История коммитов

Автор SHA1 Сообщение Дата
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. 13 лет назад
  Steve Grenier 138bb45f51 Added Terrain support: 13 лет назад
  sgrenier 66981ce830 Fix for cloning of models and materials. 13 лет назад
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next 13 лет назад
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. 13 лет назад
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master 13 лет назад
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. 13 лет назад
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. 13 лет назад
  Darryl Gough 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. 13 лет назад
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. 13 лет назад
  Steve Grenier afb2d1f220 Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected. 13 лет назад
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. 13 лет назад
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). 13 лет назад
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). 13 лет назад
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). 13 лет назад
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. 13 лет назад
  Darryl Gough ef89abeeb9 Added the ability to clone a node. 13 лет назад
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). 14 лет назад
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 лет назад
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. 14 лет назад
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 лет назад
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 лет назад
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. 14 лет назад
  Sean Paul Taylor c4b4aac6fd Merging with next 14 лет назад
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. 14 лет назад
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples 14 лет назад
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 14 лет назад