Commit Verlauf

Autor SHA1 Nachricht Datum
  Steve Grenier 4f1a5253b4 Fixed some issues with cloning of nodes (specific to RenderState), where a crash could occur if you tried to release the original node. The new node also shared some of the state of the original, where it should have been making a copy. vor 13 Jahren
  Andrew Karpushin 59795ae4dc fixed blend state typo, all blend states can be parsed vor 13 Jahren
  Steve Grenier bbb5ee1a92 Fixed memory leak in Terrain. vor 13 Jahren
  Steve Grenier d5ec7218cb Added support for specifying depth function via the "depthFunc" string in materials. vor 13 Jahren
  Steve Grenier 138bb45f51 Added Terrain support: vor 13 Jahren
  sgrenier 66981ce830 Fix for cloning of models and materials. vor 13 Jahren
  Steve Grenier d0b4e8b817 Merge branch 'next' of https://github.com/blackberry/GamePlay into next vor 13 Jahren
  Steve Grenier 2e7fcf3ca1 Added 64-bit Windows support. vor 13 Jahren
  Sean Paul Taylor a2c46afeca Merge pull request #515 from blackberry/master vor 13 Jahren
  Steve Grenier 4ee5b127e4 Added method for creating an empty FrameBuffer object. vor 13 Jahren
  Darryl Gough 73ad70d735 Fixed spelling mistakes in source code comments. vor 13 Jahren
  Darryl Gough 4e31ded1d5 Changed methods in ScriptController to pass vectors by reference instead of by value. vor 13 Jahren
  Chris Culy 9f1c2652ed Adds gameplay-luagen project, which generates bindings from the Doxygen XML output. vor 13 Jahren
  Steve Grenier afb2d1f220 Fixed RenderState issue where the default GL blend mode was assumed to be (GL_ONE,GL_ONE), instead of (GL_ONE,GL_ZERO). This was preventing explicit state changes of (GL_ONE,GL_ONE) from being applied, since no change was detected. vor 13 Jahren
  seanpaultaylor 861f6bda6d Improved stock shader library to be more modular and reducing duplicate shader code. vor 13 Jahren
  Chris Culy c28860fd66 Error handling improvements (6 of 7 - Game and Platform). vor 13 Jahren
  Chris Culy 02926c60b1 Error handling improvement (5 of 7 - Graphics). vor 13 Jahren
  Chris Culy fe9e3c2870 Error handling improvements (1 of 7 - UI system and global macro rename). vor 13 Jahren
  Darryl Gough d28ab0ad5e Renamed CloneContext to NodeCloneContext and moved it to inside Node.h and Node.cpp. vor 13 Jahren
  Darryl Gough ef89abeeb9 Added the ability to clone a node. vor 13 Jahren
  Steve Grenier cb4d6cead0 Changed character sample to use custom sandbox scene instead of seymour (still in progress). vor 14 Jahren
  Steve Grenier dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. vor 14 Jahren
  Steve Grenier d095cefffc Fixed syntax and compile errors on Mac. vor 14 Jahren
  Steve Grenier c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier vor 14 Jahren
  Sean Paul Taylor 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. vor 14 Jahren
  Steve Grenier caf7b1b1a3 Adding support for rough bounding volume computation for skinned meshes. vor 14 Jahren
  Sean Paul Taylor c4b4aac6fd Merging with next vor 14 Jahren
  Steve Grenier 420da906ac Added memory leak detection support (when GAMEPLAY_MEM_LEAK_DETECTION is defined - off by default) for tracking new/delete allocations and also gameplay::Ref allocations. vor 14 Jahren
  Sean Paul Taylor f6e0465593 Added Support for MacOSX in gameplay and gameplay samples vor 14 Jahren
  Sean Paul Taylor 65ee2544e0 GamePlay v1.0.1 vor 14 Jahren