimationTarget::getChannel </td>
+          <td class="memname">Animation::Channel* <a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">gameplay::AnimationTarget::getChannel</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td> const</td>
+          <td> const<code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the Animation::Channel that belongs to the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> with the specified ID.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the <a class="el" href="classgameplay_1_1_animation.html">Animation</a> the Channel belongs to. </td></tr>
   </table>
@@ -794,29 +732,22 @@ Protected Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ad731be35a3536bd7769fda268fbd6c1a"></a>
+<a class="anchor" id="ad731be35a3536bd7769fda268fbd6c1a"></a><!-- doxytag: member="gameplay::AnimationTarget::removeChannel" ref="ad731be35a3536bd7769fda268fbd6c1a" args="(Animation::Channel *channel)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationTarget::removeChannel </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">gameplay::AnimationTarget::removeChannel</a> </td>
           <td>(</td>
           <td class="paramtype">Animation::Channel *&#160;</td>
           <td class="paramname"><em>channel</em></td><td>)</td>
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+</div>
+<div class="memdoc">
 <p>Removes the given animation channel from this animation target.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">channel</td><td>The animation channel to delete. </td></tr>
   </table>
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 </div>
 </div>
-<a class="anchor" id="a84a39aaabebfe0f05387778c3e7cefb0"></a>
+<a class="anchor" id="a84a39aaabebfe0f05387778c3e7cefb0"></a><!-- doxytag: member="gameplay::AnimationTarget::setAnimationPropertyValue" ref="a84a39aaabebfe0f05387778c3e7cefb0" args="(int propertyId, AnimationValue *value, float blendWeight=1.0f)=0" -->
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-          <td class="memname">virtual void gameplay::AnimationTarget::setAnimationPropertyValue </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_animation_target.html#a84a39aaabebfe0f05387778c3e7cefb0">gameplay::AnimationTarget::setAnimationPropertyValue</a> </td>
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@@ -853,17 +781,13 @@ Protected Attributes</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
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-<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
-  </tr>
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+</div>
+<div class="memdoc">
 <p>Abstract method for setting the animation property value for the given property ID on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">propertyId</td><td>The ID of the property on the <a class="el" href="classgameplay_1_1_animation_target.html">AnimationTarget</a> to set the animation property value on. </td></tr>
     <tr><td class="paramname">value</td><td>The container to set the animation property value in. </td></tr>
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 </div>
 </div>
-<h2 class="groupheader">Member Data Documentation</h2>
-<a class="anchor" id="a3427f0e388bbfed7b5ee9fdda24b60a8"></a>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="a3427f0e388bbfed7b5ee9fdda24b60a8"></a><!-- doxytag: member="gameplay::AnimationTarget::_targetType" ref="a3427f0e388bbfed7b5ee9fdda24b60a8" args="" -->
 <div class="memitem">
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+          <td class="memname"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> <a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">gameplay::AnimationTarget::_targetType</a><code> [protected]</code></td>
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-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
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+</div>
+<div class="memdoc">
 <p>The target's type.</p>
-<dl class="section see"><dt>See Also</dt><dd>TargetType::SCALAR </dd>
+<dl class="see"><dt><b>See also:</b></dt><dd>TargetType::SCALAR </dd>
 <dd>
 TargetType::TRANSFORM </dd></dl>
 
 </div>
 </div>
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+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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api/classgameplay_1_1_animation_target.png


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+    <ul>
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+    </ul>
+  </div>
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+<div class="header">
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+</div><!--header-->
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#ab41575a733d683ed48cd760ca87dc4db">getFloat</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_value.html#a35a541a2cf0f3b1b3a8dd3f0a6b21569">getFloats</a>(unsigned int index, float *values, unsigned int count) const </td><td><a class="el" href="classgameplay_1_1_animation_value.html">gameplay::AnimationValue</a></td><td></td></tr>
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-
+<!-- doxytag: class="gameplay::AnimationValue" -->
 <p><code>#include &lt;AnimationValue.h&gt;</code></p>
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-<a class="anchor" id="ab41575a733d683ed48cd760ca87dc4db"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="ab41575a733d683ed48cd760ca87dc4db"></a><!-- doxytag: member="gameplay::AnimationValue::getFloat" ref="ab41575a733d683ed48cd760ca87dc4db" args="(unsigned int index) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AnimationValue::getFloat </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_animation_value.html#ab41575a733d683ed48cd760ca87dc4db">gameplay::AnimationValue::getFloat</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the value at the specified index.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the component to get the value for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The float value at the specified index. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The float value at the specified index. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a35a541a2cf0f3b1b3a8dd3f0a6b21569"></a>
+<a class="anchor" id="a35a541a2cf0f3b1b3a8dd3f0a6b21569"></a><!-- doxytag: member="gameplay::AnimationValue::getFloats" ref="a35a541a2cf0f3b1b3a8dd3f0a6b21569" args="(unsigned int index, float *values, unsigned int count) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationValue::getFloats </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#a35a541a2cf0f3b1b3a8dd3f0a6b21569">gameplay::AnimationValue::getFloats</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -145,9 +148,10 @@ Public Member Functions</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Copies one or more float values from this <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a> into the specified array.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index to start copying from. </td></tr>
     <tr><td class="paramname">values</td><td>Pointer to float array to copy values into. </td></tr>
@@ -158,12 +162,12 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a86d2401f2c55ffe3b715cb68973b7a7b"></a>
+<a class="anchor" id="a86d2401f2c55ffe3b715cb68973b7a7b"></a><!-- doxytag: member="gameplay::AnimationValue::setFloat" ref="a86d2401f2c55ffe3b715cb68973b7a7b" args="(unsigned int index, float value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationValue::setFloat </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#a86d2401f2c55ffe3b715cb68973b7a7b">gameplay::AnimationValue::setFloat</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -180,9 +184,10 @@ Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the value at the specified index.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the component to set the value for. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set the component to. </td></tr>
@@ -192,12 +197,12 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aea662313b25d4d65970b06685131533c"></a>
+<a class="anchor" id="aea662313b25d4d65970b06685131533c"></a><!-- doxytag: member="gameplay::AnimationValue::setFloats" ref="aea662313b25d4d65970b06685131533c" args="(unsigned int index, float *values, unsigned int count)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AnimationValue::setFloats </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_animation_value.html#aea662313b25d4d65970b06685131533c">gameplay::AnimationValue::setFloats</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -220,9 +225,10 @@ Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Copies one or more float values into the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the first component to set the value for. </td></tr>
     <tr><td class="paramname">values</td><td>Array of values to copy into the <a class="el" href="classgameplay_1_1_animation_value.html">AnimationValue</a>. </td></tr>
@@ -234,11 +240,27 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
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 </html>

+ 29 - 24
api/classgameplay_1_1_audio_buffer-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
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+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,32 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AudioBuffer Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_buffer.html">gameplay::AudioBuffer</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
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      onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,31 +86,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AudioBuffer Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_buffer.html">gameplay::AudioBuffer</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 34 - 31
api/classgameplay_1_1_audio_buffer.html

@@ -4,18 +4,21 @@
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 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
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+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
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 <script type="text/javascript">
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+
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+<!-- Generated by Doxygen 1.7.6.1 -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,19 +66,19 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_buffer.html">AudioBuffer</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
-  <div class="summary">
-<a href="classgameplay_1_1_audio_buffer-members.html">List of all members</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::AudioBuffer Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::AudioBuffer" --><!-- doxytag: inherits="gameplay::Ref" -->
 <p><code>#include &lt;AudioBuffer.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::AudioBuffer:</div>
@@ -86,33 +89,33 @@ Inheritance diagram for gameplay::AudioBuffer:</div>
 <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,140,24"/>
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  </div></div>
-<table class="memberdecls">
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-<tr class="inherit_header pub_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
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 <p><code>#include &lt;AudioController.h&gt;</code></p>
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 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">getInstance</a>()</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">getOrientation</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">getOrientationForward</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">getOrientationUp</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">getPosition</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">getVelocity</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a>(Camera *camera)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a>(float gain)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a>(const Vector3 &amp;forward, const Vector3 &amp;up)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a>(float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a>(const Vector3 &amp;position)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a>(const Vector3 &amp;velocity)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
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-</div>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">getOrientation</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">getOrientationForward</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">getOrientationUp</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">getPosition</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">getVelocity</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a>(Camera *camera)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">setGain</a>(float gain)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">setOrientation</a>(const Vector3 &amp;forward, const Vector3 &amp;up)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a>(float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">setPosition</a>(const Vector3 &amp;position)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#a1ca656741c76c1dd20b42277444cb68a">setPosition</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">setVelocity</a>(const Vector3 &amp;velocity)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html#af0972d8848ca98ccd92bdd30ff43cc69">setVelocity</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_listener.html">gameplay::AudioListener</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a96d27dc8a5d7062d63ece8d899d45b90">setOrientation</a> (float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">getCamera</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">setCamera</a> (<a class="el" href="classgameplay_1_1_camera.html">Camera</a> *camera)</td></tr>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
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-<tr class="memitem:a7a90fece59eef16495a6a1fba56dc141"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">getInstance</a> ()</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">getInstance</a> ()</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines an audio listener in 3D space. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="aa937d6023a8f273beabe4d3dc0868842"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="aa937d6023a8f273beabe4d3dc0868842"></a><!-- doxytag: member="gameplay::AudioListener::getCamera" ref="aa937d6023a8f273beabe4d3dc0868842" args="() const " -->
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-          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::AudioListener::getCamera </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_audio_listener.html#aa937d6023a8f273beabe4d3dc0868842">gameplay::AudioListener::getCamera</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the camera currently associated with the audio listener.</p>
-<dl class="section return"><dt>Returns</dt><dd>camera The camera currently associated with the audio listener. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>camera The camera currently associated with the audio listener. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="adb5cf53ef41b6f388e22260e07ce5c07"></a>
+<a class="anchor" id="adb5cf53ef41b6f388e22260e07ce5c07"></a><!-- doxytag: member="gameplay::AudioListener::getGain" ref="adb5cf53ef41b6f388e22260e07ce5c07" args="() const " -->
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-          <td class="memname">float gameplay::AudioListener::getGain </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_audio_listener.html#adb5cf53ef41b6f388e22260e07ce5c07">gameplay::AudioListener::getGain</a> </td>
           <td>(</td>
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           <td> const</td>
         </tr>
       </table>
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+</div>
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 <p>Returns the gain of the audio listener.</p>
-<dl class="section return"><dt>Returns</dt><dd>The gain of the audio listener. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The gain of the audio listener. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7a90fece59eef16495a6a1fba56dc141"></a>
+<a class="anchor" id="a7a90fece59eef16495a6a1fba56dc141"></a><!-- doxytag: member="gameplay::AudioListener::getInstance" ref="a7a90fece59eef16495a6a1fba56dc141" args="()" -->
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a>* gameplay::AudioListener::getInstance </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_listener.html">AudioListener</a>* <a class="el" href="classgameplay_1_1_audio_listener.html#a7a90fece59eef16495a6a1fba56dc141">gameplay::AudioListener::getInstance</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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-  </td>
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+</div>
+<div class="memdoc">
 <p>Gets the single instance of the audio listener.</p>
-<dl class="section return"><dt>Returns</dt><dd>The single instance of the audio listener. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The single instance of the audio listener. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7a4a18371f76967e58fa7bd828a887a0"></a>
+<a class="anchor" id="a7a4a18371f76967e58fa7bd828a887a0"></a><!-- doxytag: member="gameplay::AudioListener::getOrientation" ref="a7a4a18371f76967e58fa7bd828a887a0" args="() const " -->
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-          <td class="memname">const float* gameplay::AudioListener::getOrientation </td>
+          <td class="memname">const float* <a class="el" href="classgameplay_1_1_audio_listener.html#a7a4a18371f76967e58fa7bd828a887a0">gameplay::AudioListener::getOrientation</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
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-</div><div class="memdoc">
+</div>
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 <p>Gets the float pointer to the orientation of the audio listener. Orientation is represented as 6 floats. (forward.x, forward.y, forward.z, up.x, up.y, up.z).</p>
-<dl class="section return"><dt>Returns</dt><dd>Pointer to the 6 orientation float values.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the 6 orientation float values.  </dd></dl>
 
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-<a class="anchor" id="a7ba05c28429469bc2cdf13cffbbf8faa"></a>
+<a class="anchor" id="a7ba05c28429469bc2cdf13cffbbf8faa"></a><!-- doxytag: member="gameplay::AudioListener::getOrientationForward" ref="a7ba05c28429469bc2cdf13cffbbf8faa" args="() const " -->
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getOrientationForward </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#a7ba05c28429469bc2cdf13cffbbf8faa">gameplay::AudioListener::getOrientationForward</a> </td>
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           <td> const</td>
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+</div>
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 <p>Gets the forward orientation vector of the audio listener.</p>
-<dl class="section return"><dt>Returns</dt><dd>The forward vector. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The forward vector. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a955ca1ab50d8cb11d581e832ac4256e6"></a>
+<a class="anchor" id="a955ca1ab50d8cb11d581e832ac4256e6"></a><!-- doxytag: member="gameplay::AudioListener::getOrientationUp" ref="a955ca1ab50d8cb11d581e832ac4256e6" args="() const " -->
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getOrientationUp </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#a955ca1ab50d8cb11d581e832ac4256e6">gameplay::AudioListener::getOrientationUp</a> </td>
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           <td> const</td>
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+</div>
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 <p>Gets the up orientation vector of the audio listener.</p>
-<dl class="section return"><dt>Returns</dt><dd>The up vector. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The up vector. </dd></dl>
 
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-<a class="anchor" id="a2f2f6b80c38819c863dcbea439e2c876"></a>
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+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#a2f2f6b80c38819c863dcbea439e2c876">gameplay::AudioListener::getPosition</a> </td>
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           <td> const</td>
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+</div>
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 <p>Gets the current position of the audio listener.</p>
-<dl class="section return"><dt>Returns</dt><dd>The position of the audio listener </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The position of the audio listener </dd></dl>
 
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-<a class="anchor" id="ae2e7455181df50a2e6b3c680428b2ab4"></a>
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioListener::getVelocity </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_listener.html#ae2e7455181df50a2e6b3c680428b2ab4">gameplay::AudioListener::getVelocity</a> </td>
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+</div>
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 <p>Gets the velocity of the audio source.</p>
-<dl class="section return"><dt>Returns</dt><dd>The velocity as a vector. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The velocity as a vector. </dd></dl>
 
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-<a class="anchor" id="aa8e3fead3ef26f658173b63338293d9f"></a>
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-          <td class="memname">void gameplay::AudioListener::setCamera </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa8e3fead3ef26f658173b63338293d9f">gameplay::AudioListener::setCamera</a> </td>
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 <p>Sets the camera that is associated with the audio listener. This should usually be the current camera.</p>
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         <tr>
-          <td class="memname">void gameplay::AudioListener::setGain </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ab5c5686e333c49ea1a582e0d829ad112">gameplay::AudioListener::setGain</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>gain</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the gain/volume of the audio listener.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">gain</td><td>The gain/volume of the listener. </td></tr>
   </table>
@@ -320,12 +311,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ae0a6f067a08ce24bf07a1442972b4bcd"></a>
+<a class="anchor" id="ae0a6f067a08ce24bf07a1442972b4bcd"></a><!-- doxytag: member="gameplay::AudioListener::setOrientation" ref="ae0a6f067a08ce24bf07a1442972b4bcd" args="(const Vector3 &amp;forward, const Vector3 &amp;up)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioListener::setOrientation </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">gameplay::AudioListener::setOrientation</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>forward</em>, </td>
@@ -342,9 +333,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the orientation of the audio listener.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">forward</td><td>The forward vector. </td></tr>
     <tr><td class="paramname">up</td><td>The up vector. </td></tr>
@@ -354,12 +346,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a96d27dc8a5d7062d63ece8d899d45b90"></a>
+<a class="anchor" id="a96d27dc8a5d7062d63ece8d899d45b90"></a><!-- doxytag: member="gameplay::AudioListener::setOrientation" ref="a96d27dc8a5d7062d63ece8d899d45b90" args="(float forwardX, float forwardY, float forwardZ, float upX, float upY, float upZ)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioListener::setOrientation </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#ae0a6f067a08ce24bf07a1442972b4bcd">gameplay::AudioListener::setOrientation</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>forwardX</em>, </td>
@@ -400,9 +392,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the orientation of the audio listener.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">forwardX</td><td>The x coordinate of the forward vector. </td></tr>
     <tr><td class="paramname">forwardY</td><td>The y coordinate of the forward vector. </td></tr>
@@ -416,21 +409,22 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a4684ca2efeb7bfe981af49c4b6f1b8ab"></a>
+<a class="anchor" id="a4684ca2efeb7bfe981af49c4b6f1b8ab"></a><!-- doxytag: member="gameplay::AudioListener::setPosition" ref="a4684ca2efeb7bfe981af49c4b6f1b8ab" args="(const Vector3 &amp;position)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioListener::setPosition </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">gameplay::AudioListener::setPosition</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>position</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the position of the audio source.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">position</td><td>The position to set the listener to. </td></tr>
   </table>
@@ -439,12 +433,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a1ca656741c76c1dd20b42277444cb68a"></a>
+<a class="anchor" id="a1ca656741c76c1dd20b42277444cb68a"></a><!-- doxytag: member="gameplay::AudioListener::setPosition" ref="a1ca656741c76c1dd20b42277444cb68a" args="(float x, float y, float z)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioListener::setPosition </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#a4684ca2efeb7bfe981af49c4b6f1b8ab">gameplay::AudioListener::setPosition</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -467,9 +461,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the position of the audio source.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate of the position. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate of the position. </td></tr>
@@ -480,21 +475,22 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aa5e690338f2e8bd550e674b622e9d66d"></a>
+<a class="anchor" id="aa5e690338f2e8bd550e674b622e9d66d"></a><!-- doxytag: member="gameplay::AudioListener::setVelocity" ref="aa5e690338f2e8bd550e674b622e9d66d" args="(const Vector3 &amp;velocity)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioListener::setVelocity </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">gameplay::AudioListener::setVelocity</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>velocity</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the velocity of the audio source</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">velocity</td><td>A vector representing the velocity. </td></tr>
   </table>
@@ -503,12 +499,12 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af0972d8848ca98ccd92bdd30ff43cc69"></a>
+<a class="anchor" id="af0972d8848ca98ccd92bdd30ff43cc69"></a><!-- doxytag: member="gameplay::AudioListener::setVelocity" ref="af0972d8848ca98ccd92bdd30ff43cc69" args="(float x, float y, float z)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioListener::setVelocity </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_listener.html#aa5e690338f2e8bd550e674b622e9d66d">gameplay::AudioListener::setVelocity</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -531,9 +527,10 @@ Static Public Member Functions</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the velocity of the audio source</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate of the velocity. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate of the velocity. </td></tr>
@@ -545,11 +542,27 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_audio_listener.png


+ 53 - 48
api/classgameplay_1_1_audio_source-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,56 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::AudioSource Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">create</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a7d9edd60d409d95461715fcfb2c111fb">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a79b0d9f563333da5347c1eca6ad4e90b">getGain</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">getPitch</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">getVelocity</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>INITIAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">isLooped</a>() const </td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">pause</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">play</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>PLAYING</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">resume</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">rewind</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">setGain</a>(float gain)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">setLooped</a>(bool looped)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">setPitch</a>(float pitch)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">setVelocity</a>(const Vector3 &amp;velocity)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a34f6f63fac5d9a7202058124944e8624">setVelocity</a>(float x, float y, float z)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">stop</a>()</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>STOPPED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::AudioSource Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">create</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a7d9edd60d409d95461715fcfb2c111fb">create</a>(Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a79b0d9f563333da5347c1eca6ad4e90b">getGain</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">getNode</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">getPitch</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">getVelocity</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>INITIAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">isLooped</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">pause</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">play</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>PLAYING</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">resume</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">rewind</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">setGain</a>(float gain)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">setLooped</a>(bool looped)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">setPitch</a>(float pitch)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">setVelocity</a>(const Vector3 &amp;velocity)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a34f6f63fac5d9a7202058124944e8624">setVelocity</a>(float x, float y, float z)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">stop</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>STOPPED</b> enum value (defined in <a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_audio_source.html">gameplay::AudioSource</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
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 <div class="header">
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 <a href="#pub-types">Public Types</a> &#124;
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-<a href="classgameplay_1_1_audio_source-members.html">List of all members</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
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-
+<!-- doxytag: class="gameplay::AudioSource" --><!-- doxytag: inherits="gameplay::Ref,gameplay::Transform::Listener" -->
 <p><code>#include &lt;AudioSource.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::AudioSource:</div>
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-<tr class="memitem:a53fd1787d6625fc16b765be2b3c2a7ae"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">State</a> { <b>INITIAL</b>, 
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-<tr class="memitem:a2d267325c838d24188210b1943846085"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">play</a> ()</td></tr>
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-<tr class="memitem:a323ff6fb92199d2d62f0d1ec5245b0ac"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">isLooped</a> () const </td></tr>
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-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">create</a> (const char *url)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_audio_source.html#a7d9edd60d409d95461715fcfb2c111fb">create</a> (<a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Declares an audio source in 3D space. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="a53fd1787d6625fc16b765be2b3c2a7ae"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="a53fd1787d6625fc16b765be2b3c2a7ae"></a><!-- doxytag: member="gameplay::AudioSource::State" ref="a53fd1787d6625fc16b765be2b3c2a7ae" args="" -->
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 <p>The audio source's audio state. </p>
 
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-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a07bb587d919f7cdc1b0d9a48f5bc94a1"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a07bb587d919f7cdc1b0d9a48f5bc94a1"></a><!-- doxytag: member="gameplay::AudioSource::create" ref="a07bb587d919f7cdc1b0d9a48f5bc94a1" args="(const char *url)" -->
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>* <a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">gameplay::AudioSource::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>url</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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 <p>Create an audio source. This is used to instantiate an Audio Source. Currently only wav, au, and raw files are supported. Alternately, a URL specifying a <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object that defines an audio source can be used (where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">url</td><td>The relative location on disk of the sound file or a URL specifying a <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining an audio source. </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The newly created audio source, or NULL if an audio source cannot be created.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The newly created audio source, or NULL if an audio source cannot be created.  </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7d9edd60d409d95461715fcfb2c111fb"></a>
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_audio_source.html">AudioSource</a>* <a class="el" href="classgameplay_1_1_audio_source.html#a07bb587d919f7cdc1b0d9a48f5bc94a1">gameplay::AudioSource::create</a> </td>
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           <td class="paramname"><em>properties</em></td><td>)</td>
-          <td></td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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 <p>Create an audio source from the given properties object.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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-<dl class="section return"><dt>Returns</dt><dd>The newly created audio source, or <code>NULL</code> if the audio source failed to load.  </dd></dl>
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 <p>Returns the gain of the audio source.</p>
-<dl class="section return"><dt>Returns</dt><dd>The gain. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The gain. </dd></dl>
 
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         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::AudioSource::getNode </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* <a class="el" href="classgameplay_1_1_audio_source.html#ac249279bfcecad9a3f98748c33421c1f">gameplay::AudioSource::getNode</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the node that this source is attached to.</p>
-<dl class="section return"><dt>Returns</dt><dd>The node that this audio source is attached to. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The node that this audio source is attached to. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a0ae0e4657604a20744102ba43920eb40"></a>
+<a class="anchor" id="a0ae0e4657604a20744102ba43920eb40"></a><!-- doxytag: member="gameplay::AudioSource::getPitch" ref="a0ae0e4657604a20744102ba43920eb40" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::AudioSource::getPitch </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_audio_source.html#a0ae0e4657604a20744102ba43920eb40">gameplay::AudioSource::getPitch</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the pitch of the audio source.</p>
-<dl class="section return"><dt>Returns</dt><dd>The pitch. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The pitch. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="af1bb2c2fed72d276c6f51d7c5a00696a"></a>
+<a class="anchor" id="af1bb2c2fed72d276c6f51d7c5a00696a"></a><!-- doxytag: member="gameplay::AudioSource::getState" ref="af1bb2c2fed72d276c6f51d7c5a00696a" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">AudioSource::State</a> gameplay::AudioSource::getState </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_audio_source.html#a53fd1787d6625fc16b765be2b3c2a7ae">AudioSource::State</a> <a class="el" href="classgameplay_1_1_audio_source.html#af1bb2c2fed72d276c6f51d7c5a00696a">gameplay::AudioSource::getState</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the current state of the audio source.</p>
-<dl class="section return"><dt>Returns</dt><dd>PLAYING if the source is playing, STOPPED if the source is stopped, PAUSED if the source is paused and INITIAL otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>PLAYING if the source is playing, STOPPED if the source is stopped, PAUSED if the source is paused and INITIAL otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ac64c62677c019dd4bb50a915f73882ed"></a>
+<a class="anchor" id="ac64c62677c019dd4bb50a915f73882ed"></a><!-- doxytag: member="gameplay::AudioSource::getVelocity" ref="ac64c62677c019dd4bb50a915f73882ed" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; gameplay::AudioSource::getVelocity </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&amp; <a class="el" href="classgameplay_1_1_audio_source.html#ac64c62677c019dd4bb50a915f73882ed">gameplay::AudioSource::getVelocity</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the velocity of the audio source.</p>
-<dl class="section return"><dt>Returns</dt><dd>The velocity as a vector. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The velocity as a vector. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a323ff6fb92199d2d62f0d1ec5245b0ac"></a>
+<a class="anchor" id="a323ff6fb92199d2d62f0d1ec5245b0ac"></a><!-- doxytag: member="gameplay::AudioSource::isLooped" ref="a323ff6fb92199d2d62f0d1ec5245b0ac" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::AudioSource::isLooped </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_audio_source.html#a323ff6fb92199d2d62f0d1ec5245b0ac">gameplay::AudioSource::isLooped</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Determines whether the audio source is looped or not.</p>
-<dl class="section return"><dt>Returns</dt><dd>true if the audio source is looped, false if not. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the audio source is looped, false if not. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a6804f9b49bd8e9cd4d19cdd9477c6af0"></a>
+<a class="anchor" id="a6804f9b49bd8e9cd4d19cdd9477c6af0"></a><!-- doxytag: member="gameplay::AudioSource::pause" ref="a6804f9b49bd8e9cd4d19cdd9477c6af0" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::pause </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a6804f9b49bd8e9cd4d19cdd9477c6af0">gameplay::AudioSource::pause</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Pauses the playing of the audio source. </p>
 
 </div>
 </div>
-<a class="anchor" id="a2d267325c838d24188210b1943846085"></a>
+<a class="anchor" id="a2d267325c838d24188210b1943846085"></a><!-- doxytag: member="gameplay::AudioSource::play" ref="a2d267325c838d24188210b1943846085" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::play </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a2d267325c838d24188210b1943846085">gameplay::AudioSource::play</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Plays the audio source. </p>
 
 </div>
 </div>
-<a class="anchor" id="a895920e4520c05ecbf393806bc2ef9f0"></a>
+<a class="anchor" id="a895920e4520c05ecbf393806bc2ef9f0"></a><!-- doxytag: member="gameplay::AudioSource::resume" ref="a895920e4520c05ecbf393806bc2ef9f0" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::resume </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a895920e4520c05ecbf393806bc2ef9f0">gameplay::AudioSource::resume</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Resumes playing of the audio source. </p>
 
 </div>
 </div>
-<a class="anchor" id="a9974ed052d73d89a7758426ddd1efb98"></a>
+<a class="anchor" id="a9974ed052d73d89a7758426ddd1efb98"></a><!-- doxytag: member="gameplay::AudioSource::rewind" ref="a9974ed052d73d89a7758426ddd1efb98" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::rewind </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a9974ed052d73d89a7758426ddd1efb98">gameplay::AudioSource::rewind</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Rewinds the audio source to the beginning. </p>
 
 </div>
 </div>
-<a class="anchor" id="ac8d7d4e9ca891ed8eb101f06b4379864"></a>
+<a class="anchor" id="ac8d7d4e9ca891ed8eb101f06b4379864"></a><!-- doxytag: member="gameplay::AudioSource::setGain" ref="ac8d7d4e9ca891ed8eb101f06b4379864" args="(float gain)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::setGain </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#ac8d7d4e9ca891ed8eb101f06b4379864">gameplay::AudioSource::setGain</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>gain</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the gain/volume of the audio source.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">gain</td><td>The gain/volume of the source. </td></tr>
   </table>
@@ -429,21 +395,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a43aa4b9de4bfc39a0cef6b15de315b81"></a>
+<a class="anchor" id="a43aa4b9de4bfc39a0cef6b15de315b81"></a><!-- doxytag: member="gameplay::AudioSource::setLooped" ref="a43aa4b9de4bfc39a0cef6b15de315b81" args="(bool looped)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::setLooped </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#a43aa4b9de4bfc39a0cef6b15de315b81">gameplay::AudioSource::setLooped</a> </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>looped</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the state of the audio source to be looping or not.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">looped</td><td>true to loop the sound, false to not loop it. </td></tr>
   </table>
@@ -452,21 +419,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af744814fc44fa8aa16f761e09c9ad48d"></a>
+<a class="anchor" id="af744814fc44fa8aa16f761e09c9ad48d"></a><!-- doxytag: member="gameplay::AudioSource::setPitch" ref="af744814fc44fa8aa16f761e09c9ad48d" args="(float pitch)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::setPitch </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#af744814fc44fa8aa16f761e09c9ad48d">gameplay::AudioSource::setPitch</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>pitch</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the pitch of the audio source.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">pitch</td><td>The pitch of the source. </td></tr>
   </table>
@@ -475,21 +443,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aeb6e1769a202af905fa89a94f909e1c8"></a>
+<a class="anchor" id="aeb6e1769a202af905fa89a94f909e1c8"></a><!-- doxytag: member="gameplay::AudioSource::setVelocity" ref="aeb6e1769a202af905fa89a94f909e1c8" args="(const Vector3 &amp;velocity)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::setVelocity </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">gameplay::AudioSource::setVelocity</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>velocity</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the velocity of the audio source.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">velocity</td><td>A vector representing the velocity. </td></tr>
   </table>
@@ -498,12 +467,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a34f6f63fac5d9a7202058124944e8624"></a>
+<a class="anchor" id="a34f6f63fac5d9a7202058124944e8624"></a><!-- doxytag: member="gameplay::AudioSource::setVelocity" ref="a34f6f63fac5d9a7202058124944e8624" args="(float x, float y, float z)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::setVelocity </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#aeb6e1769a202af905fa89a94f909e1c8">gameplay::AudioSource::setVelocity</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -526,9 +495,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the velocity of the audio source.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate of the velocity. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate of the velocity. </td></tr>
@@ -539,28 +509,45 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="acc6b7a0607f5af5b694e1d6add7e1820"></a>
+<a class="anchor" id="acc6b7a0607f5af5b694e1d6add7e1820"></a><!-- doxytag: member="gameplay::AudioSource::stop" ref="acc6b7a0607f5af5b694e1d6add7e1820" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::AudioSource::stop </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_audio_source.html#acc6b7a0607f5af5b694e1d6add7e1820">gameplay::AudioSource::stop</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Stops the playing of the audio source. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_audio_source.png


+ 48 - 43
api/classgameplay_1_1_bounding_box-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,51 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::BoundingBox Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a88ef86a911cb94a758b47e61bd491f9d">BoundingBox</a>(const Vector3 &amp;min, const Vector3 &amp;max)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a278b7dae2d4ea5c497cfb98ef797a4e7">BoundingBox</a>(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a97f6dc43f1cfccf6bd7bc3c22ce04c59">BoundingBox</a>(const BoundingBox &amp;copy)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a>() const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">getCorners</a>(Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a>(const BoundingBox &amp;box) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a5aaeb5f5617d102612abae4481a607a2">intersects</a>(const BoundingSphere &amp;sphere) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a>(const Frustum &amp;frustum) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a>(const Plane &amp;plane) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a>(const Ray &amp;ray) const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">isEmpty</a>() const </td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a>(const BoundingSphere &amp;sphere)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#ae485712ba93f363d44896d1e7c1b3cf8">merge</a>(const BoundingBox &amp;box)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">set</a>(const Vector3 &amp;min, const Vector3 &amp;max)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a05a19cbc88b01f30602be96d6955b511">set</a>(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a>(const BoundingBox &amp;box)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a58694d5964bdcd962c07f7a390b0ec9d">set</a>(const BoundingSphere &amp;sphere)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">~BoundingBox</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td></td></tr>
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a></li>  </ul>
-</div>
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-<div class="title">gameplay::BoundingBox Member List</div>  </div>
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-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a88ef86a911cb94a758b47e61bd491f9d">BoundingBox</a>(const Vector3 &amp;min, const Vector3 &amp;max)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a278b7dae2d4ea5c497cfb98ef797a4e7">BoundingBox</a>(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a97f6dc43f1cfccf6bd7bc3c22ce04c59">BoundingBox</a>(const BoundingBox &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a078a7235ffb74ceff58953b0c012afaa">getCenter</a>(Vector3 *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">getCorners</a>(Vector3 *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a>(const Frustum &amp;frustum) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a38d32c3197beb6026280e911eb4cdfe1">intersects</a>(const Plane &amp;plane) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a>(const BoundingSphere &amp;sphere)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a760359bf93465e40ccd62f4a385135d0">operator*=</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a>(const BoundingBox &amp;box)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">transform</a>(const Matrix &amp;matrix)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">~BoundingBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_box.html">gameplay::BoundingBox</a></td><td class="entry"></td></tr>
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+<a href="#pub-attribs">Public Attributes</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::BoundingBox Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::BoundingBox" -->
 <p><code>#include &lt;BoundingBox.h&gt;</code></p>
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+<p><a href="classgameplay_1_1_bounding_box-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
-<tr class="memitem:a4eaaf45b2d25c32e011ed6227d88cc93"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">BoundingBox</a> ()</td></tr>
-<tr class="separator:a4eaaf45b2d25c32e011ed6227d88cc93"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a278b7dae2d4ea5c497cfb98ef797a4e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a97f6dc43f1cfccf6bd7bc3c22ce04c59"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a9a30fde507ee5571c2f375a3d63c65cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">getCenter</a> () const </td></tr>
-<tr class="separator:a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="memitem:a2c2c2578cdb22f02bc3c015b859c00a8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">merge</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere)</td></tr>
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-<tr class="memitem:acdfb197b1a7efb7ae8a9603859ac468a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box)</td></tr>
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-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box) const </td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa9375fc7c45cfb0870dd067a366994f8">intersects</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;frustum) const </td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#afdfdb3ee9c1a60e10c204dba10b73f83">intersects</a> (const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;ray) const </td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">set</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a>, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;<a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a>)</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#acdfb197b1a7efb7ae8a9603859ac468a">set</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box)</td></tr>
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+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
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-<tr class="separator:a3d63eca4cd127123ed1901b7bfd5da0d"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
+<tr><td class="memItemLeft" align="right" valign="top">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">empty</a> ()</td></tr>
+<tr><td colspan="2"><h2><a name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
-<tr class="memitem:a87dd59c493e180e6e181276c1e2042af"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td></tr>
-<tr class="separator:a87dd59c493e180e6e181276c1e2042af"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:aa097408188d9ed3e1f726b9bc3a3078c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td></tr>
-<tr class="separator:aa097408188d9ed3e1f726b9bc3a3078c"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">min</a></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">max</a></td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a 3-dimensional axis-aligned bounding box. </p>
-</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a4eaaf45b2d25c32e011ed6227d88cc93"></a>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a4eaaf45b2d25c32e011ed6227d88cc93"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a4eaaf45b2d25c32e011ed6227d88cc93" args="()" -->
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-          <td class="memname">gameplay::BoundingBox::BoundingBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
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 <p>Constructs an empty bounding box at the origin. </p>
 
 </div>
 </div>
-<a class="anchor" id="a88ef86a911cb94a758b47e61bd491f9d"></a>
+<a class="anchor" id="a88ef86a911cb94a758b47e61bd491f9d"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a88ef86a911cb94a758b47e61bd491f9d" args="(const Vector3 &amp;min, const Vector3 &amp;max)" -->
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-          <td class="memname">gameplay::BoundingBox::BoundingBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>min</em>, </td>
@@ -181,9 +161,10 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
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-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new bounding box from the specified values.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
@@ -193,12 +174,12 @@ Public Attributes</h2></td></tr>
 
 </div>
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-<a class="anchor" id="a278b7dae2d4ea5c497cfb98ef797a4e7"></a>
+<a class="anchor" id="a278b7dae2d4ea5c497cfb98ef797a4e7"></a><!-- doxytag: member="gameplay::BoundingBox::BoundingBox" ref="a278b7dae2d4ea5c497cfb98ef797a4e7" args="(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)" -->
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-          <td class="memname">gameplay::BoundingBox::BoundingBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>minX</em>, </td>
@@ -239,9 +220,10 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new bounding box from the specified values.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
@@ -255,21 +237,22 @@ Public Attributes</h2></td></tr>
 
 </div>
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-<a class="anchor" id="a97f6dc43f1cfccf6bd7bc3c22ce04c59"></a>
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-          <td class="memname">gameplay::BoundingBox::BoundingBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a4eaaf45b2d25c32e011ed6227d88cc93">gameplay::BoundingBox::BoundingBox</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>copy</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new bounding box from the given bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">copy</td><td>The bounding box to copy. </td></tr>
   </table>
@@ -278,81 +261,77 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a9a30fde507ee5571c2f375a3d63c65cb"></a>
+<a class="anchor" id="a9a30fde507ee5571c2f375a3d63c65cb"></a><!-- doxytag: member="gameplay::BoundingBox::~BoundingBox" ref="a9a30fde507ee5571c2f375a3d63c65cb" args="()" -->
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-          <td class="memname">gameplay::BoundingBox::~BoundingBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html#a9a30fde507ee5571c2f375a3d63c65cb">gameplay::BoundingBox::~BoundingBox</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a3d63eca4cd127123ed1901b7bfd5da0d"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a3d63eca4cd127123ed1901b7bfd5da0d"></a><!-- doxytag: member="gameplay::BoundingBox::empty" ref="a3d63eca4cd127123ed1901b7bfd5da0d" args="()" -->
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-<table class="mlabels">
-  <tr>
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-          <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; gameplay::BoundingBox::empty </td>
+          <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; <a class="el" href="classgameplay_1_1_bounding_box.html#a3d63eca4cd127123ed1901b7bfd5da0d">gameplay::BoundingBox::empty</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns an empty bounding box. </p>
 
 </div>
 </div>
-<a class="anchor" id="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"></a>
+<a class="anchor" id="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab"></a><!-- doxytag: member="gameplay::BoundingBox::getCenter" ref="a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab" args="() const " -->
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-          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> gameplay::BoundingBox::getCenter </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the center point of the bounding box.</p>
 <p>This method computes the center point of the box from its min and max.</p>
-<dl class="section return"><dt>Returns</dt><dd>The center point of the bounding box. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The center point of the bounding box. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a078a7235ffb74ceff58953b0c012afaa"></a>
+<a class="anchor" id="a078a7235ffb74ceff58953b0c012afaa"></a><!-- doxytag: member="gameplay::BoundingBox::getCenter" ref="a078a7235ffb74ceff58953b0c012afaa" args="(Vector3 *dst) const " -->
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-          <td class="memname">void gameplay::BoundingBox::getCenter </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a8d2cc9e3f4d6b4b0fae8ceabfb31a6ab">gameplay::BoundingBox::getCenter</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
           <td class="paramname"><em>dst</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the center point of the bounding box.</p>
 <p>This method computes the center point of the box from its min and max points and stores the result in dst.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">dst</td><td>The vector to store the result in. </td></tr>
   </table>
@@ -361,22 +340,23 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a4a1081a6552c69cacaf20422b7f677f3"></a>
+<a class="anchor" id="a4a1081a6552c69cacaf20422b7f677f3"></a><!-- doxytag: member="gameplay::BoundingBox::getCorners" ref="a4a1081a6552c69cacaf20422b7f677f3" args="(Vector3 *dst) const " -->
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-          <td class="memname">void gameplay::BoundingBox::getCorners </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a4a1081a6552c69cacaf20422b7f677f3">gameplay::BoundingBox::getCorners</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
           <td class="paramname"><em>dst</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the corners of the bounding box in the specified array.</p>
 <p>The corners are returned as follows: 0 to 3 specify the near face starting at the upper left point when looking towards the origin from the positive z-axis in a counter-clockwise fashion; 4 to 7 specify the far face starting at the upper left point when looking towards the origin from the negative z-axis in a counter-clockwise fashion.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">dst</td><td>The array to store the corners in. Must be size 8. </td></tr>
   </table>
@@ -385,158 +365,165 @@ Public Attributes</h2></td></tr>
 
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-<a class="anchor" id="ad425e7025485586aa11787f00f5103bf"></a>
+<a class="anchor" id="ad425e7025485586aa11787f00f5103bf"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="ad425e7025485586aa11787f00f5103bf" args="(const BoundingBox &amp;box) const " -->
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-          <td class="memname">bool gameplay::BoundingBox::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
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           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td> const</td>
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       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding box intersects the specified bounding object.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding box intersects this bounding box; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding box intersects this bounding box; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5aaeb5f5617d102612abae4481a607a2"></a>
+<a class="anchor" id="a5aaeb5f5617d102612abae4481a607a2"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="a5aaeb5f5617d102612abae4481a607a2" args="(const BoundingSphere &amp;sphere) const " -->
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-          <td class="memname">bool gameplay::BoundingBox::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
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           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
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+</div>
+<div class="memdoc">
 <p>Tests whether this bounding box intersects the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding sphere intersects this bounding box; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding sphere intersects this bounding box; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aa9375fc7c45cfb0870dd067a366994f8"></a>
+<a class="anchor" id="aa9375fc7c45cfb0870dd067a366994f8"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="aa9375fc7c45cfb0870dd067a366994f8" args="(const Frustum &amp;frustum) const " -->
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-          <td class="memname">bool gameplay::BoundingBox::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding box intersects the specified frustum.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a38d32c3197beb6026280e911eb4cdfe1"></a>
+<a class="anchor" id="a38d32c3197beb6026280e911eb4cdfe1"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="a38d32c3197beb6026280e911eb4cdfe1" args="(const Plane &amp;plane) const " -->
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-          <td class="memname">float gameplay::BoundingBox::intersects </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
           <td class="paramname"><em>plane</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding box intersects the specified plane.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding box is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane; and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding box is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane; and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="afdfdb3ee9c1a60e10c204dba10b73f83"></a>
+<a class="anchor" id="afdfdb3ee9c1a60e10c204dba10b73f83"></a><!-- doxytag: member="gameplay::BoundingBox::intersects" ref="afdfdb3ee9c1a60e10c204dba10b73f83" args="(const Ray &amp;ray) const " -->
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         <tr>
-          <td class="memname">float gameplay::BoundingBox::intersects </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_box.html#ad425e7025485586aa11787f00f5103bf">gameplay::BoundingBox::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
           <td class="paramname"><em>ray</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding box intersects the specified ray.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The distance from the origin of the ray to this bounding box or INTERSECTS_NONE INTERSECTS_NONE if the ray does not intersect this bounding box. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The distance from the origin of the ray to this bounding box or INTERSECTS_NONE INTERSECTS_NONE if the ray does not intersect this bounding box. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a14e275a0b5bed9fbcd7647285b498a9b"></a>
+<a class="anchor" id="a14e275a0b5bed9fbcd7647285b498a9b"></a><!-- doxytag: member="gameplay::BoundingBox::isEmpty" ref="a14e275a0b5bed9fbcd7647285b498a9b" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::BoundingBox::isEmpty </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_box.html#a14e275a0b5bed9fbcd7647285b498a9b">gameplay::BoundingBox::isEmpty</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Determines if this bounding box is empty.</p>
-<dl class="section return"><dt>Returns</dt><dd>true if this bounding box is empty; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding box is empty; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a2c2c2578cdb22f02bc3c015b859c00a8"></a>
+<a class="anchor" id="a2c2c2578cdb22f02bc3c015b859c00a8"></a><!-- doxytag: member="gameplay::BoundingBox::merge" ref="a2c2c2578cdb22f02bc3c015b859c00a8" args="(const BoundingSphere &amp;sphere)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::merge </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding box to the smallest bounding box that contains both this bounding box and the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to merge with. </td></tr>
   </table>
@@ -545,21 +532,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ae485712ba93f363d44896d1e7c1b3cf8"></a>
+<a class="anchor" id="ae485712ba93f363d44896d1e7c1b3cf8"></a><!-- doxytag: member="gameplay::BoundingBox::merge" ref="ae485712ba93f363d44896d1e7c1b3cf8" args="(const BoundingBox &amp;box)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::merge </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#a2c2c2578cdb22f02bc3c015b859c00a8">gameplay::BoundingBox::merge</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding box to the smallest bounding box that contains both this bounding object and the specified bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to merge with. </td></tr>
   </table>
@@ -568,44 +556,37 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a760359bf93465e40ccd62f4a385135d0"></a>
+<a class="anchor" id="a760359bf93465e40ccd62f4a385135d0"></a><!-- doxytag: member="gameplay::BoundingBox::operator*=" ref="a760359bf93465e40ccd62f4a385135d0" args="(const Matrix &amp;matrix)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
           <td class="memname"><a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a>&amp; gameplay::BoundingBox::operator*= </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
-          <td></td>
+          <td><code> [inline]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Transforms this bounding box by the given matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The matrix to transform by. </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>This bounding box, after the transformation occurs. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>This bounding box, after the transformation occurs. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aa8938b25160afc04b4abeb65e33da8bd"></a>
+<a class="anchor" id="aa8938b25160afc04b4abeb65e33da8bd"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="aa8938b25160afc04b4abeb65e33da8bd" args="(const Vector3 &amp;min, const Vector3 &amp;max)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>min</em>, </td>
@@ -622,9 +603,10 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding box to the specified values.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">min</td><td>The minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">max</td><td>The maximum point of the bounding box. </td></tr>
@@ -634,12 +616,12 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a05a19cbc88b01f30602be96d6955b511"></a>
+<a class="anchor" id="a05a19cbc88b01f30602be96d6955b511"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="a05a19cbc88b01f30602be96d6955b511" args="(float minX, float minY, float minZ, float maxX, float maxY, float maxZ)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>minX</em>, </td>
@@ -680,9 +662,10 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding box to the specified values.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">minX</td><td>The x coordinate of the minimum point of the bounding box. </td></tr>
     <tr><td class="paramname">minY</td><td>The y coordinate of the minimum point of the bounding box. </td></tr>
@@ -696,21 +679,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="acdfb197b1a7efb7ae8a9603859ac468a"></a>
+<a class="anchor" id="acdfb197b1a7efb7ae8a9603859ac468a"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="acdfb197b1a7efb7ae8a9603859ac468a" args="(const BoundingBox &amp;box)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding box to the specified bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to set to. </td></tr>
   </table>
@@ -719,21 +703,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a58694d5964bdcd962c07f7a390b0ec9d"></a>
+<a class="anchor" id="a58694d5964bdcd962c07f7a390b0ec9d"></a><!-- doxytag: member="gameplay::BoundingBox::set" ref="a58694d5964bdcd962c07f7a390b0ec9d" args="(const BoundingSphere &amp;sphere)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aa8938b25160afc04b4abeb65e33da8bd">gameplay::BoundingBox::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this box to tightly contain the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The sphere to contain. </td></tr>
   </table>
@@ -742,21 +727,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aec180b1ddc8832afb131124bf7d286f2"></a>
+<a class="anchor" id="aec180b1ddc8832afb131124bf7d286f2"></a><!-- doxytag: member="gameplay::BoundingBox::transform" ref="aec180b1ddc8832afb131124bf7d286f2" args="(const Matrix &amp;matrix)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingBox::transform </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_box.html#aec180b1ddc8832afb131124bf7d286f2">gameplay::BoundingBox::transform</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Transforms the bounding box by the given transformation matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The transformation matrix to transform by. </td></tr>
   </table>
@@ -765,39 +751,57 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<h2 class="groupheader">Member Data Documentation</h2>
-<a class="anchor" id="aa097408188d9ed3e1f726b9bc3a3078c"></a>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="aa097408188d9ed3e1f726b9bc3a3078c"></a><!-- doxytag: member="gameplay::BoundingBox::max" ref="aa097408188d9ed3e1f726b9bc3a3078c" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> gameplay::BoundingBox::max</td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#aa097408188d9ed3e1f726b9bc3a3078c">gameplay::BoundingBox::max</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The maximum point. </p>
 
 </div>
 </div>
-<a class="anchor" id="a87dd59c493e180e6e181276c1e2042af"></a>
+<a class="anchor" id="a87dd59c493e180e6e181276c1e2042af"></a><!-- doxytag: member="gameplay::BoundingBox::min" ref="a87dd59c493e180e6e181276c1e2042af" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> gameplay::BoundingBox::min</td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_box.html#a87dd59c493e180e6e181276c1e2042af">gameplay::BoundingBox::min</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The minimum point. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

+ 43 - 38
api/classgameplay_1_1_bounding_sphere-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
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 </script>
@@ -49,12 +52,46 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::BoundingSphere Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">BoundingSphere</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#aaa87beb1cfdf09bafb824a578d0868dd">BoundingSphere</a>(const Vector3 &amp;center, float radius)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a8e561e58ef20fb2c15a2ac6ab57ed1c6">BoundingSphere</a>(const BoundingSphere &amp;copy)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">center</a></td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a93839ef5e26ed67478655a1038ad058b">empty</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">intersects</a>(const BoundingSphere &amp;sphere) const </td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a6c814b1bef319c922b46b29ad5abfa91">intersects</a>(const BoundingBox &amp;box) const </td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#aacb8bd4d7bf5219e7600ed98698bd921">intersects</a>(const Frustum &amp;frustum) const </td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#aa1e7c1f74e781d3d04206a7c17cdc323">intersects</a>(const Plane &amp;plane) const </td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a61cf45b3900ff9db0dd1859c5b80510a">isEmpty</a>() const </td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">merge</a>(const BoundingSphere &amp;sphere)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a25def033d5372b9b5158c802fd6fa745">merge</a>(const BoundingBox &amp;box)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">set</a>(const Vector3 &amp;center, float radius)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a020cdb510d9e32f9927de959ef32eeb7">set</a>(const BoundingSphere &amp;sphere)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#aa08546a8c75122aa2d740ca34cf30a23">set</a>(const BoundingBox &amp;box)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#af5e39e41334ce7e11e16012c595e9c0c">transform</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bounding_sphere.html#a33a6e34d2ba67e38c6282199030c4925">~BoundingSphere</a>()</td><td><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">BoundingSphere</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#aacb8bd4d7bf5219e7600ed98698bd921">intersects</a>(const Frustum &amp;frustum) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a8ebee3546a780ffc0f7aceb1729c3147">intersects</a>(const Ray &amp;ray) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">merge</a>(const BoundingSphere &amp;sphere)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">set</a>(const Vector3 &amp;center, float radius)</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a33a6e34d2ba67e38c6282199030c4925">~BoundingSphere</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_bounding_sphere.html">gameplay::BoundingSphere</a></td><td class="entry"></td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#af5e39e41334ce7e11e16012c595e9c0c">transform</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a271507e988a0b2ec7cc302750218b6b1">operator*=</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
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-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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+<tr><td colspan="2"><h2><a name="pub-attribs"></a>
 Public Attributes</h2></td></tr>
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-<tr class="separator:a883878cac5cca35be9c6a48787da0aa3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a883878cac5cca35be9c6a48787da0aa3">radius</a></td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a 3-dimensional bounding sphere. </p>
-</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a0854e917baa4ac35d31cbea471f01d3e"></a>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a0854e917baa4ac35d31cbea471f01d3e"></a><!-- doxytag: member="gameplay::BoundingSphere::BoundingSphere" ref="a0854e917baa4ac35d31cbea471f01d3e" args="()" -->
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+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">gameplay::BoundingSphere::BoundingSphere</a> </td>
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           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new bounding sphere initialized to all zeros. </p>
 
 </div>
 </div>
-<a class="anchor" id="aaa87beb1cfdf09bafb824a578d0868dd"></a>
+<a class="anchor" id="aaa87beb1cfdf09bafb824a578d0868dd"></a><!-- doxytag: member="gameplay::BoundingSphere::BoundingSphere" ref="aaa87beb1cfdf09bafb824a578d0868dd" args="(const Vector3 &amp;center, float radius)" -->
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-          <td class="memname">gameplay::BoundingSphere::BoundingSphere </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">gameplay::BoundingSphere::BoundingSphere</a> </td>
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           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new bounding sphere initialized to the specified values.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">center</td><td>The center of the sphere. </td></tr>
     <tr><td class="paramname">radius</td><td>The radius of the sphere. </td></tr>
@@ -183,21 +169,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a8e561e58ef20fb2c15a2ac6ab57ed1c6"></a>
+<a class="anchor" id="a8e561e58ef20fb2c15a2ac6ab57ed1c6"></a><!-- doxytag: member="gameplay::BoundingSphere::BoundingSphere" ref="a8e561e58ef20fb2c15a2ac6ab57ed1c6" args="(const BoundingSphere &amp;copy)" -->
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       <table class="memname">
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-          <td class="memname">gameplay::BoundingSphere::BoundingSphere </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a0854e917baa4ac35d31cbea471f01d3e">gameplay::BoundingSphere::BoundingSphere</a> </td>
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         </tr>
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+</div>
+<div class="memdoc">
 <p>Constructs a bounding sphere from the given bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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@@ -206,199 +193,200 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a33a6e34d2ba67e38c6282199030c4925"></a>
+<a class="anchor" id="a33a6e34d2ba67e38c6282199030c4925"></a><!-- doxytag: member="gameplay::BoundingSphere::~BoundingSphere" ref="a33a6e34d2ba67e38c6282199030c4925" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
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-          <td class="memname">gameplay::BoundingSphere::~BoundingSphere </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html#a33a6e34d2ba67e38c6282199030c4925">gameplay::BoundingSphere::~BoundingSphere</a> </td>
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           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a93839ef5e26ed67478655a1038ad058b"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a93839ef5e26ed67478655a1038ad058b"></a><!-- doxytag: member="gameplay::BoundingSphere::empty" ref="a93839ef5e26ed67478655a1038ad058b" args="()" -->
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         <tr>
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+          <td class="memname">static const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a>&amp; <a class="el" href="classgameplay_1_1_bounding_sphere.html#a93839ef5e26ed67478655a1038ad058b">gameplay::BoundingSphere::empty</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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-  </td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns an empty bounding sphere. </p>
 
 </div>
 </div>
-<a class="anchor" id="a1c14469a6fa85d8edf1feccdc5e9f8aa"></a>
+<a class="anchor" id="a1c14469a6fa85d8edf1feccdc5e9f8aa"></a><!-- doxytag: member="gameplay::BoundingSphere::intersects" ref="a1c14469a6fa85d8edf1feccdc5e9f8aa" args="(const BoundingSphere &amp;sphere) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::BoundingSphere::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding sphere intersects this bounding sphere; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding sphere intersects this bounding sphere; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a6c814b1bef319c922b46b29ad5abfa91"></a>
+<a class="anchor" id="a6c814b1bef319c922b46b29ad5abfa91"></a><!-- doxytag: member="gameplay::BoundingSphere::intersects" ref="a6c814b1bef319c922b46b29ad5abfa91" args="(const BoundingBox &amp;box) const " -->
 <div class="memitem">
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-          <td class="memname">bool gameplay::BoundingSphere::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding box intersects this bounding sphere; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding box intersects this bounding sphere; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aacb8bd4d7bf5219e7600ed98698bd921"></a>
+<a class="anchor" id="aacb8bd4d7bf5219e7600ed98698bd921"></a><!-- doxytag: member="gameplay::BoundingSphere::intersects" ref="aacb8bd4d7bf5219e7600ed98698bd921" args="(const Frustum &amp;frustum) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::BoundingSphere::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified frustum.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding sphere intersects the specified frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aa1e7c1f74e781d3d04206a7c17cdc323"></a>
+<a class="anchor" id="aa1e7c1f74e781d3d04206a7c17cdc323"></a><!-- doxytag: member="gameplay::BoundingSphere::intersects" ref="aa1e7c1f74e781d3d04206a7c17cdc323" args="(const Plane &amp;plane) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::BoundingSphere::intersects </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
           <td class="paramname"><em>plane</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified plane.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding sphere is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> INTERSECTS_BACK if this bounding sphere is in the negative half-space of the plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> INTERSECTS_FRONT if it is in the positive half-space of the plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> INTERSECTS_INTERSECTING if it intersects the plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a8ebee3546a780ffc0f7aceb1729c3147"></a>
+<a class="anchor" id="a8ebee3546a780ffc0f7aceb1729c3147"></a><!-- doxytag: member="gameplay::BoundingSphere::intersects" ref="a8ebee3546a780ffc0f7aceb1729c3147" args="(const Ray &amp;ray) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
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-          <td class="memname">float gameplay::BoundingSphere::intersects </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_bounding_sphere.html#a1c14469a6fa85d8edf1feccdc5e9f8aa">gameplay::BoundingSphere::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
           <td class="paramname"><em>ray</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this bounding sphere intersects the specified ray.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The distance from the origin of the ray to this bounding sphere or <a class="el" href="classgameplay_1_1_ray.html#a1ad6497ac0df03155a74734ed0e6429a">Ray::INTERSECTS_NONE</a> INTERSECTS_NONE if the ray does not intersect this bounding sphere. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The distance from the origin of the ray to this bounding sphere or <a class="el" href="classgameplay_1_1_ray.html#a1ad6497ac0df03155a74734ed0e6429a">Ray::INTERSECTS_NONE</a> INTERSECTS_NONE if the ray does not intersect this bounding sphere. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a61cf45b3900ff9db0dd1859c5b80510a"></a>
+<a class="anchor" id="a61cf45b3900ff9db0dd1859c5b80510a"></a><!-- doxytag: member="gameplay::BoundingSphere::isEmpty" ref="a61cf45b3900ff9db0dd1859c5b80510a" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::BoundingSphere::isEmpty </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_bounding_sphere.html#a61cf45b3900ff9db0dd1859c5b80510a">gameplay::BoundingSphere::isEmpty</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Determines if this bounding sphere is empty.</p>
-<dl class="section return"><dt>Returns</dt><dd>true if this bounding sphere is empty; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if this bounding sphere is empty; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7b16c9c21d97b67f716b8a9cae9bf813"></a>
+<a class="anchor" id="a7b16c9c21d97b67f716b8a9cae9bf813"></a><!-- doxytag: member="gameplay::BoundingSphere::merge" ref="a7b16c9c21d97b67f716b8a9cae9bf813" args="(const BoundingSphere &amp;sphere)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingSphere::merge </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">gameplay::BoundingSphere::merge</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding sphere to the smallest bounding sphere that contains both this bounding sphere and the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to merge with. </td></tr>
   </table>
@@ -407,21 +395,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a25def033d5372b9b5158c802fd6fa745"></a>
+<a class="anchor" id="a25def033d5372b9b5158c802fd6fa745"></a><!-- doxytag: member="gameplay::BoundingSphere::merge" ref="a25def033d5372b9b5158c802fd6fa745" args="(const BoundingBox &amp;box)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingSphere::merge </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a7b16c9c21d97b67f716b8a9cae9bf813">gameplay::BoundingSphere::merge</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding sphere to the smallest bounding sphere that contains both this bounding sphere and the specified bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to merge with. </td></tr>
   </table>
@@ -430,44 +419,37 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a271507e988a0b2ec7cc302750218b6b1"></a>
+<a class="anchor" id="a271507e988a0b2ec7cc302750218b6b1"></a><!-- doxytag: member="gameplay::BoundingSphere::operator*=" ref="a271507e988a0b2ec7cc302750218b6b1" args="(const Matrix &amp;matrix)" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
           <td class="memname"><a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a>&amp; gameplay::BoundingSphere::operator*= </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
-          <td></td>
+          <td><code> [inline]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">inline</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Transforms this bounding sphere by the given matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The matrix to transform by. </td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>This bounding sphere, after the transformation occurs. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>This bounding sphere, after the transformation occurs. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a86e993fa4e08be546cab3eea7a34947c"></a>
+<a class="anchor" id="a86e993fa4e08be546cab3eea7a34947c"></a><!-- doxytag: member="gameplay::BoundingSphere::set" ref="a86e993fa4e08be546cab3eea7a34947c" args="(const Vector3 &amp;center, float radius)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingSphere::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">gameplay::BoundingSphere::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>center</em>, </td>
@@ -484,9 +466,10 @@ Public Attributes</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding sphere to the specified values.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">center</td><td>The center of the sphere. </td></tr>
     <tr><td class="paramname">radius</td><td>The radius of the sphere. </td></tr>
@@ -496,21 +479,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a020cdb510d9e32f9927de959ef32eeb7"></a>
+<a class="anchor" id="a020cdb510d9e32f9927de959ef32eeb7"></a><!-- doxytag: member="gameplay::BoundingSphere::set" ref="a020cdb510d9e32f9927de959ef32eeb7" args="(const BoundingSphere &amp;sphere)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingSphere::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">gameplay::BoundingSphere::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding sphere to the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to set to. </td></tr>
   </table>
@@ -519,21 +503,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aa08546a8c75122aa2d740ca34cf30a23"></a>
+<a class="anchor" id="aa08546a8c75122aa2d740ca34cf30a23"></a><!-- doxytag: member="gameplay::BoundingSphere::set" ref="aa08546a8c75122aa2d740ca34cf30a23" args="(const BoundingBox &amp;box)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingSphere::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#a86e993fa4e08be546cab3eea7a34947c">gameplay::BoundingSphere::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this bounding sphere to tightly contain the specified bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The box to contain. </td></tr>
   </table>
@@ -542,21 +527,22 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af5e39e41334ce7e11e16012c595e9c0c"></a>
+<a class="anchor" id="af5e39e41334ce7e11e16012c595e9c0c"></a><!-- doxytag: member="gameplay::BoundingSphere::transform" ref="af5e39e41334ce7e11e16012c595e9c0c" args="(const Matrix &amp;matrix)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::BoundingSphere::transform </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_bounding_sphere.html#af5e39e41334ce7e11e16012c595e9c0c">gameplay::BoundingSphere::transform</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Transforms the bounding sphere by the given transformation matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The transformation matrix to transform by. </td></tr>
   </table>
@@ -565,39 +551,57 @@ Public Attributes</h2></td></tr>
 
 </div>
 </div>
-<h2 class="groupheader">Member Data Documentation</h2>
-<a class="anchor" id="a32bb4eef207ae3716324940a28a3b5a9"></a>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="a32bb4eef207ae3716324940a28a3b5a9"></a><!-- doxytag: member="gameplay::BoundingSphere::center" ref="a32bb4eef207ae3716324940a28a3b5a9" args="" -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> gameplay::BoundingSphere::center</td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> <a class="el" href="classgameplay_1_1_bounding_sphere.html#a32bb4eef207ae3716324940a28a3b5a9">gameplay::BoundingSphere::center</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The center point. </p>
 
 </div>
 </div>
-<a class="anchor" id="a883878cac5cca35be9c6a48787da0aa3"></a>
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+<div class="memdoc">
 <p>The sphere radius. </p>
 
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+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
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+
+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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api/classgameplay_1_1_bundle-members.html

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 <title>gameplay: Main Page</title>
+
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+
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_bundle.html">Bundle</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Bundle Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#aaa61e0f498235f9458334ded1e6ac7b3">contains</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a90e1e89d3b9a1bdf874d3de525bf476d">create</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a996bf10d333c87bca3a442f98bc093c3">getObjectCount</a>() const </td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a8b0d4240f4890dc08d386a7249d12054">getObjectId</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#ab2855d1c116e411fc837f9283c513106">loadFont</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a2a7bd47e0486bcef1ef13dd8ac19d74b">loadNode</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_bundle.html#a65abb43ffc98583b6c97ba1e5b986479">loadScene</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a8b0d4240f4890dc08d386a7249d12054">getObjectId</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#ab2855d1c116e411fc837f9283c513106">loadFont</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html#a9e26fa0bc56016fb112466e54ae574b0">loadMesh</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_bundle.html">gameplay::Bundle</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
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-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
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-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
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 <p>Determines if this bundle contains a top-level object with the given ID.</p>
 <p>This method performs a case-sensitive comparison.</p>
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           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
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 <p>Returns a <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> for the given resource path.</p>
 <p>The specified path must reference a valid gameplay bundle file. If the bundle is already loaded, the existing bundle is returned with its reference count incremented. When no longer needed, the <a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release()</a> method must be called. Note that calling <a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release()</a> does NOT free any actual game objects created/returned from the <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> instance and those objects must be released separately.  
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 <p>Returns the number of top-level objects in this bundle. </p>
 
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 <p>Returns the unique identifier of the top-level object at the specified index in this bundle.</p>
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 <p>Loads a font with the specified ID from the bundle.</p>
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 <p>Loads the scene with the specified ID from the bundle. If id is NULL then the first scene found is loaded.</p>
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-<dl class="section return"><dt>Returns</dt><dd>The loaded scene, or NULL if the scene could not be loaded.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The loaded scene, or NULL if the scene could not be loaded.  </dd></dl>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
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BIN
api/classgameplay_1_1_bundle.png


+ 211 - 206
api/classgameplay_1_1_button-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
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 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,214 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Button Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">create</a>(const char *id, Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">create</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a>() const </td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a>(unsigned int dataBinding)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a7c87574c9c392287b870c94a32aac75a">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,213 +268,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a></li>  </ul>
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-<div class="title">gameplay::Button Member List</div>  </div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a21d473e1749ab7d876c8ebabb96bb375">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">create</a>(const char *id, Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">create</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a>(unsigned int dataBinding)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a7c87574c9c392287b870c94a32aac75a">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
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+
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_button.html">Button</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
 <a href="#pro-methods">Protected Member Functions</a> &#124;
-<a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
-<a href="classgameplay_1_1_button-members.html">List of all members</a>  </div>
+<a href="#pro-static-methods">Static Protected Member Functions</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Button Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::Button" --><!-- doxytag: inherits="gameplay::Label" -->
 <p><code>#include &lt;Button.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::Button:</div>
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 <area href="classgameplay_1_1_radio_button.html" alt="gameplay::RadioButton" shape="rect" coords="259,224,422,248"/>
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+<p><a href="classgameplay_1_1_button-members.html">List of all members.</a></p>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
-<tr class="memitem:a61ee6eca719e35574b69599f750f614d"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_button.html">Button</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style)</td></tr>
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-<tr class="inherit_header pub_static_methods_classgameplay_1_1_label"><td colspan="2" onclick="javascript:toggleInherit('pub_static_methods_classgameplay_1_1_label')"><img src="closed.png" alt="-"/>&#160;Static Public Member Functions inherited from <a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td></tr>
-<tr class="memitem:a38c9eb8cfc8afa3e76f13fd8683c6ce1 inherit pub_static_methods_classgameplay_1_1_label"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_label.html">Label</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_label.html#a38c9eb8cfc8afa3e76f13fd8683c6ce1">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style)</td></tr>
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-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pro-methods"></a>
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+<tr><td colspan="2"><h2><a name="pro-methods"></a>
 Protected Member Functions</h2></td></tr>
-<tr class="memitem:a0d5ed8952e44fc624ccf67e952041030"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a> ()</td></tr>
-<tr class="separator:a0d5ed8952e44fc624ccf67e952041030"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr><td colspan="2"><h2><a name="pro-static-methods"></a>
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-<tr class="memitem:ae8d8222fbd641b8f91d527a0813885cb inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a> = 4</td></tr>
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-<tr class="separator:a0550cbfcaa518b112c2796a9e7a17777 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="inherit_header pro_types_classgameplay_1_1_animation_target"><td colspan="2" onclick="javascript:toggleInherit('pro_types_classgameplay_1_1_animation_target')"><img src="closed.png" alt="-"/>&#160;Protected Types inherited from <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td></tr>
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- }</td></tr>
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-<tr class="memitem:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a> = -1</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_button.html">Button</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">create</a> (<a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a button UI control. This is essentially a label that can have a callback method set on it.</p>
 <p>The following properties are available for buttons:</p>
-<pre class="fragment">   button &lt;buttonID&gt;
-   {
-        style       = &lt;styleID&gt;
-        alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
-        position    = &lt;x, y&gt;
-        autoWidth   = &lt;bool&gt;
-        autoHeight  = &lt;bool&gt;
-        size        = &lt;width, height&gt;
-        width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
-        height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
-        text        = &lt;string&gt;
-        consumeEvents = &lt;bool&gt;  // Whether the button propagates input events to the Game's input event handler. Default is true.
-   }
-</pre> </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a0d5ed8952e44fc624ccf67e952041030"></a>
+<div class="fragment"><pre class="fragment">
+    button &lt;buttonID&gt;
+    {
+         style       = &lt;styleID&gt;
+         alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
+         position    = &lt;x, y&gt;
+         autoWidth   = &lt;bool&gt;
+         autoHeight  = &lt;bool&gt;
+         size        = &lt;width, height&gt;
+         width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
+         height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
+         text        = &lt;string&gt;
+         consumeEvents = &lt;bool&gt;  // Whether the button propagates input events to the Game's input event handler. Default is true.
+    }
+ </pre></div> </div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a0d5ed8952e44fc624ccf67e952041030"></a><!-- doxytag: member="gameplay::Button::Button" ref="a0d5ed8952e44fc624ccf67e952041030" args="()" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::Button::Button </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">gameplay::Button::Button</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructor. </p>
 
 </div>
 </div>
-<a class="anchor" id="af64cf51c7dc5f01d4a095fc38c4d0651"></a>
+<a class="anchor" id="af64cf51c7dc5f01d4a095fc38c4d0651"></a><!-- doxytag: member="gameplay::Button::~Button" ref="af64cf51c7dc5f01d4a095fc38c4d0651" args="()" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual gameplay::Button::~Button </td>
+          <td class="memname">virtual <a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">gameplay::Button::~Button</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a61ee6eca719e35574b69599f750f614d"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a61ee6eca719e35574b69599f750f614d"></a><!-- doxytag: member="gameplay::Button::create" ref="a61ee6eca719e35574b69599f750f614d" args="(const char *id, Theme::Style *style)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* gameplay::Button::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* <a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">gameplay::Button::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -359,36 +189,33 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Create a new button control.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The control's ID. </td></tr>
     <tr><td class="paramname">style</td><td>The control's style.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new button.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new button.  </dd></dl>
+
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a38c9eb8cfc8afa3e76f13fd8683c6ce1">gameplay::Label</a>.</p>
+
+<p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#a1845972d801788eacc8922a36c576d57">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">gameplay::CheckBox</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a89fd260b1ce03446a86fb4e5a51898b4"></a>
+<a class="anchor" id="a89fd260b1ce03446a86fb4e5a51898b4"></a><!-- doxytag: member="gameplay::Button::create" ref="a89fd260b1ce03446a86fb4e5a51898b4" args="(Theme::Style *style, Properties *properties)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* gameplay::Button::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_button.html">Button</a>* <a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">gameplay::Button::create</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
           <td class="paramname"><em>style</em>, </td>
@@ -402,103 +229,82 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static, protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Create a button with a given style and properties.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">style</td><td>The style to apply to this button. </td></tr>
     <tr><td class="paramname">properties</td><td>The properties to set on this button.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new button. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new button. </dd></dl>
+
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#aa4a8eeb08c7a64586da980c9b09999e8">gameplay::Label</a>.</p>
+
+<p>Reimplemented in <a class="el" href="classgameplay_1_1_radio_button.html#a6d4743577d90447020b20044068c329c">gameplay::RadioButton</a>, and <a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">gameplay::CheckBox</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a0bdab70e091408f286c9ebb9c85d45d5"></a>
+<a class="anchor" id="a0bdab70e091408f286c9ebb9c85d45d5"></a><!-- doxytag: member="gameplay::Button::getDataBinding" ref="a0bdab70e091408f286c9ebb9c85d45d5" args="() const " -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const unsigned int gameplay::Button::getDataBinding </td>
+          <td class="memname">const unsigned int <a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">gameplay::Button::getDataBinding</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const</td>
+          <td> const<code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the data binding index for this control.</p>
-<dl class="section return"><dt>Returns</dt><dd>The data binding index for control. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The data binding index for control. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a03e77d7da3b25b327ccde09fe419d29c"></a>
+<a class="anchor" id="a03e77d7da3b25b327ccde09fe419d29c"></a><!-- doxytag: member="gameplay::Button::getType" ref="a03e77d7da3b25b327ccde09fe419d29c" args="() const " -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::Button::getType </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">gameplay::Button::getType</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const</td>
+          <td> const<code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
+</div>
+<div class="memdoc">
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
 
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">gameplay::Control</a>.</p>
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#af11e3bc6954d534ee1ed9bf848904c16">gameplay::Label</a>.</p>
 
 <p>Reimplemented in <a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">gameplay::CheckBox</a>, and <a class="el" href="classgameplay_1_1_radio_button.html#a6d5db6a5dc96eff2c7ebb2139c17abb0">gameplay::RadioButton</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="af808e74a9cf19a1ee689768c704b3bfb"></a>
+<a class="anchor" id="af808e74a9cf19a1ee689768c704b3bfb"></a><!-- doxytag: member="gameplay::Button::setDataBinding" ref="af808e74a9cf19a1ee689768c704b3bfb" args="(unsigned int dataBinding)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Button::setDataBinding </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">gameplay::Button::setDataBinding</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>dataBinding</em></td><td>)</td>
-          <td></td>
+          <td><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the data binding provider for this control.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">dataBinding</td><td>The data binding index for control. </td></tr>
   </table>
@@ -507,15 +313,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a29c96c8eb4cefdf71806fbf3d048bb8f"></a>
+<a class="anchor" id="a29c96c8eb4cefdf71806fbf3d048bb8f"></a><!-- doxytag: member="gameplay::Button::touchEvent" ref="a29c96c8eb4cefdf71806fbf3d048bb8f" args="(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::Button::touchEvent </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">gameplay::Button::touchEvent</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a>&#160;</td>
           <td class="paramname"><em>evt</em>, </td>
@@ -541,27 +344,23 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p><a class="el" href="classgameplay_1_1_touch.html">Touch</a> callback on touch events. Controls return true if they consume the touch event.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">evt</td><td>The touch event that occurred. </td></tr>
     <tr><td class="paramname">x</td><td>The x position of the touch in pixels. Left edge is zero. </td></tr>
     <tr><td class="paramname">y</td><td>The y position of the touch in pixels. Top edge is zero. </td></tr>
-    <tr><td class="paramname">contactIndex</td><td>An integer to identify this contact point within the currently active touch set.</td></tr>
+    <tr><td class="paramname">contactIndex</td><td>The order of occurrence for multiple touch contacts starting at zero.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>Whether the touch event was consumed by the control.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>Whether the touch event was consumed by the control.</dd></dl>
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">gameplay::Control</a>.</p>
 
@@ -570,11 +369,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_button.png


+ 59 - 54
api/classgameplay_1_1_camera-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,62 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_camera.html">Camera</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Camera Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">create</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a>(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">getAspectRatio</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">getCameraType</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">getFieldOfView</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">getNearPlane</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">getZoomX</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">getZoomY</a>() const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ORTHOGRAPHIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>PERSPECTIVE</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">pickRay</a>(const Rectangle &amp;viewport, float x, float y, Ray *dst) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">project</a>(const Rectangle &amp;viewport, const Vector3 &amp;position, float *x, float *y, float *depth=NULL) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">setAspectRatio</a>(float aspectRatio)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a>(float farPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">setFieldOfView</a>(float fieldOfView)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a>(float nearPlane)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">setZoomX</a>(float zoomX)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a>(float zoomY)</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">unproject</a>(const Rectangle &amp;viewport, float x, float y, float depth, Vector3 *dst) const </td><td><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_transform_1_1_listener.html">gameplay::Transform::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_camera.html">Camera</a></li>  </ul>
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-<div class="title">gameplay::Camera Member List</div>  </div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">create</a>(Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a>(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a>(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">getAspectRatio</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">getCameraType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">getFieldOfView</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">getNearPlane</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">getZoomX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">getZoomY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ORTHOGRAPHIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>PERSPECTIVE</b> enum value (defined in <a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">pickRay</a>(const Rectangle &amp;viewport, float x, float y, Ray *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">project</a>(const Rectangle &amp;viewport, const Vector3 &amp;position, float *x, float *y, float *depth=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">setAspectRatio</a>(float aspectRatio)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a>(float farPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">setFieldOfView</a>(float fieldOfView)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a>(float nearPlane)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">setZoomX</a>(float zoomX)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a>(float zoomY)</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Type</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">unproject</a>(const Rectangle &amp;viewport, float x, float y, float depth, Vector3 *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_camera.html">gameplay::Camera</a></td><td class="entry"></td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">setZoomY</a> (float zoomY)</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">setNearPlane</a> (float nearPlane)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">getFarPlane</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">setFarPlane</a> (float farPlane)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_node.html">Node</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">getNode</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">getViewMatrix</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">getInverseViewMatrix</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">getProjectionMatrix</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">getViewProjectionMatrix</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">getInverseViewProjectionMatrix</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">getFrustum</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">project</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;viewport, const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;position, float *x, float *y, float *depth=NULL) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">unproject</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;viewport, float x, float y, float depth, <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *dst) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">pickRay</a> (const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;viewport, float x, float y, <a class="el" href="classgameplay_1_1_ray.html">Ray</a> *dst) const </td></tr>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
-<tr class="memitem:a7e4474862a8153e821e4aa1e5a8b7dbb"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a> (float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td></tr>
-<tr class="separator:a7e4474862a8153e821e4aa1e5a8b7dbb"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:abeaa87b56e1e5b81cea6988e552a69fe"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a> (float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td></tr>
-<tr class="separator:abeaa87b56e1e5b81cea6988e552a69fe"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a1e168c57a87fb45ed2a0351f69f3e5db"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">create</a> (<a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
-<tr class="separator:a1e168c57a87fb45ed2a0351f69f3e5db"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
-Additional Inherited Members</h2></td></tr>
-<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
-<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
-<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">createPerspective</a> (float fieldOfView, float aspectRatio, float nearPlane, float farPlane)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">createOrthographic</a> (float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">create</a> (<a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a camera which acts as a view of a scene to be rendered. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="aa7448d20162cefe7afc712a258c15595"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="aa7448d20162cefe7afc712a258c15595"></a><!-- doxytag: member="gameplay::Camera::Type" ref="aa7448d20162cefe7afc712a258c15595" args="" -->
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           <td class="memname">enum <a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">gameplay::Camera::Type</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The type of camera. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a1e168c57a87fb45ed2a0351f69f3e5db"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a1e168c57a87fb45ed2a0351f69f3e5db"></a><!-- doxytag: member="gameplay::Camera::create" ref="a1e168c57a87fb45ed2a0351f69f3e5db" args="(Properties *properties)" -->
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-  <tr>
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       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::Camera::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_camera.html#a1e168c57a87fb45ed2a0351f69f3e5db">gameplay::Camera::create</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
           <td class="paramname"><em>properties</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a camera from a properties definition.</p>
 <p>The properties object must contain a "type" parameter, specifying either PERSPECTIVE or ORTHOGRAPHIC, as well as values for all required parameters in the <a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">Camera::createPerspective</a> and <a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">Camera::createOrthographic</a> methods.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">properties</td><td>The properties definition of the <a class="el" href="classgameplay_1_1_camera.html">Camera</a>.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="abeaa87b56e1e5b81cea6988e552a69fe"></a>
+<a class="anchor" id="abeaa87b56e1e5b81cea6988e552a69fe"></a><!-- doxytag: member="gameplay::Camera::createOrthographic" ref="abeaa87b56e1e5b81cea6988e552a69fe" args="(float zoomX, float zoomY, float aspectRatio, float nearPlane, float farPlane)" -->
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
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         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::Camera::createOrthographic </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_camera.html#abeaa87b56e1e5b81cea6988e552a69fe">gameplay::Camera::createOrthographic</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>zoomX</em>, </td>
@@ -263,17 +214,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an orthographic camera.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">zoomX</td><td>The zoom factor along the X-axis of the orthographic projection (the width of the ortho projection). </td></tr>
     <tr><td class="paramname">zoomY</td><td>The zoom factor along the Y-axis of the orthographic projection (the height of the ortho projection). </td></tr>
@@ -283,19 +230,16 @@ Additional Inherited Members</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7e4474862a8153e821e4aa1e5a8b7dbb"></a>
+<a class="anchor" id="a7e4474862a8153e821e4aa1e5a8b7dbb"></a><!-- doxytag: member="gameplay::Camera::createPerspective" ref="a7e4474862a8153e821e4aa1e5a8b7dbb" args="(float fieldOfView, float aspectRatio, float nearPlane, float farPlane)" -->
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       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* gameplay::Camera::createPerspective </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_camera.html">Camera</a>* <a class="el" href="classgameplay_1_1_camera.html#a7e4474862a8153e821e4aa1e5a8b7dbb">gameplay::Camera::createPerspective</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
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@@ -321,17 +265,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
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       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a perspective camera.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">fieldOfView</td><td>The field of view for the perspective camera (normally in the range of 40-60 degrees). </td></tr>
     <tr><td class="paramname">aspectRatio</td><td>The aspect ratio of the camera (normally the width of the viewport divided by the height of the viewport). </td></tr>
@@ -340,254 +280,268 @@ Additional Inherited Members</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new <a class="el" href="classgameplay_1_1_camera.html">Camera</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ab5e1708bdf0cb08ad28f9789d61503d6"></a>
+<a class="anchor" id="ab5e1708bdf0cb08ad28f9789d61503d6"></a><!-- doxytag: member="gameplay::Camera::getAspectRatio" ref="ab5e1708bdf0cb08ad28f9789d61503d6" args="() const " -->
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         <tr>
-          <td class="memname">float gameplay::Camera::getAspectRatio </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#ab5e1708bdf0cb08ad28f9789d61503d6">gameplay::Camera::getAspectRatio</a> </td>
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           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the aspect ratio.</p>
-<dl class="section return"><dt>Returns</dt><dd>The aspect ratio. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The aspect ratio. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="adc39f5958fbece47cb06704ce0ce07cb"></a>
+<a class="anchor" id="adc39f5958fbece47cb06704ce0ce07cb"></a><!-- doxytag: member="gameplay::Camera::getCameraType" ref="adc39f5958fbece47cb06704ce0ce07cb" args="() const " -->
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+          <td class="memname"><a class="el" href="classgameplay_1_1_camera.html#aa7448d20162cefe7afc712a258c15595">Camera::Type</a> <a class="el" href="classgameplay_1_1_camera.html#adc39f5958fbece47cb06704ce0ce07cb">gameplay::Camera::getCameraType</a> </td>
           <td>(</td>
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           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the type of camera.</p>
-<dl class="section return"><dt>Returns</dt><dd>The camera type. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The camera type. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="af1323a76e09779e180b8651fd50eb021"></a>
+<a class="anchor" id="af1323a76e09779e180b8651fd50eb021"></a><!-- doxytag: member="gameplay::Camera::getFarPlane" ref="af1323a76e09779e180b8651fd50eb021" args="() const " -->
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       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Camera::getFarPlane </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#af1323a76e09779e180b8651fd50eb021">gameplay::Camera::getFarPlane</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the far z clipping plane distance.</p>
-<dl class="section return"><dt>Returns</dt><dd>The far z clipping plane distance. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The far z clipping plane distance. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a9a719551d5b9f90a4f35fac6013629d5"></a>
+<a class="anchor" id="a9a719551d5b9f90a4f35fac6013629d5"></a><!-- doxytag: member="gameplay::Camera::getFieldOfView" ref="a9a719551d5b9f90a4f35fac6013629d5" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Camera::getFieldOfView </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#a9a719551d5b9f90a4f35fac6013629d5">gameplay::Camera::getFieldOfView</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the field of view for a perspective camera.</p>
-<dl class="section return"><dt>Returns</dt><dd>The field of view. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The field of view. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="acdb9bdff60e8ba7be6b991ca70e5e233"></a>
+<a class="anchor" id="acdb9bdff60e8ba7be6b991ca70e5e233"></a><!-- doxytag: member="gameplay::Camera::getFrustum" ref="acdb9bdff60e8ba7be6b991ca70e5e233" args="() const " -->
 <div class="memitem">
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         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>&amp; gameplay::Camera::getFrustum </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#acdb9bdff60e8ba7be6b991ca70e5e233">gameplay::Camera::getFrustum</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the view bounding frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>The viewing bounding frustum. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The viewing bounding frustum. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a6206caba35a865066b102d03aced191b"></a>
+<a class="anchor" id="a6206caba35a865066b102d03aced191b"></a><!-- doxytag: member="gameplay::Camera::getInverseViewMatrix" ref="a6206caba35a865066b102d03aced191b" args="() const " -->
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         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getInverseViewMatrix </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a6206caba35a865066b102d03aced191b">gameplay::Camera::getInverseViewMatrix</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the camera's inverse view matrix.</p>
-<dl class="section return"><dt>Returns</dt><dd>The camera inverse view matrix. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The camera inverse view matrix. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a1185b45d35022716d4b281f07cc55263"></a>
+<a class="anchor" id="a1185b45d35022716d4b281f07cc55263"></a><!-- doxytag: member="gameplay::Camera::getInverseViewProjectionMatrix" ref="a1185b45d35022716d4b281f07cc55263" args="() const " -->
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         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getInverseViewProjectionMatrix </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a1185b45d35022716d4b281f07cc55263">gameplay::Camera::getInverseViewProjectionMatrix</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the camera's inverse view * projection matrix.</p>
-<dl class="section return"><dt>Returns</dt><dd>The camera inverse view * projection matrix. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The camera inverse view * projection matrix. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5c0f1374eff9537b73a22064e2e0c5e9"></a>
+<a class="anchor" id="a5c0f1374eff9537b73a22064e2e0c5e9"></a><!-- doxytag: member="gameplay::Camera::getNearPlane" ref="a5c0f1374eff9537b73a22064e2e0c5e9" args="() const " -->
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       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Camera::getNearPlane </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#a5c0f1374eff9537b73a22064e2e0c5e9">gameplay::Camera::getNearPlane</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the near z clipping plane distance.</p>
-<dl class="section return"><dt>Returns</dt><dd>The near z clipping plane distance. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The near z clipping plane distance. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aac63ef31b8918a983ec139d71315ea88"></a>
+<a class="anchor" id="aac63ef31b8918a983ec139d71315ea88"></a><!-- doxytag: member="gameplay::Camera::getNode" ref="aac63ef31b8918a983ec139d71315ea88" args="() const " -->
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       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* gameplay::Camera::getNode </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_node.html">Node</a>* <a class="el" href="classgameplay_1_1_camera.html#aac63ef31b8918a983ec139d71315ea88">gameplay::Camera::getNode</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the node that this camera is attached to.</p>
-<dl class="section return"><dt>Returns</dt><dd>The node that this camera is attached to. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The node that this camera is attached to. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a554002240dc256d9836f9914bb8aaf79"></a>
+<a class="anchor" id="a554002240dc256d9836f9914bb8aaf79"></a><!-- doxytag: member="gameplay::Camera::getProjectionMatrix" ref="a554002240dc256d9836f9914bb8aaf79" args="() const " -->
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         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getProjectionMatrix </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a554002240dc256d9836f9914bb8aaf79">gameplay::Camera::getProjectionMatrix</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the camera's projection matrix.</p>
-<dl class="section return"><dt>Returns</dt><dd>The camera projection matrix. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The camera projection matrix. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a3e5e2c0b3223d3a8eca909e74af4b86b"></a>
+<a class="anchor" id="a3e5e2c0b3223d3a8eca909e74af4b86b"></a><!-- doxytag: member="gameplay::Camera::getViewMatrix" ref="a3e5e2c0b3223d3a8eca909e74af4b86b" args="() const " -->
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         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getViewMatrix </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a3e5e2c0b3223d3a8eca909e74af4b86b">gameplay::Camera::getViewMatrix</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the camera's view matrix.</p>
-<dl class="section return"><dt>Returns</dt><dd>The camera view matrix. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The camera view matrix. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a33597003be39ecdd56f9ba8648727732"></a>
+<a class="anchor" id="a33597003be39ecdd56f9ba8648727732"></a><!-- doxytag: member="gameplay::Camera::getViewProjectionMatrix" ref="a33597003be39ecdd56f9ba8648727732" args="() const " -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; gameplay::Camera::getViewProjectionMatrix </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a>&amp; <a class="el" href="classgameplay_1_1_camera.html#a33597003be39ecdd56f9ba8648727732">gameplay::Camera::getViewProjectionMatrix</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the camera's view * projection matrix.</p>
-<dl class="section return"><dt>Returns</dt><dd>The camera view * projection matrix. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The camera view * projection matrix. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ac878a9b04bc457393039629def0dfe27"></a>
+<a class="anchor" id="ac878a9b04bc457393039629def0dfe27"></a><!-- doxytag: member="gameplay::Camera::getZoomX" ref="ac878a9b04bc457393039629def0dfe27" args="() const " -->
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         <tr>
-          <td class="memname">float gameplay::Camera::getZoomX </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#ac878a9b04bc457393039629def0dfe27">gameplay::Camera::getZoomX</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the x-zoom (magnification) for an orthographic camera. Default is 1.0f.</p>
-<dl class="section return"><dt>Returns</dt><dd>The magnification (zoom) for x. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The magnification (zoom) for x. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="afaf296a38c2381991b34ef35e69d16fb"></a>
+<a class="anchor" id="afaf296a38c2381991b34ef35e69d16fb"></a><!-- doxytag: member="gameplay::Camera::getZoomY" ref="afaf296a38c2381991b34ef35e69d16fb" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Camera::getZoomY </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_camera.html#afaf296a38c2381991b34ef35e69d16fb">gameplay::Camera::getZoomY</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the y-zoom (magnification) for a orthographic camera. Default is 1.0f.</p>
-<dl class="section return"><dt>Returns</dt><dd>The magnification (zoom) for y. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The magnification (zoom) for y. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a8e253da4bd8ed477f19ca07e9934c328"></a>
+<a class="anchor" id="a8e253da4bd8ed477f19ca07e9934c328"></a><!-- doxytag: member="gameplay::Camera::pickRay" ref="a8e253da4bd8ed477f19ca07e9934c328" args="(const Rectangle &amp;viewport, float x, float y, Ray *dst) const " -->
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-          <td class="memname">void gameplay::Camera::pickRay </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a8e253da4bd8ed477f19ca07e9934c328">gameplay::Camera::pickRay</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>viewport</em>, </td>
@@ -616,9 +570,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Picks a ray that can be used for picking given the specified viewport-space coordinates.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">viewport</td><td>The viewport rectangle to use. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport x-coordinate. </td></tr>
@@ -630,12 +585,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a3b013cddd2e40fbf2973a3ac07439dc1"></a>
+<a class="anchor" id="a3b013cddd2e40fbf2973a3ac07439dc1"></a><!-- doxytag: member="gameplay::Camera::project" ref="a3b013cddd2e40fbf2973a3ac07439dc1" args="(const Rectangle &amp;viewport, const Vector3 &amp;position, float *x, float *y, float *depth=NULL) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::project </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a3b013cddd2e40fbf2973a3ac07439dc1">gameplay::Camera::project</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>viewport</em>, </td>
@@ -670,9 +625,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Projects the specified world position into the viewport coordinates.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">viewport</td><td>The viewport rectangle to use. </td></tr>
     <tr><td class="paramname">position</td><td>The world space position. </td></tr>
@@ -685,21 +641,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ab21cb55054f260c017f7c109557fc2df"></a>
+<a class="anchor" id="ab21cb55054f260c017f7c109557fc2df"></a><!-- doxytag: member="gameplay::Camera::setAspectRatio" ref="ab21cb55054f260c017f7c109557fc2df" args="(float aspectRatio)" -->
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::setAspectRatio </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#ab21cb55054f260c017f7c109557fc2df">gameplay::Camera::setAspectRatio</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>aspectRatio</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the aspect ratio.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">aspectRatio</td><td>The aspect ratio. </td></tr>
   </table>
@@ -708,21 +665,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a4bd8641f82b4b2837dba98005c0e00cd"></a>
+<a class="anchor" id="a4bd8641f82b4b2837dba98005c0e00cd"></a><!-- doxytag: member="gameplay::Camera::setFarPlane" ref="a4bd8641f82b4b2837dba98005c0e00cd" args="(float farPlane)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::setFarPlane </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a4bd8641f82b4b2837dba98005c0e00cd">gameplay::Camera::setFarPlane</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>farPlane</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the far z clipping plane distance.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">farPlane</td><td>The far z clipping plane distance. </td></tr>
   </table>
@@ -731,21 +689,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ad2c659d993a1117f39a5482a5d589a66"></a>
+<a class="anchor" id="ad2c659d993a1117f39a5482a5d589a66"></a><!-- doxytag: member="gameplay::Camera::setFieldOfView" ref="ad2c659d993a1117f39a5482a5d589a66" args="(float fieldOfView)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::setFieldOfView </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#ad2c659d993a1117f39a5482a5d589a66">gameplay::Camera::setFieldOfView</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>fieldOfView</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the field of view.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">fieldOfView</td><td>The field of view. </td></tr>
   </table>
@@ -754,21 +713,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a42c0280969083c2414919e050315dfd6"></a>
+<a class="anchor" id="a42c0280969083c2414919e050315dfd6"></a><!-- doxytag: member="gameplay::Camera::setNearPlane" ref="a42c0280969083c2414919e050315dfd6" args="(float nearPlane)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::setNearPlane </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a42c0280969083c2414919e050315dfd6">gameplay::Camera::setNearPlane</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>nearPlane</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the near z clipping plane distance.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">nearPlane</td><td>The near z clipping plane distance. </td></tr>
   </table>
@@ -777,21 +737,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="adaffdd24f5a806aa3597872d2e50daf6"></a>
+<a class="anchor" id="adaffdd24f5a806aa3597872d2e50daf6"></a><!-- doxytag: member="gameplay::Camera::setZoomX" ref="adaffdd24f5a806aa3597872d2e50daf6" args="(float zoomX)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::setZoomX </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#adaffdd24f5a806aa3597872d2e50daf6">gameplay::Camera::setZoomX</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>zoomX</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the x-zoom (magnification) for a orthographic camera. Default is 1.0f.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">zoomX</td><td>The magnification (zoom) for x. </td></tr>
   </table>
@@ -800,21 +761,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a314bb88707a6dbf10c48abcb5d7b958d"></a>
+<a class="anchor" id="a314bb88707a6dbf10c48abcb5d7b958d"></a><!-- doxytag: member="gameplay::Camera::setZoomY" ref="a314bb88707a6dbf10c48abcb5d7b958d" args="(float zoomY)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::setZoomY </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#a314bb88707a6dbf10c48abcb5d7b958d">gameplay::Camera::setZoomY</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>zoomY</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the y-zoom (magnification) for a orthographic camera.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">zoomY</td><td>The magnification (zoom) for y. </td></tr>
   </table>
@@ -823,12 +785,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aad7e4fca47d80aa100a2d5b1cb3f1104"></a>
+<a class="anchor" id="aad7e4fca47d80aa100a2d5b1cb3f1104"></a><!-- doxytag: member="gameplay::Camera::unproject" ref="aad7e4fca47d80aa100a2d5b1cb3f1104" args="(const Rectangle &amp;viewport, float x, float y, float depth, Vector3 *dst) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Camera::unproject </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_camera.html#aad7e4fca47d80aa100a2d5b1cb3f1104">gameplay::Camera::unproject</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>viewport</em>, </td>
@@ -863,10 +825,11 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Converts a viewport-space coordinate to a world-space position for the given depth value.</p>
 <p>The depth parameter is a value ranging between 0 and 1, where 0 returns a point on the near clipping plane and 1 returns a point on the far clipping plane.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">viewport</td><td>The viewport rectangle to use. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport-space x coordinate. </td></tr>
@@ -880,11 +843,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_camera.png


+ 220 - 215
api/classgameplay_1_1_check_box-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,223 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::CheckBox Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ac4fce32c5359aee094b9c197522ef4e0">_checked</a></td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">_image</a></td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a04ec724c78a51d78df82b0c126e61565">_imageSize</a></td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ac317d5e1ce467855d0cc61b316337b30">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ae95aeaa2e68f926ccaa3909cec501610">CheckBox</a>()</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">create</a>(const char *id, Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">create</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ac87db1d15aa3d773b994466d09cb0f7c">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a>() const </td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#aad6b5a6830145ced013df02d57394467">getImageSize</a>() const </td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a34e2ccb3b0c56fa8d3995a996e6b5a3a">isChecked</a>()</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a6ea946f99bd2a1a5fef5b412376b2ff5">setChecked</a>(bool checked)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a>(unsigned int dataBinding)</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a4dd59d4410110784da07a96dd4f32d86">setImageSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#a95c22e5a84d40dcede9994be2b943db3">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_check_box.html#adac87faf82346c6c330dd221e52c5c81">~CheckBox</a>()</td><td><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -63,222 +277,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::CheckBox Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ac4fce32c5359aee094b9c197522ef4e0">_checked</a></td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#ac4aab4460df13e322899329f764d4212">_font</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">_image</a></td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a04ec724c78a51d78df82b0c126e61565">_imageSize</a></td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5bf6bfb1335b826775daecf044dd76ef">_text</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a4502dd7fc31d887bd03c36e622a26667">_textBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a79d68d5c1565f3c075371c5fe232801f">_textColor</a></td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ac317d5e1ce467855d0cc61b316337b30">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0d5ed8952e44fc624ccf67e952041030">Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ae95aeaa2e68f926ccaa3909cec501610">CheckBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">create</a>(const char *id, Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a5c979c1aed5bdfbee7d933177ebc1e78">create</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ac87db1d15aa3d773b994466d09cb0f7c">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a83ccd932008b95c7ca74751fb1b1d27b">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_button.html#a0bdab70e091408f286c9ebb9c85d45d5">getDataBinding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#aad6b5a6830145ced013df02d57394467">getImageSize</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a914dd10a6abc2231fd60a5e040205f41">getText</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a5a3f16b1307aa392732e1167dc83ff6f">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a34e2ccb3b0c56fa8d3995a996e6b5a3a">isChecked</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a1b85fc1bebe9cd82da2f5b8891fbd452">Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a6ea946f99bd2a1a5fef5b412376b2ff5">setChecked</a>(bool checked)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af808e74a9cf19a1ee689768c704b3bfb">setDataBinding</a>(unsigned int dataBinding)</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a4dd59d4410110784da07a96dd4f32d86">setImageSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_label.html#a29f916c4b4afab37d6bdaa467720d3c7">setText</a>(const char *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#a95c22e5a84d40dcede9994be2b943db3">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_button.html#af64cf51c7dc5f01d4a095fc38c4d0651">~Button</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_button.html">gameplay::Button</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html#adac87faf82346c6c330dd221e52c5c81">~CheckBox</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_check_box.html">gameplay::CheckBox</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_label.html#acafa49ff387be2696f7803f91c9792b6">~Label</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_label.html">gameplay::Label</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 169 - 387
api/classgameplay_1_1_check_box.html

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 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+
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+
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 <script type="text/javascript" src="search/search.js"></script>
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+
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+<!-- Generated by Doxygen 1.7.6.1 -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
 <a href="#pub-static-methods">Static Public Member Functions</a> &#124;
 <a href="#pro-methods">Protected Member Functions</a> &#124;
 <a href="#pro-static-methods">Static Protected Member Functions</a> &#124;
-<a href="#pro-attribs">Protected Attributes</a> &#124;
-<a href="classgameplay_1_1_check_box-members.html">List of all members</a>  </div>
+<a href="#pro-attribs">Protected Attributes</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::CheckBox Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::CheckBox" --><!-- doxytag: inherits="gameplay::Button" -->
 <p><code>#include &lt;CheckBox.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::CheckBox:</div>
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 </map>
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+<p><a href="classgameplay_1_1_check_box-members.html">List of all members.</a></p>
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+<tr><td colspan="2"><h2><a name="pub-methods"></a>
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+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">touchEvent</a> (<a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> evt, int x, int y, unsigned int contactIndex)</td></tr>
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-&#160;&#160;<b>ALIGN_BOTTOM_LEFT</b> = ALIGN_BOTTOM | ALIGN_LEFT, 
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-<br/>
-&#160;&#160;<b>ALIGN_TOP_RIGHT</b> = ALIGN_TOP | ALIGN_RIGHT, 
-<b>ALIGN_VCENTER_RIGHT</b> = ALIGN_VCENTER | ALIGN_RIGHT, 
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-<tr class="memitem:a0550cbfcaa518b112c2796a9e7a17777 inherit pub_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a> = 7</td></tr>
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-<tr class="inherit_header pro_types_classgameplay_1_1_animation_target"><td colspan="2" onclick="javascript:toggleInherit('pro_types_classgameplay_1_1_animation_target')"><img src="closed.png" alt="-"/>&#160;Protected Types inherited from <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td></tr>
-<tr class="memitem:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> { <b>SCALAR</b>, 
-<b>TRANSFORM</b>
- }</td></tr>
-<tr class="separator:ac351f3b809938474d6688224a45aebcc inherit pro_types_classgameplay_1_1_animation_target"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="inherit_header pro_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
-<tr class="memitem:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a> = -1</td></tr>
-<tr class="separator:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_check_box.html#ac4fce32c5359aee094b9c197522ef4e0">_checked</a></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_check_box.html#a04ec724c78a51d78df82b0c126e61565">_imageSize</a></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">_image</a></td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a checkbox UI control. This is a button that toggles between two icons when clicked.</p>
 <p>The following properties are available for checkboxes:</p>
-<pre class="fragment">   checkBox &lt;checkBoxID&gt;
-   {
-        style       = &lt;styleID&gt;
-        alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
-        position    = &lt;x, y&gt;
-        autoWidth   = &lt;bool&gt;
-        autoHeight  = &lt;bool&gt;
-        size        = &lt;width, height&gt;
-        width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
-        height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
-        text        = &lt;string&gt;
-        checked     = &lt;bool&gt;
-        iconSize    = &lt;width, height&gt;   // The size to draw the checkbox icon, if different from its size in the texture.
-        consumeEvents = &lt;bool&gt;  // Whether the checkbox propagates input events to the Game's input event handler. Default is true.
-   }
-</pre> </div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="ae95aeaa2e68f926ccaa3909cec501610"></a>
+<div class="fragment"><pre class="fragment">
+    checkBox &lt;checkBoxID&gt;
+    {
+         style       = &lt;styleID&gt;
+         alignment   = &lt;Control::Alignment constant&gt; // Note: 'position' will be ignored.
+         position    = &lt;x, y&gt;
+         autoWidth   = &lt;bool&gt;
+         autoHeight  = &lt;bool&gt;
+         size        = &lt;width, height&gt;
+         width       = &lt;width&gt;   // Can be used in place of 'size', e.g. with 'autoHeight = true'
+         height      = &lt;height&gt;  // Can be used in place of 'size', e.g. with 'autoWidth = true'
+         text        = &lt;string&gt;
+         checked     = &lt;bool&gt;
+         iconSize    = &lt;width, height&gt;   // The size to draw the checkbox icon, if different from its size in the texture.
+         consumeEvents = &lt;bool&gt;  // Whether the checkbox propagates input events to the Game's input event handler. Default is true.
+    }
+ </pre></div> </div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="ae95aeaa2e68f926ccaa3909cec501610"></a><!-- doxytag: member="gameplay::CheckBox::CheckBox" ref="ae95aeaa2e68f926ccaa3909cec501610" args="()" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::CheckBox::CheckBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_check_box.html#ae95aeaa2e68f926ccaa3909cec501610">gameplay::CheckBox::CheckBox</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructor. </p>
 
 </div>
 </div>
-<a class="anchor" id="adac87faf82346c6c330dd221e52c5c81"></a>
+<a class="anchor" id="adac87faf82346c6c330dd221e52c5c81"></a><!-- doxytag: member="gameplay::CheckBox::~CheckBox" ref="adac87faf82346c6c330dd221e52c5c81" args="()" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::CheckBox::~CheckBox </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_check_box.html#adac87faf82346c6c330dd221e52c5c81">gameplay::CheckBox::~CheckBox</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="ac317d5e1ce467855d0cc61b316337b30"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="ac317d5e1ce467855d0cc61b316337b30"></a><!-- doxytag: member="gameplay::CheckBox::addListener" ref="ac317d5e1ce467855d0cc61b316337b30" args="(Control::Listener *listener, int eventFlags)" -->
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
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         <tr>
-          <td class="memname">virtual void gameplay::CheckBox::addListener </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_check_box.html#ac317d5e1ce467855d0cc61b316337b30">gameplay::CheckBox::addListener</a> </td>
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           <td class="paramname"><em>listener</em>, </td>
@@ -379,17 +204,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Add a listener to be notified of specific events affecting this control. Event types can be OR'ed together. E.g. To listen to touch-press and touch-release events, pass <code>Control::Listener::TOUCH | <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">Control::Listener::RELEASE</a></code> as the second parameter.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">listener</td><td>The listener to add. </td></tr>
     <tr><td class="paramname">eventFlags</td><td>The events to listen for. </td></tr>
@@ -401,15 +222,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ab677341620e314ccf2ae62d5ef431f7b"></a>
+<a class="anchor" id="ab677341620e314ccf2ae62d5ef431f7b"></a><!-- doxytag: member="gameplay::CheckBox::create" ref="ab677341620e314ccf2ae62d5ef431f7b" args="(const char *id, Theme::Style *style)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* gameplay::CheckBox::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* <a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">gameplay::CheckBox::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -423,36 +241,31 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Create a new check box control.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The control's ID. </td></tr>
     <tr><td class="paramname">style</td><td>The control's style.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new check box.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new check box.  </dd></dl>
+
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a61ee6eca719e35574b69599f750f614d">gameplay::Button</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a5c979c1aed5bdfbee7d933177ebc1e78"></a>
+<a class="anchor" id="a5c979c1aed5bdfbee7d933177ebc1e78"></a><!-- doxytag: member="gameplay::CheckBox::create" ref="a5c979c1aed5bdfbee7d933177ebc1e78" args="(Theme::Style *style, Properties *properties)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* gameplay::CheckBox::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_check_box.html">CheckBox</a>* <a class="el" href="classgameplay_1_1_check_box.html#ab677341620e314ccf2ae62d5ef431f7b">gameplay::CheckBox::create</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *&#160;</td>
           <td class="paramname"><em>style</em>, </td>
@@ -466,36 +279,31 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static, protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Create a checkbox with a given style and properties.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">style</td><td>The style to apply to this checkbox. </td></tr>
     <tr><td class="paramname">properties</td><td>The properties to set on this checkbox.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new checkbox. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new checkbox. </dd></dl>
+
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a89fd260b1ce03446a86fb4e5a51898b4">gameplay::Button</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="ac87db1d15aa3d773b994466d09cb0f7c"></a>
+<a class="anchor" id="ac87db1d15aa3d773b994466d09cb0f7c"></a><!-- doxytag: member="gameplay::CheckBox::drawImages" ref="ac87db1d15aa3d773b994466d09cb0f7c" args="(SpriteBatch *spriteBatch, const Rectangle &amp;clip)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::CheckBox::drawImages </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#ac87db1d15aa3d773b994466d09cb0f7c">gameplay::CheckBox::drawImages</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a> *&#160;</td>
           <td class="paramname"><em>spriteBatch</em>, </td>
@@ -509,17 +317,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Draw the checkbox icon associated with this control.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">spriteBatch</td><td>The sprite batch containing this control's icons. </td></tr>
     <tr><td class="paramname">clip</td><td>The container position this control is relative to. </td></tr>
@@ -531,81 +335,77 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aad6b5a6830145ced013df02d57394467"></a>
+<a class="anchor" id="aad6b5a6830145ced013df02d57394467"></a><!-- doxytag: member="gameplay::CheckBox::getImageSize" ref="aad6b5a6830145ced013df02d57394467" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>&amp; gameplay::CheckBox::getImageSize </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a>&amp; <a class="el" href="classgameplay_1_1_check_box.html#aad6b5a6830145ced013df02d57394467">gameplay::CheckBox::getImageSize</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the size at which the checkbox icon will be drawn.</p>
-<dl class="section return"><dt>Returns</dt><dd>The size of the checkbox icon. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The size of the checkbox icon. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ae8a9efbb552eb4c88c500c0e231b4167"></a>
+<a class="anchor" id="ae8a9efbb552eb4c88c500c0e231b4167"></a><!-- doxytag: member="gameplay::CheckBox::getType" ref="ae8a9efbb552eb4c88c500c0e231b4167" args="() const " -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::CheckBox::getType </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_check_box.html#ae8a9efbb552eb4c88c500c0e231b4167">gameplay::CheckBox::getType</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const</td>
+          <td> const<code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
+</div>
+<div class="memdoc">
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a03e77d7da3b25b327ccde09fe419d29c">gameplay::Button</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a34e2ccb3b0c56fa8d3995a996e6b5a3a"></a>
+<a class="anchor" id="a34e2ccb3b0c56fa8d3995a996e6b5a3a"></a><!-- doxytag: member="gameplay::CheckBox::isChecked" ref="a34e2ccb3b0c56fa8d3995a996e6b5a3a" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::CheckBox::isChecked </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_check_box.html#a34e2ccb3b0c56fa8d3995a996e6b5a3a">gameplay::CheckBox::isChecked</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets whether this checkbox is checked.</p>
-<dl class="section return"><dt>Returns</dt><dd>Whether this checkbox is checked. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>Whether this checkbox is checked. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a6ea946f99bd2a1a5fef5b412376b2ff5"></a>
+<a class="anchor" id="a6ea946f99bd2a1a5fef5b412376b2ff5"></a><!-- doxytag: member="gameplay::CheckBox::setChecked" ref="a6ea946f99bd2a1a5fef5b412376b2ff5" args="(bool checked)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::CheckBox::setChecked </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#a6ea946f99bd2a1a5fef5b412376b2ff5">gameplay::CheckBox::setChecked</a> </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>checked</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets whether the checkbox is checked.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">checked</td><td>TRUE if the checkbox is checked; FALSE if the checkbox is not checked. </td></tr>
   </table>
@@ -614,12 +414,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a4dd59d4410110784da07a96dd4f32d86"></a>
+<a class="anchor" id="a4dd59d4410110784da07a96dd4f32d86"></a><!-- doxytag: member="gameplay::CheckBox::setImageSize" ref="a4dd59d4410110784da07a96dd4f32d86" args="(float width, float height)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::CheckBox::setImageSize </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#a4dd59d4410110784da07a96dd4f32d86">gameplay::CheckBox::setImageSize</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>width</em>, </td>
@@ -636,9 +436,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set the size to draw the checkbox icon.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">width</td><td>The width to draw the checkbox icon. </td></tr>
     <tr><td class="paramname">height</td><td>The height to draw the checkbox icon. </td></tr>
@@ -648,15 +449,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a3849a62e5b3895b684592eacd6dd18b2"></a>
+<a class="anchor" id="a3849a62e5b3895b684592eacd6dd18b2"></a><!-- doxytag: member="gameplay::CheckBox::touchEvent" ref="a3849a62e5b3895b684592eacd6dd18b2" args="(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::CheckBox::touchEvent </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_check_box.html#a3849a62e5b3895b684592eacd6dd18b2">gameplay::CheckBox::touchEvent</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a>&#160;</td>
           <td class="paramname"><em>evt</em>, </td>
@@ -682,41 +480,34 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p><a class="el" href="classgameplay_1_1_touch.html">Touch</a> callback on touch events. Controls return true if they consume the touch event.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">evt</td><td>The touch event that occurred. </td></tr>
     <tr><td class="paramname">x</td><td>The x position of the touch in pixels. Left edge is zero. </td></tr>
     <tr><td class="paramname">y</td><td>The y position of the touch in pixels. Top edge is zero. </td></tr>
-    <tr><td class="paramname">contactIndex</td><td>An integer to identify this contact point within the currently active touch set.</td></tr>
+    <tr><td class="paramname">contactIndex</td><td>The order of occurrence for multiple touch contacts starting at zero.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>Whether the touch event was consumed by the control.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>Whether the touch event was consumed by the control.</dd></dl>
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_touch.html#a6563b3b4c9e7ffedfb6be99582290320">Touch::TouchEvent</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_button.html#a29c96c8eb4cefdf71806fbf3d048bb8f">gameplay::Button</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a95c22e5a84d40dcede9994be2b943db3"></a>
+<a class="anchor" id="a95c22e5a84d40dcede9994be2b943db3"></a><!-- doxytag: member="gameplay::CheckBox::update" ref="a95c22e5a84d40dcede9994be2b943db3" args="(const Control *container, const Vector2 &amp;offset)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::CheckBox::update </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_check_box.html#a95c22e5a84d40dcede9994be2b943db3">gameplay::CheckBox::update</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_control.html">Control</a> *&#160;</td>
           <td class="paramname"><em>container</em>, </td>
@@ -730,17 +521,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Called when a control's properties change. Updates this control's internal rendering properties, such as its text viewport.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">container</td><td>This control's parent container. </td></tr>
     <tr><td class="paramname">offset</td><td>The position offset. </td></tr>
@@ -748,80 +535,75 @@ Additional Inherited Members</h2></td></tr>
   </dd>
 </dl>
 
-<p>Reimplemented from <a class="el" href="classgameplay_1_1_control.html#a4200259d1a58a6392c6cc0e347150e70">gameplay::Control</a>.</p>
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_label.html#a7c87574c9c392287b870c94a32aac75a">gameplay::Label</a>.</p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Data Documentation</h2>
-<a class="anchor" id="ac4fce32c5359aee094b9c197522ef4e0"></a>
+<hr/><h2>Member Data Documentation</h2>
+<a class="anchor" id="ac4fce32c5359aee094b9c197522ef4e0"></a><!-- doxytag: member="gameplay::CheckBox::_checked" ref="ac4fce32c5359aee094b9c197522ef4e0" args="" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::CheckBox::_checked</td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_check_box.html#ac4fce32c5359aee094b9c197522ef4e0">gameplay::CheckBox::_checked</a><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Whether this checkbox is currently checked. </p>
 
 </div>
 </div>
-<a class="anchor" id="af1a5ee559f87f84217f7b9ca8bc67e8f"></a>
+<a class="anchor" id="af1a5ee559f87f84217f7b9ca8bc67e8f"></a><!-- doxytag: member="gameplay::CheckBox::_image" ref="af1a5ee559f87f84217f7b9ca8bc67e8f" args="" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* gameplay::CheckBox::_image</td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a>* <a class="el" href="classgameplay_1_1_check_box.html#af1a5ee559f87f84217f7b9ca8bc67e8f">gameplay::CheckBox::_image</a><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The <a class="el" href="classgameplay_1_1_theme_1_1_theme_image.html">Theme::ThemeImage</a> to display for the checkbox. </p>
 
 </div>
 </div>
-<a class="anchor" id="a04ec724c78a51d78df82b0c126e61565"></a>
+<a class="anchor" id="a04ec724c78a51d78df82b0c126e61565"></a><!-- doxytag: member="gameplay::CheckBox::_imageSize" ref="a04ec724c78a51d78df82b0c126e61565" args="" -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> gameplay::CheckBox::_imageSize</td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> <a class="el" href="classgameplay_1_1_check_box.html#a04ec724c78a51d78df82b0c126e61565">gameplay::CheckBox::_imageSize</a><code> [protected]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>The size to draw the checkbox icon, if different from its size in the texture. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:17 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_check_box.png


+ 258 - 253
api/classgameplay_1_1_container-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
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 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
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+
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-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,261 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_container.html">Container</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Container Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">create</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae82a9d7043153cdc100fc49e84340ea3">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -63,260 +315,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_container.html">Container</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Container Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">create</a>(Layout::Type type)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae82a9d7043153cdc100fc49e84340ea3">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 178 - 620
api/classgameplay_1_1_container.html


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+ 197 - 192
api/classgameplay_1_1_control-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,200 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Control Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4200259d1a58a6392c6cc0e347150e70">update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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@@ -63,199 +254,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a></li>  </ul>
-</div>
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-  <div class="headertitle">
-<div class="title">gameplay::Control Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aae210d6d79efcc53ac52feb7ec5d5043">draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a8b08d7ad0b0fa52d9139dc931053a26f">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6d18739bdbd45718c043afb33245093b">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3d0ea04fcf78d25124017c40c2846979">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a86b7ce720dacec4d5e31c61a102630b7">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a867d58fde43fb1d38614fc8d3b72e4ba">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a24ffdbd2fd875c056ad9cce4f4dcf0f6">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0556a8e97fdca1d40e5bebd895618e29">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a62a89ccb93888f7258287b767cfae107">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a36e3ad4ba2dff80d0dbda16a9c5fc427">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa1ac9b0e910605a154bc98d566252592">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af0913ff556aba2f03a258fac46e814d8">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac794ce5a5271ec9cf4d931c09a842167">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae09909f17b37e986195d8091482eed77">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7281d8ef901f277b72c29ec184a049f">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4c9fdfd5a48360be13e7925323513d52">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4200259d1a58a6392c6cc0e347150e70">update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 237 - 499
api/classgameplay_1_1_control.html


BIN
api/classgameplay_1_1_control.png


+ 34 - 28
api/classgameplay_1_1_control_1_1_listener-members.html

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+
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+
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_control.html">Control</a>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Control::Listener Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a>(Control *control, EventType evt)=0</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td><code> [pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> enum name</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94">PRESS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">RELEASE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3">RIGHT_CLICK</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5">TEXT_CHANGED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f">VALUE_CHANGED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>)</td><td><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td><code> [inline, virtual]</code></td></tr>
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-<div id="nav-path" class="navpath">
-  <ul>
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-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Control::Listener Member List</div>  </div>
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-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a>(Control *control, EventType evt)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94">PRESS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f">VALUE_CHANGED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>~Listener</b>() (defined in <a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">gameplay::Control::Listener</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
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-<div id="nav-path" class="navpath">
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+  <div id="nav-path" class="navpath">
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+      <li class="navelem"><a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a>      </li>
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+  </div>
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 <a href="#pub-types">Public Types</a> &#124;
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-
+<!-- doxytag: class="gameplay::Control::Listener" -->
 <p><code>#include &lt;Control.h&gt;</code></p>
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-<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> = 0x04, 
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+<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> { <br/>
+&#160;&#160;<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94">PRESS</a> =  0x01, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985">RELEASE</a> =  0x02, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c">CLICK</a> =  0x04, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f">VALUE_CHANGED</a> =  0x08, 
 <br/>
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-<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> = 0x20, 
-<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3">RIGHT_CLICK</a> = 0x40
+&#160;&#160;<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5">TEXT_CHANGED</a> =  0x10, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045">MIDDLE_CLICK</a> =  0x20, 
+<a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3">RIGHT_CLICK</a> =  0x40
 <br/>
  }</td></tr>
-<tr class="separator:aa9f8812153823b2902149969a083af7b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
-<tr class="memitem:a66f6fda768f03da5a0d766766c75e636"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a> (<a class="el" href="classgameplay_1_1_control.html">Control</a> *control, <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> evt)=0</td></tr>
-<tr class="separator:a66f6fda768f03da5a0d766766c75e636"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">controlEvent</a> (<a class="el" href="classgameplay_1_1_control.html">Control</a> *control, <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">EventType</a> evt)=0</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Implement <a class="el" href="classgameplay_1_1_control_1_1_listener.html">Control::Listener</a> and call <a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">Control::addListener()</a> in order to listen for events on controls. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="aa9f8812153823b2902149969a083af7b"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="aa9f8812153823b2902149969a083af7b"></a><!-- doxytag: member="gameplay::Control::Listener::EventType" ref="aa9f8812153823b2902149969a083af7b" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -111,28 +115,29 @@ Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_control_1_1_listener.html#aa9f8812153823b2902149969a083af7b">gameplay::Control::Listener::EventType</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Defines the <a class="el" href="classgameplay_1_1_control_1_1_listener.html">Listener</a>'s event types. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94"></a>PRESS</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94"></a><!-- doxytag: member="PRESS" ref="aa9f8812153823b2902149969a083af7bab10979e099c8c8fcd542df7b5afaef94" args="" -->PRESS</em>&nbsp;</td><td>
 <p>Mouse-down or touch-press event. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985"></a>RELEASE</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985"></a><!-- doxytag: member="RELEASE" ref="aa9f8812153823b2902149969a083af7ba4d6d0d7568cba92935eb52fff947a985" args="" -->RELEASE</em>&nbsp;</td><td>
 <p>Mouse-up or touch-release event. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c"></a>CLICK</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c"></a><!-- doxytag: member="CLICK" ref="aa9f8812153823b2902149969a083af7bace9ec5268963968977db0663c6a7864c" args="" -->CLICK</em>&nbsp;</td><td>
 <p>Event triggered after consecutive PRESS and RELEASE events take place within the bounds of a control. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f"></a>VALUE_CHANGED</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f"></a><!-- doxytag: member="VALUE_CHANGED" ref="aa9f8812153823b2902149969a083af7ba928537f69755a52f95df2a6b621a837f" args="" -->VALUE_CHANGED</em>&nbsp;</td><td>
 <p>Event triggered when the value of a slider, check box, or radio button changes. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5"></a>TEXT_CHANGED</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5"></a><!-- doxytag: member="TEXT_CHANGED" ref="aa9f8812153823b2902149969a083af7ba362f1a78608d5b6cdce78a8335ba6da5" args="" -->TEXT_CHANGED</em>&nbsp;</td><td>
 <p>Event triggered when the contents of a text box are modified. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045"></a>MIDDLE_CLICK</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045"></a><!-- doxytag: member="MIDDLE_CLICK" ref="aa9f8812153823b2902149969a083af7ba0c1532b622fd5351e809f45228bee045" args="" -->MIDDLE_CLICK</em>&nbsp;</td><td>
 <p>Event triggered when a control is clicked with the middle mouse button. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3"></a>RIGHT_CLICK</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3"></a><!-- doxytag: member="RIGHT_CLICK" ref="aa9f8812153823b2902149969a083af7ba4d6f8a5bed091f58c2d44d27fedaf7d3" args="" -->RIGHT_CLICK</em>&nbsp;</td><td>
 <p>Event triggered when a control is clicked with the right mouse button. </p>
 </td></tr>
 </table>
@@ -141,16 +146,13 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a66f6fda768f03da5a0d766766c75e636"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a66f6fda768f03da5a0d766766c75e636"></a><!-- doxytag: member="gameplay::Control::Listener::controlEvent" ref="a66f6fda768f03da5a0d766766c75e636" args="(Control *control, EventType evt)=0" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Control::Listener::controlEvent </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_control_1_1_listener.html#a66f6fda768f03da5a0d766766c75e636">gameplay::Control::Listener::controlEvent</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_control.html">Control</a> *&#160;</td>
           <td class="paramname"><em>control</em>, </td>
@@ -164,17 +166,13 @@ Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [pure virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Method called by controls when an event is triggered.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">control</td><td>The control triggering the event. </td></tr>
     <tr><td class="paramname">evt</td><td>The event triggered. </td></tr>
@@ -185,11 +183,27 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
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+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

+ 87 - 82
api/classgameplay_1_1_curve-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
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 <div id="top"><!-- do not remove this div! -->
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+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -49,12 +52,90 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Curve Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">BEZIER</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac4221a4d9f86bcac4a14a4e833bd2a80">BOUNCE_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a309fe408cf293499d0b5d6acb0dcc4eb">BOUNCE_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a85d060636bf09857a4c67f0049be105d">BOUNCE_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a96b4a3da05a3806fd92009ca28bbba45">BOUNCE_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa0a6c81fc1c7787082c2a4529d838533">BSPLINE</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041">CIRCULAR_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe">CIRCULAR_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb">CIRCULAR_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774">CIRCULAR_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#abc8ccd32aef348827098296c50dd45b1">create</a>(unsigned int pointCount, unsigned int componentCount)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7">CUBIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3">CUBIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66">CUBIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae">CUBIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0">ELASTIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d">ELASTIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef">ELASTIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa">ELASTIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ac8e72bf270f5ac3e93c7137bb3e05823">evaluate</a>(float time, float *dst) const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896">EXPONENTIAL_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f">EXPONENTIAL_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e">EXPONENTIAL_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912">EXPONENTIAL_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa2eaab5a3ca9fd0d8eacbc1b5c7d1071">FLAT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a88cb908bf32c2166519b9b3e7feb11c9">getComponentCount</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a00bc89b513da0e855f52496abfcdb2f1">getEndTime</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">getPointCount</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae960ef36166c683ad325f4c276ee70f6">getStartTime</a>() const </td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a43018aae421b937870d71245b83810b0">HERMITE</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> enum name</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ad01eb35c17e635f084591a7cb82322bc">lerp</a>(float t, float from, float to)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1">LINEAR</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a">OVERSHOOT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096">OVERSHOOT_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c">OVERSHOOT_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a">OVERSHOOT_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee">QUADRATIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772">QUADRATIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff">QUADRATIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6">QUADRATIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834">QUARTIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3">QUARTIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08">QUARTIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59">QUARTIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b">QUINTIC_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007">QUINTIC_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94">QUINTIC_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de">QUINTIC_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a04810ceb111a6983adb65066e5247bf9">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">setTangent</a>(unsigned int index, InterpolationType type, float *inValue, float *outValue)</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c">SINE_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638">SINE_IN_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3">SINE_OUT</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8">SINE_OUT_IN</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa">SMOOTH</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f">STEP</a> enum value</td><td><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a></li>  </ul>
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-<div class="title">gameplay::Curve Member List</div>  </div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29">BEZIER</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac4221a4d9f86bcac4a14a4e833bd2a80">BOUNCE_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a309fe408cf293499d0b5d6acb0dcc4eb">BOUNCE_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a85d060636bf09857a4c67f0049be105d">BOUNCE_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a96b4a3da05a3806fd92009ca28bbba45">BOUNCE_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa0a6c81fc1c7787082c2a4529d838533">BSPLINE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041">CIRCULAR_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe">CIRCULAR_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb">CIRCULAR_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774">CIRCULAR_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#abc8ccd32aef348827098296c50dd45b1">create</a>(unsigned int pointCount, unsigned int componentCount)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7">CUBIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3">CUBIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66">CUBIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae">CUBIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0">ELASTIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d">ELASTIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef">ELASTIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa">ELASTIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ac8e72bf270f5ac3e93c7137bb3e05823">evaluate</a>(float time, float *dst) const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896">EXPONENTIAL_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f">EXPONENTIAL_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e">EXPONENTIAL_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912">EXPONENTIAL_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa2eaab5a3ca9fd0d8eacbc1b5c7d1071">FLAT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a88cb908bf32c2166519b9b3e7feb11c9">getComponentCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a00bc89b513da0e855f52496abfcdb2f1">getEndTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">getPointCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae960ef36166c683ad325f4c276ee70f6">getStartTime</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a43018aae421b937870d71245b83810b0">HERMITE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ad01eb35c17e635f084591a7cb82322bc">lerp</a>(float t, float from, float to)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1">LINEAR</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a">OVERSHOOT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096">OVERSHOOT_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c">OVERSHOOT_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a">OVERSHOOT_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee">QUADRATIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772">QUADRATIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff">QUADRATIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6">QUADRATIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834">QUARTIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3">QUARTIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08">QUARTIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59">QUARTIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b">QUINTIC_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007">QUINTIC_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94">QUINTIC_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de">QUINTIC_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a04810ceb111a6983adb65066e5247bf9">setPoint</a>(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">setTangent</a>(unsigned int index, InterpolationType type, float *inValue, float *outValue)</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c">SINE_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638">SINE_IN_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3">SINE_OUT</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8">SINE_OUT_IN</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa">SMOOTH</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f">STEP</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_curve.html">gameplay::Curve</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_curve.html">Curve</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#nested-classes">Classes</a> &#124;
 <a href="#pub-types">Public Types</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
-<a href="classgameplay_1_1_curve-members.html">List of all members</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Curve Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::Curve" --><!-- doxytag: inherits="gameplay::Ref" -->
 <p><code>#include &lt;Curve.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::Curve:</div>
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 <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,107,24"/>
 </map>
  </div></div>
+
+<p><a href="classgameplay_1_1_curve-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
+<tr><td colspan="2"><h2><a name="nested-classes"></a>
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+<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><b>Point</b></td></tr>
+<tr><td colspan="2"><h2><a name="pub-types"></a>
 Public Types</h2></td></tr>
-<tr class="memitem:ae692a9c9671b9f4734aea55bfb3050e1"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#ae692a9c9671b9f4734aea55bfb3050e1">InterpolationType</a> { <br/>
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 Public Member Functions</h2></td></tr>
-<tr class="memitem:a3c1a9771e88f94d6d47268b5d75657f4"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">getPointCount</a> () const </td></tr>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
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-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">static float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_curve.html#ad01eb35c17e635f084591a7cb82322bc">lerp</a> (float t, float from, float to)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Represents an n-dimensional curve. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1"></a><!-- doxytag: member="gameplay::Curve::InterpolationType" ref="ae692a9c9671b9f4734aea55bfb3050e1" args="" -->
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 <p>Types of interpolation.</p>
 <p>Defines how the points in the curve are connected.</p>
 <p>Note: InterpolationType::BEZIER requires control points and InterpolationType::HERMITE requires tangents. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29"></a><!-- doxytag: member="BEZIER" ref="ae692a9c9671b9f4734aea55bfb3050e1ae5849e3d75739ad09dacee0d92fd8c29" args="" -->BEZIER</em>&nbsp;</td><td>
 <p>Bezier Interpolation.</p>
 <p>Requires that two control points are set for each segment. </p>
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+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aa0a6c81fc1c7787082c2a4529d838533"></a><!-- doxytag: member="BSPLINE" ref="ae692a9c9671b9f4734aea55bfb3050e1aa0a6c81fc1c7787082c2a4529d838533" args="" -->BSPLINE</em>&nbsp;</td><td>
 <p>B-Spline Interpolation.</p>
 <p>Uses the points as control points, and the curve is guaranteed to only pass through the first and last point. </p>
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 <p>Flat Interpolation.</p>
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 <p>Hermite Interpolation.</p>
 <p>Requires that two tangents for each segment. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1"></a>LINEAR</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1"></a><!-- doxytag: member="LINEAR" ref="ae692a9c9671b9f4734aea55bfb3050e1a0ced1d773b53a41225cc834d5521ccb1" args="" -->LINEAR</em>&nbsp;</td><td>
 <p>Linear Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa"></a>SMOOTH</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa"></a><!-- doxytag: member="SMOOTH" ref="ae692a9c9671b9f4734aea55bfb3050e1a794f5f497fd5d58375e70e9b12849caa" args="" -->SMOOTH</em>&nbsp;</td><td>
 <p>Smooth Interpolation.</p>
 <p>A form of Hermite interpolation that generates tangents for each segment based on the points prior to and after the segment. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f"></a>STEP</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f"></a><!-- doxytag: member="STEP" ref="ae692a9c9671b9f4734aea55bfb3050e1a319f7a9d4f172437c5d912ac66ee401f" args="" -->STEP</em>&nbsp;</td><td>
 <p>Discrete Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee"></a>QUADRATIC_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee"></a><!-- doxytag: member="QUADRATIC_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1aa6f0ab8cb0ca5d5c988b84de89c78dee" args="" -->QUADRATIC_IN</em>&nbsp;</td><td>
 <p>Quadratic-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff"></a>QUADRATIC_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff"></a><!-- doxytag: member="QUADRATIC_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a8cea3a4472b13988312c74d070642bff" args="" -->QUADRATIC_OUT</em>&nbsp;</td><td>
 <p>Quadratic-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772"></a>QUADRATIC_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772"></a><!-- doxytag: member="QUADRATIC_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1aba9d390b7320d1ea0dbbd9ae78f7d772" args="" -->QUADRATIC_IN_OUT</em>&nbsp;</td><td>
 <p>Quadratic-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6"></a>QUADRATIC_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6"></a><!-- doxytag: member="QUADRATIC_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a37266b4c6358a58b5360960332105cb6" args="" -->QUADRATIC_OUT_IN</em>&nbsp;</td><td>
 <p>Quadratic-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7"></a>CUBIC_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7"></a><!-- doxytag: member="CUBIC_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1ae442cb8e633ce8ac48809928904d9ab7" args="" -->CUBIC_IN</em>&nbsp;</td><td>
 <p>Cubic-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66"></a>CUBIC_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66"></a><!-- doxytag: member="CUBIC_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a9c374036c51f3a545c00705ce0e00b66" args="" -->CUBIC_OUT</em>&nbsp;</td><td>
 <p>Cubic-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3"></a>CUBIC_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3"></a><!-- doxytag: member="CUBIC_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a6ce66c7e63292f1292746d8397cef7a3" args="" -->CUBIC_IN_OUT</em>&nbsp;</td><td>
 <p>Cubic-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae"></a>CUBIC_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae"></a><!-- doxytag: member="CUBIC_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1afb725472b1fb0531ee53f234f774ebae" args="" -->CUBIC_OUT_IN</em>&nbsp;</td><td>
 <p>Cubic-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834"></a>QUARTIC_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834"></a><!-- doxytag: member="QUARTIC_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a961bf6eb257ac94f2be54c56d712d834" args="" -->QUARTIC_IN</em>&nbsp;</td><td>
 <p>Quartic-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08"></a>QUARTIC_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08"></a><!-- doxytag: member="QUARTIC_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a2682e6218c54ba4d724a854e3dc68a08" args="" -->QUARTIC_OUT</em>&nbsp;</td><td>
 <p>Quartic-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3"></a>QUARTIC_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3"></a><!-- doxytag: member="QUARTIC_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a776ef5145893be1bf0f7d644f6d039e3" args="" -->QUARTIC_IN_OUT</em>&nbsp;</td><td>
 <p>Quartic-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59"></a>QUARTIC_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59"></a><!-- doxytag: member="QUARTIC_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a5d17ffe39365be28fb3bd4c4c49a8e59" args="" -->QUARTIC_OUT_IN</em>&nbsp;</td><td>
 <p>Quartic-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b"></a>QUINTIC_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b"></a><!-- doxytag: member="QUINTIC_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a94ad7b2efe2e24e30b9f678da6e60b8b" args="" -->QUINTIC_IN</em>&nbsp;</td><td>
 <p>Quintic-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94"></a>QUINTIC_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94"></a><!-- doxytag: member="QUINTIC_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1ae525d3de297d9ed0f05f1e36fdfb4e94" args="" -->QUINTIC_OUT</em>&nbsp;</td><td>
 <p>Quintic-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007"></a>QUINTIC_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007"></a><!-- doxytag: member="QUINTIC_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a3fe7620197ad3d59a42100573f545007" args="" -->QUINTIC_IN_OUT</em>&nbsp;</td><td>
 <p>Quintic-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de"></a>QUINTIC_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de"></a><!-- doxytag: member="QUINTIC_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a75b508a6d4b1ff175aaab842646a13de" args="" -->QUINTIC_OUT_IN</em>&nbsp;</td><td>
 <p>Quintic-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c"></a>SINE_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c"></a><!-- doxytag: member="SINE_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1afea34b2469e6c8075c62bc62ecc6fa2c" args="" -->SINE_IN</em>&nbsp;</td><td>
 <p>Sine-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3"></a>SINE_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3"></a><!-- doxytag: member="SINE_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1afd927054e5525a7aeba69e4493673df3" args="" -->SINE_OUT</em>&nbsp;</td><td>
 <p>Sine-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638"></a>SINE_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638"></a><!-- doxytag: member="SINE_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a5682c182e0141a670980d01fd7dc9638" args="" -->SINE_IN_OUT</em>&nbsp;</td><td>
 <p>Sine-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8"></a>SINE_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8"></a><!-- doxytag: member="SINE_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1aea0e28bc1442cc933cc7a2f44b0997c8" args="" -->SINE_OUT_IN</em>&nbsp;</td><td>
 <p>Sine-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896"></a>EXPONENTIAL_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896"></a><!-- doxytag: member="EXPONENTIAL_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a6d0f1efbdf854d32bd0f18b34ce62896" args="" -->EXPONENTIAL_IN</em>&nbsp;</td><td>
 <p>Exponential-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e"></a>EXPONENTIAL_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e"></a><!-- doxytag: member="EXPONENTIAL_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1af70a4d9d81e186a2217a05a6feb3af0e" args="" -->EXPONENTIAL_OUT</em>&nbsp;</td><td>
 <p>Exponential-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f"></a>EXPONENTIAL_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f"></a><!-- doxytag: member="EXPONENTIAL_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a4be130b9ec01dc84bcd21c251efe6e8f" args="" -->EXPONENTIAL_IN_OUT</em>&nbsp;</td><td>
 <p>Exponential-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912"></a>EXPONENTIAL_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912"></a><!-- doxytag: member="EXPONENTIAL_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a53135369ed4ba593453bc7bb9dd4d912" args="" -->EXPONENTIAL_OUT_IN</em>&nbsp;</td><td>
 <p>Exponential-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041"></a>CIRCULAR_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041"></a><!-- doxytag: member="CIRCULAR_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a91949e882a3e1687da84969b03173041" args="" -->CIRCULAR_IN</em>&nbsp;</td><td>
 <p>Circular-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb"></a>CIRCULAR_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb"></a><!-- doxytag: member="CIRCULAR_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1ad128846e7c92377ff316e328604cd4fb" args="" -->CIRCULAR_OUT</em>&nbsp;</td><td>
 <p>Circular-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe"></a>CIRCULAR_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe"></a><!-- doxytag: member="CIRCULAR_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a8cf786d826cdfea49911920a726e9cfe" args="" -->CIRCULAR_IN_OUT</em>&nbsp;</td><td>
 <p>Circular-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774"></a>CIRCULAR_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774"></a><!-- doxytag: member="CIRCULAR_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a69be971a6d626aa1ffe6d163d5537774" args="" -->CIRCULAR_OUT_IN</em>&nbsp;</td><td>
 <p>Circular-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0"></a>ELASTIC_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0"></a><!-- doxytag: member="ELASTIC_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1ac3b6926fc4b99f0afd9a278596a46dc0" args="" -->ELASTIC_IN</em>&nbsp;</td><td>
 <p>Elastic-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef"></a>ELASTIC_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef"></a><!-- doxytag: member="ELASTIC_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1ac45de5c8d9c2ead7582725733e451fef" args="" -->ELASTIC_OUT</em>&nbsp;</td><td>
 <p>Elastic-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d"></a>ELASTIC_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d"></a><!-- doxytag: member="ELASTIC_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a24d2a6e205126afa37cecd79837b0c1d" args="" -->ELASTIC_IN_OUT</em>&nbsp;</td><td>
 <p>Elastic-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa"></a>ELASTIC_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa"></a><!-- doxytag: member="ELASTIC_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1aefc2885d8c0605e658f5da748586d1fa" args="" -->ELASTIC_OUT_IN</em>&nbsp;</td><td>
 <p>Elastic-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a"></a>OVERSHOOT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a"></a><!-- doxytag: member="OVERSHOOT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a1898d7827620615aa4c52592f7ee8a7a" args="" -->OVERSHOOT_IN</em>&nbsp;</td><td>
 <p>Overshoot-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c"></a>OVERSHOOT_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c"></a><!-- doxytag: member="OVERSHOOT_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a192c7df56a210a78c5ce4cd565679a9c" args="" -->OVERSHOOT_OUT</em>&nbsp;</td><td>
 <p>Overshoot-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096"></a>OVERSHOOT_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096"></a><!-- doxytag: member="OVERSHOOT_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a5bc0cc2a6143a83c201ee4d5c70cf096" args="" -->OVERSHOOT_IN_OUT</em>&nbsp;</td><td>
 <p>Overshoot-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a"></a>OVERSHOOT_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a"></a><!-- doxytag: member="OVERSHOOT_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a99b9d687086eed175c69979a93c43e4a" args="" -->OVERSHOOT_OUT_IN</em>&nbsp;</td><td>
 <p>Overshoot-Out-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ac4221a4d9f86bcac4a14a4e833bd2a80"></a>BOUNCE_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1ac4221a4d9f86bcac4a14a4e833bd2a80"></a><!-- doxytag: member="BOUNCE_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1ac4221a4d9f86bcac4a14a4e833bd2a80" args="" -->BOUNCE_IN</em>&nbsp;</td><td>
 <p>Bounce-In Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a85d060636bf09857a4c67f0049be105d"></a>BOUNCE_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a85d060636bf09857a4c67f0049be105d"></a><!-- doxytag: member="BOUNCE_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a85d060636bf09857a4c67f0049be105d" args="" -->BOUNCE_OUT</em>&nbsp;</td><td>
 <p>Bounce-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a309fe408cf293499d0b5d6acb0dcc4eb"></a>BOUNCE_IN_OUT</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a309fe408cf293499d0b5d6acb0dcc4eb"></a><!-- doxytag: member="BOUNCE_IN_OUT" ref="ae692a9c9671b9f4734aea55bfb3050e1a309fe408cf293499d0b5d6acb0dcc4eb" args="" -->BOUNCE_IN_OUT</em>&nbsp;</td><td>
 <p>Bounce-In-Out Interpolation. </p>
 </td></tr>
-<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a96b4a3da05a3806fd92009ca28bbba45"></a>BOUNCE_OUT_IN</em>&nbsp;</td><td>
+<tr><td valign="top"><em><a class="anchor" id="ae692a9c9671b9f4734aea55bfb3050e1a96b4a3da05a3806fd92009ca28bbba45"></a><!-- doxytag: member="BOUNCE_OUT_IN" ref="ae692a9c9671b9f4734aea55bfb3050e1a96b4a3da05a3806fd92009ca28bbba45" args="" -->BOUNCE_OUT_IN</em>&nbsp;</td><td>
 <p>Bounce-Out-In Interpolation. </p>
 </td></tr>
 </table>
@@ -367,16 +347,13 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="abc8ccd32aef348827098296c50dd45b1"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="abc8ccd32aef348827098296c50dd45b1"></a><!-- doxytag: member="gameplay::Curve::create" ref="abc8ccd32aef348827098296c50dd45b1" args="(unsigned int pointCount, unsigned int componentCount)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_curve.html">Curve</a>* gameplay::Curve::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_curve.html">Curve</a>* <a class="el" href="classgameplay_1_1_curve.html#abc8ccd32aef348827098296c50dd45b1">gameplay::Curve::create</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>pointCount</em>, </td>
@@ -390,17 +367,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a new curve.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">pointCount</td><td>The number of points in the curve. </td></tr>
     <tr><td class="paramname">componentCount</td><td>The number of float component values per key value.  </td></tr>
@@ -410,12 +383,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ac8e72bf270f5ac3e93c7137bb3e05823"></a>
+<a class="anchor" id="ac8e72bf270f5ac3e93c7137bb3e05823"></a><!-- doxytag: member="gameplay::Curve::evaluate" ref="ac8e72bf270f5ac3e93c7137bb3e05823" args="(float time, float *dst) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Curve::evaluate </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#ac8e72bf270f5ac3e93c7137bb3e05823">gameplay::Curve::evaluate</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>time</em>, </td>
@@ -432,9 +405,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Evaluates the curve at the given position value (between 0.0 and 1.0 inclusive).</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">time</td><td>The position to evaluate the curve at. </td></tr>
     <tr><td class="paramname">dst</td><td>The evaluated value of the curve at the given time. </td></tr>
@@ -444,83 +418,84 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a88cb908bf32c2166519b9b3e7feb11c9"></a>
+<a class="anchor" id="a88cb908bf32c2166519b9b3e7feb11c9"></a><!-- doxytag: member="gameplay::Curve::getComponentCount" ref="a88cb908bf32c2166519b9b3e7feb11c9" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::Curve::getComponentCount </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_curve.html#a88cb908bf32c2166519b9b3e7feb11c9">gameplay::Curve::getComponentCount</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the number of float component values per points.</p>
-<dl class="section return"><dt>Returns</dt><dd>The number of float component values per point. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The number of float component values per point. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a00bc89b513da0e855f52496abfcdb2f1"></a>
+<a class="anchor" id="a00bc89b513da0e855f52496abfcdb2f1"></a><!-- doxytag: member="gameplay::Curve::getEndTime" ref="a00bc89b513da0e855f52496abfcdb2f1" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Curve::getEndTime </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_curve.html#a00bc89b513da0e855f52496abfcdb2f1">gameplay::Curve::getEndTime</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the end time for the curve.</p>
-<dl class="section return"><dt>Returns</dt><dd>The curve's end time. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The curve's end time. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a3c1a9771e88f94d6d47268b5d75657f4"></a>
+<a class="anchor" id="a3c1a9771e88f94d6d47268b5d75657f4"></a><!-- doxytag: member="gameplay::Curve::getPointCount" ref="a3c1a9771e88f94d6d47268b5d75657f4" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::Curve::getPointCount </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_curve.html#a3c1a9771e88f94d6d47268b5d75657f4">gameplay::Curve::getPointCount</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the number of points in the curve.</p>
-<dl class="section return"><dt>Returns</dt><dd>The number of points in the curve. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The number of points in the curve. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ae960ef36166c683ad325f4c276ee70f6"></a>
+<a class="anchor" id="ae960ef36166c683ad325f4c276ee70f6"></a><!-- doxytag: member="gameplay::Curve::getStartTime" ref="ae960ef36166c683ad325f4c276ee70f6" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Curve::getStartTime </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_curve.html#ae960ef36166c683ad325f4c276ee70f6">gameplay::Curve::getStartTime</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the start time for the curve.</p>
-<dl class="section return"><dt>Returns</dt><dd>The curve's start time. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The curve's start time. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ad01eb35c17e635f084591a7cb82322bc"></a>
+<a class="anchor" id="ad01eb35c17e635f084591a7cb82322bc"></a><!-- doxytag: member="gameplay::Curve::lerp" ref="ad01eb35c17e635f084591a7cb82322bc" args="(float t, float from, float to)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static float gameplay::Curve::lerp </td>
+          <td class="memname">static float <a class="el" href="classgameplay_1_1_curve.html#ad01eb35c17e635f084591a7cb82322bc">gameplay::Curve::lerp</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>t</em>, </td>
@@ -540,25 +515,21 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Linear interpolation function. </p>
 
 </div>
 </div>
-<a class="anchor" id="a9fcd66f3465b64fc6880556142b0b283"></a>
+<a class="anchor" id="a9fcd66f3465b64fc6880556142b0b283"></a><!-- doxytag: member="gameplay::Curve::setPoint" ref="a9fcd66f3465b64fc6880556142b0b283" args="(unsigned int index, float time, float *value, InterpolationType type)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Curve::setPoint </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">gameplay::Curve::setPoint</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -587,9 +558,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the given point values on the curve the curve.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the point. </td></tr>
     <tr><td class="paramname">time</td><td>The time for the key. </td></tr>
@@ -601,12 +573,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a04810ceb111a6983adb65066e5247bf9"></a>
+<a class="anchor" id="a04810ceb111a6983adb65066e5247bf9"></a><!-- doxytag: member="gameplay::Curve::setPoint" ref="a04810ceb111a6983adb65066e5247bf9" args="(unsigned int index, float time, float *value, InterpolationType type, float *inValue, float *outValue)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Curve::setPoint </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#a9fcd66f3465b64fc6880556142b0b283">gameplay::Curve::setPoint</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -647,9 +619,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the given point on the curve for the specified index and the specified parameters.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the point. </td></tr>
     <tr><td class="paramname">time</td><td>The time of the point within the curve. </td></tr>
@@ -663,12 +636,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a5e1507314653f0962d0f5c827b11e070"></a>
+<a class="anchor" id="a5e1507314653f0962d0f5c827b11e070"></a><!-- doxytag: member="gameplay::Curve::setTangent" ref="a5e1507314653f0962d0f5c827b11e070" args="(unsigned int index, InterpolationType type, float *inValue, float *outValue)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Curve::setTangent </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_curve.html#a5e1507314653f0962d0f5c827b11e070">gameplay::Curve::setTangent</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em>, </td>
@@ -697,9 +670,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the tangents for a point on the curve specified by the index.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the point. </td></tr>
     <tr><td class="paramname">type</td><td>The curve interpolation type. </td></tr>
@@ -712,11 +686,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
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api/classgameplay_1_1_curve.png


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+
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+
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::DepthStencilTarget Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">create</a>(const char *id, Format format, unsigned int width, unsigned int height)</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5a2ea2ff173f79fc2b9701cf0398b13c1f">DEPTH</a> enum value</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5a992788310512f80fdc39086d6664a1aa">DEPTH_STENCIL</a> enum value</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a1b64203f776599ea4a838f3000daa7b5">Format</a> enum name</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a040e9166fa382dec2cb9349a48b48887">getDepthStencilTarget</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af9dec7f946c95a61c193596de2ab7620">getFormat</a>() const </td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#aff72e9038c3013a8036c7ef8cd52f57c">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a82bdf02f15198dad023af2e92c3e9a9f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a8f15ea5d65afc858d22e75d87299a338">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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-</div>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">create</a>(const char *id, Format format, unsigned int width, unsigned int height)</td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a8f15ea5d65afc858d22e75d87299a338">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">gameplay::DepthStencilTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_depth_stencil_target.html#a040e9166fa382dec2cb9349a48b48887">getDepthStencilTarget</a> (const char *id)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a container for depth and stencil targets in a frame buffer object. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
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+</div><hr/><h2>Member Enumeration Documentation</h2>
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 <p>Defines the accepted formats for DepthStencilTargets. </p>
 <dl><dt><b>Enumerator: </b></dt><dd><table border="0" cellspacing="2" cellpadding="0">
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+<tr><td valign="top"><em><a class="anchor" id="a1b64203f776599ea4a838f3000daa7b5a2ea2ff173f79fc2b9701cf0398b13c1f"></a><!-- doxytag: member="DEPTH" ref="a1b64203f776599ea4a838f3000daa7b5a2ea2ff173f79fc2b9701cf0398b13c1f" args="" -->DEPTH</em>&nbsp;</td><td>
 <p>A target with depth data. </p>
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+<tr><td valign="top"><em><a class="anchor" id="a1b64203f776599ea4a838f3000daa7b5a992788310512f80fdc39086d6664a1aa"></a><!-- doxytag: member="DEPTH_STENCIL" ref="a1b64203f776599ea4a838f3000daa7b5a992788310512f80fdc39086d6664a1aa" args="" -->DEPTH_STENCIL</em>&nbsp;</td><td>
 <p>A target with depth data and stencil data. </p>
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 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="af3fe8ee386ea32ff3d1ed697ba3ccdc7"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="af3fe8ee386ea32ff3d1ed697ba3ccdc7"></a><!-- doxytag: member="gameplay::DepthStencilTarget::create" ref="af3fe8ee386ea32ff3d1ed697ba3ccdc7" args="(const char *id, Format format, unsigned int width, unsigned int height)" -->
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* <a class="el" href="classgameplay_1_1_depth_stencil_target.html#af3fe8ee386ea32ff3d1ed697ba3ccdc7">gameplay::DepthStencilTarget::create</a> </td>
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@@ -193,17 +171,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
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-          <td></td><td></td>
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+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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     <tr><td class="paramname">format</td><td>The format of the new <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </td></tr>
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-<dl class="section return"><dt>Returns</dt><dd>A newly created <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A newly created <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.  </dd></dl>
 
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-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> with the specified ID, or NULL if one was not found. </dd></dl>
 
 </div>
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-<dl class="section return"><dt>Returns</dt><dd>The height. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The height. </dd></dl>
 
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
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-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 52 - 47
api/classgameplay_1_1_effect-members.html

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 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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+
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+
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@@ -49,12 +52,55 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_effect.html">Effect</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Effect Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">bind</a>()</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a>(const char *vshPath, const char *fshPath, const char *defines=NULL)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a>(const char *vshSource, const char *fshSource, const char *defines=NULL)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a>()</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">getUniform</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ae6953b49f994c491b9d4e7743c2af0af">getUniform</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a3526ede59dbfec5bfc8808700853d414">getUniformCount</a>() const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">getVertexAttribute</a>(const char *name) const </td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">setValue</a>(Uniform *uniform, float value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a74f48accd9f96648493aa458c8f2691d">setValue</a>(Uniform *uniform, const float *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#aab56a25345773cac6663f9b1133e1951">setValue</a>(Uniform *uniform, int value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a7e74cf38cdf92eae52f22269ce21a6ab">setValue</a>(Uniform *uniform, const int *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ac4b2d5722dd6b5ad7c20d350b1e9e403">setValue</a>(Uniform *uniform, const Matrix &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a7e248e7c7eb47343cc04616fa578dfae">setValue</a>(Uniform *uniform, const Matrix *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a503c25854c3c04abe71c2396d1a11e2a">setValue</a>(Uniform *uniform, const Vector2 &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a7151f2c579207b394cb88c23b0ebf7ec">setValue</a>(Uniform *uniform, const Vector2 *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#af27d63e4ad3f227be42556430dee4a5e">setValue</a>(Uniform *uniform, const Vector3 &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a46ac3609a3d0b348e9e1f65e520a5c78">setValue</a>(Uniform *uniform, const Vector3 *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a736ac1c83f0968244c1654159fd14f68">setValue</a>(Uniform *uniform, const Vector4 &amp;value)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a974a2bbb29c77a612070acb672876df1">setValue</a>(Uniform *uniform, const Vector4 *values, unsigned int count=1)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#a37cd86fe58a7299f53c003253b61d6eb">setValue</a>(Uniform *uniform, const Texture::Sampler *sampler)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_effect.html#ac88bb7471d974ec2d5d626bea0babf47">setValue</a>(Uniform *uniform, const Texture::Sampler **values, unsigned int count)</td><td><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,54 +109,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_effect.html">Effect</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Effect Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">bind</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a>(const char *vshPath, const char *fshPath, const char *defines=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a>(const char *vshSource, const char *fshSource, const char *defines=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">getUniform</a>(const char *name) const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">getVertexAttribute</a>(const char *name) const </td><td class="entry"><a class="el" href="classgameplay_1_1_effect.html">gameplay::Effect</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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-</table></div><!-- contents -->
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+
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-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a736ac1c83f0968244c1654159fd14f68">setValue</a> (<a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *uniform, const <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> &amp;value)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a974a2bbb29c77a612070acb672876df1">setValue</a> (<a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *uniform, const <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> *values, unsigned int count=1)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a37cd86fe58a7299f53c003253b61d6eb">setValue</a> (<a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *uniform, const <a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a> *sampler)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#ac88bb7471d974ec2d5d626bea0babf47">setValue</a> (<a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *uniform, const <a class="el" href="classgameplay_1_1_texture_1_1_sampler.html">Texture::Sampler</a> **values, unsigned int count)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">bind</a> ()</td></tr>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
-<tr class="memitem:ae07b2234e8d8315fac9ef303bc891fdd"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a> (const char *vshPath, const char *fshPath, const char *defines=NULL)</td></tr>
-<tr class="separator:ae07b2234e8d8315fac9ef303bc891fdd"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a594c1d54dd2a7c50542fcde03f66884b"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a> (const char *vshSource, const char *fshSource, const char *defines=NULL)</td></tr>
-<tr class="separator:a594c1d54dd2a7c50542fcde03f66884b"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a804f7889c5671c1e214e336a7a4188b7"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a> ()</td></tr>
-<tr class="separator:a804f7889c5671c1e214e336a7a4188b7"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
-Additional Inherited Members</h2></td></tr>
-<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
-<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
-<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">createFromFile</a> (const char *vshPath, const char *fshPath, const char *defines=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">createFromSource</a> (const char *vshSource, const char *fshSource, const char *defines=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">getCurrentEffect</a> ()</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines an effect which can be applied during rendering.</p>
 <p>An effect essentially wraps an OpenGL program object, which includes the vertex and fragment shader.</p>
 <p>In the future, this class may be extended to support additional logic that typical effect systems support, such as GPU render state management, techniques and passes. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a3def698055a1e241d308d1626784d404"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a3def698055a1e241d308d1626784d404"></a><!-- doxytag: member="gameplay::Effect::bind" ref="a3def698055a1e241d308d1626784d404" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::bind </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#a3def698055a1e241d308d1626784d404">gameplay::Effect::bind</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Binds this effect to make it the currently active effect for the rendering system. </p>
 
 </div>
 </div>
-<a class="anchor" id="ae07b2234e8d8315fac9ef303bc891fdd"></a>
+<a class="anchor" id="ae07b2234e8d8315fac9ef303bc891fdd"></a><!-- doxytag: member="gameplay::Effect::createFromFile" ref="ae07b2234e8d8315fac9ef303bc891fdd" args="(const char *vshPath, const char *fshPath, const char *defines=NULL)" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* gameplay::Effect::createFromFile </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* <a class="el" href="classgameplay_1_1_effect.html#ae07b2234e8d8315fac9ef303bc891fdd">gameplay::Effect::createFromFile</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>vshPath</em>, </td>
@@ -207,17 +170,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an effect using the specified vertex and fragment shader.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">vshPath</td><td>The path to the vertex shader file. </td></tr>
     <tr><td class="paramname">fshPath</td><td>The path to the fragment shader file. </td></tr>
@@ -225,19 +184,16 @@ Additional Inherited Members</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The created effect. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The created effect. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a594c1d54dd2a7c50542fcde03f66884b"></a>
+<a class="anchor" id="a594c1d54dd2a7c50542fcde03f66884b"></a><!-- doxytag: member="gameplay::Effect::createFromSource" ref="a594c1d54dd2a7c50542fcde03f66884b" args="(const char *vshSource, const char *fshSource, const char *defines=NULL)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* gameplay::Effect::createFromSource </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* <a class="el" href="classgameplay_1_1_effect.html#a594c1d54dd2a7c50542fcde03f66884b">gameplay::Effect::createFromSource</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>vshSource</em>, </td>
@@ -257,17 +213,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates an effect from the given vertex and fragment shader source code.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">vshSource</td><td>The vertex shader source code. </td></tr>
     <tr><td class="paramname">fshSource</td><td>The fragment shader source code. </td></tr>
@@ -275,146 +227,144 @@ Additional Inherited Members</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The created effect. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The created effect. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a804f7889c5671c1e214e336a7a4188b7"></a>
+<a class="anchor" id="a804f7889c5671c1e214e336a7a4188b7"></a><!-- doxytag: member="gameplay::Effect::getCurrentEffect" ref="a804f7889c5671c1e214e336a7a4188b7" args="()" -->
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-  <tr>
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       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* gameplay::Effect::getCurrentEffect </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_effect.html">Effect</a>* <a class="el" href="classgameplay_1_1_effect.html#a804f7889c5671c1e214e336a7a4188b7">gameplay::Effect::getCurrentEffect</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the currently bound effect for the rendering system.</p>
-<dl class="section return"><dt>Returns</dt><dd>The currently bound effect, or NULL if no effect is currently bound. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The currently bound effect, or NULL if no effect is currently bound. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a3b944b59dd1117b3d2486e18a1144d8e"></a>
+<a class="anchor" id="a3b944b59dd1117b3d2486e18a1144d8e"></a><!-- doxytag: member="gameplay::Effect::getId" ref="a3b944b59dd1117b3d2486e18a1144d8e" args="() const " -->
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::Effect::getId </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_effect.html#a3b944b59dd1117b3d2486e18a1144d8e">gameplay::Effect::getId</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the unique string identifier for the effect, which is a concatenation of the shader paths it was loaded from. </p>
 
 </div>
 </div>
-<a class="anchor" id="a87785d89f4dcfc8d938a19e63d2eb9e6"></a>
+<a class="anchor" id="a87785d89f4dcfc8d938a19e63d2eb9e6"></a><!-- doxytag: member="gameplay::Effect::getUniform" ref="a87785d89f4dcfc8d938a19e63d2eb9e6" args="(const char *name) const " -->
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-          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* gameplay::Effect::getUniform </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* <a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">gameplay::Effect::getUniform</a> </td>
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           <td class="paramname"><em>name</em></td><td>)</td>
           <td> const</td>
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-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the uniform handle for the uniform with the specified name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">name</td><td>The name of the uniform to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The uniform, or NULL if no such uniform exists. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The uniform, or NULL if no such uniform exists. </dd></dl>
 
 </div>
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-<a class="anchor" id="ae6953b49f994c491b9d4e7743c2af0af"></a>
+<a class="anchor" id="ae6953b49f994c491b9d4e7743c2af0af"></a><!-- doxytag: member="gameplay::Effect::getUniform" ref="ae6953b49f994c491b9d4e7743c2af0af" args="(unsigned int index) const " -->
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 <div class="memproto">
       <table class="memname">
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-          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* gameplay::Effect::getUniform </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a>* <a class="el" href="classgameplay_1_1_effect.html#a87785d89f4dcfc8d938a19e63d2eb9e6">gameplay::Effect::getUniform</a> </td>
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           <td> const</td>
         </tr>
       </table>
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+</div>
+<div class="memdoc">
 <p>Returns the specified active uniform.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the uniform to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The uniform, or NULL if index is invalid. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The uniform, or NULL if index is invalid. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a3526ede59dbfec5bfc8808700853d414"></a>
+<a class="anchor" id="a3526ede59dbfec5bfc8808700853d414"></a><!-- doxytag: member="gameplay::Effect::getUniformCount" ref="a3526ede59dbfec5bfc8808700853d414" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::Effect::getUniformCount </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_effect.html#a3526ede59dbfec5bfc8808700853d414">gameplay::Effect::getUniformCount</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the number of active uniforms in this effect.</p>
-<dl class="section return"><dt>Returns</dt><dd>The number of active uniforms. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The number of active uniforms. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ae93fcc9523040444d4c399fef1871fa4"></a>
+<a class="anchor" id="ae93fcc9523040444d4c399fef1871fa4"></a><!-- doxytag: member="gameplay::Effect::getVertexAttribute" ref="ae93fcc9523040444d4c399fef1871fa4" args="(const char *name) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">VertexAttribute gameplay::Effect::getVertexAttribute </td>
+          <td class="memname">VertexAttribute <a class="el" href="classgameplay_1_1_effect.html#ae93fcc9523040444d4c399fef1871fa4">gameplay::Effect::getVertexAttribute</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>name</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the vertex attribute handle for the vertex attribute with the specified name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">name</td><td>The name of the vertex attribute to return.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The vertex attribute, or -1 if no such vertex attribute exists. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The vertex attribute, or -1 if no such vertex attribute exists. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aac09b2826588d8feea2474c241db3823"></a>
+<a class="anchor" id="aac09b2826588d8feea2474c241db3823"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="aac09b2826588d8feea2474c241db3823" args="(Uniform *uniform, float value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -431,9 +381,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a float uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The float value to set. </td></tr>
@@ -443,12 +394,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a74f48accd9f96648493aa458c8f2691d"></a>
+<a class="anchor" id="a74f48accd9f96648493aa458c8f2691d"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a74f48accd9f96648493aa458c8f2691d" args="(Uniform *uniform, const float *values, unsigned int count=1)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -471,9 +422,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a float array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -484,12 +436,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aab56a25345773cac6663f9b1133e1951"></a>
+<a class="anchor" id="aab56a25345773cac6663f9b1133e1951"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="aab56a25345773cac6663f9b1133e1951" args="(Uniform *uniform, int value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -506,9 +458,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets an integer uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -518,12 +471,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a7e74cf38cdf92eae52f22269ce21a6ab"></a>
+<a class="anchor" id="a7e74cf38cdf92eae52f22269ce21a6ab"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a7e74cf38cdf92eae52f22269ce21a6ab" args="(Uniform *uniform, const int *values, unsigned int count=1)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -546,9 +499,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets an integer array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -559,12 +513,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ac4b2d5722dd6b5ad7c20d350b1e9e403"></a>
+<a class="anchor" id="ac4b2d5722dd6b5ad7c20d350b1e9e403"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="ac4b2d5722dd6b5ad7c20d350b1e9e403" args="(Uniform *uniform, const Matrix &amp;value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -581,9 +535,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a matrix uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -593,12 +548,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a7e248e7c7eb47343cc04616fa578dfae"></a>
+<a class="anchor" id="a7e248e7c7eb47343cc04616fa578dfae"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a7e248e7c7eb47343cc04616fa578dfae" args="(Uniform *uniform, const Matrix *values, unsigned int count=1)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -621,9 +576,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a matrix array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -634,12 +590,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a503c25854c3c04abe71c2396d1a11e2a"></a>
+<a class="anchor" id="a503c25854c3c04abe71c2396d1a11e2a"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a503c25854c3c04abe71c2396d1a11e2a" args="(Uniform *uniform, const Vector2 &amp;value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -656,9 +612,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a vector uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -668,12 +625,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a7151f2c579207b394cb88c23b0ebf7ec"></a>
+<a class="anchor" id="a7151f2c579207b394cb88c23b0ebf7ec"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a7151f2c579207b394cb88c23b0ebf7ec" args="(Uniform *uniform, const Vector2 *values, unsigned int count=1)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -696,9 +653,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a vector array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -709,12 +667,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af27d63e4ad3f227be42556430dee4a5e"></a>
+<a class="anchor" id="af27d63e4ad3f227be42556430dee4a5e"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="af27d63e4ad3f227be42556430dee4a5e" args="(Uniform *uniform, const Vector3 &amp;value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -731,9 +689,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a vector uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -743,12 +702,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a46ac3609a3d0b348e9e1f65e520a5c78"></a>
+<a class="anchor" id="a46ac3609a3d0b348e9e1f65e520a5c78"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a46ac3609a3d0b348e9e1f65e520a5c78" args="(Uniform *uniform, const Vector3 *values, unsigned int count=1)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -771,9 +730,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a vector array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -784,12 +744,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a736ac1c83f0968244c1654159fd14f68"></a>
+<a class="anchor" id="a736ac1c83f0968244c1654159fd14f68"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a736ac1c83f0968244c1654159fd14f68" args="(Uniform *uniform, const Vector4 &amp;value)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -806,9 +766,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a vector uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">value</td><td>The value to set. </td></tr>
@@ -818,12 +779,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a974a2bbb29c77a612070acb672876df1"></a>
+<a class="anchor" id="a974a2bbb29c77a612070acb672876df1"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a974a2bbb29c77a612070acb672876df1" args="(Uniform *uniform, const Vector4 *values, unsigned int count=1)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -846,9 +807,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a vector array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The array to set. </td></tr>
@@ -859,12 +821,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a37cd86fe58a7299f53c003253b61d6eb"></a>
+<a class="anchor" id="a37cd86fe58a7299f53c003253b61d6eb"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="a37cd86fe58a7299f53c003253b61d6eb" args="(Uniform *uniform, const Texture::Sampler *sampler)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_uniform.html">Uniform</a> *&#160;</td>
           <td class="paramname"><em>uniform</em>, </td>
@@ -881,9 +843,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a sampler uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">sampler</td><td>The sampler to set. </td></tr>
@@ -893,12 +856,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ac88bb7471d974ec2d5d626bea0babf47"></a>
+<a class="anchor" id="ac88bb7471d974ec2d5d626bea0babf47"></a><!-- doxytag: member="gameplay::Effect::setValue" ref="ac88bb7471d974ec2d5d626bea0babf47" args="(Uniform *uniform, const Texture::Sampler **values, unsigned int count)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Effect::setValue </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_effect.html#aac09b2826588d8feea2474c241db3823">gameplay::Effect::setValue</a> </td>
           <td>(</td>
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           <td></td><td></td>
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-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets a sampler array uniform value.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">uniform</td><td>The uniform to set. </td></tr>
     <tr><td class="paramname">values</td><td>The sampler array to set. </td></tr>
@@ -935,11 +899,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
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+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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api/classgameplay_1_1_effect.png


+ 40 - 35
api/classgameplay_1_1_file_system-members.html

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 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_file_system.html">FileSystem</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::FileSystem Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a4e310ae4419c45a6fed11fd34c27c7e1">createFileFromAsset</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">fileExists</a>(const char *filePath)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a2a9e75f6ad418973f51e435a11b4b3d3">getExtension</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a4a7c4dee6ab58c50ce4cf9043f1529ab">getResourcePath</a>()</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">isAbsolutePath</a>(const char *filePath)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">listFiles</a>(const char *dirPath, std::vector&lt; std::string &gt; &amp;files)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">loadResourceAliases</a>(const char *aliasFilePath)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a05c6773c471a5378fdda80806df2b220">loadResourceAliases</a>(Properties *properties)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a9bb7c1945ac2c840cd541e52ccc11924">open</a>(const char *path, size_t mode=READ)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">openFile</a>(const char *filePath, const char *mode)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>READ</b> enum value (defined in <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">readAll</a>(const char *filePath, int *fileSize=NULL)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">resolvePath</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath</a>(const char *path)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a2c2688215938e9f5883b994cce172f3d">StreamMode</a> enum name</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>WRITE</b> enum value (defined in <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>)</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_file_system.html#a33f8b1cd5f90435c16871ca5760f6e45">~FileSystem</a>()</td><td><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
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-<div id="nav-path" class="navpath">
-  <ul>
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-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::FileSystem Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a4e310ae4419c45a6fed11fd34c27c7e1">createFileFromAsset</a>(const char *path)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">isAbsolutePath</a>(const char *filePath)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">listFiles</a>(const char *dirPath, std::vector&lt; std::string &gt; &amp;files)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a05c6773c471a5378fdda80806df2b220">loadResourceAliases</a>(Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a9bb7c1945ac2c840cd541e52ccc11924">open</a>(const char *path, size_t mode=READ)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">openFile</a>(const char *filePath, const char *mode)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>READ</b> enum value (defined in <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">readAll</a>(const char *filePath, int *fileSize=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">resolvePath</a>(const char *path)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a2c2688215938e9f5883b994cce172f3d">StreamMode</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>WRITE</b> enum value (defined in <a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html#a33f8b1cd5f90435c16871ca5760f6e45">~FileSystem</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_file_system.html">gameplay::FileSystem</a></td><td class="entry"></td></tr>
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+
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+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_file_system.html">FileSystem</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-types">Public Types</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
-<a href="classgameplay_1_1_file_system-members.html">List of all members</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::FileSystem Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::FileSystem" -->
 <p><code>#include &lt;FileSystem.h&gt;</code></p>
+
+<p><a href="classgameplay_1_1_file_system-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
+<tr><td colspan="2"><h2><a name="pub-types"></a>
 Public Types</h2></td></tr>
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-<b>WRITE</b> = 2
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+<b>WRITE</b> =  2
  }</td></tr>
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-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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 Public Member Functions</h2></td></tr>
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-<tr class="separator:a33f8b1cd5f90435c16871ca5760f6e45"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
-<tr class="memitem:ac3c9fe8cc588bc76a53c5c3841781f73"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath</a> (const char *path)</td></tr>
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-<tr class="memitem:a6a2fa61565252c8652bc4b972444d905"><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">fileExists</a> (const char *filePath)</td></tr>
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-<tr class="memitem:a2a9e75f6ad418973f51e435a11b4b3d3"><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a2a9e75f6ad418973f51e435a11b4b3d3">getExtension</a> (const char *path)</td></tr>
-<tr class="separator:a2a9e75f6ad418973f51e435a11b4b3d3"><td class="memSeparator" colspan="2">&#160;</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a4a7c4dee6ab58c50ce4cf9043f1529ab">getResourcePath</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">loadResourceAliases</a> (const char *aliasFilePath)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a05c6773c471a5378fdda80806df2b220">loadResourceAliases</a> (<a class="el" href="classgameplay_1_1_properties.html">Properties</a> *properties)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">resolvePath</a> (const char *path)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">listFiles</a> (const char *dirPath, std::vector&lt; std::string &gt; &amp;files)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">fileExists</a> (const char *filePath)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_stream.html">Stream</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a9bb7c1945ac2c840cd541e52ccc11924">open</a> (const char *path, size_t mode=READ)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static FILE *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">openFile</a> (const char *filePath, const char *mode)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">readAll</a> (const char *filePath, int *fileSize=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">isAbsolutePath</a> (const char *filePath)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a4e310ae4419c45a6fed11fd34c27c7e1">createFileFromAsset</a> (const char *path)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static std::string&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_file_system.html#a2a9e75f6ad418973f51e435a11b4b3d3">getExtension</a> (const char *path)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a set of functions for interacting with the device filesystem. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="a2c2688215938e9f5883b994cce172f3d"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="a2c2688215938e9f5883b994cce172f3d"></a><!-- doxytag: member="gameplay::FileSystem::StreamMode" ref="a2c2688215938e9f5883b994cce172f3d" args="" -->
 <div class="memitem">
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@@ -133,51 +122,46 @@ Static Public Member Functions</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_file_system.html#a2c2688215938e9f5883b994cce172f3d">gameplay::FileSystem::StreamMode</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Mode flags for opening a stream.  
 </div>
 </div>
-<h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a33f8b1cd5f90435c16871ca5760f6e45"></a>
+<hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a33f8b1cd5f90435c16871ca5760f6e45"></a><!-- doxytag: member="gameplay::FileSystem::~FileSystem" ref="a33f8b1cd5f90435c16871ca5760f6e45" args="()" -->
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 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::FileSystem::~FileSystem </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_file_system.html#a33f8b1cd5f90435c16871ca5760f6e45">gameplay::FileSystem::~FileSystem</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a4e310ae4419c45a6fed11fd34c27c7e1"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a4e310ae4419c45a6fed11fd34c27c7e1"></a><!-- doxytag: member="gameplay::FileSystem::createFileFromAsset" ref="a4e310ae4419c45a6fed11fd34c27c7e1" args="(const char *path)" -->
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-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void gameplay::FileSystem::createFileFromAsset </td>
+          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#a4e310ae4419c45a6fed11fd34c27c7e1">gameplay::FileSystem::createFileFromAsset</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a file on the file system from the specified asset (Android-specific).</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>The path to the file. </td></tr>
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@@ -186,138 +170,107 @@ Static Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a6a2fa61565252c8652bc4b972444d905"></a>
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+          <td class="memname">static bool <a class="el" href="classgameplay_1_1_file_system.html#a6a2fa61565252c8652bc4b972444d905">gameplay::FileSystem::fileExists</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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-  </td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
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+</div>
+<div class="memdoc">
 <p>Checks if the file at the given path exists.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The path to the file.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd><code>true</code> if the file exists; <code>false</code> otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><code>true</code> if the file exists; <code>false</code> otherwise. </dd></dl>
 
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-<a class="anchor" id="a2a9e75f6ad418973f51e435a11b4b3d3"></a>
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+          <td class="memname">static std::string <a class="el" href="classgameplay_1_1_file_system.html#a2a9e75f6ad418973f51e435a11b4b3d3">gameplay::FileSystem::getExtension</a> </td>
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           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td></td>
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 <p>Returns the extension of the given file path.</p>
 <p>The extension returned includes all character after and including the last '.' in the file path. The extension is returned as all uppercase.</p>
 <p>If the path does not contain an extension, an empty string is returned.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>File path.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The file extension, all uppercase, including the '.'. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The file extension, all uppercase, including the '.'. </dd></dl>
 
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           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
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+</div>
+<div class="memdoc">
 <p>Returns the currently set resource path.</p>
-<dl class="section return"><dt>Returns</dt><dd>The currently set resource path. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The currently set resource path. </dd></dl>
 
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 </div>
-<a class="anchor" id="a0e8074b04446a8087899d3559e9b0d09"></a>
+<a class="anchor" id="a0e8074b04446a8087899d3559e9b0d09"></a><!-- doxytag: member="gameplay::FileSystem::isAbsolutePath" ref="a0e8074b04446a8087899d3559e9b0d09" args="(const char *filePath)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static bool gameplay::FileSystem::isAbsolutePath </td>
+          <td class="memname">static bool <a class="el" href="classgameplay_1_1_file_system.html#a0e8074b04446a8087899d3559e9b0d09">gameplay::FileSystem::isAbsolutePath</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Determines if the file path is an absolute path for the current platform.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The file path to test.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>True if the path is an absolute path or false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>True if the path is an absolute path or false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a697fdbb8456f35f68f6aed8ebacea912"></a>
+<a class="anchor" id="a697fdbb8456f35f68f6aed8ebacea912"></a><!-- doxytag: member="gameplay::FileSystem::listFiles" ref="a697fdbb8456f35f68f6aed8ebacea912" args="(const char *dirPath, std::vector&lt; std::string &gt; &amp;files)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static bool gameplay::FileSystem::listFiles </td>
+          <td class="memname">static bool <a class="el" href="classgameplay_1_1_file_system.html#a697fdbb8456f35f68f6aed8ebacea912">gameplay::FileSystem::listFiles</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>dirPath</em>, </td>
@@ -331,104 +284,83 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Lists the files in the specified directory and adds the files to the vector. Excludes directories.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">dirPath</td><td>Directory path relative to the path set in <code><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath(const char*)</a></code>. </td></tr>
     <tr><td class="paramname">files</td><td>The vector to append the files to.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>True if successful, false if error.</dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>True if successful, false if error.</dd></dl>
  
 </div>
 </div>
-<a class="anchor" id="a136986ea0a1564698c405df64f13632e"></a>
+<a class="anchor" id="a136986ea0a1564698c405df64f13632e"></a><!-- doxytag: member="gameplay::FileSystem::loadResourceAliases" ref="a136986ea0a1564698c405df64f13632e" args="(const char *aliasFilePath)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void gameplay::FileSystem::loadResourceAliases </td>
+          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">gameplay::FileSystem::loadResourceAliases</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>aliasFilePath</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Loads a properties file containing a list of filesystem aliases.</p>
 <p>The specified aliases file is a valid properties file that contains one or more namespaces with a list of filesystem aliases that will be used to establish soft links to files when reading files through this class.</p>
 <p>This can be helpful for managing loading of resources that may change from one platform to another (such as texture formats). An aliases file per-platform can be maintained and asset loading code can refer to the alias name instead of the actual hard file name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">aliasFilePath</td><td>Path to a properties file containing filesystem aliases.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a05c6773c471a5378fdda80806df2b220"></a>
+<a class="anchor" id="a05c6773c471a5378fdda80806df2b220"></a><!-- doxytag: member="gameplay::FileSystem::loadResourceAliases" ref="a05c6773c471a5378fdda80806df2b220" args="(Properties *properties)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void gameplay::FileSystem::loadResourceAliases </td>
+          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#a136986ea0a1564698c405df64f13632e">gameplay::FileSystem::loadResourceAliases</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_properties.html">Properties</a> *&#160;</td>
           <td class="paramname"><em>properties</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Loads a set of filesystem aliases from the given <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object.</p>
 <p>The specified properties object contains a single namespace with a list of filesystem aliases that will be used to establish soft links to files when reading files through this class.</p>
 <p>This can be helpful for managing loading of resources that may change from one platform to another (such as texture formats). An aliases file per-platform can be maintained and asset loading code can refer to the alias name instead of the actual hard file name.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">properties</td><td><a class="el" href="classgameplay_1_1_properties.html">Properties</a> object containing filesystem aliases.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_properties.html">Properties</a> </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a9bb7c1945ac2c840cd541e52ccc11924"></a>
+<a class="anchor" id="a9bb7c1945ac2c840cd541e52ccc11924"></a><!-- doxytag: member="gameplay::FileSystem::open" ref="a9bb7c1945ac2c840cd541e52ccc11924" args="(const char *path, size_t mode=READ)" -->
 <div class="memitem">
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-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_stream.html">Stream</a>* gameplay::FileSystem::open </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_stream.html">Stream</a>* <a class="el" href="classgameplay_1_1_file_system.html#a9bb7c1945ac2c840cd541e52ccc11924">gameplay::FileSystem::open</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em>, </td>
@@ -442,37 +374,30 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Opens a byte stream for the given resource path.</p>
 <p>If <code>path</code> is a file path, the file at the specified location is opened relative to the currently set resource path.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>The path to the resource to be opened, relative to the currently set resource path. </td></tr>
     <tr><td class="paramname">mode</td><td>The mode used to open the file.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A stream that can be used to read or write to the file depending on the mode. Returns NULL if there was an error. (Request mode not supported).</dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A stream that can be used to read or write to the file depending on the mode. Returns NULL if there was an error. (Request mode not supported).</dd></dl>
  
 </div>
 </div>
-<a class="anchor" id="ad51e142f9305ac652edd4989197dba87"></a>
+<a class="anchor" id="ad51e142f9305ac652edd4989197dba87"></a><!-- doxytag: member="gameplay::FileSystem::openFile" ref="ad51e142f9305ac652edd4989197dba87" args="(const char *filePath, const char *mode)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static FILE* gameplay::FileSystem::openFile </td>
+          <td class="memname">static FILE* <a class="el" href="classgameplay_1_1_file_system.html#ad51e142f9305ac652edd4989197dba87">gameplay::FileSystem::openFile</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em>, </td>
@@ -486,38 +411,31 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Opens the specified file.</p>
 <p>The file at the specified location is opened, relative to the currently set resource path.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The path to the file to be opened, relative to the currently set resource path. </td></tr>
     <tr><td class="paramname">mode</td><td>The mode used to open the file, passed directly to fopen.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A pointer to a FILE object that can be used to identify the stream or NULL on error.</dd></dl>
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath(const char*)</a>  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A pointer to a FILE object that can be used to identify the stream or NULL on error.</dd></dl>
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">setResourcePath(const char*)</a>  </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="af65e3195958242239fcb8db228a9db0c"></a>
+<a class="anchor" id="af65e3195958242239fcb8db228a9db0c"></a><!-- doxytag: member="gameplay::FileSystem::readAll" ref="af65e3195958242239fcb8db228a9db0c" args="(const char *filePath, int *fileSize=NULL)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static char* gameplay::FileSystem::readAll </td>
+          <td class="memname">static char* <a class="el" href="classgameplay_1_1_file_system.html#af65e3195958242239fcb8db228a9db0c">gameplay::FileSystem::readAll</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>filePath</em>, </td>
@@ -531,86 +449,68 @@ Static Public Member Functions</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Reads the entire contents of the specified file and returns its contents.</p>
 <p>The returned character array is allocated with new[] and must therefore deleted by the caller using delete[].</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">filePath</td><td>The path to the file to be read. </td></tr>
     <tr><td class="paramname">fileSize</td><td>The size of the file in bytes (optional).</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A newly allocated (NULL-terminated) character array containing the contents of the file, or NULL if the file could not be read. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A newly allocated (NULL-terminated) character array containing the contents of the file, or NULL if the file could not be read. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a738a80f4df479ac37fcfe173adad5e90"></a>
+<a class="anchor" id="a738a80f4df479ac37fcfe173adad5e90"></a><!-- doxytag: member="gameplay::FileSystem::resolvePath" ref="a738a80f4df479ac37fcfe173adad5e90" args="(const char *path)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static const char* gameplay::FileSystem::resolvePath </td>
+          <td class="memname">static const char* <a class="el" href="classgameplay_1_1_file_system.html#a738a80f4df479ac37fcfe173adad5e90">gameplay::FileSystem::resolvePath</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Resolves a filesystem path.</p>
 <p>If the specified path is a filesystem alias, the alias will be resolved and the physical file will be returned.</p>
 <p>Note that this method does not convert a relative path to an absolute filesystem path.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>Path to resolve.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The resolved file path. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The resolved file path. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ac3c9fe8cc588bc76a53c5c3841781f73"></a>
+<a class="anchor" id="ac3c9fe8cc588bc76a53c5c3841781f73"></a><!-- doxytag: member="gameplay::FileSystem::setResourcePath" ref="ac3c9fe8cc588bc76a53c5c3841781f73" args="(const char *path)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static void gameplay::FileSystem::setResourcePath </td>
+          <td class="memname">static void <a class="el" href="classgameplay_1_1_file_system.html#ac3c9fe8cc588bc76a53c5c3841781f73">gameplay::FileSystem::setResourcePath</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the path to the root of the resources folder for the game.</p>
 <p>Once set, all resource/file loading will load from the given path. The default resource path is "./".</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>The path to the root of the resources folder. </td></tr>
   </table>
@@ -620,11 +520,27 @@ Static Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
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 </html>

+ 37 - 32
api/classgameplay_1_1_flow_layout-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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 </script>
@@ -49,12 +52,40 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::FlowLayout Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a>(Control *control, const Container *container)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_flow_layout.html#a9157f8fb722a45e68a26cff321ddc778">getType</a>()</td><td><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">update</a>(const Container *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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-</div>
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a>, including all inherited members.</p>
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a81a2e6d579cb77753952dc319512b211">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">update</a>(const Container *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_flow_layout.html">gameplay::FlowLayout</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-<div id="nav-path" class="navpath">
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-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_flow_layout.html">FlowLayout</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
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-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
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-<tr class="memitem:ab1ecfc89a89236d8cd3674376c1711ee inherit pro_methods_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#ab1ecfc89a89236d8cd3674376c1711ee">align</a> (<a class="el" href="classgameplay_1_1_control.html">Control</a> *control, const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container)</td></tr>
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-<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
-Additional Inherited Members</h2></td></tr>
-<tr class="inherit_header pub_types_classgameplay_1_1_layout"><td colspan="2" onclick="javascript:toggleInherit('pub_types_classgameplay_1_1_layout')"><img src="closed.png" alt="-"/>&#160;Public Types inherited from <a class="el" href="classgameplay_1_1_layout.html">gameplay::Layout</a></td></tr>
-<tr class="memitem:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Type</a> { <a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">LAYOUT_FLOW</a>, 
-<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aefa2a3909bcce5fc0df2c26897c2b342">LAYOUT_VERTICAL</a>, 
-<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">LAYOUT_ABSOLUTE</a>
- }</td></tr>
-<tr class="separator:a47d8bcec9f206d71699cbadb833b57e7 inherit pub_types_classgameplay_1_1_layout"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">update</a> (const <a class="el" href="classgameplay_1_1_container.html">Container</a> *container, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;offset)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a layout that arranges controls in order, left-to-right, row by row. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a9157f8fb722a45e68a26cff321ddc778"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a9157f8fb722a45e68a26cff321ddc778"></a><!-- doxytag: member="gameplay::FlowLayout::getType" ref="a9157f8fb722a45e68a26cff321ddc778" args="()" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> gameplay::FlowLayout::getType </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> <a class="el" href="classgameplay_1_1_flow_layout.html#a9157f8fb722a45e68a26cff321ddc778">gameplay::FlowLayout::getType</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the type of this <a class="el" href="classgameplay_1_1_layout.html">Layout</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">Layout::LAYOUT_FLOW</a> </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7a60afb4b138c8331ad409ee6b0173a54c">Layout::LAYOUT_FLOW</a> </dd></dl>
 
 <p>Implements <a class="el" href="classgameplay_1_1_layout.html#a0a682d326ce75d0551952b72d37491a2">gameplay::Layout</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a36e7ffdc54abe900b7c79fa3da53bf93"></a>
+<a class="anchor" id="a36e7ffdc54abe900b7c79fa3da53bf93"></a><!-- doxytag: member="gameplay::FlowLayout::update" ref="a36e7ffdc54abe900b7c79fa3da53bf93" args="(const Container *container, const Vector2 &amp;offset)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::FlowLayout::update </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_flow_layout.html#a36e7ffdc54abe900b7c79fa3da53bf93">gameplay::FlowLayout::update</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_container.html">Container</a> *&#160;</td>
           <td class="paramname"><em>container</em>, </td>
@@ -173,17 +145,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [protected, virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">protected</span><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Update the controls contained by the specified container.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">container</td><td>The container to update. </td></tr>
     <tr><td class="paramname">offset</td><td>The offset position. </td></tr>
@@ -196,11 +164,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_flow_layout.png


+ 65 - 60
api/classgameplay_1_1_font-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,68 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Font Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>BOLD</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>BOLD_ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a>(const char *path, const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a093006c4587bdd79ccf7eec38c8f483a">createText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">drawText</a>(const char *text, int x, int y, const Vector4 &amp;color, unsigned int size=0, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a570322bf3209492e5778554ef6292dc5">drawText</a>(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a3ba343b3fe49855972933fe0ee969447">drawText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a2f4128b68c10983b3e70a7fb31aeb65d">drawText</a>(Text *text)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">finish</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a>(const char *text, const Rectangle &amp;clip, unsigned int size, const Vector2 &amp;inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a>(const char *justify)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">getSpriteBatch</a>() const </td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">measureText</a>(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#af0b1d2b8dec763cde4ee5c9e3e9bb9e2">measureText</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>PLAIN</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a>()</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> enum name</td><td><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
 <div id="MSearchResultsWindow">
@@ -63,67 +122,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Font Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>BOLD</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>BOLD_ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a>(const char *path, const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a093006c4587bdd79ccf7eec38c8f483a">createText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">drawText</a>(const char *text, int x, int y, const Vector4 &amp;color, unsigned int size=0, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a570322bf3209492e5778554ef6292dc5">drawText</a>(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a3ba343b3fe49855972933fe0ee969447">drawText</a>(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a2f4128b68c10983b3e70a7fb31aeb65d">drawText</a>(Text *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">finish</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a>(const char *text, const Rectangle &amp;clip, unsigned int size, const Vector2 &amp;inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a>(const char *justify)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">getSpriteBatch</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ITALIC</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">measureText</a>(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#af0b1d2b8dec763cde4ee5c9e3e9bb9e2">measureText</a>(const char *text, const Rectangle &amp;clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>PLAIN</b> enum value (defined in <a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_font.html">gameplay::Font</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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+ 159 - 173
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@@ -4,18 +4,21 @@
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 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
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 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
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+
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+<!-- Generated by Doxygen 1.7.6.1 -->
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@@ -54,7 +57,7 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,23 +66,24 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#nested-classes">Classes</a> &#124;
 <a href="#pub-types">Public Types</a> &#124;
 <a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
-<a href="classgameplay_1_1_font-members.html">List of all members</a>  </div>
+<a href="#pub-static-methods">Static Public Member Functions</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Font Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::Font" --><!-- doxytag: inherits="gameplay::Ref" -->
 <p><code>#include &lt;Font.h&gt;</code></p>
 <div class="dynheader">
 Inheritance diagram for gameplay::Font:</div>
@@ -90,100 +94,65 @@ Inheritance diagram for gameplay::Font:</div>
 <area href="classgameplay_1_1_ref.html" alt="gameplay::Ref" shape="rect" coords="0,0,97,24"/>
 </map>
  </div></div>
+
+<p><a href="classgameplay_1_1_font-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
+<tr><td colspan="2"><h2><a name="nested-classes"></a>
 Classes</h2></td></tr>
-<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a></td></tr>
-<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-types"></a>
+<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><b>Glyph</b></td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">class &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a></td></tr>
+<tr><td colspan="2"><h2><a name="pub-types"></a>
 Public Types</h2></td></tr>
-<tr class="memitem:a1a26ebf11d0cb5530c0ba8ef0bcde246"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> { <b>PLAIN</b> = 0, 
-<b>BOLD</b> = 1, 
-<b>ITALIC</b> = 2, 
-<b>BOLD_ITALIC</b> = 4
+<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">Style</a> { <b>PLAIN</b> =  0, 
+<b>BOLD</b> =  1, 
+<b>ITALIC</b> =  2, 
+<b>BOLD_ITALIC</b> =  4
  }</td></tr>
-<tr class="separator:a1a26ebf11d0cb5530c0ba8ef0bcde246"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:aac2de4588d23d69e5d0cee7b19a5b9cf"><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> { <br/>
-&#160;&#160;<b>ALIGN_LEFT</b> = 0x01, 
-<b>ALIGN_HCENTER</b> = 0x02, 
-<b>ALIGN_RIGHT</b> = 0x04, 
-<b>ALIGN_TOP</b> = 0x10, 
+<tr><td class="memItemLeft" align="right" valign="top">enum &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> { <br/>
+&#160;&#160;<b>ALIGN_LEFT</b> =  0x01, 
+<b>ALIGN_HCENTER</b> =  0x02, 
+<b>ALIGN_RIGHT</b> =  0x04, 
+<b>ALIGN_TOP</b> =  0x10, 
 <br/>
-&#160;&#160;<b>ALIGN_VCENTER</b> = 0x20, 
-<b>ALIGN_BOTTOM</b> = 0x40, 
-<b>ALIGN_TOP_LEFT</b> = ALIGN_TOP | ALIGN_LEFT, 
-<b>ALIGN_VCENTER_LEFT</b> = ALIGN_VCENTER | ALIGN_LEFT, 
+&#160;&#160;<b>ALIGN_VCENTER</b> =  0x20, 
+<b>ALIGN_BOTTOM</b> =  0x40, 
+<b>ALIGN_TOP_LEFT</b> =  ALIGN_TOP | ALIGN_LEFT, 
+<b>ALIGN_VCENTER_LEFT</b> =  ALIGN_VCENTER | ALIGN_LEFT, 
 <br/>
-&#160;&#160;<b>ALIGN_BOTTOM_LEFT</b> = ALIGN_BOTTOM | ALIGN_LEFT, 
-<b>ALIGN_TOP_HCENTER</b> = ALIGN_TOP | ALIGN_HCENTER, 
-<b>ALIGN_VCENTER_HCENTER</b> = ALIGN_VCENTER | ALIGN_HCENTER, 
-<b>ALIGN_BOTTOM_HCENTER</b> = ALIGN_BOTTOM | ALIGN_HCENTER, 
+&#160;&#160;<b>ALIGN_BOTTOM_LEFT</b> =  ALIGN_BOTTOM | ALIGN_LEFT, 
+<b>ALIGN_TOP_HCENTER</b> =  ALIGN_TOP | ALIGN_HCENTER, 
+<b>ALIGN_VCENTER_HCENTER</b> =  ALIGN_VCENTER | ALIGN_HCENTER, 
+<b>ALIGN_BOTTOM_HCENTER</b> =  ALIGN_BOTTOM | ALIGN_HCENTER, 
 <br/>
-&#160;&#160;<b>ALIGN_TOP_RIGHT</b> = ALIGN_TOP | ALIGN_RIGHT, 
-<b>ALIGN_VCENTER_RIGHT</b> = ALIGN_VCENTER | ALIGN_RIGHT, 
-<b>ALIGN_BOTTOM_RIGHT</b> = ALIGN_BOTTOM | ALIGN_RIGHT
+&#160;&#160;<b>ALIGN_TOP_RIGHT</b> =  ALIGN_TOP | ALIGN_RIGHT, 
+<b>ALIGN_VCENTER_RIGHT</b> =  ALIGN_VCENTER | ALIGN_RIGHT, 
+<b>ALIGN_BOTTOM_RIGHT</b> =  ALIGN_BOTTOM | ALIGN_RIGHT
 <br/>
  }</td></tr>
-<tr class="separator:aac2de4588d23d69e5d0cee7b19a5b9cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
-<tr class="memitem:a37eadad72bb882e24a656c9efb0ebda1"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a> ()</td></tr>
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-<tr class="memitem:a9c1ba229364193649f71d5e93c7f5637"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a> ()</td></tr>
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-<tr class="separator:a570322bf3209492e5778554ef6292dc5"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a3ba343b3fe49855972933fe0ee969447"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a2f4128b68c10983b3e70a7fb31aeb65d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a2f4128b68c10983b3e70a7fb31aeb65d">drawText</a> (<a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> *text)</td></tr>
-<tr class="separator:a2f4128b68c10983b3e70a7fb31aeb65d"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a093006c4587bdd79ccf7eec38c8f483a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:af15e5143cd584d253cfa8cf4722fe868"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">finish</a> ()</td></tr>
-<tr class="separator:af15e5143cd584d253cfa8cf4722fe868"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a15ef90498b3283f8472d8caa0020ef7e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">measureText</a> (const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)</td></tr>
-<tr class="separator:a15ef90498b3283f8472d8caa0020ef7e"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:af0b1d2b8dec763cde4ee5c9e3e9bb9e2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#af0b1d2b8dec763cde4ee5c9e3e9bb9e2">measureText</a> (const char *text, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip, unsigned int size, <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> *out, <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)</td></tr>
-<tr class="separator:af0b1d2b8dec763cde4ee5c9e3e9bb9e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:aaafb11282d2a2e67d28eecd192397092"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a> (const char *text, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip, unsigned int size, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;inLocation, <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> *outLocation, <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td></tr>
-<tr class="separator:aaafb11282d2a2e67d28eecd192397092"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:aaf8f5afae37d25978c8c40baaa550c09"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a> (const char *text, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip, unsigned int size, <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> *outLocation, const unsigned int destIndex, <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td></tr>
-<tr class="separator:aaf8f5afae37d25978c8c40baaa550c09"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:ac2264cf9588e7eb56e56454fa2436c95"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="inherit_header pub_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a> ()</td></tr>
-<tr class="separator:a66e39f63477efb32cc190f6605ef0c74 inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:aafd8a7a7934b33c8bf216756d04cf33b inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="separator:a6f58fd4c48dd9ed3ad2019d88fd1196d inherit pub_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
+<tr><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">getSize</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">start</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">drawText</a> (const char *text, int x, int y, const <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> &amp;color, unsigned int size=0, bool rightToLeft=false)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a570322bf3209492e5778554ef6292dc5">drawText</a> (const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a3ba343b3fe49855972933fe0ee969447">drawText</a> (const char *text, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;area, const <a class="el" href="classgameplay_1_1_vector4.html">Vector4</a> &amp;color, unsigned int size=0, <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> *clip=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a2f4128b68c10983b3e70a7fb31aeb65d">drawText</a> (<a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> *text)</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">getIndexAtLocation</a> (const char *text, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip, unsigned int size, const <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> &amp;inLocation, <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> *outLocation, <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">getLocationAtIndex</a> (const char *text, const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;clip, unsigned int size, <a class="el" href="classgameplay_1_1_vector2.html">Vector2</a> *outLocation, const unsigned int destIndex, <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">getSpriteBatch</a> () const </td></tr>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
 Static Public Member Functions</h2></td></tr>
-<tr class="memitem:a0a57a9b33b572f8e99724174e2a17c37"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_font.html">Font</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a> (const char *path, const char *id=NULL)</td></tr>
-<tr class="separator:a0a57a9b33b572f8e99724174e2a17c37"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a05927b7659e8a91bb570b1a7a7c7ba25"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a> (const char *justify)</td></tr>
-<tr class="separator:a05927b7659e8a91bb570b1a7a7c7ba25"><td class="memSeparator" colspan="2">&#160;</td></tr>
-</table><table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
-Additional Inherited Members</h2></td></tr>
-<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
-<tr class="separator:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a> (const <a class="el" href="classgameplay_1_1_ref.html">Ref</a> &amp;copy)</td></tr>
-<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_font.html">Font</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">create</a> (const char *path, const char *id=NULL)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">getJustify</a> (const char *justify)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a font for text rendering. </p>
-</div><h2 class="groupheader">Member Enumeration Documentation</h2>
-<a class="anchor" id="aac2de4588d23d69e5d0cee7b19a5b9cf"></a>
+</div><hr/><h2>Member Enumeration Documentation</h2>
+<a class="anchor" id="aac2de4588d23d69e5d0cee7b19a5b9cf"></a><!-- doxytag: member="gameplay::Font::Justify" ref="aac2de4588d23d69e5d0cee7b19a5b9cf" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -191,12 +160,13 @@ Additional Inherited Members</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">gameplay::Font::Justify</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Defines the set of allowable alignments when drawing text. </p>
 
 </div>
 </div>
-<a class="anchor" id="a1a26ebf11d0cb5530c0ba8ef0bcde246"></a>
+<a class="anchor" id="a1a26ebf11d0cb5530c0ba8ef0bcde246"></a><!-- doxytag: member="gameplay::Font::Style" ref="a1a26ebf11d0cb5530c0ba8ef0bcde246" args="" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
@@ -204,21 +174,19 @@ Additional Inherited Members</h2></td></tr>
           <td class="memname">enum <a class="el" href="classgameplay_1_1_font.html#a1a26ebf11d0cb5530c0ba8ef0bcde246">gameplay::Font::Style</a></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Defines the set of allowable font styles. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="a0a57a9b33b572f8e99724174e2a17c37"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="a0a57a9b33b572f8e99724174e2a17c37"></a><!-- doxytag: member="gameplay::Font::create" ref="a0a57a9b33b572f8e99724174e2a17c37" args="(const char *path, const char *id=NULL)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html">Font</a>* gameplay::Font::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html">Font</a>* <a class="el" href="classgameplay_1_1_font.html#a0a57a9b33b572f8e99724174e2a17c37">gameplay::Font::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>path</em>, </td>
@@ -232,35 +200,31 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a font from the given bundle.</p>
 <p>If the 'id' parameter is NULL, it is assumed that the <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> at 'path' contains exactly one <a class="el" href="classgameplay_1_1_font.html">Font</a> resource. If the <a class="el" href="classgameplay_1_1_bundle.html">Bundle</a> does not meet this criteria, NULL is returned.</p>
 <p>If a font for the given path has already been loaded, the existing font will be returned with its reference count increased.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">path</td><td>The path to a bundle file containing a font resource. </td></tr>
     <tr><td class="paramname">id</td><td>An optional ID of the font resource within the bundle (NULL for the first/only resource).</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The specified font.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The specified font.  </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a093006c4587bdd79ccf7eec38c8f483a"></a>
+<a class="anchor" id="a093006c4587bdd79ccf7eec38c8f483a"></a><!-- doxytag: member="gameplay::Font::createText" ref="a093006c4587bdd79ccf7eec38c8f483a" args="(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a>* gameplay::Font::createText </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a>* <a class="el" href="classgameplay_1_1_font.html#a093006c4587bdd79ccf7eec38c8f483a">gameplay::Font::createText</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -313,9 +277,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Create an immutable <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object from a given string. Vertex coordinates, UVs and indices will be computed and stored in the <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. For static text labels that do not change frequently, this means these computations need not be performed every frame.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">area</td><td>The viewport area to draw within. <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> will be clipped outside this rectangle. </td></tr>
@@ -328,16 +293,16 @@ Additional Inherited Members</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a755172c9976d27f46600f58ae539cfc3"></a>
+<a class="anchor" id="a755172c9976d27f46600f58ae539cfc3"></a><!-- doxytag: member="gameplay::Font::drawText" ref="a755172c9976d27f46600f58ae539cfc3" args="(const char *text, int x, int y, const Vector4 &amp;color, unsigned int size=0, bool rightToLeft=false)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::drawText </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -378,9 +343,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Draws the specified text in a solid color, with a scaling factor.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport x position to draw text at. </td></tr>
@@ -394,12 +360,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a570322bf3209492e5778554ef6292dc5"></a>
+<a class="anchor" id="a570322bf3209492e5778554ef6292dc5"></a><!-- doxytag: member="gameplay::Font::drawText" ref="a570322bf3209492e5778554ef6292dc5" args="(const char *text, int x, int y, float red, float green, float blue, float alpha, unsigned int size=0, bool rightToLeft=false)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::drawText </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -458,9 +424,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Draws the specified text in a solid color, with a scaling factor.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">x</td><td>The viewport x position to draw text at. </td></tr>
@@ -477,12 +444,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a3ba343b3fe49855972933fe0ee969447"></a>
+<a class="anchor" id="a3ba343b3fe49855972933fe0ee969447"></a><!-- doxytag: member="gameplay::Font::drawText" ref="a3ba343b3fe49855972933fe0ee969447" args="(const char *text, const Rectangle &amp;area, const Vector4 &amp;color, unsigned int size=0, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false, const Rectangle *clip=NULL)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::drawText </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -535,9 +502,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Draws the specified text within a rectangular area, with a specified alignment and scale. Clips text outside the viewport. Optionally wraps text to fit within the width of the viewport.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
     <tr><td class="paramname">area</td><td>The viewport area to draw within. <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> will be clipped outside this rectangle. </td></tr>
@@ -553,21 +521,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a2f4128b68c10983b3e70a7fb31aeb65d"></a>
+<a class="anchor" id="a2f4128b68c10983b3e70a7fb31aeb65d"></a><!-- doxytag: member="gameplay::Font::drawText" ref="a2f4128b68c10983b3e70a7fb31aeb65d" args="(Text *text)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::drawText </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a755172c9976d27f46600f58ae539cfc3">gameplay::Font::drawText</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> *&#160;</td>
           <td class="paramname"><em>text</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Draw a string from a precomputed <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to draw. </td></tr>
   </table>
@@ -576,28 +545,29 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af15e5143cd584d253cfa8cf4722fe868"></a>
+<a class="anchor" id="af15e5143cd584d253cfa8cf4722fe868"></a><!-- doxytag: member="gameplay::Font::finish" ref="af15e5143cd584d253cfa8cf4722fe868" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::finish </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#af15e5143cd584d253cfa8cf4722fe868">gameplay::Font::finish</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Finishes text batching for this font and renders all drawn text. </p>
 
 </div>
 </div>
-<a class="anchor" id="aaafb11282d2a2e67d28eecd192397092"></a>
+<a class="anchor" id="aaafb11282d2a2e67d28eecd192397092"></a><!-- doxytag: member="gameplay::Font::getIndexAtLocation" ref="aaafb11282d2a2e67d28eecd192397092" args="(const char *text, const Rectangle &amp;clip, unsigned int size, const Vector2 &amp;inLocation, Vector2 *outLocation, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">int gameplay::Font::getIndexAtLocation </td>
+          <td class="memname">int <a class="el" href="classgameplay_1_1_font.html#aaafb11282d2a2e67d28eecd192397092">gameplay::Font::getIndexAtLocation</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -650,49 +620,43 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get an character index into a string corresponding to the character nearest the given location within the clip region. </p>
 
 </div>
 </div>
-<a class="anchor" id="a05927b7659e8a91bb570b1a7a7c7ba25"></a>
+<a class="anchor" id="a05927b7659e8a91bb570b1a7a7c7ba25"></a><!-- doxytag: member="gameplay::Font::getJustify" ref="a05927b7659e8a91bb570b1a7a7c7ba25" args="(const char *justify)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> gameplay::Font::getJustify </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_font.html#aac2de4588d23d69e5d0cee7b19a5b9cf">Justify</a> <a class="el" href="classgameplay_1_1_font.html#a05927b7659e8a91bb570b1a7a7c7ba25">gameplay::Font::getJustify</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>justify</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the Justify value from the given string. Returns ALIGN_TOP_LEFT if the string is unrecognized.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">justify</td><td>The string such as "ALIGN_HCENTER" or "ALIGN_VCENTER_RIGHT".</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The Justify value. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The Justify value. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aaf8f5afae37d25978c8c40baaa550c09"></a>
+<a class="anchor" id="aaf8f5afae37d25978c8c40baaa550c09"></a><!-- doxytag: member="gameplay::Font::getLocationAtIndex" ref="aaf8f5afae37d25978c8c40baaa550c09" args="(const char *text, const Rectangle &amp;clip, unsigned int size, Vector2 *outLocation, const unsigned int destIndex, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool rightToLeft=false)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::getLocationAtIndex </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#aaf8f5afae37d25978c8c40baaa550c09">gameplay::Font::getLocationAtIndex</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -745,50 +709,53 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the location of the character at the given index. </p>
 
 </div>
 </div>
-<a class="anchor" id="a37eadad72bb882e24a656c9efb0ebda1"></a>
+<a class="anchor" id="a37eadad72bb882e24a656c9efb0ebda1"></a><!-- doxytag: member="gameplay::Font::getSize" ref="a37eadad72bb882e24a656c9efb0ebda1" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::Font::getSize </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_font.html#a37eadad72bb882e24a656c9efb0ebda1">gameplay::Font::getSize</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Returns the font size (max height of glyphs) in pixels. </p>
 
 </div>
 </div>
-<a class="anchor" id="ac2264cf9588e7eb56e56454fa2436c95"></a>
+<a class="anchor" id="ac2264cf9588e7eb56e56454fa2436c95"></a><!-- doxytag: member="gameplay::Font::getSpriteBatch" ref="ac2264cf9588e7eb56e56454fa2436c95" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a>* gameplay::Font::getSpriteBatch </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_sprite_batch.html">SpriteBatch</a>* <a class="el" href="classgameplay_1_1_font.html#ac2264cf9588e7eb56e56454fa2436c95">gameplay::Font::getSpriteBatch</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the sprite batch for this <a class="el" href="classgameplay_1_1_font.html">Font</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd>The sprite batch for this <a class="el" href="classgameplay_1_1_font.html">Font</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The sprite batch for this <a class="el" href="classgameplay_1_1_font.html">Font</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a15ef90498b3283f8472d8caa0020ef7e"></a>
+<a class="anchor" id="a15ef90498b3283f8472d8caa0020ef7e"></a><!-- doxytag: member="gameplay::Font::measureText" ref="a15ef90498b3283f8472d8caa0020ef7e" args="(const char *text, unsigned int size, unsigned int *widthOut, unsigned int *heightOut)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::measureText </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">gameplay::Font::measureText</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -817,9 +784,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Measures a string's width and height without alignment, wrapping or clipping.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to measure. </td></tr>
     <tr><td class="paramname">size</td><td>The font height to scale to. </td></tr>
@@ -831,12 +799,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="af0b1d2b8dec763cde4ee5c9e3e9bb9e2"></a>
+<a class="anchor" id="af0b1d2b8dec763cde4ee5c9e3e9bb9e2"></a><!-- doxytag: member="gameplay::Font::measureText" ref="af0b1d2b8dec763cde4ee5c9e3e9bb9e2" args="(const char *text, const Rectangle &amp;clip, unsigned int size, Rectangle *out, Justify justify=ALIGN_TOP_LEFT, bool wrap=true, bool ignoreClip=false)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::measureText </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a15ef90498b3283f8472d8caa0020ef7e">gameplay::Font::measureText</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em>, </td>
@@ -883,9 +851,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Measures a string's bounding box after alignment, wrapping and clipping within a viewport.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">text</td><td>The text to measure. </td></tr>
     <tr><td class="paramname">clip</td><td>The clip rectangle. </td></tr>
@@ -900,28 +869,45 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a9c1ba229364193649f71d5e93c7f5637"></a>
+<a class="anchor" id="a9c1ba229364193649f71d5e93c7f5637"></a><!-- doxytag: member="gameplay::Font::start" ref="a9c1ba229364193649f71d5e93c7f5637" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Font::start </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_font.html#a9c1ba229364193649f71d5e93c7f5637">gameplay::Font::start</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Starts text drawing for this font. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
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+
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BIN
api/classgameplay_1_1_font.png


+ 27 - 21
api/classgameplay_1_1_font_1_1_text-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
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+
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+<!-- Generated by Doxygen 1.7.6.1 -->
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Font::Text Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font_1_1_text.html#af263963c11016d6aefe9f22c0b0fc85b">getText</a>()</td><td><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font_1_1_text.html#af61e70a48e71ddb9564f6383dcaaed1a">Text</a>(const char *text)</td><td><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_font_1_1_text.html#a841802718d99e3c9d2108ca5e1e90413">~Text</a>()</td><td><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -63,28 +84,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </iframe>
 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Font::Text Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af263963c11016d6aefe9f22c0b0fc85b">getText</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af61e70a48e71ddb9564f6383dcaaed1a">Text</a>(const char *text)</td><td class="entry"><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_font_1_1_text.html#a841802718d99e3c9d2108ca5e1e90413">~Text</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_font_1_1_text.html">gameplay::Font::Text</a></td><td class="entry"></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
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+ 54 - 31
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@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
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+
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-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
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      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
      onkeydown="return searchBox.OnSearchSelectKey(event)">
-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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@@ -63,90 +66,110 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a></li><li class="navelem"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a></li>  </ul>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_font.html">Font</a>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
-<a href="#pub-methods">Public Member Functions</a> &#124;
-<a href="classgameplay_1_1_font_1_1_text-members.html">List of all members</a>  </div>
+<a href="#pub-methods">Public Member Functions</a>  </div>
   <div class="headertitle">
 <div class="title">gameplay::Font::Text Class Reference</div>  </div>
 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::Font::Text" -->
 <p><code>#include &lt;Font.h&gt;</code></p>
+
+<p><a href="classgameplay_1_1_font_1_1_text-members.html">List of all members.</a></p>
 <table class="memberdecls">
-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
+<tr><td colspan="2"><h2><a name="pub-methods"></a>
 Public Member Functions</h2></td></tr>
-<tr class="memitem:af61e70a48e71ddb9564f6383dcaaed1a"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af61e70a48e71ddb9564f6383dcaaed1a">Text</a> (const char *text)</td></tr>
-<tr class="separator:af61e70a48e71ddb9564f6383dcaaed1a"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a841802718d99e3c9d2108ca5e1e90413"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html#a841802718d99e3c9d2108ca5e1e90413">~Text</a> ()</td></tr>
-<tr class="separator:a841802718d99e3c9d2108ca5e1e90413"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:af263963c11016d6aefe9f22c0b0fc85b"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af263963c11016d6aefe9f22c0b0fc85b">getText</a> ()</td></tr>
-<tr class="separator:af263963c11016d6aefe9f22c0b0fc85b"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af61e70a48e71ddb9564f6383dcaaed1a">Text</a> (const char *text)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html#a841802718d99e3c9d2108ca5e1e90413">~Text</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af263963c11016d6aefe9f22c0b0fc85b">getText</a> ()</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Vertex coordinates, UVs and indices can be computed and stored in a <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. For static text labels that do not change frequently, this means these computations need not be performed every frame. </p>
-</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="af61e70a48e71ddb9564f6383dcaaed1a"></a>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="af61e70a48e71ddb9564f6383dcaaed1a"></a><!-- doxytag: member="gameplay::Font::Text::Text" ref="af61e70a48e71ddb9564f6383dcaaed1a" args="(const char *text)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::Font::Text::Text </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_font_1_1_text.html#af61e70a48e71ddb9564f6383dcaaed1a">gameplay::Font::Text::Text</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>text</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructor. </p>
 
 </div>
 </div>
-<a class="anchor" id="a841802718d99e3c9d2108ca5e1e90413"></a>
+<a class="anchor" id="a841802718d99e3c9d2108ca5e1e90413"></a><!-- doxytag: member="gameplay::Font::Text::~Text" ref="a841802718d99e3c9d2108ca5e1e90413" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">gameplay::Font::Text::~Text </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_font_1_1_text.html#a841802718d99e3c9d2108ca5e1e90413">gameplay::Font::Text::~Text</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="af263963c11016d6aefe9f22c0b0fc85b"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="af263963c11016d6aefe9f22c0b0fc85b"></a><!-- doxytag: member="gameplay::Font::Text::getText" ref="af263963c11016d6aefe9f22c0b0fc85b" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::Font::Text::getText </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_font_1_1_text.html#af263963c11016d6aefe9f22c0b0fc85b">gameplay::Font::Text::getText</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the string that will be drawn from this <a class="el" href="classgameplay_1_1_font_1_1_text.html">Text</a> object. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
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+        name="MSearchResults" id="MSearchResults">
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+
+
+
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-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
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+ 264 - 259
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
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+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Form Member List</div>  </div>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">gameplay::Container::create</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">gameplay::Container::create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">draw</a>()</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">gameplay::Container::draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a>() const </td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a>(const Rectangle &amp;bounds)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">gameplay::Container::update</a>(const Control *container, const Vector2 &amp;offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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 <div id="MSearchSelectWindow"
      onmouseover="return searchBox.OnSearchSelectShow()"
      onmouseout="return searchBox.OnSearchSelectHide()"
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
 <!-- iframe showing the search results (closed by default) -->
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@@ -63,266 +321,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_form.html">Form</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Form Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &amp;eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &amp;context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">gameplay::Container::create</a>(Layout::Type type)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">gameplay::Container::create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">draw</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">gameplay::Container::draw</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &amp;clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &amp;)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &amp;eventName, const std::string &amp;function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a>(const Rectangle &amp;bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &amp;color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &amp;region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">setNode</a>(Node *node)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &amp;region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &amp;color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">gameplay::Container::update</a>(const Control *container, const Vector2 &amp;offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
-</table></div><!-- contents -->
-<!-- start footer part -->
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
 
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+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_form.html">Form</a>      </li>
+    </ul>
+  </div>
 </div>
-</div><!-- top -->
 <div class="header">
   <div class="summary">
 <a href="#pub-methods">Public Member Functions</a> &#124;
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-<a href="classgameplay_1_1_form-members.html">List of all members</a>  </div>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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-<tr class="separator:a2522457f0ef9fda0e111a2465abefec6 inherit pro_attribs_classgameplay_1_1_container"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="inherit_header pro_static_attribs_classgameplay_1_1_control"><td colspan="2" onclick="javascript:toggleInherit('pro_static_attribs_classgameplay_1_1_control')"><img src="closed.png" alt="-"/>&#160;Static Protected Attributes inherited from <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td></tr>
-<tr class="memitem:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memItemLeft" align="right" valign="top">static const int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a> = -1</td></tr>
-<tr class="separator:a1c549701ef58bc3cf2df6f8c7c783ede inherit pro_static_attribs_classgameplay_1_1_control"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_form.html">Form</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a> (const char *url)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_form.html">Form</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a> (const char *id, <a class="el" href="classgameplay_1_1_theme_1_1_style.html">Theme::Style</a> *style, <a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7">Layout::Type</a> layoutType=<a class="el" href="classgameplay_1_1_layout.html#a47d8bcec9f206d71699cbadb833b57e7aeb62aeb50e356bf668bfd3af0ae2d0d9">Layout::LAYOUT_ABSOLUTE</a>)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_form.html">Form</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a> (const char *id)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Top-level container of UI controls. The following properties are available for forms:</p>
-<pre class="fragment">   form &lt;formID&gt;
-   {
-       // Form properties.
-       theme       = &lt;Path to .theme File&gt; // See Theme.h.
-       layout      = &lt;Layout::Type&gt;        // A value from the Layout::Type enum.  e.g.: LAYOUT_VERTICAL
-       style       = &lt;styleID&gt;             // A style from the referenced theme.
-       position   = &lt;x, y&gt;                // Position of the form on-screen, measured in pixels.
-       alignment  = &lt;Control::Alignment&gt;  // Note: 'position' will be ignored.
-       autoWidth  = &lt;bool&gt;                // Will result in a form the width of the display.
-       autoHeight = &lt;bool&gt;                // Will result in a form the height of the display.
-       size       = &lt;width, height&gt;       // Size of the form, measured in pixels.
-       width      = &lt;width&gt;               // Can be used in place of 'size', e.g. with 'autoHeight = true'
-       height     = &lt;height&gt;              // Can be used in place of 'size', e.g. with 'autoWidth = true'
-       consumeEvents = &lt;bool&gt;             // Whether the form propagates input events to the Game's input event handler. Default is false
-     
-       // All the nested controls within this form.
-       container { }
-       label { }
-       textBox { }
-       button { }
-       checkBox { }
-       radioButton { }
-       slider { }
-   }
-</pre> </div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="aab237347cf2d4e60e83ecd56e5ec9fef"></a>
+<div class="fragment"><pre class="fragment">
+    form &lt;formID&gt;
+    {
+        // Form properties.
+        theme       = &lt;Path to .theme File&gt; // See Theme.h.
+        layout      = &lt;Layout::Type&gt;        // A value from the Layout::Type enum.  e.g.: LAYOUT_VERTICAL
+        style       = &lt;styleID&gt;             // A style from the referenced theme.
+        position   = &lt;x, y&gt;                // Position of the form on-screen, measured in pixels.
+        alignment  = &lt;Control::Alignment&gt;  // Note: 'position' will be ignored.
+        autoWidth  = &lt;bool&gt;                // Will result in a form the width of the display.
+        autoHeight = &lt;bool&gt;                // Will result in a form the height of the display.
+        size       = &lt;width, height&gt;       // Size of the form, measured in pixels.
+        width      = &lt;width&gt;               // Can be used in place of 'size', e.g. with 'autoHeight = true'
+        height     = &lt;height&gt;              // Can be used in place of 'size', e.g. with 'autoWidth = true'
+        consumeEvents = &lt;bool&gt;             // Whether the form propagates input events to the Game's input event handler. Default is false
+      
+        // All the nested controls within this form.
+        container { }
+        label { }
+        textBox { }
+        button { }
+        checkBox { }
+        radioButton { }
+        slider { }
+    }
+ </pre></div> </div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="aab237347cf2d4e60e83ecd56e5ec9fef"></a><!-- doxytag: member="gameplay::Form::create" ref="aab237347cf2d4e60e83ecd56e5ec9fef" args="(const char *url)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* gameplay::Form::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* <a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">gameplay::Form::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>url</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a form using the data from the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defined at the specified URL, where the URL is of the format "&lt;file-path&gt;.&lt;extension&gt;#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" (and "#&lt;namespace-id&gt;/&lt;namespace-id&gt;/.../&lt;namespace-id&gt;" is optional).</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">url</td><td>The URL pointing to the <a class="el" href="classgameplay_1_1_properties.html">Properties</a> object defining the form.  </td></tr>
   </table>
@@ -495,15 +170,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="adbceb59dadeb425c45db53e0023e8fc5"></a>
+<a class="anchor" id="adbceb59dadeb425c45db53e0023e8fc5"></a><!-- doxytag: member="gameplay::Form::create" ref="adbceb59dadeb425c45db53e0023e8fc5" args="(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* gameplay::Form::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* <a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">gameplay::Form::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em>, </td>
@@ -523,17 +195,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Create a new <a class="el" href="classgameplay_1_1_form.html">Form</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The <a class="el" href="classgameplay_1_1_form.html">Form</a>'s ID. </td></tr>
     <tr><td class="paramname">style</td><td>The <a class="el" href="classgameplay_1_1_form.html">Form</a>'s style. </td></tr>
@@ -541,124 +209,107 @@ Additional Inherited Members</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The new <a class="el" href="classgameplay_1_1_form.html">Form</a>.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The new <a class="el" href="classgameplay_1_1_form.html">Form</a>.  </dd></dl>
+
+<p>Reimplemented from <a class="el" href="classgameplay_1_1_container.html#a066b893258da03445602d71c9d5b221d">gameplay::Container</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="a7bc4b2ff1e201c62f6e6b5f2c645f1c0"></a>
+<a class="anchor" id="a7bc4b2ff1e201c62f6e6b5f2c645f1c0"></a><!-- doxytag: member="gameplay::Form::draw" ref="a7bc4b2ff1e201c62f6e6b5f2c645f1c0" args="()" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Form::draw </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">gameplay::Form::draw</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Draws this form. </p>
 
 </div>
 </div>
-<a class="anchor" id="ab9c437f09410703a5a969a6b8f264eff"></a>
+<a class="anchor" id="ab9c437f09410703a5a969a6b8f264eff"></a><!-- doxytag: member="gameplay::Form::getForm" ref="ab9c437f09410703a5a969a6b8f264eff" args="(const char *id)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* gameplay::Form::getForm </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_form.html">Form</a>* <a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">gameplay::Form::getForm</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get a form from its ID.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the form to search for.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A form with the given ID, or null if one was not found. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A form with the given ID, or null if one was not found. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="afa7dba8897cf876a8ae25520726b370c"></a>
+<a class="anchor" id="afa7dba8897cf876a8ae25520726b370c"></a><!-- doxytag: member="gameplay::Form::getTheme" ref="afa7dba8897cf876a8ae25520726b370c" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_theme.html">Theme</a>* gameplay::Form::getTheme </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_theme.html">Theme</a>* <a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">gameplay::Form::getTheme</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the theme for the form.</p>
-<dl class="section return"><dt>Returns</dt><dd>The theme for the form. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The theme for the form. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aa211f5d6baced954de1fdf2f961ede71"></a>
+<a class="anchor" id="aa211f5d6baced954de1fdf2f961ede71"></a><!-- doxytag: member="gameplay::Form::getType" ref="aa211f5d6baced954de1fdf2f961ede71" args="() const " -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::Form::getType </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">gameplay::Form::getType</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td> const</td>
+          <td> const<code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
-<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
+</div>
+<div class="memdoc">
+<dl class="see"><dt><b>See also:</b></dt><dd><a class="el" href="classgameplay_1_1_control.html#adc74e6fa5d73449369faf239b1fe8bc3">Control::getType</a> </dd></dl>
 
 <p>Reimplemented from <a class="el" href="classgameplay_1_1_container.html#ae82a9d7043153cdc100fc49e84340ea3">gameplay::Container</a>.</p>
 
 </div>
 </div>
-<a class="anchor" id="affcd586c3e3dfb7f0e7f766cda357302"></a>
+<a class="anchor" id="affcd586c3e3dfb7f0e7f766cda357302"></a><!-- doxytag: member="gameplay::Form::setAutoHeight" ref="affcd586c3e3dfb7f0e7f766cda357302" args="(bool autoHeight)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Form::setAutoHeight </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">gameplay::Form::setAutoHeight</a> </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>autoHeight</em></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set this form's height to that of the display.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">autoHeight</td><td>Whether to set this form's height to that of the display. </td></tr>
   </table>
@@ -669,29 +320,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a114b7be61c46f05865f0e34b2be0bbc8"></a>
+<a class="anchor" id="a114b7be61c46f05865f0e34b2be0bbc8"></a><!-- doxytag: member="gameplay::Form::setAutoWidth" ref="a114b7be61c46f05865f0e34b2be0bbc8" args="(bool autoWidth)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Form::setAutoWidth </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">gameplay::Form::setAutoWidth</a> </td>
           <td>(</td>
           <td class="paramtype">bool&#160;</td>
           <td class="paramname"><em>autoWidth</em></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set this form's width to that of the display.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">autoWidth</td><td>Whether to set this form's width to that of the display. </td></tr>
   </table>
@@ -702,29 +346,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aa45423c8be779f56c582c508049d9cd9"></a>
+<a class="anchor" id="aa45423c8be779f56c582c508049d9cd9"></a><!-- doxytag: member="gameplay::Form::setBounds" ref="aa45423c8be779f56c582c508049d9cd9" args="(const Rectangle &amp;bounds)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Form::setBounds </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">gameplay::Form::setBounds</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_rectangle.html">Rectangle</a> &amp;&#160;</td>
           <td class="paramname"><em>bounds</em></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set the bounds of this form.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">bounds</td><td>The new bounds to set. </td></tr>
   </table>
@@ -735,29 +372,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="afa7e7903fea9b1131c5f30c6ab1799c7"></a>
+<a class="anchor" id="afa7e7903fea9b1131c5f30c6ab1799c7"></a><!-- doxytag: member="gameplay::Form::setHeight" ref="afa7e7903fea9b1131c5f30c6ab1799c7" args="(float height)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Form::setHeight </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">gameplay::Form::setHeight</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>height</em></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set the desired height of the form.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">height</td><td>The height. </td></tr>
   </table>
@@ -768,22 +398,23 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aedb8f5113ddebf12d30c7dea5cba1191"></a>
+<a class="anchor" id="aedb8f5113ddebf12d30c7dea5cba1191"></a><!-- doxytag: member="gameplay::Form::setNode" ref="aedb8f5113ddebf12d30c7dea5cba1191" args="(Node *node)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Form::setNode </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">gameplay::Form::setNode</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_node.html">Node</a> *&#160;</td>
           <td class="paramname"><em>node</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Attach this form to a node.</p>
 <p>A form can be drawn as part of the 3-dimensional world if it is attached to a node. The form's contents will be rendered into a framebuffer which will be used to texture a quad. This quad will be given the same dimensions as the form and must be transformed appropriately. Alternatively, a quad can be set explicitly on a form with the setQuad() methods.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">node</td><td>The node to attach this form to. </td></tr>
   </table>
@@ -792,15 +423,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aa6d0faa4255c19da30cf65e7630dd718"></a>
+<a class="anchor" id="aa6d0faa4255c19da30cf65e7630dd718"></a><!-- doxytag: member="gameplay::Form::setSize" ref="aa6d0faa4255c19da30cf65e7630dd718" args="(float width, float height)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Form::setSize </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">gameplay::Form::setSize</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>width</em>, </td>
@@ -814,17 +442,13 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set the desired size of this form.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">width</td><td>The width. </td></tr>
     <tr><td class="paramname">height</td><td>The height. </td></tr>
@@ -836,29 +460,22 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a2833db258ab2d6b74772438d53552a38"></a>
+<a class="anchor" id="a2833db258ab2d6b74772438d53552a38"></a><!-- doxytag: member="gameplay::Form::setWidth" ref="a2833db258ab2d6b74772438d53552a38" args="(float width)" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">virtual void gameplay::Form::setWidth </td>
+          <td class="memname">virtual void <a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">gameplay::Form::setWidth</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>width</em></td><td>)</td>
-          <td></td>
+          <td><code> [virtual]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">virtual</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set the desired width of the form.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">width</td><td>The width. </td></tr>
   </table>
@@ -869,29 +486,46 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a0a6bdd50ceecb5f41566d92aa6735af4"></a>
+<a class="anchor" id="a0a6bdd50ceecb5f41566d92aa6735af4"></a><!-- doxytag: member="gameplay::Form::update" ref="a0a6bdd50ceecb5f41566d92aa6735af4" args="(float elapsedTime)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Form::update </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">gameplay::Form::update</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>elapsedTime</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Updates each control within this form, and positions them according to its layout. </p>
 
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

BIN
api/classgameplay_1_1_form.png


+ 42 - 37
api/classgameplay_1_1_frame_buffer-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,45 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::FrameBuffer Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">bind</a>()</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">bindDefault</a>()</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">create</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a2f0fbdb518c3357b41340c15c496f501">create</a>(const char *id, unsigned int width, unsigned int height)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">getDepthStencilTarget</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">getFrameBuffer</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a4ab7b16e08a87c42c47f23d63d46b529">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a5dc3c83f5c28727250c3fbc8c4c1afa9">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a>()</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">getRenderTarget</a>(unsigned int index=0) const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a7817548cc856398209fe096659ccc7dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">setDepthStencilTarget</a>(DepthStencilTarget *target)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">setRenderTarget</a>(RenderTarget *target, unsigned int index=0)</td><td><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
+</table></div><!-- contents -->
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-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::FrameBuffer Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">bind</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">getDepthStencilTarget</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a4ab7b16e08a87c42c47f23d63d46b529">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">getRenderTarget</a>(unsigned int index=0) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a7817548cc856398209fe096659ccc7dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &amp;copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">setDepthStencilTarget</a>(DepthStencilTarget *target)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">setRenderTarget</a>(RenderTarget *target, unsigned int index=0)</td><td class="entry"><a class="el" href="classgameplay_1_1_frame_buffer.html">gameplay::FrameBuffer</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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-<div id="nav-path" class="navpath">
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-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a></li>  </ul>
+  <div id="nav-path" class="navpath">
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-</div><!-- top -->
 <div class="header">
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 <a href="#pub-methods">Public Member Functions</a> &#124;
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 </div><!--header-->
 <div class="contents">
-
+<!-- doxytag: class="gameplay::FrameBuffer" --><!-- doxytag: inherits="gameplay::Ref" -->
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+<tr><td colspan="2"><h2><a name="pub-methods"></a>
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+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">setDepthStencilTarget</a> (<a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> *target)</td></tr>
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+<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">bind</a> ()</td></tr>
+<tr><td colspan="2"><h2><a name="pub-static-methods"></a>
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-<tr class="memitem:ad370566c9456ae2a278c7e174e33138f"><td class="memItemLeft" align="right" valign="top">static unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a> ()</td></tr>
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-<tr class="separator:a6d1ad214098f6796d6c4027b8a432015"><td class="memSeparator" colspan="2">&#160;</td></tr>
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-<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
-Additional Inherited Members</h2></td></tr>
-<tr class="inherit_header pro_methods_classgameplay_1_1_ref"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classgameplay_1_1_ref')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td></tr>
-<tr class="memitem:a866a859fcc96f2a48d5ee2f06a8c2a43 inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a> ()</td></tr>
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-<tr class="separator:a4af6b566116534038e02bfffea72867f inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
-<tr class="memitem:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a> ()</td></tr>
-<tr class="separator:a4442b32c090160052130593d6523945c inherit pro_methods_classgameplay_1_1_ref"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">create</a> (const char *id)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a2f0fbdb518c3357b41340c15c496f501">create</a> (const char *id, unsigned int width, unsigned int height)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">getFrameBuffer</a> (const char *id)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">getMaxRenderTargets</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">bindDefault</a> ()</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a frame buffer object that may contain one or more render targets and optionally a depth-stencil target.</p>
 <p>Frame buffers can be created and used for off-screen rendering, which is useful for techniques such as shadow mapping and post-processing. Render targets within a frame buffer can be both written to and read (by calling <a class="el" href="classgameplay_1_1_render_target.html#aca282696a1585bea61afa91361ea7b22">RenderTarget::getTexture</a>).</p>
 <p>When binding a custom frame buffer, you should always store the return value of <a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">FrameBuffer::bind</a> and restore it when you are finished drawing to your frame buffer.</p>
 <p>To bind the default frame buffer, call <a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">FrameBuffer::bindDefault</a>. </p>
-</div><h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="ae19ca6c54af5ba88dce456ab88af8ad0"></a>
+</div><hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="ae19ca6c54af5ba88dce456ab88af8ad0"></a><!-- doxytag: member="gameplay::FrameBuffer::bind" ref="ae19ca6c54af5ba88dce456ab88af8ad0" args="()" -->
 <div class="memitem">
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       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::bind </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">gameplay::FrameBuffer::bind</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Binds this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> for off-screen rendering and return you the curently bound one.</p>
 <p>You should keep the return <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> and store it and call <a class="el" href="classgameplay_1_1_frame_buffer.html#ae19ca6c54af5ba88dce456ab88af8ad0">bind()</a> when you rendering is complete.</p>
 <p>@ return The currently bound framebuffer. </p>
 
 </div>
 </div>
-<a class="anchor" id="a6d1ad214098f6796d6c4027b8a432015"></a>
+<a class="anchor" id="a6d1ad214098f6796d6c4027b8a432015"></a><!-- doxytag: member="gameplay::FrameBuffer::bindDefault" ref="a6d1ad214098f6796d6c4027b8a432015" args="()" -->
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         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::bindDefault </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a6d1ad214098f6796d6c4027b8a432015">gameplay::FrameBuffer::bindDefault</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Binds the default <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> for rendering to the display.</p>
 <p>@ return The default framebuffer. </p>
 
 </div>
 </div>
-<a class="anchor" id="a764ae1075cc20dfb1329a2d5c49daa27"></a>
+<a class="anchor" id="a764ae1075cc20dfb1329a2d5c49daa27"></a><!-- doxytag: member="gameplay::FrameBuffer::create" ref="a764ae1075cc20dfb1329a2d5c49daa27" args="(const char *id)" -->
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         <tr>
-          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">gameplay::FrameBuffer::create</a> </td>
           <td>(</td>
           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
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-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Creates a new, empty <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> object.</p>
 <p>The new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> does not have any render targets or a depth/stencil target and these must be added before it can be used. The <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> is added to the list of available FrameBuffers.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. Uniqueness is recommended but not enforced.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a2f0fbdb518c3357b41340c15c496f501"></a>
+<a class="anchor" id="a2f0fbdb518c3357b41340c15c496f501"></a><!-- doxytag: member="gameplay::FrameBuffer::create" ref="a2f0fbdb518c3357b41340c15c496f501" args="(const char *id, unsigned int width, unsigned int height)" -->
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-          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* gameplay::FrameBuffer::create </td>
+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a764ae1075cc20dfb1329a2d5c49daa27">gameplay::FrameBuffer::create</a> </td>
           <td>(</td>
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           <td class="paramname"><em>id</em>, </td>
@@ -248,19 +207,15 @@ Additional Inherited Members</h2></td></tr>
         <tr>
           <td></td>
           <td>)</td>
-          <td></td><td></td>
+          <td></td><td><code> [static]</code></td>
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-  </tr>
-</table>
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+</div>
+<div class="memdoc">
 <p>Creates a new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with a single <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> of the specified width and height, and adds the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> to the list of available FrameBuffers.</p>
 <p>If width and height are non-zero a default <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> of type RGBA will be created and added to the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>, with the same ID. The ID of the render target can be changed later via RenderTarget::setId(const char*).</p>
 <p>You can additionally add a <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> using <a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">FrameBuffer::setDepthStencilTarget</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">id</td><td>The ID of the new <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. Uniqueness is recommended but not enforced. </td></tr>
     <tr><td class="paramname">width</td><td>The width of the <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> to be created and attached. </td></tr>
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-<dl class="section return"><dt>Returns</dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>A newly created <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.  </dd></dl>
 
 </div>
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-<a class="anchor" id="a3821840761f4a5017a95b5003153b0c5"></a>
+<a class="anchor" id="a3821840761f4a5017a95b5003153b0c5"></a><!-- doxytag: member="gameplay::FrameBuffer::getDepthStencilTarget" ref="a3821840761f4a5017a95b5003153b0c5" args="() const " -->
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-          <td class="memname"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* gameplay::FrameBuffer::getDepthStencilTarget </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a3821840761f4a5017a95b5003153b0c5">gameplay::FrameBuffer::getDepthStencilTarget</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
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 <p>Get this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd>This <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>This <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>. </dd></dl>
 
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+          <td class="memname">static <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a2d4b1f194d1b2e90028ff89320fd34cf">gameplay::FrameBuffer::getFrameBuffer</a> </td>
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           <td class="paramtype">const char *&#160;</td>
           <td class="paramname"><em>id</em></td><td>)</td>
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-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
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   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with the specified ID, or NULL if one was not found. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a> with the specified ID, or NULL if one was not found. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a4ab7b16e08a87c42c47f23d63d46b529"></a>
+<a class="anchor" id="a4ab7b16e08a87c42c47f23d63d46b529"></a><!-- doxytag: member="gameplay::FrameBuffer::getHeight" ref="a4ab7b16e08a87c42c47f23d63d46b529" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::FrameBuffer::getHeight </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_frame_buffer.html#a4ab7b16e08a87c42c47f23d63d46b529">gameplay::FrameBuffer::getHeight</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the height of the frame buffer.</p>
-<dl class="section return"><dt>Returns</dt><dd>The height of the frame buffer. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The height of the frame buffer. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5dc3c83f5c28727250c3fbc8c4c1afa9"></a>
+<a class="anchor" id="a5dc3c83f5c28727250c3fbc8c4c1afa9"></a><!-- doxytag: member="gameplay::FrameBuffer::getId" ref="a5dc3c83f5c28727250c3fbc8c4c1afa9" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const char* gameplay::FrameBuffer::getId </td>
+          <td class="memname">const char* <a class="el" href="classgameplay_1_1_frame_buffer.html#a5dc3c83f5c28727250c3fbc8c4c1afa9">gameplay::FrameBuffer::getId</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the ID of this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>.</p>
-<dl class="section return"><dt>Returns</dt><dd>The ID of this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The ID of this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ad370566c9456ae2a278c7e174e33138f"></a>
+<a class="anchor" id="ad370566c9456ae2a278c7e174e33138f"></a><!-- doxytag: member="gameplay::FrameBuffer::getMaxRenderTargets" ref="ad370566c9456ae2a278c7e174e33138f" args="()" -->
 <div class="memitem">
 <div class="memproto">
-<table class="mlabels">
-  <tr>
-  <td class="mlabels-left">
       <table class="memname">
         <tr>
-          <td class="memname">static unsigned int gameplay::FrameBuffer::getMaxRenderTargets </td>
+          <td class="memname">static unsigned int <a class="el" href="classgameplay_1_1_frame_buffer.html#ad370566c9456ae2a278c7e174e33138f">gameplay::FrameBuffer::getMaxRenderTargets</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
-          <td></td>
+          <td><code> [static]</code></td>
         </tr>
       </table>
-  </td>
-  <td class="mlabels-right">
-<span class="mlabels"><span class="mlabel">static</span></span>  </td>
-  </tr>
-</table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the number of color attachments available on the current hardware.</p>
-<dl class="section return"><dt>Returns</dt><dd>The number of color attachments available on the current hardware. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The number of color attachments available on the current hardware. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a144c907eb9faecd7cd8fd32a731464d3"></a>
+<a class="anchor" id="a144c907eb9faecd7cd8fd32a731464d3"></a><!-- doxytag: member="gameplay::FrameBuffer::getRenderTarget" ref="a144c907eb9faecd7cd8fd32a731464d3" args="(unsigned int index=0) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a>* gameplay::FrameBuffer::getRenderTarget </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a>* <a class="el" href="classgameplay_1_1_frame_buffer.html#a144c907eb9faecd7cd8fd32a731464d3">gameplay::FrameBuffer::getRenderTarget</a> </td>
           <td>(</td>
           <td class="paramtype">unsigned int&#160;</td>
           <td class="paramname"><em>index</em> = <code>0</code></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Get the <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> attached to the <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s color attachment at the specified index.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">index</td><td>The index of the color attachment to retrieve a <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> from.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>The <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> attached at the specified index. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> attached at the specified index. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a7817548cc856398209fe096659ccc7dc"></a>
+<a class="anchor" id="a7817548cc856398209fe096659ccc7dc"></a><!-- doxytag: member="gameplay::FrameBuffer::getWidth" ref="a7817548cc856398209fe096659ccc7dc" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">unsigned int gameplay::FrameBuffer::getWidth </td>
+          <td class="memname">unsigned int <a class="el" href="classgameplay_1_1_frame_buffer.html#a7817548cc856398209fe096659ccc7dc">gameplay::FrameBuffer::getWidth</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the width of the frame buffer.</p>
-<dl class="section return"><dt>Returns</dt><dd>The width of the frame buffer. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>The width of the frame buffer. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a5369b0adca5a7666ca4499083531fa0e"></a>
+<a class="anchor" id="a5369b0adca5a7666ca4499083531fa0e"></a><!-- doxytag: member="gameplay::FrameBuffer::setDepthStencilTarget" ref="a5369b0adca5a7666ca4499083531fa0e" args="(DepthStencilTarget *target)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::FrameBuffer::setDepthStencilTarget </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_frame_buffer.html#a5369b0adca5a7666ca4499083531fa0e">gameplay::FrameBuffer::setDepthStencilTarget</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a>.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">target</td><td>The <a class="el" href="classgameplay_1_1_depth_stencil_target.html">DepthStencilTarget</a> to set on this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>. </td></tr>
   </table>
@@ -444,12 +391,12 @@ Additional Inherited Members</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="aa5c53a6a80144041cb770e9355d870f5"></a>
+<a class="anchor" id="aa5c53a6a80144041cb770e9355d870f5"></a><!-- doxytag: member="gameplay::FrameBuffer::setRenderTarget" ref="aa5c53a6a80144041cb770e9355d870f5" args="(RenderTarget *target, unsigned int index=0)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::FrameBuffer::setRenderTarget </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_frame_buffer.html#aa5c53a6a80144041cb770e9355d870f5">gameplay::FrameBuffer::setRenderTarget</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> *&#160;</td>
           <td class="paramname"><em>target</em>, </td>
@@ -466,9 +413,10 @@ Additional Inherited Members</h2></td></tr>
           <td></td><td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Set a <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> on this <a class="el" href="classgameplay_1_1_frame_buffer.html">FrameBuffer</a>'s color attachment at the specified index.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">target</td><td>The <a class="el" href="classgameplay_1_1_render_target.html">RenderTarget</a> to set. </td></tr>
     <tr><td class="paramname">index</td><td>The index of the color attachment to set. </td></tr>
@@ -479,11 +427,27 @@ Additional Inherited Members</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
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BIN
api/classgameplay_1_1_frame_buffer.png


+ 43 - 38
api/classgameplay_1_1_frustum-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
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+
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       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_frustum.html">Frustum</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Frustum Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">Frustum</a>()</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ab48e7150951e5247e6901624e3781d65">Frustum</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a96d45ad30ba1bdf4c3ad91b8ecde6963">Frustum</a>(const Frustum &amp;frustum)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#aa9492ad1056e134d820f5a8cb5a45a90">getBottom</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a2570da2f955daec8fb44a95fe25af049">getCorners</a>(Vector3 *corners) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a201a20084dbbd2c1b557ec70a687b8a9">getFar</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a63da043797d8768e9307459c107e7c56">getLeft</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">getMatrix</a>(Matrix *dst) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">getNear</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ad6cd6a1803c36662f5c58ff7baf31596">getRight</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ac9135b4becaea0698c29e5d43cda72a9">getTop</a>() const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">intersects</a>(const Vector3 &amp;point) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#aec557e485662234c4d36b616d11b4ab0">intersects</a>(float x, float y, float z) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a36cccd1d74cec754ffc8d4a239f60521">intersects</a>(const BoundingSphere &amp;sphere) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a30b343395cbc095eb70144e1f81caf03">intersects</a>(const BoundingBox &amp;box) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#af0e15b937bf1146962b02045d2be03ef">intersects</a>(const Plane &amp;plane) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#aba6a55c86c0821f2ed58afdabc0a0a1e">intersects</a>(const Ray &amp;ray) const </td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">set</a>(const Frustum &amp;frustum)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#ac0d38971b895ff8955d0ad9ea8b5fbb5">set</a>(const Matrix &amp;matrix)</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_frustum.html#a0e5615de855608f7359364282ee45b73">~Frustum</a>()</td><td><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td></td></tr>
+</table></div><!-- contents -->
 <!-- window showing the filter options -->
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-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">Frustum</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
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-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">intersects</a>(const Vector3 &amp;point) const </td><td class="entry"><a class="el" href="classgameplay_1_1_frustum.html">gameplay::Frustum</a></td><td class="entry"></td></tr>
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-<tr class="memitem:afb4092a1bcf95d34f095a339c070bf1d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">set</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;frustum)</td></tr>
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-<tr class="memitem:ac0d38971b895ff8955d0ad9ea8b5fbb5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ac0d38971b895ff8955d0ad9ea8b5fbb5">set</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
-<tr class="separator:ac0d38971b895ff8955d0ad9ea8b5fbb5"><td class="memSeparator" colspan="2">&#160;</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">Frustum</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ab48e7150951e5247e6901624e3781d65">Frustum</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a96d45ad30ba1bdf4c3ad91b8ecde6963">Frustum</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;frustum)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a0e5615de855608f7359364282ee45b73">~Frustum</a> ()</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">getNear</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a201a20084dbbd2c1b557ec70a687b8a9">getFar</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a63da043797d8768e9307459c107e7c56">getLeft</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ad6cd6a1803c36662f5c58ff7baf31596">getRight</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#aa9492ad1056e134d820f5a8cb5a45a90">getBottom</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ac9135b4becaea0698c29e5d43cda72a9">getTop</a> () const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">getMatrix</a> (<a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> *dst) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a2570da2f955daec8fb44a95fe25af049">getCorners</a> (<a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *corners) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">intersects</a> (const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;point) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#aec557e485662234c4d36b616d11b4ab0">intersects</a> (float x, float y, float z) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a36cccd1d74cec754ffc8d4a239f60521">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;sphere) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#a30b343395cbc095eb70144e1f81caf03">intersects</a> (const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;box) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#af0e15b937bf1146962b02045d2be03ef">intersects</a> (const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;plane) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#aba6a55c86c0821f2ed58afdabc0a0a1e">intersects</a> (const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;ray) const </td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">set</a> (const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;frustum)</td></tr>
+<tr><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classgameplay_1_1_frustum.html#ac0d38971b895ff8955d0ad9ea8b5fbb5">set</a> (const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;matrix)</td></tr>
 </table>
-<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
+<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
 <div class="textblock"><p>Defines a 3-dimensional frustum.</p>
 <p>A frustum in computer graphics is generally a volume of 3D space, defined as the part of a rectangular pyramid that lies between two planes perpendicular to its center line. A frustum is often used to represent what a "camera" sees in your 3D space.</p>
 <p>The <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> class allows you to define a bounding frustum using a combined matrix that is generally the product of a view matrix and a projection matrix.</p>
 <p>You can query a <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> object for any one of its bounding planes, for its corners, and for whether it intersects with a given object. Since objects that don't intersect with your view frustum generally don't need to be rendered, culling them quickly can save you a lot of rendering time. </p>
-</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
-<a class="anchor" id="a592778a70f00d2e7438481e968208e93"></a>
+</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" id="a592778a70f00d2e7438481e968208e93"></a><!-- doxytag: member="gameplay::Frustum::Frustum" ref="a592778a70f00d2e7438481e968208e93" args="()" -->
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-          <td class="memname">gameplay::Frustum::Frustum </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">gameplay::Frustum::Frustum</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs the default frustum (corresponds to the identity matrix). </p>
 
 </div>
 </div>
-<a class="anchor" id="ab48e7150951e5247e6901624e3781d65"></a>
+<a class="anchor" id="ab48e7150951e5247e6901624e3781d65"></a><!-- doxytag: member="gameplay::Frustum::Frustum" ref="ab48e7150951e5247e6901624e3781d65" args="(const Matrix &amp;matrix)" -->
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-          <td class="memname">gameplay::Frustum::Frustum </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">gameplay::Frustum::Frustum</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new frustum from the specified view projection matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The view projection matrix to create this frustum from. </td></tr>
   </table>
@@ -167,21 +155,22 @@ Public Member Functions</h2></td></tr>
 
 </div>
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-<a class="anchor" id="a96d45ad30ba1bdf4c3ad91b8ecde6963"></a>
+<a class="anchor" id="a96d45ad30ba1bdf4c3ad91b8ecde6963"></a><!-- doxytag: member="gameplay::Frustum::Frustum" ref="a96d45ad30ba1bdf4c3ad91b8ecde6963" args="(const Frustum &amp;frustum)" -->
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-          <td class="memname">gameplay::Frustum::Frustum </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a592778a70f00d2e7438481e968208e93">gameplay::Frustum::Frustum</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Constructs a new frustum from the given frustum.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to create this frustum from. </td></tr>
   </table>
@@ -190,56 +179,59 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="a0e5615de855608f7359364282ee45b73"></a>
+<a class="anchor" id="a0e5615de855608f7359364282ee45b73"></a><!-- doxytag: member="gameplay::Frustum::~Frustum" ref="a0e5615de855608f7359364282ee45b73" args="()" -->
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-          <td class="memname">gameplay::Frustum::~Frustum </td>
+          <td class="memname"><a class="el" href="classgameplay_1_1_frustum.html#a0e5615de855608f7359364282ee45b73">gameplay::Frustum::~Frustum</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Destructor. </p>
 
 </div>
 </div>
-<h2 class="groupheader">Member Function Documentation</h2>
-<a class="anchor" id="aa9492ad1056e134d820f5a8cb5a45a90"></a>
+<hr/><h2>Member Function Documentation</h2>
+<a class="anchor" id="aa9492ad1056e134d820f5a8cb5a45a90"></a><!-- doxytag: member="gameplay::Frustum::getBottom" ref="aa9492ad1056e134d820f5a8cb5a45a90" args="() const " -->
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getBottom </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#aa9492ad1056e134d820f5a8cb5a45a90">gameplay::Frustum::getBottom</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the bottom plane of the frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>bottom The bottom plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>bottom The bottom plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a2570da2f955daec8fb44a95fe25af049"></a>
+<a class="anchor" id="a2570da2f955daec8fb44a95fe25af049"></a><!-- doxytag: member="gameplay::Frustum::getCorners" ref="a2570da2f955daec8fb44a95fe25af049" args="(Vector3 *corners) const " -->
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-          <td class="memname">void gameplay::Frustum::getCorners </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#a2570da2f955daec8fb44a95fe25af049">gameplay::Frustum::getCorners</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> *&#160;</td>
           <td class="paramname"><em>corners</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the corners of the frustum in the specified array.</p>
 <p>The corners are stored in the following order: (N-near, F-far, L-left, R-right, B-bottom, T-top) LTN, LBN, RBN, RTN, RTF, RBF, LBF, LTF.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">corners</td><td>The array to store the corners in. </td></tr>
   </table>
@@ -248,55 +240,58 @@ Public Member Functions</h2></td></tr>
 
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-<a class="anchor" id="a201a20084dbbd2c1b557ec70a687b8a9"></a>
+<a class="anchor" id="a201a20084dbbd2c1b557ec70a687b8a9"></a><!-- doxytag: member="gameplay::Frustum::getFar" ref="a201a20084dbbd2c1b557ec70a687b8a9" args="() const " -->
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getFar </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#a201a20084dbbd2c1b557ec70a687b8a9">gameplay::Frustum::getFar</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the far plane of the frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>far The far plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>far The far plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a63da043797d8768e9307459c107e7c56"></a>
+<a class="anchor" id="a63da043797d8768e9307459c107e7c56"></a><!-- doxytag: member="gameplay::Frustum::getLeft" ref="a63da043797d8768e9307459c107e7c56" args="() const " -->
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getLeft </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#a63da043797d8768e9307459c107e7c56">gameplay::Frustum::getLeft</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the left plane of the frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>left The left plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>left The left plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ad1ae967dc50ed4c262af0727cf4a701d"></a>
+<a class="anchor" id="ad1ae967dc50ed4c262af0727cf4a701d"></a><!-- doxytag: member="gameplay::Frustum::getMatrix" ref="ad1ae967dc50ed4c262af0727cf4a701d" args="(Matrix *dst) const " -->
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-          <td class="memname">void gameplay::Frustum::getMatrix </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#ad1ae967dc50ed4c262af0727cf4a701d">gameplay::Frustum::getMatrix</a> </td>
           <td>(</td>
           <td class="paramtype"><a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> *&#160;</td>
           <td class="paramname"><em>dst</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the projection matrix corresponding to the frustum in the specified matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">dst</td><td>The projection matrix to copy into. </td></tr>
   </table>
@@ -305,87 +300,91 @@ Public Member Functions</h2></td></tr>
 
 </div>
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-<a class="anchor" id="af1bc8533dd9791ab2114552c34b3b1b9"></a>
+<a class="anchor" id="af1bc8533dd9791ab2114552c34b3b1b9"></a><!-- doxytag: member="gameplay::Frustum::getNear" ref="af1bc8533dd9791ab2114552c34b3b1b9" args="() const " -->
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-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getNear </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#af1bc8533dd9791ab2114552c34b3b1b9">gameplay::Frustum::getNear</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the near plane of the frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>near The near plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>near The near plane. </dd></dl>
 
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-<a class="anchor" id="ad6cd6a1803c36662f5c58ff7baf31596"></a>
+<a class="anchor" id="ad6cd6a1803c36662f5c58ff7baf31596"></a><!-- doxytag: member="gameplay::Frustum::getRight" ref="ad6cd6a1803c36662f5c58ff7baf31596" args="() const " -->
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         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getRight </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#ad6cd6a1803c36662f5c58ff7baf31596">gameplay::Frustum::getRight</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the right plane of the frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>right The right plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>right The right plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="ac9135b4becaea0698c29e5d43cda72a9"></a>
+<a class="anchor" id="ac9135b4becaea0698c29e5d43cda72a9"></a><!-- doxytag: member="gameplay::Frustum::getTop" ref="ac9135b4becaea0698c29e5d43cda72a9" args="() const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; gameplay::Frustum::getTop </td>
+          <td class="memname">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a>&amp; <a class="el" href="classgameplay_1_1_frustum.html#ac9135b4becaea0698c29e5d43cda72a9">gameplay::Frustum::getTop</a> </td>
           <td>(</td>
           <td class="paramname"></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Gets the top plane of the frustum.</p>
-<dl class="section return"><dt>Returns</dt><dd>top The top plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>top The top plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a796be313f7c0d1e4f9e604eca635cd33"></a>
+<a class="anchor" id="a796be313f7c0d1e4f9e604eca635cd33"></a><!-- doxytag: member="gameplay::Frustum::intersects" ref="a796be313f7c0d1e4f9e604eca635cd33" args="(const Vector3 &amp;point) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::Frustum::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_vector3.html">Vector3</a> &amp;&#160;</td>
           <td class="paramname"><em>point</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this frustum intersects the specified point.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">point</td><td>The point to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aec557e485662234c4d36b616d11b4ab0"></a>
+<a class="anchor" id="aec557e485662234c4d36b616d11b4ab0"></a><!-- doxytag: member="gameplay::Frustum::intersects" ref="aec557e485662234c4d36b616d11b4ab0" args="(float x, float y, float z) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::Frustum::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">float&#160;</td>
           <td class="paramname"><em>x</em>, </td>
@@ -408,9 +407,10 @@ Public Member Functions</h2></td></tr>
           <td></td><td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this frustum intersects the specified point.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">x</td><td>The x coordinate. </td></tr>
     <tr><td class="paramname">y</td><td>The y coordinate. </td></tr>
@@ -418,121 +418,126 @@ Public Member Functions</h2></td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified point intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a36cccd1d74cec754ffc8d4a239f60521"></a>
+<a class="anchor" id="a36cccd1d74cec754ffc8d4a239f60521"></a><!-- doxytag: member="gameplay::Frustum::intersects" ref="a36cccd1d74cec754ffc8d4a239f60521" args="(const BoundingSphere &amp;sphere) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::Frustum::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_sphere.html">BoundingSphere</a> &amp;&#160;</td>
           <td class="paramname"><em>sphere</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this frustum intersects the specified bounding sphere.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">sphere</td><td>The bounding sphere to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding sphere intersects this frustum; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding sphere intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="a30b343395cbc095eb70144e1f81caf03"></a>
+<a class="anchor" id="a30b343395cbc095eb70144e1f81caf03"></a><!-- doxytag: member="gameplay::Frustum::intersects" ref="a30b343395cbc095eb70144e1f81caf03" args="(const BoundingBox &amp;box) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">bool gameplay::Frustum::intersects </td>
+          <td class="memname">bool <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_bounding_box.html">BoundingBox</a> &amp;&#160;</td>
           <td class="paramname"><em>box</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this frustum intersects the specified bounding box.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">box</td><td>The bounding box to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd>true if the specified bounding box intersects this frustum; false otherwise. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd>true if the specified bounding box intersects this frustum; false otherwise. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="af0e15b937bf1146962b02045d2be03ef"></a>
+<a class="anchor" id="af0e15b937bf1146962b02045d2be03ef"></a><!-- doxytag: member="gameplay::Frustum::intersects" ref="af0e15b937bf1146962b02045d2be03ef" args="(const Plane &amp;plane) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Frustum::intersects </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_plane.html">Plane</a> &amp;&#160;</td>
           <td class="paramname"><em>plane</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this frustum intersects the specified plane.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">plane</td><td>The plane to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified bounding object is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified bounding object is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="aba6a55c86c0821f2ed58afdabc0a0a1e"></a>
+<a class="anchor" id="aba6a55c86c0821f2ed58afdabc0a0a1e"></a><!-- doxytag: member="gameplay::Frustum::intersects" ref="aba6a55c86c0821f2ed58afdabc0a0a1e" args="(const Ray &amp;ray) const " -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">float gameplay::Frustum::intersects </td>
+          <td class="memname">float <a class="el" href="classgameplay_1_1_frustum.html#a796be313f7c0d1e4f9e604eca635cd33">gameplay::Frustum::intersects</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_ray.html">Ray</a> &amp;&#160;</td>
           <td class="paramname"><em>ray</em></td><td>)</td>
           <td> const</td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Tests whether this frustum intersects the specified ray.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">ray</td><td>The ray to test intersection with.</td></tr>
   </table>
   </dd>
 </dl>
-<dl class="section return"><dt>Returns</dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified ray is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
+<dl class="return"><dt><b>Returns:</b></dt><dd><a class="el" href="classgameplay_1_1_plane.html#ae1efc1fd96443343d3a0a289ec8f3858">Plane::INTERSECTS_BACK</a> if the specified ray is in the negative half-space of this plane, <a class="el" href="classgameplay_1_1_plane.html#abb4fdfda5773a0d6e7c31d80e5f33a6e">Plane::INTERSECTS_FRONT</a> if it is in the positive half-space of this plane, and <a class="el" href="classgameplay_1_1_plane.html#a4120d77f30efdb5274bc5a7a4ae87dd1">Plane::INTERSECTS_INTERSECTING</a> if it intersects this plane. </dd></dl>
 
 </div>
 </div>
-<a class="anchor" id="afb4092a1bcf95d34f095a339c070bf1d"></a>
+<a class="anchor" id="afb4092a1bcf95d34f095a339c070bf1d"></a><!-- doxytag: member="gameplay::Frustum::set" ref="afb4092a1bcf95d34f095a339c070bf1d" args="(const Frustum &amp;frustum)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Frustum::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">gameplay::Frustum::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_frustum.html">Frustum</a> &amp;&#160;</td>
           <td class="paramname"><em>frustum</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets this frustum to the specified frustum.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">frustum</td><td>The frustum to set to. </td></tr>
   </table>
@@ -541,21 +546,22 @@ Public Member Functions</h2></td></tr>
 
 </div>
 </div>
-<a class="anchor" id="ac0d38971b895ff8955d0ad9ea8b5fbb5"></a>
+<a class="anchor" id="ac0d38971b895ff8955d0ad9ea8b5fbb5"></a><!-- doxytag: member="gameplay::Frustum::set" ref="ac0d38971b895ff8955d0ad9ea8b5fbb5" args="(const Matrix &amp;matrix)" -->
 <div class="memitem">
 <div class="memproto">
       <table class="memname">
         <tr>
-          <td class="memname">void gameplay::Frustum::set </td>
+          <td class="memname">void <a class="el" href="classgameplay_1_1_frustum.html#afb4092a1bcf95d34f095a339c070bf1d">gameplay::Frustum::set</a> </td>
           <td>(</td>
           <td class="paramtype">const <a class="el" href="classgameplay_1_1_matrix.html">Matrix</a> &amp;&#160;</td>
           <td class="paramname"><em>matrix</em></td><td>)</td>
           <td></td>
         </tr>
       </table>
-</div><div class="memdoc">
+</div>
+<div class="memdoc">
 <p>Sets the frustum to the frustum corresponding to the specified view projection matrix.</p>
-<dl class="params"><dt>Parameters</dt><dd>
+<dl class="params"><dt><b>Parameters:</b></dt><dd>
   <table class="params">
     <tr><td class="paramname">matrix</td><td>The view projection matrix. </td></tr>
   </table>
@@ -565,11 +571,27 @@ Public Member Functions</h2></td></tr>
 </div>
 </div>
 </div><!-- contents -->
-<!-- start footer part -->
+<!-- window showing the filter options -->
+<div id="MSearchSelectWindow"
+     onmouseover="return searchBox.OnSearchSelectShow()"
+     onmouseout="return searchBox.OnSearchSelectHide()"
+     onkeydown="return searchBox.OnSearchSelectKey(event)">
+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Enumerator</a></div>
+
+<!-- iframe showing the search results (closed by default) -->
+<div id="MSearchResultsWindow">
+<iframe src="javascript:void(0)" frameborder="0" 
+        name="MSearchResults" id="MSearchResults">
+</iframe>
+</div>
+
+
+
 <hr class="footer"/><address class="footer"><small>
-Generated on Mon Jan 21 2013 15:52:18 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
+Generated on Fri Jan 25 2013 12:40:19 for gameplay by &#160;<a href="http://www.doxygen.org/index.html">
 <img class="footer" src="doxygen.png" alt="doxygen"/>
-</a> 1.8.2
+</a> 1.7.6.1
 </small></address>
+
 </body>
 </html>

+ 98 - 93
api/classgameplay_1_1_game-members.html

@@ -4,18 +4,21 @@
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <title>gameplay: Main Page</title>
+
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
+
 <link href="search/search.css" rel="stylesheet" type="text/css"/>
 <script type="text/javascript" src="jquery.js"></script>
 <script type="text/javascript" src="search/search.js"></script>
 <script type="text/javascript">
   $(document).ready(function() { searchBox.OnSelectItem(0); });
 </script>
+
 </head>
 <body>
 <div id="top"><!-- do not remove this div! -->
-<!-- Generated by Doxygen 1.8.2 -->
+<!-- Generated by Doxygen 1.7.6.1 -->
 <script type="text/javascript">
 var searchBox = new SearchBox("searchBox", "search",false,'Search');
 </script>
@@ -49,12 +52,101 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
       <li><a href="functions.html"><span>Class&#160;Members</span></a></li>
     </ul>
   </div>
+  <div id="nav-path" class="navpath">
+    <ul>
+      <li class="navelem"><b>gameplay</b>      </li>
+      <li class="navelem"><a class="el" href="classgameplay_1_1_game.html">Game</a>      </li>
+    </ul>
+  </div>
+</div>
+<div class="header">
+  <div class="headertitle">
+<div class="title">gameplay::Game Member List</div>  </div>
+</div><!--header-->
+<div class="contents">
+This is the complete list of members for <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>, including all inherited members.<table>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a73ee5f2487783de209ec5321d2f140c5">canExit</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aed3bfa9c1cfcdd4eb0729284d5e10a8d">clear</a>(ClearFlags flags, const Vector4 &amp;clearColor, float clearDepth, int clearStencil)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a92c3e37e7a5b128982573762818af4fd">clear</a>(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR_DEPTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR_DEPTH_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_COLOR_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_DEPTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_DEPTH_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>CLEAR_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7866ef6e9e0ee3b812b408a75cc13cdb">ClearFlags</a> enum name</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a092768704d671429dc791304f208c75c">displayKeyboard</a>(bool display)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a00e505fc1ab4e8e1feceb0cdaf13bf03">exit</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a84a8111bf36fa5d631272ac955943b40">finalize</a>()=0</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7b6ff8a865178e0f091ce550a0134de5">frame</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac8e478eb88e8f9d42030f6c7e4cc5639">Game</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a15ebb285ef4dfafbe1cc0875ca2593d2">gamepadEvent</a>(Gamepad::GamepadEvent evt, Gamepad *gamepad)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a51e9c3ea567f7c01297fd8a864a6f6f8">gesturePinchEvent</a>(int x, int y, float scale)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac99596b24be12650f1280dbee3b16754">gestureSwipeEvent</a>(int x, int y, int direction)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3616fd8d58c48099ddc7e7f0ffa1645a">gestureTapEvent</a>(int x, int y)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a6f85872cf099c846e3f42340d2c2713c">getAbsoluteTime</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a11c781fe9845aa0e787f72844059e028">getAccelerometerValues</a>(float *pitch, float *roll)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ac04cc7164369d033284e0012d2851a9d">getAIController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a71d1446883b0071469a2a3b1c2378d64">getAnimationController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aa8d4236a3d18c934d5d6dc52db1afed0">getAspectRatio</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#af35d8c9469d7de33c85268dbf55b2e3b">getAudioController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a616975fdf2f3592980419dbe4839b13e">getAudioListener</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a079f9a051bb4c5aee0f404afd8fbfe79">getConfig</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a12905bcd46f0e3dca0c9475d7b2c0268">getFrameRate</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a9e6c607105f69b400ca5e41815b43286">getGamepad</a>(unsigned int index, bool preferPhysical=true) const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7f1b9a0142092d4f73bb159b93a37d7a">getGamepadCount</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aea8d19a1e4334f378b8636e837f58cce">getGameTime</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a03206e4c2b39564fbae3b7cef5c2bdb0">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a21ad5c88bd2533508c6d85e182dc7dc8">getInstance</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4b8fb643c2ce70b29e139823f61d3201">getPhysicsController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4c1106e6ca7b0f1e8f4de70c23170c48">getScriptController</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a1cdfd0352e709a0283cb1179d5a8ee99">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4c863d4796f8868814e9b62c00d87348">getViewport</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a6a0ab2f3c261627aaf03068a2d43c36e">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a691572c633a283712e15a5f5f4de48b7">hasMouse</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a497397009f6221e3cc02a28e749a423d">initialize</a>()=0</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a299c4a1a679f593d8ab596ecaed4dcf9">isCursorVisible</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a50324c58dde49681f70a46d01c950f6d">isGestureRegistered</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5df34b34e43f6886a121dbe64a7f7373">isGestureSupported</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#af5b343706792c40e1e8d0339a5980ab2">isInitialized</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a154653c979b4da543ac9110f4dfb9a51">isMouseCaptured</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a04720fabcd25eba03eaee2f81cfcdc16">isMultiTouch</a>() const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aecd61ab8122f6dd398641b1a58331689">isVsync</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a13a086704042c967d04f97838ca076e8">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4ec7c10e890aea288c4b2ac14f012041">launchURL</a>(const char *url) const </td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#afcaae61eaa0e0773499d869a6826e562">menuEvent</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a4ef49d4e96928f71d0db8d4d47f56ba7">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aa192a456ade74ed1ab502c062a7e0c92">pause</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a04c115a3adec770a3a682e2a1a462fe6">registerGesture</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aa6d136ae96b6a86ef217fa965be47c29">render</a>(float elapsedTime)=0</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a65345d6dcfe7b0562fd8a98ec79b0151">renderOnce</a>(T *instance, void(T::*method)(void *), void *cookie)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a682bf5d3640869d39103802cfe4fa484">renderOnce</a>(const char *function)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a363c5ac0d99fc937dead943351f574c1">resume</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3283658c1130516f039209c2afbc64f6">run</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>RUNNING</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a3b8adb5a096f735bfcfec801f02ea0da">schedule</a>(float timeOffset, TimeListener *timeListener, void *cookie=0)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#aae0c5115535c01bcac52aae65b7f4bbb">schedule</a>(float timeOffset, const char *function)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a1d483ce8404c0fc9662762b19e8abbf3">setCursorVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a7a63e56a8f4995cbc2eabc0a28c24937">setMouseCaptured</a>(bool captured)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ade96e57a1dbd20ab2dfb4203b4c0d6f6">setMultiTouch</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [inline]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a2afdced18b9679670acac30262daccbd">setViewport</a>(const Rectangle &amp;viewport)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a39698d08a2690f7dda2b9585768538bf">setVsync</a>(bool enable)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [static]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ab92abc94a6896257f0155f42533cda4c">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5a6a1e2e2774f849a75b21a79a22deae">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+  <tr bgcolor="#f0f0f0"><td><b>UNINITIALIZED</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a5aa6475d827f8cfd12d16b8d259a3906">unregisterGesture</a>(Gesture::GestureEvent evt)</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#a519bcb0fb67b399e8246aceefdfc7d0e">update</a>(float elapsedTime)=0</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected, pure virtual]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#abff1327e3158e34922d8ecb8f01d9960">updateOnce</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [protected]</code></td></tr>
+  <tr class="memlist"><td><a class="el" href="classgameplay_1_1_game.html#ab43f875eeb2925735fc61bef481d4f59">~Game</a>()</td><td><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td><code> [virtual]</code></td></tr>
+</table></div><!-- contents -->
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@@ -63,100 +155,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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 </div>
 
-<div id="nav-path" class="navpath">
-  <ul>
-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_game.html">Game</a></li>  </ul>
-</div>
-</div><!-- top -->
-<div class="header">
-  <div class="headertitle">
-<div class="title">gameplay::Game Member List</div>  </div>
-</div><!--header-->
-<div class="contents">
 
-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>, including all inherited members.</p>
-<table class="directory">
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a73ee5f2487783de209ec5321d2f140c5">canExit</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aed3bfa9c1cfcdd4eb0729284d5e10a8d">clear</a>(ClearFlags flags, const Vector4 &amp;clearColor, float clearDepth, int clearStencil)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a92c3e37e7a5b128982573762818af4fd">clear</a>(ClearFlags flags, float red, float green, float blue, float alpha, float clearDepth, int clearStencil)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>CLEAR_COLOR</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>CLEAR_COLOR_DEPTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>CLEAR_COLOR_DEPTH_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>CLEAR_COLOR_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>CLEAR_DEPTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>CLEAR_DEPTH_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>CLEAR_STENCIL</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a7866ef6e9e0ee3b812b408a75cc13cdb">ClearFlags</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a092768704d671429dc791304f208c75c">displayKeyboard</a>(bool display)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a00e505fc1ab4e8e1feceb0cdaf13bf03">exit</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a84a8111bf36fa5d631272ac955943b40">finalize</a>()=0</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a7b6ff8a865178e0f091ce550a0134de5">frame</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#ac8e478eb88e8f9d42030f6c7e4cc5639">Game</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a15ebb285ef4dfafbe1cc0875ca2593d2">gamepadEvent</a>(Gamepad::GamepadEvent evt, Gamepad *gamepad)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a51e9c3ea567f7c01297fd8a864a6f6f8">gesturePinchEvent</a>(int x, int y, float scale)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#ac99596b24be12650f1280dbee3b16754">gestureSwipeEvent</a>(int x, int y, int direction)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a3616fd8d58c48099ddc7e7f0ffa1645a">gestureTapEvent</a>(int x, int y)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a6f85872cf099c846e3f42340d2c2713c">getAbsoluteTime</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a11c781fe9845aa0e787f72844059e028">getAccelerometerValues</a>(float *pitch, float *roll)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#ac04cc7164369d033284e0012d2851a9d">getAIController</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a71d1446883b0071469a2a3b1c2378d64">getAnimationController</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aa8d4236a3d18c934d5d6dc52db1afed0">getAspectRatio</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#af35d8c9469d7de33c85268dbf55b2e3b">getAudioController</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a616975fdf2f3592980419dbe4839b13e">getAudioListener</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a079f9a051bb4c5aee0f404afd8fbfe79">getConfig</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a12905bcd46f0e3dca0c9475d7b2c0268">getFrameRate</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a9e6c607105f69b400ca5e41815b43286">getGamepad</a>(unsigned int index, bool preferPhysical=true) const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a7f1b9a0142092d4f73bb159b93a37d7a">getGamepadCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aea8d19a1e4334f378b8636e837f58cce">getGameTime</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a03206e4c2b39564fbae3b7cef5c2bdb0">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a21ad5c88bd2533508c6d85e182dc7dc8">getInstance</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a4b8fb643c2ce70b29e139823f61d3201">getPhysicsController</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a4c1106e6ca7b0f1e8f4de70c23170c48">getScriptController</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a1cdfd0352e709a0283cb1179d5a8ee99">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a4c863d4796f8868814e9b62c00d87348">getViewport</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a6a0ab2f3c261627aaf03068a2d43c36e">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a691572c633a283712e15a5f5f4de48b7">hasMouse</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a497397009f6221e3cc02a28e749a423d">initialize</a>()=0</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">pure virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a299c4a1a679f593d8ab596ecaed4dcf9">isCursorVisible</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a50324c58dde49681f70a46d01c950f6d">isGestureRegistered</a>(Gesture::GestureEvent evt)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a5df34b34e43f6886a121dbe64a7f7373">isGestureSupported</a>(Gesture::GestureEvent evt)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#af5b343706792c40e1e8d0339a5980ab2">isInitialized</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a154653c979b4da543ac9110f4dfb9a51">isMouseCaptured</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a04720fabcd25eba03eaee2f81cfcdc16">isMultiTouch</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aecd61ab8122f6dd398641b1a58331689">isVsync</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a13a086704042c967d04f97838ca076e8">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a4ec7c10e890aea288c4b2ac14f012041">launchURL</a>(const char *url) const </td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#afcaae61eaa0e0773499d869a6826e562">menuEvent</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a4ef49d4e96928f71d0db8d4d47f56ba7">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aa192a456ade74ed1ab502c062a7e0c92">pause</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"><td class="entry"><b>PAUSED</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a04c115a3adec770a3a682e2a1a462fe6">registerGesture</a>(Gesture::GestureEvent evt)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aa6d136ae96b6a86ef217fa965be47c29">render</a>(float elapsedTime)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">pure virtual</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a65345d6dcfe7b0562fd8a98ec79b0151">renderOnce</a>(T *instance, void(T::*method)(void *), void *cookie)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a682bf5d3640869d39103802cfe4fa484">renderOnce</a>(const char *function)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a363c5ac0d99fc937dead943351f574c1">resume</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a3283658c1130516f039209c2afbc64f6">run</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>RUNNING</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a3b8adb5a096f735bfcfec801f02ea0da">schedule</a>(float timeOffset, TimeListener *timeListener, void *cookie=0)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#aae0c5115535c01bcac52aae65b7f4bbb">schedule</a>(float timeOffset, const char *function)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a1d483ce8404c0fc9662762b19e8abbf3">setCursorVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a7a63e56a8f4995cbc2eabc0a28c24937">setMouseCaptured</a>(bool captured)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#ade96e57a1dbd20ab2dfb4203b4c0d6f6">setMultiTouch</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a2afdced18b9679670acac30262daccbd">setViewport</a>(const Rectangle &amp;viewport)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a39698d08a2690f7dda2b9585768538bf">setVsync</a>(bool enable)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#ab92abc94a6896257f0155f42533cda4c">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a5a6a1e2e2774f849a75b21a79a22deae">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
-  <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>UNINITIALIZED</b> enum value (defined in <a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a5aa6475d827f8cfd12d16b8d259a3906">unregisterGesture</a>(Gesture::GestureEvent evt)</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#a519bcb0fb67b399e8246aceefdfc7d0e">update</a>(float elapsedTime)=0</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">pure virtual</span></td></tr>
-  <tr><td class="entry"><a class="el" href="classgameplay_1_1_game.html#abff1327e3158e34922d8ecb8f01d9960">updateOnce</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
-  <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_game.html#ab43f875eeb2925735fc61bef481d4f59">~Game</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_game.html">gameplay::Game</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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