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@@ -73,7 +73,7 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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@@ -81,7 +81,7 @@
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\Debug;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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+ <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\Debug;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -102,7 +102,7 @@ copy .\game.dxt.config .\game.config</Command>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<ShowIncludes>false</ShowIncludes>
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<PreprocessToFile>false</PreprocessToFile>
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@@ -112,7 +112,7 @@ copy .\game.dxt.config .\game.config</Command>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\DebugMem;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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+ <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\DebugMem;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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@@ -135,7 +135,7 @@ copy .\game.dxt.config .\game.config</Command>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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- <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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+ <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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@@ -143,7 +143,7 @@ copy .\game.dxt.config .\game.config</Command>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies)</AdditionalDependencies>
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- <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\Release;C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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+ <AdditionalLibraryDirectories>..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\Release;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64</AdditionalLibraryDirectories>
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</Link>
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<CustomBuildStep>
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<Command>copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config"</Command>
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