Explorar o código

Update index.html

Sean Taylor %!s(int64=11) %!d(string=hai) anos
pai
achega
e7726250db
Modificáronse 1 ficheiros con 2 adicións e 2 borrados
  1. 2 2
      api/index.html

+ 2 - 2
api/index.html

@@ -3,7 +3,7 @@
 <head>
 <head>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
 <meta http-equiv="X-UA-Compatible" content="IE=9"/>
-<title>gameplay - 3D Game Framework </title>
+<title>gameplay3d - Game Framework </title>
 
 
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="tabs.css" rel="stylesheet" type="text/css"/>
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
 <link href="doxygen.css" rel="stylesheet" type="text/css" />
@@ -72,7 +72,7 @@ License</h2>
 <p>The project is open-source under Apache 2.0 license.</p>
 <p>The project is open-source under Apache 2.0 license.</p>
 <h2><a class="anchor" id="Project"></a>
 <h2><a class="anchor" id="Project"></a>
 Features</h2>
 Features</h2>
-<p>The gameplay C++ runtime library offers a simple, well-defined, 3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL ES 2.0, and OpenAL 1.1). These classes allow you to:</p>
+<p>The gameplay C++ runtime library offers a simple, well-defined, 3D game framework that's designed to get the most out of today's mobile and desktop platforms. Its purpose is to help you create stunning, world-class, games that harness the power and performance of the platform without being concerned about the platform details. This is accomplished through a set of C++ classes that are built on top of the OS, providing access to the hardware, graphics, and audio libraries (including OpenGL, OpenGL ES and OpenAL). These classes allow you to:</p>
 <p><b>Build your game without worrying about platform details</b> </p>
 <p><b>Build your game without worrying about platform details</b> </p>
 <ul>
 <ul>
 <li>Drive your game with application initialization, update, and render callbacks. </li>
 <li>Drive your game with application initialization, update, and render callbacks. </li>