Commit History

Author SHA1 Message Date
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 years ago
  Ken Whatmough a217f29f09 Fixes memory leak issue #407. 13 years ago
  Darryl Gough 1c7a3c6fbf Converted tabs to spaces. 13 years ago
  Steve Grenier cff8a4c3dd Updated Lua scripting sample to include a basic scripted AI. 13 years ago
  Ken Whatmough ba23eea169 Fixes heightfield for non-square grids. Tested on rectangular heightmaps. 13 years ago
  Sean Paul Taylor 30d6f4242a Merge pull request #556 from blackberry-gaming/next-cculy 13 years ago
  Ken Whatmough bbf4b1f344 Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source. 13 years ago
  Chris Culy 00e82485f6 Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information). 13 years ago
  Ken Whatmough d57aa3229e Fixes possible array index out-of-bounds at heightmap boundary. Tested on large area heightmap (>1k per side). 13 years ago
  Chris Culy 648dd5474d Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()). 13 years ago
  Kieran Cunney 268863bb76 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 13 years ago
  Kieran Cunney fc49fae4d6 Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize(). 13 years ago
  Chris Culy c8e7975bd9 Fixed a bug in generating bindings for overloaded inherited functions. 13 years ago
  Chris Culy 8167dc4e88 Adds support for detecting name clashes between Lua bindings and Lua keywords. 13 years ago
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 years ago
  Ken Whatmough af0f29fcc0 removed default-value comments from cpp 13 years ago
  Ken Whatmough 52ca2dd867 Adds support for normals in getHeight based on the existing heightfield data. Visually tested using a new 'H' key mode added to the heightmap test in the internal repo (which depends on this change). 13 years ago
  Steve Grenier 58b628643c Adds hit test filter support for ray and sweep tests in PhysicsController. 13 years ago
  Steve Grenier 879ce17664 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 13 years ago
  Steve Grenier 4ca0d43d5c Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors. 13 years ago
  Chris Culy ae84b48fd2 Removes old header includes. 13 years ago
  Chris Culy b20fcd055a Moves public inheritance on PhysicsController to an inner private class. 13 years ago
  Steve Grenier ee61e40cc8 Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS). 13 years ago
  Kieran Cunney ea6c5a7058 Changes calls in gameplay to abs() on a float to the floating point version fabs(). 13 years ago
  Chris Culy bb7a73550a Updates physics properties definitions for collision objects. 13 years ago
  Chris Culy bd37f58064 Error handling improvements (7 of 7 - Physics). 13 years ago
  Darryl Gough 6fd51d9a78 Fixed mouse events not being passed to forms on PlayBook. 13 years ago
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 years ago
  Steve Grenier 9b73f92441 Fixed performance issue in character sample when moving close to walls or objects that occlude the camera. 13 years ago
  setaylor 30e23f15b2 Changes gameplay::Package to gameplay::Bundle. 13 years ago