Darryl Gough
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73ad70d735
Fixed spelling mistakes in source code comments.
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13 years ago |
Ken Whatmough
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a217f29f09
Fixes memory leak issue #407.
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13 years ago |
Darryl Gough
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1c7a3c6fbf
Converted tabs to spaces.
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13 years ago |
Steve Grenier
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cff8a4c3dd
Updated Lua scripting sample to include a basic scripted AI.
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13 years ago |
Ken Whatmough
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ba23eea169
Fixes heightfield for non-square grids. Tested on rectangular heightmaps.
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13 years ago |
Sean Paul Taylor
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30d6f4242a
Merge pull request #556 from blackberry-gaming/next-cculy
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13 years ago |
Ken Whatmough
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bbf4b1f344
Change heightmap format from grayscale to packed RGB. Maintain compatibility with grayscale PNGs, but at the lower precision of course. Confirmed that the internal heightmap test is unaffected by this change. Also tested with experimental terrain that has a larger vertical range. NOTE: Includes a change to gameplay-encoder source code; please rebuild gameplay-encoder executables from this new source.
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13 years ago |
Chris Culy
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00e82485f6
Added the ScriptTarget class, which any class can derive from in order to allow Lua scripts to interact with it (see the class for more information).
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13 years ago |
Ken Whatmough
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d57aa3229e
Fixes possible array index out-of-bounds at heightmap boundary. Tested on large area heightmap (>1k per side).
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13 years ago |
Chris Culy
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648dd5474d
Refactored all gameplay begin() member functions to start() (to match with the API change of end() to finish()).
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13 years ago |
Kieran Cunney
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268863bb76
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-kcunney
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13 years ago |
Kieran Cunney
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fc49fae4d6
Fixes false memory leak being reported in Game as a result of declaring a vector of Gamepads. Now just store the pointer to the vector in Game and clean it up in Game::finalize().
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13 years ago |
Chris Culy
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c8e7975bd9
Fixed a bug in generating bindings for overloaded inherited functions.
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13 years ago |
Chris Culy
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8167dc4e88
Adds support for detecting name clashes between Lua bindings and Lua keywords.
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13 years ago |
Chris Culy
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9f1c2652ed
Adds gameplay-luagen project, which generates bindings from the Doxygen XML output.
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13 years ago |
Ken Whatmough
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af0f29fcc0
removed default-value comments from cpp
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13 years ago |
Ken Whatmough
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52ca2dd867
Adds support for normals in getHeight based on the existing heightfield data. Visually tested using a new 'H' key mode added to the heightmap test in the internal repo (which depends on this change).
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13 years ago |
Steve Grenier
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58b628643c
Adds hit test filter support for ray and sweep tests in PhysicsController.
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13 years ago |
Steve Grenier
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879ce17664
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier
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13 years ago |
Steve Grenier
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4ca0d43d5c
Fixed bug with PhysicsController::rayTest where it was using incorrect ray vectors.
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13 years ago |
Chris Culy
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ae84b48fd2
Removes old header includes.
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13 years ago |
Chris Culy
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b20fcd055a
Moves public inheritance on PhysicsController to an inner private class.
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13 years ago |
Steve Grenier
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ee61e40cc8
Fixed issue where time would not progress properly in animations when the game framerate was significantly high (greater than several hundred FPS).
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13 years ago |
Kieran Cunney
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ea6c5a7058
Changes calls in gameplay to abs() on a float to the floating point version fabs().
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13 years ago |
Chris Culy
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bb7a73550a
Updates physics properties definitions for collision objects.
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13 years ago |
Chris Culy
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bd37f58064
Error handling improvements (7 of 7 - Physics).
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13 years ago |
Darryl Gough
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6fd51d9a78
Fixed mouse events not being passed to forms on PlayBook.
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13 years ago |
Chris Culy
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fe9e3c2870
Error handling improvements (1 of 7 - UI system and global macro rename).
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13 years ago |
Steve Grenier
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9b73f92441
Fixed performance issue in character sample when moving close to walls or objects that occlude the camera.
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13 years ago |
setaylor
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30e23f15b2
Changes gameplay::Package to gameplay::Bundle.
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13 years ago |