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@@ -4,18 +4,21 @@
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<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
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<meta http-equiv="X-UA-Compatible" content="IE=9"/>
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<title>gameplay: Main Page</title>
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<link href="tabs.css" rel="stylesheet" type="text/css"/>
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<link href="doxygen.css" rel="stylesheet" type="text/css" />
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<link href="search/search.css" rel="stylesheet" type="text/css"/>
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<script type="text/javascript" src="jquery.js"></script>
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<script type="text/javascript" src="search/search.js"></script>
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<script type="text/javascript">
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$(document).ready(function() { searchBox.OnSelectItem(0); });
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</script>
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</head>
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<body>
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<div id="top"><!-- do not remove this div! -->
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-<!-- Generated by Doxygen 1.8.2 -->
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+<!-- Generated by Doxygen 1.7.6.1 -->
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<script type="text/javascript">
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var searchBox = new SearchBox("searchBox", "search",false,'Search');
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</script>
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@@ -49,12 +52,267 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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<li><a href="functions.html"><span>Class Members</span></a></li>
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</ul>
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</div>
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+ <div id="nav-path" class="navpath">
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+ <ul>
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+ <li class="navelem"><b>gameplay</b> </li>
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+ <li class="navelem"><a class="el" href="classgameplay_1_1_form.html">Form</a> </li>
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+ </ul>
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+ </div>
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+</div>
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+<div class="header">
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+ <div class="headertitle">
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+<div class="title">gameplay::Form Member List</div> </div>
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+</div><!--header-->
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+<div class="contents">
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+This is the complete list of members for <a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a>, including all inherited members.<table>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &eventName, const std::string &function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &eventName, const char *argsString=NULL)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &context) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a>(const char *url)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">gameplay::Container::create</a>(Layout::Type type)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">gameplay::Container::create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">draw</a>()</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">gameplay::Container::draw</a>(SpriteBatch *spriteBatch, const Rectangle &clip, bool needsClear, bool cleared, float targetHeight)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &clip)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a>() const </td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">getType</a>() const </td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &eventName, const std::string &function)</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [virtual]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">setAutoHeight</a>(bool autoHeight)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">setAutoWidth</a>(bool autoWidth)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a>(const Rectangle &bounds)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &color, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &region, unsigned char states)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">setHeight</a>(float height)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">setNode</a>(Node *node)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a>(float width, float height)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &region, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &color, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">setWidth</a>(float width)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td><code> [virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [static]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr bgcolor="#f0f0f0"><td><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">gameplay::Container::update</a>(const Control *container, const Vector2 &offset)</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td><code> [protected, virtual]</code></td></tr>
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+ <tr class="memlist"><td><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td><code> [protected, virtual]</code></td></tr>
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+</table></div><!-- contents -->
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onmouseover="return searchBox.OnSearchSelectShow()"
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onkeydown="return searchBox.OnSearchSelectKey(event)">
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-<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Pages</a></div>
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+<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Enumerator</a></div>
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@@ -63,266 +321,13 @@ var searchBox = new SearchBox("searchBox", "search",false,'Search');
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-<div id="nav-path" class="navpath">
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- <ul>
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-<li class="navelem"><b>gameplay</b></li><li class="navelem"><a class="el" href="classgameplay_1_1_form.html">Form</a></li> </ul>
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-<div class="contents">
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-<p>This is the complete list of members for <a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a>, including all inherited members.</p>
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-<table class="directory">
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a239ea5f672518ac3daf2f5359d899763">_absoluteBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af610e9cad54639c424b90bbf6bd19e75">_absoluteClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae7b5d07de4a2e2d8cdb69ea94f6dd360">_alignment</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3e881d2d3994afc23065a362c437e295">_autoHeight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a793a5230d5df640c16b4bd8bf3e3c9b7">_autoWidth</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9d4f21435b4eddf02f9fa5661133b47e">_bounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ad7bcfea531105aa84d475f6ad1ada218">_callbacks</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9bdd8e08af2dbce49364d45742eda54d">_clearBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1f29392ef492769da99ccbf78a978002">_clipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a636f864fa6dbcd49d19e903f1ea086f2">_consumeInputEvents</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a47d8c92a3d773672106b82ae8c66ef8e">_contactIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a65edbd57dcfb80c80b0cc4b48cbdaff0">_controls</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a35ed3285594e18f0233a89ad69c8444c">_dirty</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#ac88e927741e89f2674dad7370db79943">_events</a></td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a73150749073784d72da95375bb4ebd50">_focusIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e38c807b110825f36a77d43ded3d78a">_id</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8bbf1f6ee2cf1ffa6b54c181c589e05">_isAlignmentSet</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1b3920d09aa80bf7e328eb07f6f85328">_layout</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5159a7a6a2f42d60aaaee5e445f75ac2">_listeners</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1cf80f236ba38ce3d035b5ba62f6454c">_opacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a28174c6d21906a5b4a9793b82317631c">_parent</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af4e82c8e840df5efa75ebbc4595766a3">_scroll</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad2b66350df3072c21cbac88be1bc9445">_scrollBarBottomCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a15dde536d2fc74aae04b0b8601db0502">_scrollBarBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a84c52a882c4f380cc02e46308e078cf9">_scrollBarHorizontal</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad927bea05db8ad35c41eac96389d0f11">_scrollBarLeftCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab5805700148606ad7962ab5f26e12437">_scrollBarOpacity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a862a4bc578b981002a039a14018e9fa0">_scrollBarRightCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac3d1bdda416960e718d1e3d5a614206e">_scrollBarsAutoHide</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a6dbfa660b7e0f5ee870f3dda78edcd5e">_scrollBarTopCap</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0abe7558a876816b4b61d7e4ed7a2b65">_scrollBarVertical</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d4a8adbe66c0ebdabe4ff0f15255765">_scrolling</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ad4cf653cc3d60847d6a36122dd175d4a">_scrollingDown</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3495919c0df022087fb133415e18eade">_scrollingFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a13f20dc05f6dc3959c4af0b44f20ed5e">_scrollingFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7b60e825419a370511fcff1f84e72402">_scrollingFriction</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9669fc90e442588e6ef5e64270e24e92">_scrollingLastTime</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aac9d085d86fb81ced60a5ab92a22b244">_scrollingLastX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a675d934cd17ea5abc309214f57c5036d">_scrollingLastY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2522457f0ef9fda0e111a2465abefec6">_scrollingMouseHorizontally</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3f0bf94fa9b515ea0828980b5ea2bd22">_scrollingMouseVertically</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a24dbf4fc7c5388f12b89fecd37eabcff">_scrollingRight</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39cdd3705ec9660413993cb47473b5f">_scrollingStartTimeX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1980fb424bd5eab1e03b9821c2995980">_scrollingStartTimeY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab4075148c5e2302ff842a43a460fcc73">_scrollingVelocity</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a299387c4b59f1153d0745b66615ddf79">_scrollingVeryFirstX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a471baad5b4a2d4323008250e7f760bb8">_scrollingVeryFirstY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac2a1c3bfc493c608123345342c011145">_scrollPosition</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a08e0c8e34c28edcddc7099281e9b423a">_state</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8adea2635b544f38ca34162f11ec903d">_style</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a3427f0e388bbfed7b5ee9fdda24b60a8">_targetType</a></td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8f605cb604e2cece5236b0a1f9ad159d">_viewportBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2b6c46bed23be78fa6f10f27ca5b1f6f">_viewportClipBounds</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2105b9665591c98e50f42ddb6b1d8c38">_visible</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a91b4d0f28ac8beab3c30c79e5fd9cf74">_zIndex</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a3e525c16bca46dd0d7076ff4ebb25a79">ACTIVE</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a67ef6f7b9d1761e1e9dc97ebdd2a79e1">addChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7a4646f4479107c99a79d194eb10c3e9">addControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#af9b23ef23b418aff9af1f382993df37a">addControls</a>(Theme *theme, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac15ca1b3063f4ad9b0fc1b54a6e2f535">addListener</a>(Control::Listener *listener, int eventFlags)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a66e39f63477efb32cc190f6605ef0c74">addRef</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a71518f1223cf96680f5e2ae3c1d93c00">addScriptCallback</a>(const std::string &eventName, const std::string &function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a002a621b5d7466ebd3bd0e443f531481">addScriptEvent</a>(const std::string &eventName, const char *argsString=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_BOTTOM_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_BOTTOM_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_TOP_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_TOP_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_HCENTER</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>ALIGN_VCENTER_LEFT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>ALIGN_VCENTER_RIGHT</b> enum value (defined in <a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a81f7bde0bfab996b044e2dc33aff5d13">Alignment</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0550cbfcaa518b112c2796a9e7a17777">ANIMATE_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aefc69c44cc549f575b66faee33af06d6">ANIMATE_POSITION</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87c33d17cf1bd74f0eb64d802c07f228">ANIMATE_POSITION_X</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a82ec35acb4af91d95115e14dcd813243">ANIMATE_POSITION_Y</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa39a360add12f22ce9d099d038e40ba1">ANIMATE_SCROLLBAR_OPACITY</a></td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae8d8222fbd641b8f91d527a0813885cb">ANIMATE_SIZE</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b8b22454ece801671f99b2885c2dec4">ANIMATE_SIZE_HEIGHT</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acc0572ffcb044ffe6ef36f9d72e08f9b">ANIMATE_SIZE_WIDTH</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a03d383afb9045efee09ec661bceedf80">AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a24e4e3876f62ea8ed584bc01b934434e">cloneInto</a>(AnimationTarget *target, NodeCloneContext &context) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aaf65bba3cf3e0fe59407bc092a083f74">Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a2eea715e20c37451a094fbe0ff046c24">Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aab237347cf2d4e60e83ecd56e5ec9fef">create</a>(const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#adbceb59dadeb425c45db53e0023e8fc5">create</a>(const char *id, Theme::Style *style, Layout::Type layoutType=Layout::LAYOUT_ABSOLUTE)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a25bb53009e196aace8513314b02a7543">gameplay::Container::create</a>(Layout::Type type)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#afc7c6bde0c3f038b64a66392786b9dce">gameplay::Container::create</a>(Theme::Style *style, Properties *properties, Theme *theme)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#adece90a6580ca606de174aaf266c610c">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a6bd8537d47ad3de32bb0f72ef8748ed6">createAnimation</a>(const char *id, int propertyId, unsigned int keyCount, unsigned int *keyTimes, float *keyValues, float *keyInValue, float *keyOutValue, Curve::InterpolationType type)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#acf1d4b96c618f474826ddfe0a125e216">createAnimation</a>(const char *id, const char *url)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ae9eac514a95b4dbab8db8d69e3f2f33c">createAnimation</a>(const char *id, Properties *animationProperties)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a00be990fd84631e10ce40e9ca0b84f60">createAnimationFromBy</a>(const char *id, int propertyId, float *from, float *by, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7a1e29d9e344cd43edbcbfcace02d7b1">createAnimationFromTo</a>(const char *id, int propertyId, float *from, float *to, Curve::InterpolationType type, unsigned long duration)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a7bc288605c05e88521448cae2f21e2bc">destroyAnimation</a>(const char *id=NULL)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a149d63a1ebb06973242f39244b5c5448">DISABLED</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a7bc4b2ff1e201c62f6e6b5f2c645f1c0">draw</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab42f7d5f24b9978527c80f972c851cdf">gameplay::Container::draw</a>(SpriteBatch *spriteBatch, const Rectangle &clip, bool needsClear, bool cleared, float targetHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6866910ed0370428aae94dd67acff6a5">drawImages</a>(SpriteBatch *spriteBatch, const Rectangle &clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0c38fc0e79ee94779c0a366b5599dff7">drawText</a>(const Rectangle &clip)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a1399600b66d222fae0a1c5766dcfd473">fireScriptEvent</a>(const char *eventName,...)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4a85e990f398449cb1cdbe2dda9ed349e3">FOCUS</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad8ae42690735608d9c4038c78669b5cb">getAlignment</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4e810a0450dcab9e23c0e6208539e731">getAlignment</a>(const char *alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1f88ffbc4b0fcf37d5e0be9cf76cac22">getAnimation</a>(const char *id=NULL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a540ba8ee5dd80383d64f07342ddda2e7">getAnimationPropertyComponentCount</a>(int propertyId) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a2ede2188d0b9de8eb0b82eb013ebf991">getAnimationPropertyValue</a>(int propertyId, AnimationValue *value)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98f8b9e329db04c4069396f81bd9319b">getAutoHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae720cdfda39ef51e8ffe1e1b85e02d43">getAutoWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac5ae5d7f68c7e2c48be665e17c71576c">getBorder</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aea9a349ac83a36d7bea4207b03e80d5b">getBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#a462900fcd93cf03982b63efca7afcbf6">getChannel</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac9555240a60342004f4ec2867adb7cd0">getClip</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a66b5c444a845354075359ac55cb78eee">getClipBounds</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb24ede4a2015ec0ff3f63e03591373a">getConsumeInputEvents</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a29208ac8dee8d5087f0b89a4dfbc343b">getControl</a>(unsigned int index) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6a5f55b2f89227b5155c07e77b6a095">getControl</a>(const char *id) const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1a102ef03ae1a40d8402f32ae3e38e44">getControls</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab526609d678029a029f24c36c096c0ec">getCursorColor</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afda9aa099238b5a5b44c9f277bbf3f09">getCursorRegion</a>(State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6b93a95798946cb202b7326491602a1b">getCursorUVs</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aba60dc716e687b4e2edf3aef64f8162e">getFocusIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a50c46ce7ac298f0cd2dd3a5a02b31cc3">getFont</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4a689feb9a11c360511c67bf844185af">getFontSize</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#ab9c437f09410703a5a969a6b8f264eff">getForm</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af51dcb89b1ab5a8e43435eabf66c91fa">getHeight</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8e31f6fd1f18ffd5d5766f3993410c0f">getId</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1a0ef2fde6b78c668f30d96e49e4dced">getImage</a>(const char *id, State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a84cdc5ac66eb125723abb9191869e90a">getImageColor</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad532a7147ee0072bac61d0b8f96a8380">getImageRegion</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb5f88d9825d97a7975b3505adf3d97f">getImageUVs</a>(const char *id, State state) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a9d1e8ad2c17d7311ae587e80b22728b1">getLayout</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aca1db761c35c08abb50a9de47df3fdeb">getLayoutType</a>(const char *layoutString)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a87b4faf51f560c52349c98666692be62">getMargin</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1873f512755b4370312f7cbb32fbf7a4">getOpacity</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa2bd1d212858c06b24d0e245bde3c895">getOverlayType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a048254f011bab1c029ff01b1be17eba1">getPadding</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a6f58fd4c48dd9ed3ad2019d88fd1196d">getRefCount</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3c5258a887647fa01203824e04a8a882">getScroll</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae6874197f50ab2a1d4ec9ed3a94361a8">getScroll</a>(const char *scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a5ae026700a0cfa40ffcdb29e50a5a049">getSkinColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a83667e290dd161f99b880c6c0461ac17">getSkinRegion</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#afc44b1d7f9113ad7d6f8c821f275fbf3">getState</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae43388e365a054968f10526daa0a69c4">getState</a>(const char *state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#abd45546a7b8f58c9a50478aa3ffee02a">getStyle</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae181c9cc76b6e25aaf2cfe243ff4f356">getTextAlignment</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab8903c0d23e6289d151291483bdc0f13">getTextColor</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aeaacba13163a97891dd450f28c9f9b4a">getTextRightToLeft</a>(State state=NORMAL) const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#afa7dba8897cf876a8ae25520726b370c">getTheme</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa211f5d6baced954de1fdf2f961ede71">getType</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a4049decfc54ec35255fe8e22e62a92dc">getWidth</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3b67523de27b0159fa3cb72a03478a1b">getX</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a97bc6f402701bf1bd073b9ffb266e7d3">getY</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a48e07df9a4877d666c5cae5d00115530">getZIndex</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab2aab797de258880dab8ab61edd2259a">initialize</a>(Theme::Style *style, Properties *properties)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a099228d12022693fb6ee176dad12e448">insertControl</a>(Control *control, unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1c549701ef58bc3cf2df6f8c7c783ede">INVALID_CONTACT_INDEX</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aab3cb736de9572f4d6b6850b505fe35f">isContainer</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3300a429936475ce7943427b5f0ea86d">isDirty</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a839d7a178e3905c8e634a6b93e29d7f0">isEnabled</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a7e7f9a9742c5aedcc8532794eda753f1">isScrollBarsAutoHide</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0ae9affa0dc851920bcc1bd5d84081fd">isScrolling</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af727190b510e7ff17a50ace4f69d227b">isVisible</a>() const </td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a3fa6f23d92572af2221aafa70803949a">keyEvent</a>(Keyboard::KeyEvent evt, int key)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a19874e847e653f22fd1f737182f3fcd2">mouseEvent</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a884bcb7f41b5716983541b44a4a297cb">mouseEventScroll</a>(Mouse::MouseEvent evt, int x, int y, int wheelDelta)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4ab300c2a186b983cc6998d0a2bcc6cb63">NORMAL</a> enum value</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7e8946a67d3db56e3faaa849e65e5dc1">notifyListeners</a>(Listener::EventType eventType)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a98c060a206b93133ace203c1f0c097ea">operator=</a>(const Control &)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#aa2bc098c7c3d5da1dd27e6fac69649bb">pointerEvent</a>(bool mouse, char evt, int x, int y, int data)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a866a859fcc96f2a48d5ee2f06a8c2a43">Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4af6b566116534038e02bfffea72867f">Ref</a>(const Ref &copy)</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#aafd8a7a7934b33c8bf216756d04cf33b">release</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ad731be35a3536bd7769fda268fbd6c1a">removeChannel</a>(Animation::Channel *channel)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a57f6e1e27a03a5aa911a97c95d638b2d">removeControl</a>(unsigned int index)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a432d559bf2af0ec5bba217a1f4f6b2ee">removeControl</a>(const char *id)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#abe0217ec4e443a63f94811a0d14b157d">removeControl</a>(Control *control)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a0424351446fdc9904b9c9127c67dd095">removeListener</a>(Control::Listener *listener)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a9ced28276bd7904c508f6d3073736de0">removeScriptCallback</a>(const std::string &eventName, const std::string &function)</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCALAR</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a4c9e12093f4fb3cfcd2f2a3991ab40aa">ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a0c3e32288adc78753990d36f95d4de3b">Scroll</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_BOTH</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_HORIZONTAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"><td class="entry"><b>SCROLL_NONE</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>SCROLL_VERTICAL</b> enum value (defined in <a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac4f1b26a76d0acf6db363c1240f9dc45">setAlignment</a>(Alignment alignment)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a395c95a45eabb5e4c39eef105526b482">setAnimationPropertyValue</a>(int propertyId, AnimationValue *value, float blendWeight=1.0f)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#affcd586c3e3dfb7f0e7f766cda357302">setAutoHeight</a>(bool autoHeight)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a114b7be61c46f05865f0e34b2be0bbc8">setAutoWidth</a>(bool autoWidth)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9ebe4727ce4f03615f959f6eaa2d932a">setBorder</a>(float top, float bottom, float left, float right, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa45423c8be779f56c582c508049d9cd9">setBounds</a>(const Rectangle &bounds)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3a5752454a31b4c82953bbf32ca8654c">setConsumeInputEvents</a>(bool consume)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a94a2a96977169b898c00a48202203422">setCursorColor</a>(const Vector4 &color, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#af48ee31d2495395962ecd4136f6b49f5">setCursorRegion</a>(const Rectangle &region, unsigned char states)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ad60ad70038971424dec166a0963480d1">setEnabled</a>(bool enabled)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab32797889a239b0b9d4ffe70da80a4d1">setFocusIndex</a>(int focusIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a7962e3d949d5344d751d44c6b1bb51a9">setFont</a>(Font *font, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a6eff1db330b344ff0e7c0ede9d0410d5">setFontSize</a>(unsigned int size, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#afa7e7903fea9b1131c5f30c6ab1799c7">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a77d4952d92a85fdb4ebda383a1385a5f">setImageColor</a>(const char *id, const Vector4 &color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acb6f14a9976c8e38bb143e74544a5b01">setImageRegion</a>(const char *id, const Rectangle &region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa40228c7e4c3ac2bbd9711317e29ea03">setMargin</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aedb8f5113ddebf12d30c7dea5cba1191">setNode</a>(Node *node)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#adead0de69d5337f996350376c860bae1">setOpacity</a>(float opacity, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aaf5c3285d431f30a22f1b21d43d2d66b">setPadding</a>(float top, float bottom, float left, float right)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a3c1f7dee87df548854e36ddf909e39ee">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ae9b4719a49f84e9e71aadcbf8757c7e9">setScroll</a>(Scroll scroll)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8bab8623b4fdfa70abb77a640a2c50e0">setScrollBarsAutoHide</a>(bool autoHide)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_form.html#aa6d0faa4255c19da30cf65e7630dd718">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a9469e62867218380e561df161fc7b783">setSkinColor</a>(const Vector4 &color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ab91f629f4411b1f459e69efd9f916461">setSkinRegion</a>(const Rectangle &region, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa67c24db7ec1dfff9b727a4b8c372ce7">setState</a>(State state)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a655dc0c995bda896998f3a08e3c0aa42">setStyle</a>(Theme::Style *style)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#aa4660d26c119cd5c7d1941083bc2f155">setTextAlignment</a>(Font::Justify alignment, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ae6c521dc39123d1328f6847314b0512c">setTextColor</a>(const Vector4 &color, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a53bf416aa8a3655b4b7e5833e20a16f5">setTextRightToLeft</a>(bool rightToLeft, unsigned char states=STATE_ALL)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a1e688847e20467e7d427b5bfc3878b85">setVisible</a>(bool visible)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a2833db258ab2d6b74772438d53552a38">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#ac7b612312a3af38cad20e0a20a40b371">setZIndex</a>(int zIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a860af277568c805450bd39f66adcf2f4">State</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#a8768cfcc0e44dc168ea8d4445d8a0078">STATE_ALL</a></td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ac351f3b809938474d6688224a45aebcc">TargetType</a> enum name</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a1eb7f9e877fd66b22d386d3b5ee07c94">touchEvent</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab54c39d150a8d8f413062b3524a6e70f">touchEventScroll</a>(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr bgcolor="#f0f0f0"class="even"><td class="entry"><b>TRANSFORM</b> enum value (defined in <a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a>)</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_form.html#a0a6bdd50ceecb5f41566d92aa6735af4">update</a>(float elapsedTime)</td><td class="entry"><a class="el" href="classgameplay_1_1_form.html">gameplay::Form</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_container.html#a8308d5eb53e115aa12e2a9d45ae3f0f9">gameplay::Container::update</a>(const Control *container, const Vector2 &offset)</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ab8a1534d05b3d8e6dc443c50c29ef6da">updateScroll</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html#ab8cedab6501d1908450814e6071f2155">~AnimationTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_animation_target.html">gameplay::AnimationTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_container.html#ac0681d3fa8e9df40a745418f99e1f7ea">~Container</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_container.html">gameplay::Container</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_control.html#acd891b79153abcc9086fa2665ab98d7b">~Control</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_control.html">gameplay::Control</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr><td class="entry"><a class="el" href="classgameplay_1_1_ref.html#a4442b32c090160052130593d6523945c">~Ref</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_ref.html">gameplay::Ref</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html#a0616861a5b80a35e7f1a4c97a09423f9">~ScriptTarget</a>()</td><td class="entry"><a class="el" href="classgameplay_1_1_script_target.html">gameplay::ScriptTarget</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
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-Generated on Mon Jan 21 2013 15:52:18 for gameplay by  <a href="http://www.doxygen.org/index.html">
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+Generated on Fri Jan 25 2013 12:40:19 for gameplay by  <a href="http://www.doxygen.org/index.html">
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-</a> 1.8.2
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+</a> 1.7.6.1
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