Darryl Gough
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6f26d9c882
Fixed a collada parsing bug in the encoder that resulted in a crash.
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13 лет назад |
seanpaultaylor
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29eafee69f
Added support for linux gameplay-encoder
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13 лет назад |
Darryl Gough
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3da28b4c99
Fixed warnings in gameplay-encoder found by the static code analyzer.
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13 лет назад |
Darryl Gough
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d1cff4886e
Added a feature to gameplay encoder to auto group animations for mesh skins.
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13 лет назад |
Darryl Gough
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fe7da340ea
Updated the encoder to use FBX SDK 2013.1
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13 лет назад |
Darryl Gough
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7a11b360a6
Fixed a bug in the encoder where FBX_DAE files from Maya would sometimes have a scene ID with length zero.
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13 лет назад |
Darryl Gough
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cd13d03178
Fixed the encoder so that it can read DAE_FBX files from Maya.
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13 лет назад |
Darryl Gough
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45f1871f49
gameplay-encoder: Moves getAnimationChannels() to DAEUtil.h from DAEOptimizer
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14 лет назад |
Darryl Gough
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acf9cdff74
Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough
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14 лет назад |
Steve Grenier
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1ac77cd499
Cleaned up includes by removing duplicate and C-style includes and only including c++ headers.
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14 лет назад |
Steve Grenier
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cb26019194
Improved support for bounding volume computation for skinned meshes.
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14 лет назад |
Darryl Gough
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64868d431b
GamePlay Encoder: Adds FBX support. (Disabled by default)
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14 лет назад |
Sean Paul Taylor
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c4b4aac6fd
Merging with next
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14 лет назад |
Sean Paul Taylor
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65ee2544e0
GamePlay v1.0.1
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14 лет назад |