Commit History

Autor SHA1 Mensaxe Data
  Darryl Gough 937400c2e0 Made drawWireframe static in Model.cpp so that it doesn't get detected by luagen. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier ee5f545743 Fix to wireframe drawing of triangle strip primitives. %!s(int64=13) %!d(string=hai) anos
  setaylor 2cdd0cd1be Changed Material::getTechnique(unsigned int) to Material::getTechniqueByIndex(unsigned int) to not require casting. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough 43b8418323 Fixed cloning a model that contains materials that are bound to a mesh part. %!s(int64=13) %!d(string=hai) anos
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). %!s(int64=13) %!d(string=hai) anos
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). %!s(int64=13) %!d(string=hai) anos
  Darryl Gough ef58d24b1e Fixed a bug when cloning a MeshSkin. %!s(int64=13) %!d(string=hai) anos
  setaylor bd2f6ce200 Enables vertex_array_object support. %!s(int64=13) %!d(string=hai) anos
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. %!s(int64=13) %!d(string=hai) anos
  Steve Grenier cb927949f6 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier %!s(int64=13) %!d(string=hai) anos
  Steve Grenier 61e580c539 Added support for explicitly specifying collision shapes for physics collision objects (rigid bodies, ghost objects, characters). %!s(int64=13) %!d(string=hai) anos
  Darryl Gough ef89abeeb9 Added the ability to clone a node. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor e6afeb9471 Updated for xcode 4.3 and using iPhone SDK 5.0 %!s(int64=14) %!d(string=hai) anos
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). %!s(int64=14) %!d(string=hai) anos
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. %!s(int64=14) %!d(string=hai) anos
  Chris Culy 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. %!s(int64=14) %!d(string=hai) anos
  Darryl Gough acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough %!s(int64=14) %!d(string=hai) anos
  Darryl Gough 66959418b3 Encoder: Fixes bug in FBX encoder where skinned models would not load if the model appeared before the skeleton node hierarchy. %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. %!s(int64=14) %!d(string=hai) anos
  Chris Culy f81631ed7c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-cculy %!s(int64=14) %!d(string=hai) anos
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. %!s(int64=14) %!d(string=hai) anos
  Chris Culy 29541dd3a9 Adds physics (world) status listeners and rigid body collision listeners. %!s(int64=14) %!d(string=hai) anos
  Chris Culy c9f359b075 Continuing work on the physics API. %!s(int64=14) %!d(string=hai) anos
  Chris Culy ac502bafcd Added cpp and inl files for most of the physics classes. %!s(int64=14) %!d(string=hai) anos
  Chris Culy cced75c4bf - Working changes for physics development. %!s(int64=14) %!d(string=hai) anos
  Chris Culy cf536cc2fd - Interim commit on Physics development (before getting changes from SVN). %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 %!s(int64=14) %!d(string=hai) anos
  Sean Paul Taylor 23328a79fd This is the group for gaming/gameplay %!s(int64=14) %!d(string=hai) anos