Steve Grenier
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138bb45f51
Added Terrain support:
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13 gadi atpakaļ |
Darryl Gough
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3da28b4c99
Fixed warnings in gameplay-encoder found by the static code analyzer.
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13 gadi atpakaļ |
Steve Grenier
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c8eda95f47
Animation:
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13 gadi atpakaļ |
Ken Whatmough
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86e561eadf
Merge heightmap default precision change 796df7ee from master into next. Resolved conflicts manually.
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13 gadi atpakaļ |
Ken Whatmough
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93ffb7571e
Reverts to standard precision heightmap as the default. High precision is available via '-hp' instead of '-h'. Tested grayscale output for -h and packed RGB output for -hp. This commit is source code only; the gameplay-encoder binaries will need to be regenerated.
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13 gadi atpakaļ |
Steve Grenier
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9e1b3110c0
Updated heightmap support in gameplay-encoder:
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13 gadi atpakaļ |
Darryl Gough
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 gadi atpakaļ |
Darryl Gough
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5937b4ca30
Updated the encoder to add "-h" argument for heightmaps just like the existing argument "-heightmaps".
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13 gadi atpakaļ |
Darryl Gough
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e5354ef96f
Changed gameplay encoder:
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13 gadi atpakaļ |
Darryl Gough
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 gadi atpakaļ |
Darryl Gough
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416145dd18
Fixes using the -i argument in the DAE encoder. -i lets users encode a specific node hierarchy instead of the entire scene.
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14 gadi atpakaļ |
Steve Grenier
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9ef4599e59
Added support for generating heightmaps from mesh data gameplay-encoder via a new "-heightmaps <node_ids>" argument.
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14 gadi atpakaļ |
Darryl Gough
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32aad16313
gameplay-encoder: Cleaned up the usage output text.
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14 gadi atpakaļ |
Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 gadi atpakaļ |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 gadi atpakaļ |
Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 gadi atpakaļ |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 gadi atpakaļ |