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@@ -290,7 +290,7 @@ public:
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inline void getAccelerometerValues(float* pitch, float* roll);
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/**
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- * Schedules a time event to be sent to the given TimeListener a given of game milliseconds from now.
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+ * Schedules a time event to be sent to the given TimeListener a given number of game milliseconds from now.
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* Game time stops while the game is paused. A time offset of zero will fire the time event in the next frame.
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*
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* @param timeOffset The number of game milliseconds in the future to schedule the event to be fired.
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